mesa: add const qualifier on _mesa_is_renderable_texture_format()
authorBrian Paul <brianp@vmware.com>
Tue, 5 Dec 2017 19:05:48 +0000 (12:05 -0700)
committerBrian Paul <brianp@vmware.com>
Tue, 5 Dec 2017 22:32:25 +0000 (15:32 -0700)
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
src/mesa/main/teximage.c
src/mesa/main/teximage.h

index 572e380872b8260081f276a9b3910888e4dd46f3..e5f8bb0718fee2bef907eeb4f250e2a372b9d54e 100644 (file)
@@ -5712,7 +5712,8 @@ _mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer,
 }
 
 GLboolean
-_mesa_is_renderable_texture_format(struct gl_context *ctx, GLenum internalformat)
+_mesa_is_renderable_texture_format(const struct gl_context *ctx,
+                                   GLenum internalformat)
 {
    /* Everything that is allowed for renderbuffers,
     * except for a base format of GL_STENCIL_INDEX, unless supported.
index 18452db24d621603869bc8a8a4d4b40b5df1e0bf..2e950bf42bb3f17825dfbc40de13a484115527e6 100644 (file)
@@ -216,7 +216,8 @@ bool
 _mesa_format_no_online_compression(const struct gl_context *ctx, GLenum format);
 
 GLboolean
-_mesa_is_renderable_texture_format(struct gl_context *ctx, GLenum internalformat);
+_mesa_is_renderable_texture_format(const struct gl_context *ctx,
+                                   GLenum internalformat);
 
 extern void
 _mesa_texture_sub_image(struct gl_context *ctx, GLuint dims,