*/
void
set_opaque_binding(void *mem_ctx, gl_shader_program *prog,
- const glsl_type *type, const char *name, int *binding)
+ const ir_variable *var, const glsl_type *type,
+ const char *name, int *binding)
{
if (type->is_array() && type->fields.array->is_array()) {
for (unsigned int i = 0; i < type->length; i++) {
const char *element_name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i);
- set_opaque_binding(mem_ctx, prog, element_type,
+ set_opaque_binding(mem_ctx, prog, var, element_type,
element_name, binding);
}
} else {
if (type->without_array()->is_sampler() ||
type->without_array()->is_image()) {
int binding = var->data.binding;
- linker::set_opaque_binding(mem_ctx, prog, var->type,
+ linker::set_opaque_binding(mem_ctx, prog, var, var->type,
var->name, &binding);
} else if (var->is_in_buffer_block()) {
const glsl_type *const iface_type = var->get_interface_type();