radv: add radv_pipeline_generate_hw_gs() helper
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Tue, 9 Jul 2019 06:43:56 +0000 (08:43 +0200)
committerSamuel Pitoiset <samuel.pitoiset@gmail.com>
Tue, 9 Jul 2019 07:54:17 +0000 (09:54 +0200)
For legacy GS path.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
src/amd/vulkan/radv_pipeline.c

index d2002dd904be34c5c6eab4ed0e43f536c64621ed..23aefc5ffd0184bf4ba4b2edaae05b9b24526162 100644 (file)
@@ -3536,22 +3536,18 @@ radv_pipeline_generate_tess_shaders(struct radeon_cmdbuf *ctx_cs,
 }
 
 static void
-radv_pipeline_generate_geometry_shader(struct radeon_cmdbuf *ctx_cs,
-                                      struct radeon_cmdbuf *cs,
-                                      struct radv_pipeline *pipeline,
-                                      const struct radv_gs_state *gs_state)
+radv_pipeline_generate_hw_gs(struct radeon_cmdbuf *ctx_cs,
+                            struct radeon_cmdbuf *cs,
+                            struct radv_pipeline *pipeline,
+                            struct radv_shader_variant *gs,
+                            const struct radv_gs_state *gs_state)
 {
-       struct radv_shader_variant *gs;
        unsigned gs_max_out_vertices;
        uint8_t *num_components;
        uint8_t max_stream;
        unsigned offset;
        uint64_t va;
 
-       gs = pipeline->shaders[MESA_SHADER_GEOMETRY];
-       if (!gs)
-               return;
-
        gs_max_out_vertices = gs->info.gs.vertices_out;
        max_stream = gs->info.info.gs.max_stream;
        num_components = gs->info.info.gs.num_stream_output_components;
@@ -3616,6 +3612,21 @@ radv_pipeline_generate_geometry_shader(struct radeon_cmdbuf *ctx_cs,
        radv_pipeline_generate_hw_vs(ctx_cs, cs, pipeline, pipeline->gs_copy_shader);
 }
 
+static void
+radv_pipeline_generate_geometry_shader(struct radeon_cmdbuf *ctx_cs,
+                                      struct radeon_cmdbuf *cs,
+                                      struct radv_pipeline *pipeline,
+                                      const struct radv_gs_state *gs_state)
+{
+       struct radv_shader_variant *gs;
+
+       gs = pipeline->shaders[MESA_SHADER_GEOMETRY];
+       if (!gs)
+               return;
+
+       radv_pipeline_generate_hw_gs(ctx_cs, cs, pipeline, gs, gs_state);
+}
+
 static uint32_t offset_to_ps_input(uint32_t offset, bool flat_shade, bool float16)
 {
        uint32_t ps_input_cntl;