mesa: Implement ARB_shader_viewport_layer_array for i965
authorDylan Baker <dylan@pnwbakers.com>
Mon, 19 Sep 2016 22:36:09 +0000 (15:36 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Tue, 20 Sep 2016 23:23:04 +0000 (16:23 -0700)
This extension is a combination of AMD_vertex_shader_viewport_index and
AMD_vertex_shader_layer, making it rather trivial to implement.

For gallium I *think* this needs a new cap because of the addition of
support in tessellation evaluation shaders, and since I don't have any
hardware to test it on, I've left that for someone else to wire up.

Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
docs/features.txt
docs/relnotes/12.1.0.html
src/compiler/glsl/builtin_variables.cpp
src/compiler/glsl/glsl_parser_extras.cpp
src/compiler/glsl/glsl_parser_extras.h
src/mesa/drivers/dri/i965/intel_extensions.c
src/mesa/main/extensions_table.h
src/mesa/main/mtypes.h

index df81f91fba61cfccea00532552e6f3ed2208b4cd..ab98d6047b283da7ea91cbc407c0eb41ef9cad6e 100644 (file)
@@ -297,7 +297,7 @@ Khronos, ARB, and OES extensions that are not part of any OpenGL or OpenGL ES ve
   GL_ARB_shader_draw_parameters                         DONE (i965, nvc0, radeonsi)
   GL_ARB_shader_group_vote                              DONE (nvc0)
   GL_ARB_shader_stencil_export                          DONE (i965/gen9+, radeonsi, softpipe, llvmpipe, swr)
-  GL_ARB_shader_viewport_layer_array                    not started
+  GL_ARB_shader_viewport_layer_array                    DONE (i965/gen6+)
   GL_ARB_sparse_buffer                                  not started
   GL_ARB_sparse_texture                                 not started
   GL_ARB_sparse_texture2                                not started
index 8e0a84e4637cfb44e0ecce9dbf5d5d064ae96914..f411614cfceecffc360fb45af09f07ba08f615c9 100644 (file)
@@ -53,6 +53,7 @@ Note: some of the new features are only available with certain drivers.
 <li>GL_ARB_indirect_parameters on radeonsi</li>
 <li>GL_ARB_shader_draw_parameters on radeonsi</li>
 <li>GL_ARB_shader_group_vote on nvc0</li>
+<li>GL_ARB_shader_viewport_layer_array on i965/gen6+</li>
 <li>GL_ARB_stencil_texturing on i965/hsw</li>
 <li>GL_ARB_texture_stencil8 on i965/hsw</li>
 <li>GL_EXT_window_rectangles on nv50, nvc0</li>
index f47daab868d22a0ac7b1b0f0ff247c1e5736e36f..b66ad00d7ad3618bbf55075b6986de7016b62545 100644 (file)
@@ -1000,11 +1000,13 @@ builtin_variable_generator::generate_vs_special_vars()
       add_system_value(SYSTEM_VALUE_BASE_INSTANCE, int_t, "gl_BaseInstanceARB");
       add_system_value(SYSTEM_VALUE_DRAW_ID, int_t, "gl_DrawIDARB");
    }
-   if (state->AMD_vertex_shader_layer_enable) {
+   if (state->AMD_vertex_shader_layer_enable ||
+       state->ARB_shader_viewport_layer_array_enable) {
       var = add_output(VARYING_SLOT_LAYER, int_t, "gl_Layer");
       var->data.interpolation = INTERP_MODE_FLAT;
    }
-   if (state->AMD_vertex_shader_viewport_index_enable) {
+   if (state->AMD_vertex_shader_viewport_index_enable ||
+       state->ARB_shader_viewport_layer_array_enable) {
       var = add_output(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex");
       var->data.interpolation = INTERP_MODE_FLAT;
    }
@@ -1066,6 +1068,8 @@ builtin_variable_generator::generate_tcs_special_vars()
 void
 builtin_variable_generator::generate_tes_special_vars()
 {
+   ir_variable *var;
+
    add_system_value(SYSTEM_VALUE_PRIMITIVE_ID, int_t, "gl_PrimitiveID");
    add_system_value(SYSTEM_VALUE_VERTICES_IN, int_t, "gl_PatchVerticesIn");
    add_system_value(SYSTEM_VALUE_TESS_COORD, vec3_t, "gl_TessCoord");
@@ -1073,6 +1077,12 @@ builtin_variable_generator::generate_tes_special_vars()
                     "gl_TessLevelOuter");
    add_system_value(SYSTEM_VALUE_TESS_LEVEL_INNER, array(float_t, 2),
                     "gl_TessLevelInner");
+   if (state->ARB_shader_viewport_layer_array_enable) {
+      var = add_output(VARYING_SLOT_LAYER, int_t, "gl_Layer");
+      var->data.interpolation = INTERP_MODE_FLAT;
+      var = add_output(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex");
+      var->data.interpolation = INTERP_MODE_FLAT;
+   }
 }
 
 
index 0e9bfa713f957efb439e20cd00d9a300a6e075cb..84d923f10829d96a2acc7f7db20d4f75c636cddb 100644 (file)
@@ -618,6 +618,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
    EXT(ARB_shader_subroutine),
    EXT(ARB_shader_texture_image_samples),
    EXT(ARB_shader_texture_lod),
+   EXT(ARB_shader_viewport_layer_array),
    EXT(ARB_shading_language_420pack),
    EXT(ARB_shading_language_packing),
    EXT(ARB_tessellation_shader),
index 027b97edcdfe188654b3127ac7b89eada342165a..e19f6ade59a2ed991023ae2695cc78803d7dab3c 100644 (file)
@@ -632,6 +632,8 @@ struct _mesa_glsl_parse_state {
    bool ARB_shader_texture_image_samples_warn;
    bool ARB_shader_texture_lod_enable;
    bool ARB_shader_texture_lod_warn;
+   bool ARB_shader_viewport_layer_array_enable;
+   bool ARB_shader_viewport_layer_array_warn;
    bool ARB_shading_language_420pack_enable;
    bool ARB_shading_language_420pack_warn;
    bool ARB_shading_language_packing_enable;
index b1aefc0f9285964f4e13346d39808099707d472d..2eb155415d98b5c8e690c323659e03a7d34b52f6 100644 (file)
@@ -330,6 +330,7 @@ intelInitExtensions(struct gl_context *ctx)
        */
       if (ctx->API == API_OPENGL_CORE) {
          ctx->Extensions.ARB_shader_subroutine = true;
+         ctx->Extensions.ARB_shader_viewport_layer_array = true;
          ctx->Extensions.ARB_viewport_array = true;
          ctx->Extensions.AMD_vertex_shader_viewport_index = true;
       }
index 1f8da7e82429f36d106fbddd2bb2fd6e78d4fbe7..c40dd7940c2f7219fffb0fd8bbaad4c4b7edff2f 100644 (file)
@@ -117,6 +117,7 @@ EXT(ARB_shader_storage_buffer_object        , ARB_shader_storage_buffer_object
 EXT(ARB_shader_subroutine                   , ARB_shader_subroutine                  ,  x , GLC,  x ,  x , 2010)
 EXT(ARB_shader_texture_image_samples        , ARB_shader_texture_image_samples       , GLL, GLC,  x ,  x , 2014)
 EXT(ARB_shader_texture_lod                  , ARB_shader_texture_lod                 , GLL, GLC,  x ,  x , 2009)
+EXT(ARB_shader_viewport_layer_array         , ARB_shader_viewport_layer_array        ,  x , GLC,  x ,  x , 2015)
 EXT(ARB_shading_language_100                , dummy_true                             , GLL,  x ,  x ,  x , 2003)
 EXT(ARB_shading_language_420pack            , ARB_shading_language_420pack           , GLL, GLC,  x ,  x , 2011)
 EXT(ARB_shading_language_packing            , ARB_shading_language_packing           , GLL, GLC,  x ,  x , 2011)
index d00829c1f35717c6abc70f4389d60f03763ddcc3..d82b8ce9a173deb0f765ce961b14e35696b01271 100644 (file)
@@ -3871,6 +3871,7 @@ struct gl_extensions
    GLboolean ARB_shader_subroutine;
    GLboolean ARB_shader_texture_image_samples;
    GLboolean ARB_shader_texture_lod;
+   GLboolean ARB_shader_viewport_layer_array;
    GLboolean ARB_shading_language_packing;
    GLboolean ARB_shading_language_420pack;
    GLboolean ARB_shadow;