radv/ac: fixup texture coord to have right number of channels.
authorDave Airlie <airlied@redhat.com>
Wed, 8 Mar 2017 22:26:13 +0000 (08:26 +1000)
committerDave Airlie <airlied@redhat.com>
Wed, 8 Mar 2017 23:17:11 +0000 (09:17 +1000)
Jason has patches to add validation to this area, this should fix
radv shaders.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
src/amd/vulkan/radv_meta_bufimage.c
src/amd/vulkan/radv_meta_resolve_cs.c

index 9f67a686e36676ddd5e6f4469cd69d39574be093..4cdd070354785edbee0150f39cbb17675c3978c7 100644 (file)
@@ -85,7 +85,7 @@ build_nir_itob_compute_shader(struct radv_device *dev)
        tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
        tex->op = nir_texop_txf;
        tex->src[0].src_type = nir_tex_src_coord;
-       tex->src[0].src = nir_src_for_ssa(img_coord);
+       tex->src[0].src = nir_src_for_ssa(nir_channels(&b, img_coord, 0x3));
        tex->src[1].src_type = nir_tex_src_lod;
        tex->src[1].src = nir_src_for_ssa(nir_imm_int(&b, 0));
        tex->dest_type = nir_type_float;
@@ -288,7 +288,7 @@ build_nir_btoi_compute_shader(struct radv_device *dev)
        tex->sampler_dim = GLSL_SAMPLER_DIM_BUF;
        tex->op = nir_texop_txf;
        tex->src[0].src_type = nir_tex_src_coord;
-       tex->src[0].src = nir_src_for_ssa(buf_coord);
+       tex->src[0].src = nir_src_for_ssa(nir_channels(&b, buf_coord, 1));
        tex->src[1].src_type = nir_tex_src_lod;
        tex->src[1].src = nir_src_for_ssa(nir_imm_int(&b, 0));
        tex->dest_type = nir_type_float;
@@ -477,7 +477,7 @@ build_nir_itoi_compute_shader(struct radv_device *dev)
        tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
        tex->op = nir_texop_txf;
        tex->src[0].src_type = nir_tex_src_coord;
-       tex->src[0].src = nir_src_for_ssa(src_coord);
+       tex->src[0].src = nir_src_for_ssa(nir_channels(&b, src_coord, 3));
        tex->src[1].src_type = nir_tex_src_lod;
        tex->src[1].src = nir_src_for_ssa(nir_imm_int(&b, 0));
        tex->dest_type = nir_type_float;
index 3272d1f09d322ae9ead3001e6d290b4c62e42191..dc0672ec98851ab576c908f243a35c6dcc4d3a67 100644 (file)
@@ -82,7 +82,7 @@ build_resolve_compute_shader(struct radv_device *dev, bool is_integer, int sampl
        nir_ssa_dest_init(&dst_offset->instr, &dst_offset->dest, 2, 32, "dst_offset");
        nir_builder_instr_insert(&b, &dst_offset->instr);
 
-       nir_ssa_def *img_coord = nir_iadd(&b, global_id, &src_offset->dest.ssa);
+       nir_ssa_def *img_coord = nir_channels(&b, nir_iadd(&b, global_id, &src_offset->dest.ssa), 0x3);
        /* do a txf_ms on each sample */
        nir_ssa_def *tmp;