This is way better than a pile of STATIC_ASSERTs.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6280>
unsigned
brw_prog_data_size(gl_shader_stage stage)
{
unsigned
brw_prog_data_size(gl_shader_stage stage)
{
- STATIC_ASSERT(MESA_SHADER_VERTEX == 0);
- STATIC_ASSERT(MESA_SHADER_TESS_CTRL == 1);
- STATIC_ASSERT(MESA_SHADER_TESS_EVAL == 2);
- STATIC_ASSERT(MESA_SHADER_GEOMETRY == 3);
- STATIC_ASSERT(MESA_SHADER_FRAGMENT == 4);
- STATIC_ASSERT(MESA_SHADER_COMPUTE == 5);
static const size_t stage_sizes[] = {
static const size_t stage_sizes[] = {
- sizeof(struct brw_vs_prog_data),
- sizeof(struct brw_tcs_prog_data),
- sizeof(struct brw_tes_prog_data),
- sizeof(struct brw_gs_prog_data),
- sizeof(struct brw_wm_prog_data),
- sizeof(struct brw_cs_prog_data),
+ [MESA_SHADER_VERTEX] = sizeof(struct brw_vs_prog_data),
+ [MESA_SHADER_TESS_CTRL] = sizeof(struct brw_tcs_prog_data),
+ [MESA_SHADER_TESS_EVAL] = sizeof(struct brw_tes_prog_data),
+ [MESA_SHADER_GEOMETRY] = sizeof(struct brw_gs_prog_data),
+ [MESA_SHADER_FRAGMENT] = sizeof(struct brw_wm_prog_data),
+ [MESA_SHADER_COMPUTE] = sizeof(struct brw_cs_prog_data),
};
assert((int)stage >= 0 && stage < ARRAY_SIZE(stage_sizes));
return stage_sizes[stage];
};
assert((int)stage >= 0 && stage < ARRAY_SIZE(stage_sizes));
return stage_sizes[stage];
brw_prog_key_size(gl_shader_stage stage)
{
static const size_t stage_sizes[] = {
brw_prog_key_size(gl_shader_stage stage)
{
static const size_t stage_sizes[] = {
- sizeof(struct brw_vs_prog_key),
- sizeof(struct brw_tcs_prog_key),
- sizeof(struct brw_tes_prog_key),
- sizeof(struct brw_gs_prog_key),
- sizeof(struct brw_wm_prog_key),
- sizeof(struct brw_cs_prog_key),
+ [MESA_SHADER_VERTEX] = sizeof(struct brw_vs_prog_key),
+ [MESA_SHADER_TESS_CTRL] = sizeof(struct brw_tcs_prog_key),
+ [MESA_SHADER_TESS_EVAL] = sizeof(struct brw_tes_prog_key),
+ [MESA_SHADER_GEOMETRY] = sizeof(struct brw_gs_prog_key),
+ [MESA_SHADER_FRAGMENT] = sizeof(struct brw_wm_prog_key),
+ [MESA_SHADER_COMPUTE] = sizeof(struct brw_cs_prog_key),
};
assert((int)stage >= 0 && stage < ARRAY_SIZE(stage_sizes));
return stage_sizes[stage];
};
assert((int)stage >= 0 && stage < ARRAY_SIZE(stage_sizes));
return stage_sizes[stage];