si_update_poly_offset_state(sctx);
if (!old_rs ||
- (old_rs->scissor_enable != rs->scissor_enable ||
- old_rs->line_width != rs->line_width ||
- old_rs->max_point_size != rs->max_point_size)) {
+ old_rs->scissor_enable != rs->scissor_enable) {
sctx->scissors.dirty_mask = (1 << SI_MAX_VIEWPORTS) - 1;
si_mark_atom_dirty(sctx, &sctx->atoms.s.scissors);
}
+ if (!old_rs ||
+ old_rs->line_width != rs->line_width ||
+ old_rs->max_point_size != rs->max_point_size)
+ si_mark_atom_dirty(sctx, &sctx->atoms.s.guardband);
+
if (!old_rs ||
old_rs->clip_halfz != rs->clip_halfz) {
sctx->viewports.depth_range_dirty_mask = (1 << SI_MAX_VIEWPORTS) - 1;
/* the range is [-MAX, MAX] */
#define SI_MAX_VIEWPORT_RANGE 32768
-static void si_emit_guardband(struct si_context *ctx,
- struct si_signed_scissor *vp_as_scissor)
+static void si_emit_guardband(struct si_context *ctx)
{
+ const struct si_signed_scissor *vp_as_scissor;
+ struct si_signed_scissor max_vp_scissor;
struct radeon_winsys_cs *cs = ctx->gfx_cs;
struct pipe_viewport_state vp;
float left, top, right, bottom, max_range, guardband_x, guardband_y;
float discard_x, discard_y;
+ if (ctx->vs_writes_viewport_index) {
+ /* Shaders can draw to any viewport. Make a union of all
+ * viewports. */
+ max_vp_scissor = ctx->viewports.as_scissor[0];
+ for (unsigned i = 1; i < SI_MAX_VIEWPORTS; i++) {
+ si_scissor_make_union(&max_vp_scissor,
+ &ctx->viewports.as_scissor[i]);
+ }
+ vp_as_scissor = &max_vp_scissor;
+ } else {
+ vp_as_scissor = &ctx->viewports.as_scissor[0];
+ }
+
/* Reconstruct the viewport transformation from the scissor. */
vp.translate[0] = (vp_as_scissor->minx + vp_as_scissor->maxx) / 2.0;
vp.translate[1] = (vp_as_scissor->miny + vp_as_scissor->maxy) / 2.0;
struct pipe_scissor_state *states = ctx->scissors.states;
unsigned mask = ctx->scissors.dirty_mask;
bool scissor_enabled = false;
- struct si_signed_scissor max_vp_scissor;
- int i;
if (ctx->queued.named.rasterizer)
scissor_enabled = ctx->queued.named.rasterizer->scissor_enable;
radeon_set_context_reg_seq(cs, R_028250_PA_SC_VPORT_SCISSOR_0_TL, 2);
si_emit_one_scissor(ctx, cs, vp, scissor_enabled ? &states[0] : NULL);
- si_emit_guardband(ctx, vp);
ctx->scissors.dirty_mask &= ~1; /* clear one bit */
return;
}
- /* Shaders can draw to any viewport. Make a union of all viewports. */
- max_vp_scissor = ctx->viewports.as_scissor[0];
- for (i = 1; i < SI_MAX_VIEWPORTS; i++)
- si_scissor_make_union(&max_vp_scissor,
- &ctx->viewports.as_scissor[i]);
-
while (mask) {
int start, count, i;
scissor_enabled ? &states[i] : NULL);
}
}
- si_emit_guardband(ctx, &max_vp_scissor);
ctx->scissors.dirty_mask = 0;
}
ctx->viewports.depth_range_dirty_mask |= mask;
ctx->scissors.dirty_mask |= mask;
si_mark_atom_dirty(ctx, &ctx->atoms.s.viewports);
+ si_mark_atom_dirty(ctx, &ctx->atoms.s.guardband);
si_mark_atom_dirty(ctx, &ctx->atoms.s.scissors);
}
}
/* Viewport index handling. */
+ if (ctx->vs_writes_viewport_index == info->writes_viewport_index)
+ return;
+
+ /* This changes how the guardband is computed. */
ctx->vs_writes_viewport_index = info->writes_viewport_index;
+ si_mark_atom_dirty(ctx, &ctx->atoms.s.guardband);
+
if (!ctx->vs_writes_viewport_index)
return;
void si_init_viewport_functions(struct si_context *ctx)
{
+ ctx->atoms.s.guardband.emit = si_emit_guardband;
ctx->atoms.s.scissors.emit = si_emit_scissors;
ctx->atoms.s.viewports.emit = si_emit_viewport_states;