+ <group name="EvalMapsModeNV">
+ <enum name="GL_FILL_NV"/>
+ </group>
+
+ <group name="ProgramTarget">
+ <enum name="GL_TEXT_FRAGMENT_SHADER"/>
+ </group>
+
+ <group name="CombinerStageNV">
+ <enum name="GL_COMBINER0_NV"/>
+ <enum name="GL_COMBINER1_NV"/>
+ <enum name="GL_COMBINER2_NV"/>
+ <enum name="GL_COMBINER3_NV"/>
+ <enum name="GL_COMBINER4_NV"/>
+ <enum name="GL_COMBINER5_NV"/>
+ <enum name="GL_COMBINER6_NV"/>
+ <enum name="GL_COMBINER7_NV"/>
+ </group>
+
+ <group name="CombinerPortionNV">
+ <enum name="GL_RGB_NV"/>
+ <enum name="GL_ALPHA_NV"/>
+ </group>
+
+ <group name="MapTypeNV">
+ <enum name="GL_FLOAT_NV"/>
+ <enum name="GL_DOUBLE_NV"/>
+ </group>
+
+ <group name="ScalarType">
+ <enum name="GL_UNSIGNED_BYTE"/>
+ <enum name="GL_UNSIGNED_SHORT"/>
+ <enum name="GL_UNSIGNED_INT"/>
+ </group>
+
+ <group name="VertexShaderTextureUnitParameter">
+ <enum name="GL_CURRENT_TEXTURE_COORDS"/>
+ <enum name="GL_TEXTURE_MATRIX"/>
+ </group>
+
+ <group name="ProgramStringProperty">
+ <enum name="GL_PROGRAM_STRING"/>
+ </group>
+
+ <group name="ProgramFormat">
+ <enum name="GL_PROGRAM_FORMAT_ASCII"/>
+ </group>
+
+ <group name="PathColorFormat">
+ <enum name="GL_NONE"/>
+ <enum name="GL_LUMINANCE"/>
+ <enum name="GL_ALPHA"/>
+ <enum name="GL_INTENSITY"/>
+ <enum name="GL_LUMINANCE_ALPHA"/>
+ <enum name="GL_RGB"/>
+ <enum name="GL_RGBA"/>
+ </group>
+
+ <group name="ReplacementCodeTypeSUN">
+ <enum name="GL_UNSIGNED_BYTE_SUN"/>
+ <enum name="GL_UNSIGNED_SHORT_SUN"/>
+ <enum name="GL_UNSIGNED_INT_SUN"/>
+ </group>
+
+ <group name="SecondaryColorPointerTypeIBM">
+ <enum name="GL_SHORT_IBM"/>
+ <enum name="GL_INT_IBM"/>
+ <enum name="GL_FLOAT_IBM"/>
+ <enum name="GL_DOUBLE_IBM"/>
+ </group>
+
+ <group name="FragmentLightNameSGIX">
+ <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT1_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT2_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT3_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT4_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT5_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT6_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT7_SGIX"/>
+ </group>
+
+ <group name="FragmentLightParameterSGIX">
+ <enum name="GL_SPOT_EXPONENT_SGIX"/>
+ <enum name="GL_SPOT_CUTOFF_SGIX"/>
+ <enum name="GL_CONSTANT_ATTENUATION_SGIX"/>
+ <enum name="GL_LINEAR_ATTENUATION_SGIX"/>
+ <enum name="GL_QUADRATIC_ATTENUATION_SGIX"/>
+ <enum name="GL_AMBIENT_SGIX"/>
+ <enum name="GL_DIFFUSE_SGIX"/>
+ <enum name="GL_SPECULAR_SGIX"/>
+ <enum name="GL_POSITION_SGIX"/>
+ <enum name="GL_SPOT_DIRECTION_SGIX"/>
+ <enum name="GL_SPOT_EXPONENT_SGIX"/>
+ <enum name="GL_SPOT_CUTOFF_SGIX"/>
+ <enum name="GL_CONSTANT_ATTENUATION_SGIX"/>
+ <enum name="GL_LINEAR_ATTENUATION_SGIX"/>
+ <enum name="GL_QUADRATIC_ATTENUATION_SGIX"/>
+ </group>
+
+ <group name="ElementPointerTypeATI">
+ <enum name="GL_UNSIGNED_BYTE_ATI"/>
+ <enum name="GL_UNSIGNED_SHORT_ATI"/>
+ <enum name="GL_UNSIGNED_INT_ATI"/>
+ </group>
+
+ <group name="MatrixIndexPointerTypeARB">
+ <enum name="GL_UNSIGNED_BYTE_ARB"/>
+ <enum name="GL_UNSIGNED_SHORT_ARB"/>
+ <enum name="GL_UNSIGNED_INT_ARB"/>
+ </group>
+
+ <group name="WeightPointerTypeARB">
+ <enum name="GL_BYTE_ARB"/>
+ <enum name="GL_UNSIGNED_BYTE_ARB"/>
+ <enum name="GL_SHORT_ARB"/>
+ <enum name="GL_UNSIGNED_SHORT_ARB"/>
+ <enum name="GL_INT_ARB"/>
+ <enum name="GL_UNSIGNED_INT_ARB"/>
+ <enum name="GL_FLOAT_ARB"/>
+ <enum name="GL_DOUBLE_ARB"/>
+ </group>
+
+ <group name="CullParameterEXT">
+ <enum name="GL_CULL_VERTEX_EYE_POSITION_EXT"/>
+ <enum name="GL_CULL_VERTEX_OBJECT_POSITION_EXT"/>
+ </group>
+
+ <group name="DataTypeEXT">
+ <enum name="GL_SCALAR_EXT"/>
+ <enum name="GL_VECTOR_EXT"/>
+ <enum name="GL_MATRIX_EXT"/>
+ </group>
+
+ <group name="ParameterRangeEXT">
+ <enum name="GL_NORMALIZED_RANGE_EXT"/>
+ <enum name="GL_FULL_RANGE_EXT"/>
+ </group>
+
+ <group name="GetVariantValueEXT">
+ <enum name="GL_VARIANT_VALUE_EXT"/>
+ <enum name="GL_VARIANT_DATATYPE_EXT"/>
+ <enum name="GL_VARIANT_ARRAY_STRIDE_EXT"/>
+ <enum name="GL_VARIANT_ARRAY_TYPE_EXT"/>
+ </group>
+
+ <group name="IndexFunctionEXT">
+ <enum name="GL_NEVER_EXT"/>
+ <enum name="GL_ALWAYS_EXT"/>
+ <enum name="GL_LESS_EXT"/>
+ <enum name="GL_LEQUAL_EXT"/>
+ <enum name="GL_EQUAL_EXT"/>
+ <enum name="GL_GEQUAL_EXT"/>
+ <enum name="GL_GREATER_EXT"/>
+ <enum name="GL_NOTEQUAL_EXT"/>
+ </group>
+
+ <group name="IndexMaterialParameterEXT">
+ <enum name="GL_INDEX_OFFSET"/>
+ </group>
+
+ <group name="VariantCapEXT">
+ <enum name="GL_VARIANT_ARRAY_EXT"/>
+ </group>
+
+ <group name="PixelTransformTargetEXT">
+ <enum name="GL_PIXEL_TRANSFORM_2D_EXT"/>
+ </group>
+
+ <group name="PixelTransformPNameEXT">
+ <enum name="GL_PIXEL_MAG_FILTER_EXT"/>
+ <enum name="GL_PIXEL_MIN_FILTER_EXT"/>
+ <enum name="GL_PIXEL_CUBIC_WEIGHT_EXT"/>
+ </group>
+
+ <group name="VertexWeightPointerTypeEXT">
+ <enum name="GL_FLOAT_EXT"/>
+ </group>
+
+ <group name="VertexShaderWriteMaskEXT">
+ <enum name="GL_TRUE_EXT"/>
+ <enum name="GL_FALSE_EXT"/>
+ </group>
+
+ <group name="CombinerComponentUsageNV">
+ <enum name="GL_RGB_NV"/>
+ <enum name="GL_ALPHA_NV"/>
+ <enum name="GL_BLUE_NV"/>
+ </group>
+
+ <group name="TangentPointerTypeEXT">
+ <enum name="GL_BYTE_EXT"/>
+ <enum name="GL_SHORT_EXT"/>
+ <enum name="GL_FLOAT_EXT"/>
+ <enum name="GL_DOUBLE_EXT"/>
+ </group>
+
+ <group name="BinormalPointerTypeEXT">
+ <enum name="GL_BYTE_EXT"/>
+ <enum name="GL_SHORT_EXT"/>
+ <enum name="GL_FLOAT_EXT"/>
+ <enum name="GL_DOUBLE_EXT"/>
+ </group>
+
+ <group name="TextureNormalModeEXT">
+ <enum name="GL_PERTURB_EXT"/>
+ </group>
+
+ <group name="LightTexturePNameEXT">
+ <enum name="GL_ATTENUATION_EXT"/>
+ <enum name="GL_SHADOW_ATTENUATION_EXT"/>
+ </group>
+
+ <group name="VertexShaderCoordOutEXT">
+ <enum name="GL_X_EXT"/>
+ <enum name="GL_Y_EXT"/>
+ <enum name="GL_Z_EXT"/>
+ <enum name="GL_W_EXT"/>
+ <enum name="GL_NEGATIVE_X_EXT"/>
+ <enum name="GL_NEGATIVE_Y_EXT"/>
+ <enum name="GL_NEGATIVE_Z_EXT"/>
+ <enum name="GL_NEGATIVE_W_EXT"/>
+ <enum name="GL_ZERO_EXT"/>
+ <enum name="GL_ONE_EXT"/>
+ <enum name="GL_NEGATIVE_ONE_EXT"/>
+ </group>
+
+ <group name="SamplePatternEXT">
+ <enum name="GL_1PASS_EXT"/>
+ <enum name="GL_2PASS_0_EXT"/>
+ <enum name="GL_2PASS_1_EXT"/>
+ <enum name="GL_4PASS_0_EXT"/>
+ <enum name="GL_4PASS_1_EXT"/>
+ <enum name="GL_4PASS_2_EXT"/>
+ <enum name="GL_4PASS_3_EXT"/>
+ </group>
+
+ <group name="VertexShaderStorageTypeEXT">
+ <enum name="GL_VARIANT_EXT"/>
+ <enum name="GL_INVARIANT_EXT"/>
+ <enum name="GL_LOCAL_CONSTANT_EXT"/>
+ <enum name="GL_LOCAL_EXT"/>
+ </group>
+
+ <group name="VertexShaderParameterEXT">
+ <enum name="GL_CURRENT_VERTEX_EXT"/>
+ <enum name="GL_MVP_MATRIX_EXT"/>
+ </group>
+
+ <group name="LightTextureModeEXT">
+ <enum name="GL_FRAGMENT_MATERIAL_EXT"/>
+ <enum name="GL_FRAGMENT_NORMAL_EXT"/>
+ <enum name="GL_FRAGMENT_DEPTH_EXT"/>
+ <enum name="GL_FRAGMENT_COLOR_EXT"/>
+ </group>
+
+ <group name="VertexShaderOpEXT">
+ <enum name="GL_OP_INDEX_EXT"/>
+ <enum name="GL_OP_NEGATE_EXT"/>
+ <enum name="GL_OP_DOT3_EXT"/>
+ <enum name="GL_OP_DOT4_EXT"/>
+ <enum name="GL_OP_MUL_EXT"/>
+ <enum name="GL_OP_ADD_EXT"/>
+ <enum name="GL_OP_MADD_EXT"/>
+ <enum name="GL_OP_FRAC_EXT"/>
+ <enum name="GL_OP_MAX_EXT"/>
+ <enum name="GL_OP_MIN_EXT"/>
+ <enum name="GL_OP_SET_GE_EXT"/>
+ <enum name="GL_OP_SET_LT_EXT"/>
+ <enum name="GL_OP_CLAMP_EXT"/>
+ <enum name="GL_OP_FLOOR_EXT"/>
+ <enum name="GL_OP_ROUND_EXT"/>
+ <enum name="GL_OP_EXP_BASE_2_EXT"/>
+ <enum name="GL_OP_LOG_BASE_2_EXT"/>
+ <enum name="GL_OP_POWER_EXT"/>
+ <enum name="GL_OP_RECIP_EXT"/>
+ <enum name="GL_OP_RECIP_SQRT_EXT"/>
+ <enum name="GL_OP_SUB_EXT"/>
+ <enum name="GL_OP_CROSS_PRODUCT_EXT"/>
+ <enum name="GL_OP_MULTIPLY_MATRIX_EXT"/>
+ <enum name="GL_OP_MOV_EXT"/>
+ </group>
+
+ <group name="ProgramFormatARB">
+ <enum name="GL_PROGRAM_FORMAT_ASCII_ARB"/>
+ </group>
+
+ <group name="PointParameterNameARB">
+ <enum name="GL_POINT_SIZE_MIN_EXT"/>
+ <enum name="GL_POINT_SIZE_MAX_EXT"/>
+ <enum name="GL_POINT_FADE_THRESHOLD_SIZE_EXT"/>
+ <enum name="GL_POINT_FADE_THRESHOLD_SIZE"/>
+ </group>
+
+ <group name="VertexAttribPropertyARB">
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_LONG"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/>
+ <enum name="GL_VERTEX_ATTRIB_BINDING"/>
+ <enum name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
+ <enum name="GL_CURRENT_VERTEX_ATTRIB"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT"/>
+ </group>
+
+ <group name="VertexAttribPointerPropertyARB">
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
+ </group>
+
+ <group name="ProgramStringPropertyARB">
+ <enum name="GL_PROGRAM_STRING_ARB"/>
+ </group>
+
+ <group name="BufferPointerNameARB">
+ <enum name="GL_BUFFER_MAP_POINTER_ARB"/>
+ <enum name="GL_BUFFER_MAP_POINTER"/>
+ </group>
+
+ <group name="BufferPNameARB">
+ <enum name="GL_BUFFER_SIZE_ARB"/>
+ <enum name="GL_BUFFER_USAGE_ARB"/>
+ <enum name="GL_BUFFER_ACCESS_ARB"/>
+ <enum name="GL_BUFFER_MAPPED_ARB"/>
+ <enum name="GL_BUFFER_SIZE"/>
+ <enum name="GL_BUFFER_USAGE"/>
+ <enum name="GL_BUFFER_ACCESS"/>
+ <enum name="GL_BUFFER_ACCESS_FLAGS"/>
+ <enum name="GL_BUFFER_IMMUTABLE_STORAGE"/>
+ <enum name="GL_BUFFER_MAPPED"/>
+ <enum name="GL_BUFFER_MAP_OFFSET"/>
+ <enum name="GL_BUFFER_MAP_LENGTH"/>
+ <enum name="GL_BUFFER_STORAGE_FLAGS"/>
+ </group>
+
+ <group name="ClampColorModeARB">
+ <enum name="GL_FIXED_ONLY_ARB"/>
+ <enum name="GL_FALSE"/>
+ <enum name="GL_TRUE"/>
+ <enum name="GL_TRUE"/>
+ <enum name="GL_FALSE"/>
+ <enum name="GL_FIXED_ONLY"/>
+ </group>
+
+ <group name="ClampColorTargetARB">
+ <enum name="GL_CLAMP_VERTEX_COLOR_ARB"/>
+ <enum name="GL_CLAMP_FRAGMENT_COLOR_ARB"/>
+ <enum name="GL_CLAMP_READ_COLOR_ARB"/>
+ <enum name="GL_CLAMP_READ_COLOR"/>
+ </group>
+
+ <group name="ProgramTargetARB">
+ <enum name="GL_TEXT_FRAGMENT_SHADER_ATI"/>
+ </group>
+
+ <group name="VertexArrayPNameAPPLE">
+ <enum name="GL_STORAGE_CLIENT_APPLE"/>
+ <enum name="GL_STORAGE_CACHED_APPLE"/>
+ <enum name="GL_STORAGE_SHARED_APPLE"/>
+ </group>
+
+ <group name="ObjectTypeAPPLE">
+ <enum name="GL_DRAW_PIXELS_APPLE"/>
+ <enum name="GL_FENCE_APPLE"/>
+ </group>
+
+ <group name="PreserveModeATI">
+ <enum name="GL_PRESERVE_ATI"/>
+ <enum name="GL_DISCARD_ATI"/>
+ </group>
+
+ <group name="TexBumpParameterATI">
+ <enum name="GL_BUMP_ROT_MATRIX_ATI"/>
+ </group>
+
+ <group name="SwizzleOpATI">
+ <enum name="GL_SWIZZLE_STR_ATI"/>
+ <enum name="GL_SWIZZLE_STQ_ATI"/>
+ <enum name="GL_SWIZZLE_STR_DR_ATI"/>
+ <enum name="GL_SWIZZLE_STQ_DQ_ATI"/>
+ </group>
+
+ <group name="PNTrianglesPNameATI">
+ <enum name="GL_PN_TRIANGLES_POINT_MODE_ATI"/>
+ <enum name="GL_PN_TRIANGLES_NORMAL_MODE_ATI"/>
+ <enum name="GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
+ </group>
+
+ <group name="ArrayObjectUsageATI">
+ <enum name="GL_STATIC_ATI"/>
+ <enum name="GL_DYNAMIC_ATI"/>
+ </group>
+
+ <group name="GetTexBumpParameterATI">
+ <enum name="GL_BUMP_ROT_MATRIX_ATI"/>
+ <enum name="GL_BUMP_ROT_MATRIX_SIZE_ATI"/>
+ <enum name="GL_BUMP_NUM_TEX_UNITS_ATI"/>
+ <enum name="GL_BUMP_TEX_UNITS_ATI"/>
+ </group>
+
+ <group name="ArrayObjectPNameATI">
+ <enum name="GL_OBJECT_BUFFER_SIZE_ATI"/>
+ <enum name="GL_OBJECT_BUFFER_USAGE_ATI"/>
+ </group>
+
+ <group name="DrawBufferModeATI">
+ <enum name="GL_COLOR_ATTACHMENT0_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT1_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT2_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT3_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT4_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT5_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT6_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT7_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT8_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT9_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT10_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT11_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT12_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT13_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT14_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT15_NV"/>
+ </group>
+
+ <group name="VertexStreamATI">
+ <enum name="GL_VERTEX_STREAM0_ATI"/>
+ <enum name="GL_VERTEX_STREAM1_ATI"/>
+ <enum name="GL_VERTEX_STREAM2_ATI"/>
+ <enum name="GL_VERTEX_STREAM3_ATI"/>
+ <enum name="GL_VERTEX_STREAM4_ATI"/>
+ <enum name="GL_VERTEX_STREAM5_ATI"/>
+ <enum name="GL_VERTEX_STREAM6_ATI"/>
+ <enum name="GL_VERTEX_STREAM7_ATI"/>
+ </group>
+
+ <group name="SpriteParameterNameSGIX">
+ <enum name="GL_SPRITE_MODE_SGIX"/>
+ </group>
+
+ <group name="PixelTexGenModeSGIX">
+ <enum name="GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"/>
+ <enum name="GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"/>
+ <enum name="GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"/>
+ <enum name="GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"/>
+ <enum name="GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"/>
+ </group>
+
+ <group name="IglooFunctionSelectSGIX">
+ <enum name="GL_IGLOO_FULLSCREEN_SGIX"/>
+ <enum name="GL_IGLOO_VIEWPORT_OFFSET_SGIX"/>
+ <enum name="GL_IGLOO_SWAPTMESH_SGIX"/>
+ <enum name="GL_IGLOO_COLORNORMAL_SGIX"/>
+ <enum name="GL_IGLOO_IRISGL_MODE_SGIX"/>
+ <enum name="GL_IGLOO_LMC_COLOR_SGIX"/>
+ <enum name="GL_IGLOO_TMESHMODE_SGIX"/>
+ </group>
+
+ <group name="HintTargetPGI">
+ <enum name="GL_VERTEX_DATA_HINT_PGI"/>
+ <enum name="GL_VERTEX_CONSISTENT_HINT_PGI"/>
+ <enum name="GL_MATERIAL_SIDE_HINT_PGI"/>
+ <enum name="GL_MAX_VERTEX_HINT_PGI"/>
+ </group>
+
+ <group name="ImageTransformPNameHP">
+ <enum name="GL_IMAGE_SCALE_X_HP"/>
+ <enum name="GL_IMAGE_SCALE_Y_HP"/>
+ <enum name="GL_IMAGE_TRANSLATE_X_HP"/>
+ <enum name="GL_IMAGE_TRANSLATE_Y_HP"/>
+ <enum name="GL_IMAGE_ROTATE_ANGLE_HP"/>
+ <enum name="GL_IMAGE_ROTATE_ORIGIN_X_HP"/>
+ <enum name="GL_IMAGE_ROTATE_ORIGIN_Y_HP"/>
+ <enum name="GL_IMAGE_MAG_FILTER_HP"/>
+ <enum name="GL_IMAGE_MIN_FILTER_HP"/>
+ <enum name="GL_IMAGE_CUBIC_WEIGHT_HP"/>
+ </group>
+
+ <group name="ImageTransformTargetHP">
+ <enum name="GL_IMAGE_TRANSFORM_2D_HP"/>
+ </group>
+
+ <group name="TextureFilterSGIS">
+ <enum name="GL_FILTER4_SGIS"/>
+ </group>
+
+ <group name="OcclusionQueryParameterNameNV">
+ <enum name="GL_PIXEL_COUNT_NV"/>
+ <enum name="GL_PIXEL_COUNT_AVAILABLE_NV"/>
+ </group>
+
+ <group name="GetMultisamplePNameNV">
+ <enum name="GL_SAMPLE_POSITION"/>
+ <enum name="GL_SAMPLE_LOCATION_ARB"/>
+ <enum name="GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB"/>
+ </group>
+
+ <group name="MapParameterNV">
+ <enum name="GL_MAP_TESSELLATION_NV"/>
+ </group>
+
+ <group name="MapAttribParameterNV">
+ <enum name="GL_MAP_ATTRIB_U_ORDER_NV"/>
+ <enum name="GL_MAP_ATTRIB_V_ORDER_NV"/>
+ </group>
+
+ <group name="FenceParameterNameNV">
+ <enum name="GL_FENCE_STATUS_NV"/>
+ <enum name="GL_FENCE_CONDITION_NV"/>
+ </group>
+
+ <group name="CombinerParameterNV">
+ <enum name="GL_COMBINER_INPUT_NV"/>
+ <enum name="GL_COMBINER_MAPPING_NV"/>
+ <enum name="GL_COMBINER_COMPONENT_USAGE_NV"/>
+ </group>
+
+ <group name="CombinerBiasNV">
+ <enum name="GL_NONE"/>
+ <enum name="GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"/>
+ </group>
+
+ <group name="CombinerScaleNV">
+ <enum name="GL_NONE"/>
+ <enum name="GL_SCALE_BY_TWO_NV"/>
+ <enum name="GL_SCALE_BY_FOUR_NV"/>
+ <enum name="GL_SCALE_BY_ONE_HALF_NV"/>
+ </group>
+
+ <group name="CombinerMappingNV">
+ <enum name="GL_UNSIGNED_IDENTITY_NV"/>
+ <enum name="GL_UNSIGNED_INVERT_NV"/>
+ <enum name="GL_EXPAND_NORMAL_NV"/>
+ <enum name="GL_EXPAND_NEGATE_NV"/>
+ <enum name="GL_HALF_BIAS_NORMAL_NV"/>
+ <enum name="GL_HALF_BIAS_NEGATE_NV"/>
+ <enum name="GL_SIGNED_IDENTITY_NV"/>
+ <enum name="GL_SIGNED_NEGATE_NV"/>
+ </group>
+
+ <group name="CombinerRegisterNV">
+ <enum name="GL_DISCARD_NV"/>
+ <enum name="GL_PRIMARY_COLOR_NV"/>
+ <enum name="GL_SECONDARY_COLOR_NV"/>
+ <enum name="GL_SPARE0_NV"/>
+ <enum name="GL_SPARE1_NV"/>
+ <enum name="GL_TEXTURE0_ARB"/>
+ <enum name="GL_TEXTURE1_ARB"/>
+ </group>
+
+ <group name="CombinerVariableNV">
+ <enum name="GL_VARIABLE_A_NV"/>
+ <enum name="GL_VARIABLE_B_NV"/>
+ <enum name="GL_VARIABLE_C_NV"/>
+ <enum name="GL_VARIABLE_D_NV"/>
+ <enum name="GL_VARIABLE_E_NV"/>
+ <enum name="GL_VARIABLE_F_NV"/>
+ <enum name="GL_VARIABLE_G_NV"/>
+ </group>
+
+ <group name="PixelDataRangeTargetNV">
+ <enum name="GL_WRITE_PIXEL_DATA_RANGE_NV"/>
+ <enum name="GL_READ_PIXEL_DATA_RANGE_NV"/>
+ </group>
+
+ <group name="EvalTargetNV">
+ <enum name="GL_EVAL_2D_NV"/>
+ <enum name="GL_EVAL_TRIANGULAR_2D_NV"/>
+ </group>
+
+ <group name="VertexAttribEnumNV">
+ <enum name="GL_PROGRAM_PARAMETER_NV"/>
+ </group>
+
+ <group name="FenceConditionNV">
+ <enum name="GL_ALL_COMPLETED_NV"/>
+ </group>
+
+ <group name="PathCoordType">
+ <enum name="GL_CLOSE_PATH_NV"/>
+ <enum name="GL_MOVE_TO_NV"/>
+ <enum name="GL_RELATIVE_MOVE_TO_NV"/>
+ <enum name="GL_LINE_TO_NV"/>
+ <enum name="GL_RELATIVE_LINE_TO_NV"/>
+ <enum name="GL_HORIZONTAL_LINE_TO_NV"/>
+ <enum name="GL_RELATIVE_HORIZONTAL_LINE_TO_NV"/>
+ <enum name="GL_VERTICAL_LINE_TO_NV"/>
+ <enum name="GL_RELATIVE_VERTICAL_LINE_TO_NV"/>
+ <enum name="GL_QUADRATIC_CURVE_TO_NV"/>
+ <enum name="GL_RELATIVE_QUADRATIC_CURVE_TO_NV"/>
+ <enum name="GL_CUBIC_CURVE_TO_NV"/>
+ <enum name="GL_RELATIVE_CUBIC_CURVE_TO_NV"/>
+ <enum name="GL_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
+ <enum name="GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
+ <enum name="GL_SMOOTH_CUBIC_CURVE_TO_NV"/>
+ <enum name="GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV"/>
+ <enum name="GL_SMALL_CCW_ARC_TO_NV"/>
+ <enum name="GL_RELATIVE_SMALL_CCW_ARC_TO_NV"/>
+ <enum name="GL_SMALL_CW_ARC_TO_NV"/>
+ <enum name="GL_RELATIVE_SMALL_CW_ARC_TO_NV"/>
+ <enum name="GL_LARGE_CCW_ARC_TO_NV"/>
+ <enum name="GL_RELATIVE_LARGE_CCW_ARC_TO_NV"/>
+ <enum name="GL_LARGE_CW_ARC_TO_NV"/>
+ <enum name="GL_RELATIVE_LARGE_CW_ARC_TO_NV"/>
+ <enum name="GL_CONIC_CURVE_TO_NV"/>
+ <enum name="GL_RELATIVE_CONIC_CURVE_TO_NV"/>
+ <enum name="GL_ROUNDED_RECT_NV"/>
+ <enum name="GL_RELATIVE_ROUNDED_RECT_NV"/>
+ <enum name="GL_ROUNDED_RECT2_NV"/>
+ <enum name="GL_RELATIVE_ROUNDED_RECT2_NV"/>
+ <enum name="GL_ROUNDED_RECT4_NV"/>
+ <enum name="GL_RELATIVE_ROUNDED_RECT4_NV"/>
+ <enum name="GL_ROUNDED_RECT8_NV"/>
+ <enum name="GL_RELATIVE_ROUNDED_RECT8_NV"/>
+ <enum name="GL_RESTART_PATH_NV"/>
+ <enum name="GL_DUP_FIRST_CUBIC_CURVE_TO_NV"/>
+ <enum name="GL_DUP_LAST_CUBIC_CURVE_TO_NV"/>
+ <enum name="GL_RECT_NV"/>
+ <enum name="GL_RELATIVE_RECT_NV"/>
+ <enum name="GL_CIRCULAR_CCW_ARC_TO_NV"/>
+ <enum name="GL_CIRCULAR_CW_ARC_TO_NV"/>
+ <enum name="GL_CIRCULAR_TANGENT_ARC_TO_NV"/>
+ <enum name="GL_ARC_TO_NV"/>
+ <enum name="GL_RELATIVE_ARC_TO_NV"/>
+ </group>
+