When the XML lists one or more GL api functions as aliases for another
GL function, the mesa function that implements the functionality is
usually named after the canonical version of the function (the one
that is the target of the aliases). For example, FogCoordd is listed
as an alias of FogCoorddEXT, and the Mesa function implementing the
functionality is called loopback_FogCoorddEXT.
However, there are exceptions. For example, Enablei is listed as an
alias of EnableIndexedEXT, but the Mesa function implementing the
functionality is called _mesa_EnableIndexed.
To account for these anomalies, this patch annotates the XML with
"mesa_name" attributes, which describe how to adjust the function name
to find the corresponding Mesa function.
For example:
<function name="EnableIndexedEXT" mesa_name="-EXT">...</function>
<function name="IsProgramNV" mesa_name="-NV+ARB">...</function>
means that EnableIndexedEXT is implemented by a Mesa function called
_mesa_EnableIndexed, and IsProgramNV is implemented by a Mesa function
called _mesa_IsProgramARB.
Future patches will use this annotation when code generating
_mesa_create_exec_table(), to determine the name of the Mesa function
that should be stored in each dispatch table entry.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
14 files changed:
<category name="GL_ARB_draw_buffers_blend" number="69">
<category name="GL_ARB_draw_buffers_blend" number="69">
- <function name="BlendEquationiARB" offset="assign">
+ <function name="BlendEquationiARB" offset="assign" mesa_name="-ARB">
<param name="buf" type="GLuint"/>
<param name="mode" type="GLenum"/>
</function>
<param name="buf" type="GLuint"/>
<param name="mode" type="GLenum"/>
</function>
- <function name="BlendEquationSeparateiARB" offset="assign">
+ <function name="BlendEquationSeparateiARB" offset="assign"
+ mesa_name="-ARB">
<param name="buf" type="GLuint"/>
<param name="modeRGB" type="GLenum"/>
<param name="modeA" type="GLenum"/>
</function>
<param name="buf" type="GLuint"/>
<param name="modeRGB" type="GLenum"/>
<param name="modeA" type="GLenum"/>
</function>
- <function name="BlendFunciARB" offset="assign">
+ <function name="BlendFunciARB" offset="assign" mesa_name="-ARB">
<param name="buf" type="GLuint"/>
<param name="src" type="GLenum"/>
<param name="dst" type="GLenum"/>
</function>
<param name="buf" type="GLuint"/>
<param name="src" type="GLenum"/>
<param name="dst" type="GLenum"/>
</function>
- <function name="BlendFuncSeparateiARB" offset="assign">
+ <function name="BlendFuncSeparateiARB" offset="assign" mesa_name="-ARB">
<param name="buf" type="GLuint"/>
<param name="srcRGB" type="GLenum"/>
<param name="dstRGB" type="GLenum"/>
<param name="buf" type="GLuint"/>
<param name="srcRGB" type="GLenum"/>
<param name="dstRGB" type="GLenum"/>
<enum name="VERTEX_ATTRIB_ARRAY_DIVISOR_ARB" value="0x88FE"/>
<enum name="VERTEX_ATTRIB_ARRAY_DIVISOR_ARB" value="0x88FE"/>
- <function name="VertexAttribDivisorARB" offset="assign">
+ <function name="VertexAttribDivisorARB" offset="assign" mesa_name="-ARB">
<param name="index" type="GLuint"/>
<param name="divisor" type="GLuint"/>
</function>
<param name="index" type="GLuint"/>
<param name="divisor" type="GLuint"/>
</function>
<enum name="TEXTURE_BUFFER_DATA_STORE_BINDING_ARB" value="0x8C2D"/>
<enum name="TEXTURE_BUFFER_FORMAT_ARB" value="0x8C2E"/>
<enum name="TEXTURE_BUFFER_DATA_STORE_BINDING_ARB" value="0x8C2D"/>
<enum name="TEXTURE_BUFFER_FORMAT_ARB" value="0x8C2E"/>
- <function name="TexBufferARB" offset="assign">
+ <function name="TexBufferARB" offset="assign" mesa_name="-ARB">
<param name="target" type="GLenum"/>
<param name="internalFormat" type="GLenum"/>
<param name="buffer" type="GLuint"/>
<param name="target" type="GLenum"/>
<param name="internalFormat" type="GLenum"/>
<param name="buffer" type="GLuint"/>
<category name="GL_EXT_draw_buffers2" number="340">
<category name="GL_EXT_draw_buffers2" number="340">
- <function name="ColorMaskIndexedEXT" offset="assign">
+ <function name="ColorMaskIndexedEXT" offset="assign" mesa_name="-EXT">
<param name="buf" type="GLuint"/>
<param name="r" type="GLboolean"/>
<param name="g" type="GLboolean"/>
<param name="buf" type="GLuint"/>
<param name="r" type="GLboolean"/>
<param name="g" type="GLboolean"/>
<param name="a" type="GLboolean"/>
</function>
<param name="a" type="GLboolean"/>
</function>
- <function name="GetBooleanIndexedvEXT" offset="assign">
+ <function name="GetBooleanIndexedvEXT" offset="assign" mesa_name="-EXT">
<param name="value" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="data" type="GLboolean *"/>
</function>
<param name="value" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="data" type="GLboolean *"/>
</function>
- <function name="GetIntegerIndexedvEXT" offset="assign">
+ <function name="GetIntegerIndexedvEXT" offset="assign" mesa_name="-EXT">
<param name="value" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="data" type="GLint *"/>
</function>
<param name="value" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="data" type="GLint *"/>
</function>
- <function name="EnableIndexedEXT" offset="assign">
+ <function name="EnableIndexedEXT" offset="assign" mesa_name="-EXT">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
</function>
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
</function>
- <function name="DisableIndexedEXT" offset="assign">
+ <function name="DisableIndexedEXT" offset="assign" mesa_name="-EXT">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
</function>
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
</function>
- <function name ="IsEnabledIndexedEXT" offset="assign">
+ <function name ="IsEnabledIndexedEXT" offset="assign" mesa_name="-EXT">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<return type="GLboolean"/>
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<return type="GLboolean"/>
<param name="w" type="GLuint"/>
</function>
<param name="w" type="GLuint"/>
</function>
- <function name="VertexAttribI1ivEXT" offset="assign" exec="loopback">
+ <function name="VertexAttribI1ivEXT" offset="assign" exec="loopback"
+ mesa_name="-EXT">
<param name="index" type="GLuint"/>
<param name="v" type="const GLint *"/>
</function>
<param name="index" type="GLuint"/>
<param name="v" type="const GLint *"/>
</function>
<param name="v" type="const GLint *"/>
</function>
<param name="v" type="const GLint *"/>
</function>
- <function name="VertexAttribI1uivEXT" offset="assign" exec="loopback">
+ <function name="VertexAttribI1uivEXT" offset="assign" exec="loopback"
+ mesa_name="-EXT">
<param name="index" type="GLuint"/>
<param name="v" type="const GLuint *"/>
</function>
<param name="index" type="GLuint"/>
<param name="v" type="const GLuint *"/>
</function>
<param name="v" type="const GLuint *"/>
</function>
<param name="v" type="const GLuint *"/>
</function>
- <function name="VertexAttribI4bvEXT" offset="assign" exec="loopback">
+ <function name="VertexAttribI4bvEXT" offset="assign" exec="loopback"
+ mesa_name="-EXT">
<param name="index" type="GLuint"/>
<param name="v" type="const GLbyte *"/>
</function>
<param name="index" type="GLuint"/>
<param name="v" type="const GLbyte *"/>
</function>
- <function name="VertexAttribI4svEXT" offset="assign" exec="loopback">
+ <function name="VertexAttribI4svEXT" offset="assign" exec="loopback"
+ mesa_name="-EXT">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *"/>
</function>
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *"/>
</function>
- <function name="VertexAttribI4ubvEXT" offset="assign" exec="loopback">
+ <function name="VertexAttribI4ubvEXT" offset="assign" exec="loopback"
+ mesa_name="-EXT">
<param name="index" type="GLuint"/>
<param name="v" type="const GLubyte *"/>
</function>
<param name="index" type="GLuint"/>
<param name="v" type="const GLubyte *"/>
</function>
- <function name="VertexAttribI4usvEXT" offset="assign" exec="loopback">
+ <function name="VertexAttribI4usvEXT" offset="assign" exec="loopback"
+ mesa_name="-EXT">
<param name="index" type="GLuint"/>
<param name="v" type="const GLushort *"/>
</function>
<param name="index" type="GLuint"/>
<param name="v" type="const GLushort *"/>
</function>
- <function name="VertexAttribIPointerEXT" offset="assign">
+ <function name="VertexAttribIPointerEXT" offset="assign" mesa_name="-EXT">
<param name="index" type="GLuint"/>
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="pointer" type="const GLvoid *"/>
</function>
<param name="pointer" type="const GLvoid *"/>
</function>
- <function name="GetVertexAttribIivEXT" offset="assign">
+ <function name="GetVertexAttribIivEXT" offset="assign" mesa_name="-EXT">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *"/>
</function>
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *"/>
</function>
- <function name="GetVertexAttribIuivEXT" offset="assign">
+ <function name="GetVertexAttribIuivEXT" offset="assign" mesa_name="-EXT">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLuint *"/>
</function>
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLuint *"/>
</function>
- <function name="Uniform1uiEXT" offset="assign">
+ <function name="Uniform1uiEXT" offset="assign" mesa_name="-EXT">
<param name="location" type="GLint"/>
<param name="x" type="GLuint"/>
</function>
<param name="location" type="GLint"/>
<param name="x" type="GLuint"/>
</function>
- <function name="Uniform2uiEXT" offset="assign">
+ <function name="Uniform2uiEXT" offset="assign" mesa_name="-EXT">
<param name="location" type="GLint"/>
<param name="x" type="GLuint"/>
<param name="y" type="GLuint"/>
</function>
<param name="location" type="GLint"/>
<param name="x" type="GLuint"/>
<param name="y" type="GLuint"/>
</function>
- <function name="Uniform3uiEXT" offset="assign">
+ <function name="Uniform3uiEXT" offset="assign" mesa_name="-EXT">
<param name="location" type="GLint"/>
<param name="x" type="GLuint"/>
<param name="y" type="GLuint"/>
<param name="z" type="GLuint"/>
</function>
<param name="location" type="GLint"/>
<param name="x" type="GLuint"/>
<param name="y" type="GLuint"/>
<param name="z" type="GLuint"/>
</function>
- <function name="Uniform4uiEXT" offset="assign">
+ <function name="Uniform4uiEXT" offset="assign" mesa_name="-EXT">
<param name="location" type="GLint"/>
<param name="x" type="GLuint"/>
<param name="y" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="x" type="GLuint"/>
<param name="y" type="GLuint"/>
<param name="w" type="GLuint"/>
</function>
<param name="w" type="GLuint"/>
</function>
- <function name="Uniform1uivEXT" offset="assign">
+ <function name="Uniform1uivEXT" offset="assign" mesa_name="-EXT">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLuint *"/>
</function>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLuint *"/>
</function>
- <function name="Uniform2uivEXT" offset="assign">
+ <function name="Uniform2uivEXT" offset="assign" mesa_name="-EXT">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLuint *"/>
</function>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLuint *"/>
</function>
- <function name="Uniform3uivEXT" offset="assign">
+ <function name="Uniform3uivEXT" offset="assign" mesa_name="-EXT">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLuint *"/>
</function>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLuint *"/>
</function>
- <function name="Uniform4uivEXT" offset="assign">
+ <function name="Uniform4uivEXT" offset="assign" mesa_name="-EXT">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLuint *"/>
</function>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLuint *"/>
</function>
- <function name="GetUniformuivEXT" offset="assign">
+ <function name="GetUniformuivEXT" offset="assign" mesa_name="-EXT">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="params" type="GLuint *"/>
</function>
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="params" type="GLuint *"/>
</function>
- <function name="BindFragDataLocationEXT" offset="assign">
+ <function name="BindFragDataLocationEXT" offset="assign" mesa_name="-EXT">
<param name="program" type="GLuint"/>
<param name="colorNumber" type="GLuint"/>
<param name="name" type="const GLchar *"/>
</function>
<param name="program" type="GLuint"/>
<param name="colorNumber" type="GLuint"/>
<param name="name" type="const GLchar *"/>
</function>
- <function name="GetFragDataLocationEXT" offset="assign">
+ <function name="GetFragDataLocationEXT" offset="assign" mesa_name="-EXT">
<return type="GLint"/>
<param name="program" type="GLuint"/>
<param name="name" type="const GLchar *"/>
<return type="GLint"/>
<param name="program" type="GLuint"/>
<param name="name" type="const GLchar *"/>
<param name="a" type="GLuint"/>
</function>
<param name="a" type="GLuint"/>
</function>
- <function name="TexParameterIivEXT" offset="assign">
+ <function name="TexParameterIivEXT" offset="assign" mesa_name="-EXT">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *"/>
</function>
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *"/>
</function>
- <function name="TexParameterIuivEXT" offset="assign">
+ <function name="TexParameterIuivEXT" offset="assign" mesa_name="-EXT">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLuint *"/>
</function>
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLuint *"/>
</function>
- <function name="GetTexParameterIivEXT" offset="assign">
+ <function name="GetTexParameterIivEXT" offset="assign" mesa_name="-EXT">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *"/>
</function>
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *"/>
</function>
- <function name="GetTexParameterIuivEXT" offset="assign">
+ <function name="GetTexParameterIuivEXT" offset="assign" mesa_name="-EXT">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLuint *"/>
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLuint *"/>
<enum name="TRANSFORM_FEEDBACK_BUFFER_MODE_EXT" value="0x8C7F"/>
<enum name="TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT" value="0x8C76"/>
<enum name="TRANSFORM_FEEDBACK_BUFFER_MODE_EXT" value="0x8C7F"/>
<enum name="TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT" value="0x8C76"/>
- <function name="BindBufferRangeEXT" offset="assign">
+ <function name="BindBufferRangeEXT" offset="assign" mesa_name="-EXT">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="buffer" type="GLuint"/>
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="buffer" type="GLuint"/>
<param name="offset" type="GLintptr"/>
</function>
<param name="offset" type="GLintptr"/>
</function>
- <function name="BindBufferBaseEXT" offset="assign">
+ <function name="BindBufferBaseEXT" offset="assign" mesa_name="-EXT">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="buffer" type="GLuint"/>
</function>
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="buffer" type="GLuint"/>
</function>
- <function name="BeginTransformFeedbackEXT" offset="assign">
+ <function name="BeginTransformFeedbackEXT" offset="assign" mesa_name="-EXT">
<param name="mode" type="GLenum"/>
</function>
<param name="mode" type="GLenum"/>
</function>
- <function name="EndTransformFeedbackEXT" offset="assign">
+ <function name="EndTransformFeedbackEXT" offset="assign" mesa_name="-EXT">
- <function name="TransformFeedbackVaryingsEXT" offset="assign">
+ <function name="TransformFeedbackVaryingsEXT" offset="assign"
+ mesa_name="-EXT">
<param name="program" type="GLuint"/>
<param name="count" type="GLsizei"/>
<param name="varyings" type="const char **"/>
<param name="bufferMode" type="GLenum"/>
</function>
<param name="program" type="GLuint"/>
<param name="count" type="GLsizei"/>
<param name="varyings" type="const char **"/>
<param name="bufferMode" type="GLenum"/>
</function>
- <function name="GetTransformFeedbackVaryingEXT" offset="assign">
+ <function name="GetTransformFeedbackVaryingEXT" offset="assign"
+ mesa_name="-EXT">
<param name="program" type="GLuint"/>
<param name="index" type="GLuint"/>
<param name="bufSize" type="GLsizei"/>
<param name="program" type="GLuint"/>
<param name="index" type="GLuint"/>
<param name="bufSize" type="GLsizei"/>
<enum name="QUERY_BY_REGION_WAIT_NV" value="0x8E15"/>
<enum name="QUERY_BY_REGION_NO_WAIT_NV" value="0x8E16"/>
<enum name="QUERY_BY_REGION_WAIT_NV" value="0x8E15"/>
<enum name="QUERY_BY_REGION_NO_WAIT_NV" value="0x8E16"/>
- <function name="BeginConditionalRenderNV" offset="assign">
+ <function name="BeginConditionalRenderNV" offset="assign" mesa_name="-NV">
<param name="query" type="GLuint"/>
<param name="mode" type="GLenum"/>
</function>
<param name="query" type="GLuint"/>
<param name="mode" type="GLenum"/>
</function>
- <function name="EndConditionalRenderNV" offset="assign">
+ <function name="EndConditionalRenderNV" offset="assign" mesa_name="-NV">
exec="dynamic">
</function>
exec="dynamic">
</function>
- <function name="PrimitiveRestartIndexNV" offset="assign">
+ <function name="PrimitiveRestartIndexNV" offset="assign" mesa_name="-NV">
<param name="index" type="GLuint"/>
</function>
<param name="index" type="GLuint"/>
</function>
<!-- OpenGL ES 1.0 -->
<function name="AlphaFuncxOES" offset="assign" static_dispatch="false"
<!-- OpenGL ES 1.0 -->
<function name="AlphaFuncxOES" offset="assign" static_dispatch="false"
+ es1="1.0" exec="es" mesa_name="-OES">
<param name="func" type="GLenum"/>
<param name="ref" type="GLclampx"/>
</function>
<function name="ClearColorxOES" offset="assign" static_dispatch="false"
<param name="func" type="GLenum"/>
<param name="ref" type="GLclampx"/>
</function>
<function name="ClearColorxOES" offset="assign" static_dispatch="false"
+ es1="1.0" exec="es" mesa_name="-OES">
<param name="red" type="GLclampx"/>
<param name="green" type="GLclampx"/>
<param name="blue" type="GLclampx"/>
<param name="red" type="GLclampx"/>
<param name="green" type="GLclampx"/>
<param name="blue" type="GLclampx"/>
</function>
<function name="ClearDepthxOES" offset="assign" static_dispatch="false"
</function>
<function name="ClearDepthxOES" offset="assign" static_dispatch="false"
+ es1="1.0" exec="es" mesa_name="-OES">
<param name="depth" type="GLclampx"/>
</function>
<function name="Color4xOES" offset="assign" static_dispatch="false"
<param name="depth" type="GLclampx"/>
</function>
<function name="Color4xOES" offset="assign" static_dispatch="false"
+ es1="1.0" exec="es" mesa_name="-OES">
<param name="red" type="GLfixed"/>
<param name="green" type="GLfixed"/>
<param name="blue" type="GLfixed"/>
<param name="red" type="GLfixed"/>
<param name="green" type="GLfixed"/>
<param name="blue" type="GLfixed"/>
</function>
<function name="DepthRangexOES" offset="assign" static_dispatch="false"
</function>
<function name="DepthRangexOES" offset="assign" static_dispatch="false"
+ es1="1.0" exec="es" mesa_name="-OES">
<param name="zNear" type="GLclampx"/>
<param name="zFar" type="GLclampx"/>
</function>
<function name="FogxOES" offset="assign" static_dispatch="false" es1="1.0"
<param name="zNear" type="GLclampx"/>
<param name="zFar" type="GLclampx"/>
</function>
<function name="FogxOES" offset="assign" static_dispatch="false" es1="1.0"
+ exec="es" mesa_name="-OES">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfixed"/>
</function>
<function name="FogxvOES" offset="assign" static_dispatch="false"
<param name="pname" type="GLenum"/>
<param name="param" type="GLfixed"/>
</function>
<function name="FogxvOES" offset="assign" static_dispatch="false"
+ es1="1.0" exec="es" mesa_name="-OES">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfixed *" variable_param="pname"/>
</function>
<function name="FrustumxOES" offset="assign" static_dispatch="false"
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfixed *" variable_param="pname"/>
</function>
<function name="FrustumxOES" offset="assign" static_dispatch="false"
+ es1="1.0" exec="es" mesa_name="-OES">
<param name="left" type="GLfixed"/>
<param name="right" type="GLfixed"/>
<param name="bottom" type="GLfixed"/>
<param name="left" type="GLfixed"/>
<param name="right" type="GLfixed"/>
<param name="bottom" type="GLfixed"/>
</function>
<function name="LightModelxOES" offset="assign" static_dispatch="false"
</function>
<function name="LightModelxOES" offset="assign" static_dispatch="false"
+ es1="1.0" exec="es" mesa_name="-OES">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfixed"/>
</function>
<function name="LightModelxvOES" offset="assign" static_dispatch="false"
<param name="pname" type="GLenum"/>
<param name="param" type="GLfixed"/>
</function>
<function name="LightModelxvOES" offset="assign" static_dispatch="false"
+ es1="1.0" exec="es" mesa_name="-OES">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfixed *" variable_param="pname"/>
</function>
<function name="LightxOES" offset="assign" static_dispatch="false"
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfixed *" variable_param="pname"/>
</function>
<function name="LightxOES" offset="assign" static_dispatch="false"
+ es1="1.0" exec="es" mesa_name="-OES">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLfixed"/>
</function>
<function name="LightxvOES" offset="assign" static_dispatch="false"
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLfixed"/>
</function>
<function name="LightxvOES" offset="assign" static_dispatch="false"
+ es1="1.0" exec="es" mesa_name="-OES">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfixed *" variable_param="pname"/>
</function>
<function name="LineWidthxOES" offset="assign" static_dispatch="false"
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfixed *" variable_param="pname"/>
</function>
<function name="LineWidthxOES" offset="assign" static_dispatch="false"
+ es1="1.0" exec="es" mesa_name="-OES">
<param name="width" type="GLfixed"/>
</function>
<function name="LoadMatrixxOES" offset="assign" static_dispatch="false"
<param name="width" type="GLfixed"/>
</function>
<function name="LoadMatrixxOES" offset="assign" static_dispatch="false"
+ es1="1.0" exec="es" mesa_name="-OES">
<param name="m" type="const GLfixed *" count="16"/>
</function>
<function name="MaterialxOES" offset="assign" static_dispatch="false"
<param name="m" type="const GLfixed *" count="16"/>
</function>
<function name="MaterialxOES" offset="assign" static_dispatch="false"
+ es1="1.0" exec="es" mesa_name="-OES">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLfixed"/>
</function>
<function name="MaterialxvOES" offset="assign" static_dispatch="false"
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLfixed"/>
</function>
<function name="MaterialxvOES" offset="assign" static_dispatch="false"
+ es1="1.0" exec="es" mesa_name="-OES">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfixed *" variable_param="pname"/>
</function>
<function name="MultMatrixxOES" offset="assign" static_dispatch="false"
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfixed *" variable_param="pname"/>
</function>
<function name="MultMatrixxOES" offset="assign" static_dispatch="false"
+ es1="1.0" exec="es" mesa_name="-OES">
<param name="m" type="const GLfixed *" count="16"/>
</function>
<function name="MultiTexCoord4xOES" offset="assign" static_dispatch="false"
<param name="m" type="const GLfixed *" count="16"/>
</function>
<function name="MultiTexCoord4xOES" offset="assign" static_dispatch="false"
+ es1="1.0" exec="es" mesa_name="-OES">
<param name="target" type="GLenum"/>
<param name="s" type="GLfixed"/>
<param name="t" type="GLfixed"/>
<param name="target" type="GLenum"/>
<param name="s" type="GLfixed"/>
<param name="t" type="GLfixed"/>
</function>
<function name="Normal3xOES" offset="assign" static_dispatch="false"
</function>
<function name="Normal3xOES" offset="assign" static_dispatch="false"
+ es1="1.0" exec="es" mesa_name="-OES">
<param name="nx" type="GLfixed"/>
<param name="ny" type="GLfixed"/>
<param name="nz" type="GLfixed"/>
</function>
<function name="OrthoxOES" offset="assign" static_dispatch="false"
<param name="nx" type="GLfixed"/>
<param name="ny" type="GLfixed"/>
<param name="nz" type="GLfixed"/>
</function>
<function name="OrthoxOES" offset="assign" static_dispatch="false"
+ es1="1.0" exec="es" mesa_name="-OES">
<param name="left" type="GLfixed"/>
<param name="right" type="GLfixed"/>
<param name="bottom" type="GLfixed"/>
<param name="left" type="GLfixed"/>
<param name="right" type="GLfixed"/>
<param name="bottom" type="GLfixed"/>
</function>
<function name="PointSizexOES" offset="assign" static_dispatch="false"
</function>
<function name="PointSizexOES" offset="assign" static_dispatch="false"
+ es1="1.0" exec="es" mesa_name="-OES">
<param name="size" type="GLfixed"/>
</function>
<function name="PolygonOffsetxOES" offset="assign" static_dispatch="false"
<param name="size" type="GLfixed"/>
</function>
<function name="PolygonOffsetxOES" offset="assign" static_dispatch="false"
+ es1="1.0" exec="es" mesa_name="-OES">
<param name="factor" type="GLfixed"/>
<param name="units" type="GLfixed"/>
</function>
<function name="RotatexOES" offset="assign" static_dispatch="false"
<param name="factor" type="GLfixed"/>
<param name="units" type="GLfixed"/>
</function>
<function name="RotatexOES" offset="assign" static_dispatch="false"
+ es1="1.0" exec="es" mesa_name="-OES">
<param name="angle" type="GLfixed"/>
<param name="x" type="GLfixed"/>
<param name="y" type="GLfixed"/>
<param name="angle" type="GLfixed"/>
<param name="x" type="GLfixed"/>
<param name="y" type="GLfixed"/>
</function>
<function name="SampleCoveragexOES" offset="assign" static_dispatch="false"
</function>
<function name="SampleCoveragexOES" offset="assign" static_dispatch="false"
+ es1="1.0" exec="es" mesa_name="-OES">
<param name="value" type="GLclampx"/>
<param name="invert" type="GLboolean"/>
</function>
<function name="ScalexOES" offset="assign" static_dispatch="false"
<param name="value" type="GLclampx"/>
<param name="invert" type="GLboolean"/>
</function>
<function name="ScalexOES" offset="assign" static_dispatch="false"
+ es1="1.0" exec="es" mesa_name="-OES">
<param name="x" type="GLfixed"/>
<param name="y" type="GLfixed"/>
<param name="z" type="GLfixed"/>
</function>
<function name="TexEnvxOES" offset="assign" static_dispatch="false"
<param name="x" type="GLfixed"/>
<param name="y" type="GLfixed"/>
<param name="z" type="GLfixed"/>
</function>
<function name="TexEnvxOES" offset="assign" static_dispatch="false"
+ es1="1.0" exec="es" mesa_name="-OES">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLfixed"/>
</function>
<function name="TexEnvxvOES" offset="assign" static_dispatch="false"
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLfixed"/>
</function>
<function name="TexEnvxvOES" offset="assign" static_dispatch="false"
+ es1="1.0" exec="es" mesa_name="-OES">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfixed *" variable_param="pname"/>
</function>
<function name="TexParameterxOES" offset="assign" static_dispatch="false"
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfixed *" variable_param="pname"/>
</function>
<function name="TexParameterxOES" offset="assign" static_dispatch="false"
+ es1="1.0" exec="es" mesa_name="-OES">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLfixed"/>
</function>
<function name="TranslatexOES" offset="assign" static_dispatch="false"
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLfixed"/>
</function>
<function name="TranslatexOES" offset="assign" static_dispatch="false"
+ es1="1.0" exec="es" mesa_name="-OES">
<param name="x" type="GLfixed"/>
<param name="y" type="GLfixed"/>
<param name="z" type="GLfixed"/>
<param name="x" type="GLfixed"/>
<param name="y" type="GLfixed"/>
<param name="z" type="GLfixed"/>
<!-- OpenGL ES 1.1 -->
<function name="ClipPlanexOES" offset="assign" static_dispatch="false"
<!-- OpenGL ES 1.1 -->
<function name="ClipPlanexOES" offset="assign" static_dispatch="false"
+ es1="1.0" exec="es" mesa_name="-OES">
<param name="plane" type="GLenum"/>
<param name="equation" type="const GLfixed *" count="4"/>
</function>
<function name="GetClipPlanexOES" offset="assign" static_dispatch="false"
<param name="plane" type="GLenum"/>
<param name="equation" type="const GLfixed *" count="4"/>
</function>
<function name="GetClipPlanexOES" offset="assign" static_dispatch="false"
- es1="1.0" exec="es" desktop="false">
+ es1="1.0" exec="es" desktop="false" mesa_name="-OES">
<param name="plane" type="GLenum"/>
<param name="equation" type="GLfixed *" output="true" count="4"/>
</function>
<function name="GetFixedvOES" offset="assign" static_dispatch="false"
<param name="plane" type="GLenum"/>
<param name="equation" type="GLfixed *" output="true" count="4"/>
</function>
<function name="GetFixedvOES" offset="assign" static_dispatch="false"
+ es1="1.0" mesa_name="-OES">
<param name="pname" type="GLenum"/>
<param name="params" type="GLfixed *" output="true" variable_param="pname"/>
</function>
<function name="GetLightxvOES" offset="assign" static_dispatch="false"
<param name="pname" type="GLenum"/>
<param name="params" type="GLfixed *" output="true" variable_param="pname"/>
</function>
<function name="GetLightxvOES" offset="assign" static_dispatch="false"
+ es1="1.0" exec="es" mesa_name="-OES">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfixed *" output="true" variable_param="pname"/>
</function>
<function name="GetMaterialxvOES" offset="assign" static_dispatch="false"
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfixed *" output="true" variable_param="pname"/>
</function>
<function name="GetMaterialxvOES" offset="assign" static_dispatch="false"
+ es1="1.0" exec="es" mesa_name="-OES">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfixed *" output="true" variable_param="pname"/>
</function>
<function name="GetTexEnvxvOES" offset="assign" static_dispatch="false"
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfixed *" output="true" variable_param="pname"/>
</function>
<function name="GetTexEnvxvOES" offset="assign" static_dispatch="false"
+ es1="1.0" exec="es" mesa_name="-OES">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfixed *" output="true" variable_param="pname"/>
</function>
<function name="GetTexParameterxvOES" offset="assign"
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfixed *" output="true" variable_param="pname"/>
</function>
<function name="GetTexParameterxvOES" offset="assign"
- static_dispatch="false" es1="1.0" exec="es">
+ static_dispatch="false" es1="1.0" exec="es" mesa_name="-OES">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfixed *" output="true" variable_param="pname"/>
</function>
<function name="PointParameterxOES" offset="assign" static_dispatch="false"
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfixed *" output="true" variable_param="pname"/>
</function>
<function name="PointParameterxOES" offset="assign" static_dispatch="false"
+ es1="1.0" exec="es" mesa_name="-OES">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfixed"/>
</function>
<function name="PointParameterxvOES" offset="assign"
<param name="pname" type="GLenum"/>
<param name="param" type="GLfixed"/>
</function>
<function name="PointParameterxvOES" offset="assign"
- static_dispatch="false" es1="1.0" exec="es">
+ static_dispatch="false" es1="1.0" exec="es" mesa_name="-OES">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfixed *"/>
</function>
<function name="TexParameterxvOES" offset="assign" static_dispatch="false"
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfixed *"/>
</function>
<function name="TexParameterxvOES" offset="assign" static_dispatch="false"
+ es1="1.0" exec="es" mesa_name="-OES">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfixed *" variable_param="pname"/>
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfixed *" variable_param="pname"/>
</function>
<function name="ClipPlanefOES" offset="assign" static_dispatch="false"
</function>
<function name="ClipPlanefOES" offset="assign" static_dispatch="false"
+ es1="1.0" exec="es" mesa_name="-OES">
<param name="plane" type="GLenum"/>
<param name="equation" type="const GLfloat *" count="4"/>
</function>
<param name="plane" type="GLenum"/>
<param name="equation" type="const GLfloat *" count="4"/>
</function>
</function>
<function name="GetClipPlanefOES" offset="assign" static_dispatch="false"
</function>
<function name="GetClipPlanefOES" offset="assign" static_dispatch="false"
- es1="1.0" exec="es" desktop="false">
+ es1="1.0" exec="es" desktop="false" mesa_name="-OES">
<param name="plane" type="GLenum"/>
<param name="equation" type="GLfloat *" output="true" count="4"/>
</function>
<function name="FrustumfOES" offset="assign" static_dispatch="false"
<param name="plane" type="GLenum"/>
<param name="equation" type="GLfloat *" output="true" count="4"/>
</function>
<function name="FrustumfOES" offset="assign" static_dispatch="false"
+ es1="1.0" exec="es" mesa_name="-OES">
<param name="left" type="GLfloat"/>
<param name="right" type="GLfloat"/>
<param name="bottom" type="GLfloat"/>
<param name="left" type="GLfloat"/>
<param name="right" type="GLfloat"/>
<param name="bottom" type="GLfloat"/>
</function>
<function name="OrthofOES" offset="assign" static_dispatch="false"
</function>
<function name="OrthofOES" offset="assign" static_dispatch="false"
+ es1="1.0" exec="es" mesa_name="-OES">
<param name="left" type="GLfloat"/>
<param name="right" type="GLfloat"/>
<param name="bottom" type="GLfloat"/>
<param name="left" type="GLfloat"/>
<param name="right" type="GLfloat"/>
<param name="bottom" type="GLfloat"/>
<enum name="TEXTURE_CROP_RECT_OES" value="0x8B9D"/>
<function name="DrawTexiOES" offset="assign" static_dispatch="false"
<enum name="TEXTURE_CROP_RECT_OES" value="0x8B9D"/>
<function name="DrawTexiOES" offset="assign" static_dispatch="false"
- es1="1.0" desktop="false">
+ es1="1.0" desktop="false" mesa_name="-OES">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="z" type="GLint"/>
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="z" type="GLint"/>
</function>
<function name="DrawTexivOES" offset="assign" static_dispatch="false"
</function>
<function name="DrawTexivOES" offset="assign" static_dispatch="false"
- es1="1.0" desktop="false">
+ es1="1.0" desktop="false" mesa_name="-OES">
<param name="coords" type="const GLint *" count="5"/>
</function>
<function name="DrawTexfOES" offset="assign" static_dispatch="false"
<param name="coords" type="const GLint *" count="5"/>
</function>
<function name="DrawTexfOES" offset="assign" static_dispatch="false"
- es1="1.0" desktop="false">
+ es1="1.0" desktop="false" mesa_name="-OES">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
</function>
<function name="DrawTexfvOES" offset="assign" static_dispatch="false"
</function>
<function name="DrawTexfvOES" offset="assign" static_dispatch="false"
- es1="1.0" desktop="false">
+ es1="1.0" desktop="false" mesa_name="-OES">
<param name="coords" type="const GLfloat *" count="5"/>
</function>
<function name="DrawTexsOES" offset="assign" static_dispatch="false"
<param name="coords" type="const GLfloat *" count="5"/>
</function>
<function name="DrawTexsOES" offset="assign" static_dispatch="false"
- es1="1.0" desktop="false">
+ es1="1.0" desktop="false" mesa_name="-OES">
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
<param name="z" type="GLshort"/>
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
<param name="z" type="GLshort"/>
</function>
<function name="DrawTexsvOES" offset="assign" static_dispatch="false"
</function>
<function name="DrawTexsvOES" offset="assign" static_dispatch="false"
- es1="1.0" desktop="false">
+ es1="1.0" desktop="false" mesa_name="-OES">
<param name="coords" type="const GLshort *" count="5"/>
</function>
<param name="coords" type="const GLshort *" count="5"/>
</function>
<enum name="POINT_SIZE_ARRAY_BUFFER_BINDING_OES" value="0x8B9F"/>
<function name="PointSizePointerOES" offset="assign"
<enum name="POINT_SIZE_ARRAY_BUFFER_BINDING_OES" value="0x8B9F"/>
<function name="PointSizePointerOES" offset="assign"
- static_dispatch="false" es1="1.0" desktop="false">
+ static_dispatch="false" es1="1.0" desktop="false"
+ mesa_name="-OES">
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
es2 CDATA "none"
deprecated CDATA "none"
exec NMTOKEN #IMPLIED
es2 CDATA "none"
deprecated CDATA "none"
exec NMTOKEN #IMPLIED
- desktop (true | false) "true">
+ desktop (true | false) "true"
+ mesa_name CDATA #IMPLIED>
<!ATTLIST size name NMTOKEN #REQUIRED
count NMTOKEN #IMPLIED
mode (get | set) "set">
<!ATTLIST size name NMTOKEN #REQUIRED
count NMTOKEN #IMPLIED
mode (get | set) "set">
</function>
<function name="Color3b" offset="9" vectorequiv="Color3bv"
</function>
<function name="Color3b" offset="9" vectorequiv="Color3bv"
- deprecated="3.1" exec="loopback">
+ deprecated="3.1" exec="loopback" mesa_name="+_f">
<param name="red" type="GLbyte"/>
<param name="green" type="GLbyte"/>
<param name="blue" type="GLbyte"/>
</function>
<param name="red" type="GLbyte"/>
<param name="green" type="GLbyte"/>
<param name="blue" type="GLbyte"/>
</function>
- <function name="Color3bv" offset="10" deprecated="3.1" exec="loopback">
+ <function name="Color3bv" offset="10" deprecated="3.1" exec="loopback"
+ mesa_name="+_f">
<param name="v" type="const GLbyte *" count="3"/>
<glx rop="6"/>
</function>
<function name="Color3d" offset="11" vectorequiv="Color3dv"
<param name="v" type="const GLbyte *" count="3"/>
<glx rop="6"/>
</function>
<function name="Color3d" offset="11" vectorequiv="Color3dv"
- deprecated="3.1" exec="loopback">
+ deprecated="3.1" exec="loopback" mesa_name="+_f">
<param name="red" type="GLdouble"/>
<param name="green" type="GLdouble"/>
<param name="blue" type="GLdouble"/>
</function>
<param name="red" type="GLdouble"/>
<param name="green" type="GLdouble"/>
<param name="blue" type="GLdouble"/>
</function>
- <function name="Color3dv" offset="12" deprecated="3.1" exec="loopback">
+ <function name="Color3dv" offset="12" deprecated="3.1" exec="loopback"
+ mesa_name="+_f">
<param name="v" type="const GLdouble *" count="3"/>
<glx rop="7"/>
</function>
<param name="v" type="const GLdouble *" count="3"/>
<glx rop="7"/>
</function>
</function>
<function name="Color3i" offset="15" vectorequiv="Color3iv"
</function>
<function name="Color3i" offset="15" vectorequiv="Color3iv"
- deprecated="3.1" exec="loopback">
+ deprecated="3.1" exec="loopback" mesa_name="+_f">
<param name="red" type="GLint"/>
<param name="green" type="GLint"/>
<param name="blue" type="GLint"/>
</function>
<param name="red" type="GLint"/>
<param name="green" type="GLint"/>
<param name="blue" type="GLint"/>
</function>
- <function name="Color3iv" offset="16" deprecated="3.1" exec="loopback">
+ <function name="Color3iv" offset="16" deprecated="3.1" exec="loopback"
+ mesa_name="+_f">
<param name="v" type="const GLint *" count="3"/>
<glx rop="9"/>
</function>
<function name="Color3s" offset="17" vectorequiv="Color3sv"
<param name="v" type="const GLint *" count="3"/>
<glx rop="9"/>
</function>
<function name="Color3s" offset="17" vectorequiv="Color3sv"
- deprecated="3.1" exec="loopback">
+ deprecated="3.1" exec="loopback" mesa_name="+_f">
<param name="red" type="GLshort"/>
<param name="green" type="GLshort"/>
<param name="blue" type="GLshort"/>
</function>
<param name="red" type="GLshort"/>
<param name="green" type="GLshort"/>
<param name="blue" type="GLshort"/>
</function>
- <function name="Color3sv" offset="18" deprecated="3.1" exec="loopback">
+ <function name="Color3sv" offset="18" deprecated="3.1" exec="loopback"
+ mesa_name="+_f">
<param name="v" type="const GLshort *" count="3"/>
<glx rop="10"/>
</function>
<function name="Color3ub" offset="19" vectorequiv="Color3ubv"
<param name="v" type="const GLshort *" count="3"/>
<glx rop="10"/>
</function>
<function name="Color3ub" offset="19" vectorequiv="Color3ubv"
- deprecated="3.1" exec="loopback">
+ deprecated="3.1" exec="loopback" mesa_name="+_f">
<param name="red" type="GLubyte"/>
<param name="green" type="GLubyte"/>
<param name="blue" type="GLubyte"/>
</function>
<param name="red" type="GLubyte"/>
<param name="green" type="GLubyte"/>
<param name="blue" type="GLubyte"/>
</function>
- <function name="Color3ubv" offset="20" deprecated="3.1" exec="loopback">
+ <function name="Color3ubv" offset="20" deprecated="3.1" exec="loopback"
+ mesa_name="+_f">
<param name="v" type="const GLubyte *" count="3"/>
<glx rop="11"/>
</function>
<function name="Color3ui" offset="21" vectorequiv="Color3uiv"
<param name="v" type="const GLubyte *" count="3"/>
<glx rop="11"/>
</function>
<function name="Color3ui" offset="21" vectorequiv="Color3uiv"
- deprecated="3.1" exec="loopback">
+ deprecated="3.1" exec="loopback" mesa_name="+_f">
<param name="red" type="GLuint"/>
<param name="green" type="GLuint"/>
<param name="blue" type="GLuint"/>
</function>
<param name="red" type="GLuint"/>
<param name="green" type="GLuint"/>
<param name="blue" type="GLuint"/>
</function>
- <function name="Color3uiv" offset="22" deprecated="3.1" exec="loopback">
+ <function name="Color3uiv" offset="22" deprecated="3.1" exec="loopback"
+ mesa_name="+_f">
<param name="v" type="const GLuint *" count="3"/>
<glx rop="12"/>
</function>
<function name="Color3us" offset="23" vectorequiv="Color3usv"
<param name="v" type="const GLuint *" count="3"/>
<glx rop="12"/>
</function>
<function name="Color3us" offset="23" vectorequiv="Color3usv"
- deprecated="3.1" exec="loopback">
+ deprecated="3.1" exec="loopback" mesa_name="+_f">
<param name="red" type="GLushort"/>
<param name="green" type="GLushort"/>
<param name="blue" type="GLushort"/>
</function>
<param name="red" type="GLushort"/>
<param name="green" type="GLushort"/>
<param name="blue" type="GLushort"/>
</function>
- <function name="Color3usv" offset="24" deprecated="3.1" exec="loopback">
+ <function name="Color3usv" offset="24" deprecated="3.1" exec="loopback"
+ mesa_name="+_f">
<param name="v" type="const GLushort *" count="3"/>
<glx rop="13"/>
</function>
<function name="Color4b" offset="25" vectorequiv="Color4bv"
<param name="v" type="const GLushort *" count="3"/>
<glx rop="13"/>
</function>
<function name="Color4b" offset="25" vectorequiv="Color4bv"
- deprecated="3.1" exec="loopback">
+ deprecated="3.1" exec="loopback" mesa_name="+_f">
<param name="red" type="GLbyte"/>
<param name="green" type="GLbyte"/>
<param name="blue" type="GLbyte"/>
<param name="alpha" type="GLbyte"/>
</function>
<param name="red" type="GLbyte"/>
<param name="green" type="GLbyte"/>
<param name="blue" type="GLbyte"/>
<param name="alpha" type="GLbyte"/>
</function>
- <function name="Color4bv" offset="26" deprecated="3.1" exec="loopback">
+ <function name="Color4bv" offset="26" deprecated="3.1" exec="loopback"
+ mesa_name="+_f">
<param name="v" type="const GLbyte *" count="4"/>
<glx rop="14"/>
</function>
<function name="Color4d" offset="27" vectorequiv="Color4dv"
<param name="v" type="const GLbyte *" count="4"/>
<glx rop="14"/>
</function>
<function name="Color4d" offset="27" vectorequiv="Color4dv"
- deprecated="3.1" exec="loopback">
+ deprecated="3.1" exec="loopback" mesa_name="+_f">
<param name="red" type="GLdouble"/>
<param name="green" type="GLdouble"/>
<param name="blue" type="GLdouble"/>
<param name="alpha" type="GLdouble"/>
</function>
<param name="red" type="GLdouble"/>
<param name="green" type="GLdouble"/>
<param name="blue" type="GLdouble"/>
<param name="alpha" type="GLdouble"/>
</function>
- <function name="Color4dv" offset="28" deprecated="3.1" exec="loopback">
+ <function name="Color4dv" offset="28" deprecated="3.1" exec="loopback"
+ mesa_name="+_f">
<param name="v" type="const GLdouble *" count="4"/>
<glx rop="15"/>
</function>
<param name="v" type="const GLdouble *" count="4"/>
<glx rop="15"/>
</function>
</function>
<function name="Color4i" offset="31" vectorequiv="Color4iv"
</function>
<function name="Color4i" offset="31" vectorequiv="Color4iv"
- deprecated="3.1" exec="loopback">
+ deprecated="3.1" exec="loopback" mesa_name="+_f">
<param name="red" type="GLint"/>
<param name="green" type="GLint"/>
<param name="blue" type="GLint"/>
<param name="alpha" type="GLint"/>
</function>
<param name="red" type="GLint"/>
<param name="green" type="GLint"/>
<param name="blue" type="GLint"/>
<param name="alpha" type="GLint"/>
</function>
- <function name="Color4iv" offset="32" deprecated="3.1" exec="loopback">
+ <function name="Color4iv" offset="32" deprecated="3.1" exec="loopback"
+ mesa_name="+_f">
<param name="v" type="const GLint *" count="4"/>
<glx rop="17"/>
</function>
<function name="Color4s" offset="33" vectorequiv="Color4sv"
<param name="v" type="const GLint *" count="4"/>
<glx rop="17"/>
</function>
<function name="Color4s" offset="33" vectorequiv="Color4sv"
- deprecated="3.1" exec="loopback">
+ deprecated="3.1" exec="loopback" mesa_name="+_f">
<param name="red" type="GLshort"/>
<param name="green" type="GLshort"/>
<param name="blue" type="GLshort"/>
<param name="alpha" type="GLshort"/>
</function>
<param name="red" type="GLshort"/>
<param name="green" type="GLshort"/>
<param name="blue" type="GLshort"/>
<param name="alpha" type="GLshort"/>
</function>
- <function name="Color4sv" offset="34" deprecated="3.1" exec="loopback">
+ <function name="Color4sv" offset="34" deprecated="3.1" exec="loopback"
+ mesa_name="+_f">
<param name="v" type="const GLshort *" count="4"/>
<glx rop="18"/>
</function>
<function name="Color4ub" offset="35" vectorequiv="Color4ubv" es1="1.1"
<param name="v" type="const GLshort *" count="4"/>
<glx rop="18"/>
</function>
<function name="Color4ub" offset="35" vectorequiv="Color4ubv" es1="1.1"
- deprecated="3.1" exec="loopback">
+ deprecated="3.1" exec="loopback" mesa_name="+_f">
<param name="red" type="GLubyte"/>
<param name="green" type="GLubyte"/>
<param name="blue" type="GLubyte"/>
<param name="alpha" type="GLubyte"/>
</function>
<param name="red" type="GLubyte"/>
<param name="green" type="GLubyte"/>
<param name="blue" type="GLubyte"/>
<param name="alpha" type="GLubyte"/>
</function>
- <function name="Color4ubv" offset="36" deprecated="3.1" exec="loopback">
+ <function name="Color4ubv" offset="36" deprecated="3.1" exec="loopback"
+ mesa_name="+_f">
<param name="v" type="const GLubyte *" count="4"/>
<glx rop="19"/>
</function>
<function name="Color4ui" offset="37" vectorequiv="Color4uiv"
<param name="v" type="const GLubyte *" count="4"/>
<glx rop="19"/>
</function>
<function name="Color4ui" offset="37" vectorequiv="Color4uiv"
- deprecated="3.1" exec="loopback">
+ deprecated="3.1" exec="loopback" mesa_name="+_f">
<param name="red" type="GLuint"/>
<param name="green" type="GLuint"/>
<param name="blue" type="GLuint"/>
<param name="alpha" type="GLuint"/>
</function>
<param name="red" type="GLuint"/>
<param name="green" type="GLuint"/>
<param name="blue" type="GLuint"/>
<param name="alpha" type="GLuint"/>
</function>
- <function name="Color4uiv" offset="38" deprecated="3.1" exec="loopback">
+ <function name="Color4uiv" offset="38" deprecated="3.1" exec="loopback"
+ mesa_name="+_f">
<param name="v" type="const GLuint *" count="4"/>
<glx rop="20"/>
</function>
<function name="Color4us" offset="39" vectorequiv="Color4usv"
<param name="v" type="const GLuint *" count="4"/>
<glx rop="20"/>
</function>
<function name="Color4us" offset="39" vectorequiv="Color4usv"
- deprecated="3.1" exec="loopback">
+ deprecated="3.1" exec="loopback" mesa_name="+_f">
<param name="red" type="GLushort"/>
<param name="green" type="GLushort"/>
<param name="blue" type="GLushort"/>
<param name="alpha" type="GLushort"/>
</function>
<param name="red" type="GLushort"/>
<param name="green" type="GLushort"/>
<param name="blue" type="GLushort"/>
<param name="alpha" type="GLushort"/>
</function>
- <function name="Color4usv" offset="40" deprecated="3.1" exec="loopback">
+ <function name="Color4usv" offset="40" deprecated="3.1" exec="loopback"
+ mesa_name="+_f">
<param name="v" type="const GLushort *" count="4"/>
<glx rop="21"/>
</function>
<param name="v" type="const GLushort *" count="4"/>
<glx rop="21"/>
</function>
<size name="PointParameterfvEXT"/>
</enum>
<size name="PointParameterfvEXT"/>
</enum>
- <function name="PointParameterfEXT" offset="assign">
+ <function name="PointParameterfEXT" offset="assign" mesa_name="-EXT">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
<glx rop="2065"/>
</function>
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
<glx rop="2065"/>
</function>
- <function name="PointParameterfvEXT" offset="assign">
+ <function name="PointParameterfvEXT" offset="assign" mesa_name="-EXT">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
<glx rop="2066"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
<glx rop="2066"/>
<category name="GL_EXT_secondary_color" number="145">
<function name="SecondaryColor3bEXT" offset="assign"
<category name="GL_EXT_secondary_color" number="145">
<function name="SecondaryColor3bEXT" offset="assign"
- vectorequiv="SecondaryColor3bvEXT" exec="loopback">
+ vectorequiv="SecondaryColor3bvEXT" exec="loopback"
+ mesa_name="+_f">
<param name="red" type="GLbyte"/>
<param name="green" type="GLbyte"/>
<param name="blue" type="GLbyte"/>
</function>
<param name="red" type="GLbyte"/>
<param name="green" type="GLbyte"/>
<param name="blue" type="GLbyte"/>
</function>
- <function name="SecondaryColor3bvEXT" offset="assign" exec="loopback">
+ <function name="SecondaryColor3bvEXT" offset="assign" exec="loopback"
+ mesa_name="+_f">
<param name="v" type="const GLbyte *" count="3"/>
<glx rop="4126"/>
</function>
<function name="SecondaryColor3dEXT" offset="assign"
<param name="v" type="const GLbyte *" count="3"/>
<glx rop="4126"/>
</function>
<function name="SecondaryColor3dEXT" offset="assign"
- vectorequiv="SecondaryColor3dvEXT" exec="loopback">
+ vectorequiv="SecondaryColor3dvEXT" exec="loopback"
+ mesa_name="+_f">
<param name="red" type="GLdouble"/>
<param name="green" type="GLdouble"/>
<param name="blue" type="GLdouble"/>
</function>
<param name="red" type="GLdouble"/>
<param name="green" type="GLdouble"/>
<param name="blue" type="GLdouble"/>
</function>
- <function name="SecondaryColor3dvEXT" offset="assign" exec="loopback">
+ <function name="SecondaryColor3dvEXT" offset="assign" exec="loopback"
+ mesa_name="+_f">
<param name="v" type="const GLdouble *" count="3"/>
<glx rop="4130"/>
</function>
<param name="v" type="const GLdouble *" count="3"/>
<glx rop="4130"/>
</function>
</function>
<function name="SecondaryColor3iEXT" offset="assign"
</function>
<function name="SecondaryColor3iEXT" offset="assign"
- vectorequiv="SecondaryColor3ivEXT" exec="loopback">
+ vectorequiv="SecondaryColor3ivEXT" exec="loopback"
+ mesa_name="+_f">
<param name="red" type="GLint"/>
<param name="green" type="GLint"/>
<param name="blue" type="GLint"/>
</function>
<param name="red" type="GLint"/>
<param name="green" type="GLint"/>
<param name="blue" type="GLint"/>
</function>
- <function name="SecondaryColor3ivEXT" offset="assign" exec="loopback">
+ <function name="SecondaryColor3ivEXT" offset="assign" exec="loopback"
+ mesa_name="+_f">
<param name="v" type="const GLint *" count="3"/>
<glx rop="4128"/>
</function>
<function name="SecondaryColor3sEXT" offset="assign"
<param name="v" type="const GLint *" count="3"/>
<glx rop="4128"/>
</function>
<function name="SecondaryColor3sEXT" offset="assign"
- vectorequiv="SecondaryColor3svEXT" exec="loopback">
+ vectorequiv="SecondaryColor3svEXT" exec="loopback"
+ mesa_name="+_f">
<param name="red" type="GLshort"/>
<param name="green" type="GLshort"/>
<param name="blue" type="GLshort"/>
</function>
<param name="red" type="GLshort"/>
<param name="green" type="GLshort"/>
<param name="blue" type="GLshort"/>
</function>
- <function name="SecondaryColor3svEXT" offset="assign" exec="loopback">
+ <function name="SecondaryColor3svEXT" offset="assign" exec="loopback"
+ mesa_name="+_f">
<param name="v" type="const GLshort *" count="3"/>
<glx rop="4127"/>
</function>
<function name="SecondaryColor3ubEXT" offset="assign"
<param name="v" type="const GLshort *" count="3"/>
<glx rop="4127"/>
</function>
<function name="SecondaryColor3ubEXT" offset="assign"
- vectorequiv="SecondaryColor3ubvEXT" exec="loopback">
+ vectorequiv="SecondaryColor3ubvEXT" exec="loopback"
+ mesa_name="+_f">
<param name="red" type="GLubyte"/>
<param name="green" type="GLubyte"/>
<param name="blue" type="GLubyte"/>
</function>
<param name="red" type="GLubyte"/>
<param name="green" type="GLubyte"/>
<param name="blue" type="GLubyte"/>
</function>
- <function name="SecondaryColor3ubvEXT" offset="assign" exec="loopback">
+ <function name="SecondaryColor3ubvEXT" offset="assign" exec="loopback"
+ mesa_name="+_f">
<param name="v" type="const GLubyte *" count="3"/>
<glx rop="4131"/>
</function>
<function name="SecondaryColor3uiEXT" offset="assign"
<param name="v" type="const GLubyte *" count="3"/>
<glx rop="4131"/>
</function>
<function name="SecondaryColor3uiEXT" offset="assign"
- vectorequiv="SecondaryColor3uivEXT" exec="loopback">
+ vectorequiv="SecondaryColor3uivEXT" exec="loopback"
+ mesa_name="+_f">
<param name="red" type="GLuint"/>
<param name="green" type="GLuint"/>
<param name="blue" type="GLuint"/>
</function>
<param name="red" type="GLuint"/>
<param name="green" type="GLuint"/>
<param name="blue" type="GLuint"/>
</function>
- <function name="SecondaryColor3uivEXT" offset="assign" exec="loopback">
+ <function name="SecondaryColor3uivEXT" offset="assign" exec="loopback"
+ mesa_name="+_f">
<param name="v" type="const GLuint *" count="3"/>
<glx rop="4133"/>
</function>
<function name="SecondaryColor3usEXT" offset="assign"
<param name="v" type="const GLuint *" count="3"/>
<glx rop="4133"/>
</function>
<function name="SecondaryColor3usEXT" offset="assign"
- vectorequiv="SecondaryColor3usvEXT" exec="loopback">
+ vectorequiv="SecondaryColor3usvEXT" exec="loopback"
+ mesa_name="+_f">
<param name="red" type="GLushort"/>
<param name="green" type="GLushort"/>
<param name="blue" type="GLushort"/>
</function>
<param name="red" type="GLushort"/>
<param name="green" type="GLushort"/>
<param name="blue" type="GLushort"/>
</function>
- <function name="SecondaryColor3usvEXT" offset="assign" exec="loopback">
+ <function name="SecondaryColor3usvEXT" offset="assign" exec="loopback"
+ mesa_name="+_f">
<param name="v" type="const GLushort *" count="3"/>
<glx rop="4132"/>
</function>
<param name="v" type="const GLushort *" count="3"/>
<glx rop="4132"/>
</function>
<glx vendorpriv="1293"/>
</function>
<glx vendorpriv="1293"/>
</function>
- <function name="BindProgramNV" offset="assign" deprecated="3.1">
+ <function name="BindProgramNV" offset="assign" deprecated="3.1"
+ mesa_name="-NV">
<param name="target" type="GLenum"/>
<param name="program" type="GLuint"/>
<glx rop="4180"/>
</function>
<param name="target" type="GLenum"/>
<param name="program" type="GLuint"/>
<glx rop="4180"/>
</function>
- <function name="DeleteProgramsNV" offset="assign" deprecated="3.1">
+ <function name="DeleteProgramsNV" offset="assign" deprecated="3.1"
+ mesa_name="-NV">
<param name="n" type="GLsizei" counter="true"/>
<param name="programs" type="const GLuint *" count="n"/>
<glx vendorpriv="1294"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="programs" type="const GLuint *" count="n"/>
<glx vendorpriv="1294"/>
<glx rop="4181"/>
</function>
<glx rop="4181"/>
</function>
- <function name="GenProgramsNV" offset="assign" deprecated="3.1">
+ <function name="GenProgramsNV" offset="assign" deprecated="3.1"
+ mesa_name="-NV">
<param name="n" type="GLsizei" counter="true"/>
<param name="programs" type="GLuint *" output="true" count="n"/>
<glx vendorpriv="1295" always_array="true"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="programs" type="GLuint *" output="true" count="n"/>
<glx vendorpriv="1295" always_array="true"/>
<glx vendorpriv="1303"/>
</function>
<glx vendorpriv="1303"/>
</function>
- <function name="GetVertexAttribPointervNV" offset="assign">
+ <function name="GetVertexAttribPointervNV" offset="assign"
+ mesa_name="-NV+ARB">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="pointer" type="GLvoid **" output="true"/>
<glx handcode="true"/>
</function>
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="pointer" type="GLvoid **" output="true"/>
<glx handcode="true"/>
</function>
- <function name="IsProgramNV" offset="assign" deprecated="3.1">
+ <function name="IsProgramNV" offset="assign" deprecated="3.1"
+ mesa_name="-NV+ARB">
<param name="program" type="GLuint"/>
<return type="GLboolean"/>
<glx vendorpriv="1304"/>
<param name="program" type="GLuint"/>
<return type="GLboolean"/>
<glx vendorpriv="1304"/>
<size name="Get" mode="get"/>
</enum>
<size name="Get" mode="get"/>
</enum>
- <function name="PointParameteriNV" offset="assign">
+ <function name="PointParameteriNV" offset="assign" mesa_name="-NV">
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
<glx rop="4221"/>
</function>
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
<glx rop="4221"/>
</function>
- <function name="PointParameterivNV" offset="assign">
+ <function name="PointParameterivNV" offset="assign" mesa_name="-NV">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
<glx rop="4222"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
<glx rop="4222"/>