nvc0: fix clipping and use VIEWPORT instead of SCISSOR
authorChristoph Bumiller <e0425955@student.tuwien.ac.at>
Tue, 15 Feb 2011 13:41:20 +0000 (14:41 +0100)
committerChristoph Bumiller <e0425955@student.tuwien.ac.at>
Wed, 16 Feb 2011 14:45:31 +0000 (15:45 +0100)
src/gallium/drivers/nvc0/nvc0_3d.xml.h
src/gallium/drivers/nvc0/nvc0_screen.c
src/gallium/drivers/nvc0/nvc0_state.c
src/gallium/drivers/nvc0/nvc0_state_validate.c
src/gallium/drivers/nvc0/nvc0_stateobj.h

index 7352aa1e99f9ba6469ac88aa738f13c2a1d58d84..73a605f94e182cf704eaef9e3d810069ed578273 100644 (file)
@@ -962,15 +962,21 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 
 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL                          0x0000193c
 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK0                     0x00000001
-#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1                     0x00000002
-#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK2                     0x00000004
-#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK3                     0x00000008
-#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK4                     0x00000010
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__MASK               0x00000006
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__SHIFT              1
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK0                        0x00000000
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1                        0x00000002
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK2                        0x00000004
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR         0x00000008
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR          0x00000010
 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK7                     0x00000080
 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK10                    0x00000400
 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK11                    0x00000800
-#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12                    0x00001000
-#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK13                    0x00002000
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__MASK              0x00003000
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__SHIFT             12
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK0               0x00000000
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1               0x00001000
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2               0x00002000
 
 #define NVC0_3D_CLIP_RECTS_EN                                  0x0000194c
 
index 54510696dc050054f7387b14303c85a79949c8a6..321d86bdf1a3b70ad639db024d57d01cf49bdcaf 100644 (file)
@@ -550,6 +550,8 @@ nvc0_screen_create(struct pipe_winsys *ws, struct nouveau_device *dev)
    BEGIN_RING(chan, RING_3D(DEPTH_RANGE_NEAR(0)), 2);
    OUT_RINGf (chan, 0.0f);
    OUT_RINGf (chan, 1.0f);
+   BEGIN_RING(chan, RING_3D(VIEW_VOLUME_CLIP_CTRL), 1);
+   OUT_RING  (chan, NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1);
 
    /* We use scissors instead of exact view volume clipping,
     * so they're always enabled.
index 7f59d40c5fb5d66a2b7d294e9f6195a02c37b558..ae5f335f9f247d7ea132eeb8f2f6b892a9a9770d 100644 (file)
@@ -177,9 +177,9 @@ nvc0_rasterizer_state_create(struct pipe_context *pipe,
         return NULL;
     so->pipe = *cso;
 
-#ifndef NVC0_SCISSORS_CLIPPING
-    SB_IMMED_3D(so, SCISSOR_ENABLE(0), cso->scissor);
-#endif
+    /* Scissor enables are handled in scissor state, we will not want to
+     * always emit 16 commands, one for each scissor rectangle, here.
+     */
     
     SB_BEGIN_3D(so, SHADE_MODEL, 1);
     SB_DATA    (so, cso->flatshade ? NVC0_3D_SHADE_MODEL_FLAT :
index 7406f6c7917da4a973ed08da0016292793006e2a..96c1198d4cb0a1f057d432d2e1c230cb1be8fca5 100644 (file)
@@ -117,12 +117,6 @@ nvc0_validate_fb(struct nvc0_context *nvc0)
         BEGIN_RING(chan, RING_3D(ZETA_ENABLE), 1);
         OUT_RING  (chan, 0);
     }
-
-#ifndef NVC0_SCISSORS_CLIPPING
-    BEGIN_RING(chan, RING_3D(VIEWPORT_HORIZ(0)), 2);
-    OUT_RING  (chan, fb->width << 16);
-    OUT_RING  (chan, fb->height << 16);
-#endif
 }
 
 static void
@@ -164,65 +158,54 @@ nvc0_validate_scissor(struct nvc0_context *nvc0)
 {
     struct nouveau_channel *chan = nvc0->screen->base.channel;
     struct pipe_scissor_state *s = &nvc0->scissor;
-#ifdef NVC0_SCISSORS_CLIPPING
-    struct pipe_viewport_state *vp = &nvc0->viewport;
-    int minx, maxx, miny, maxy;
 
-    if (!(nvc0->dirty &
-          (NVC0_NEW_SCISSOR | NVC0_NEW_VIEWPORT | NVC0_NEW_FRAMEBUFFER)) &&
-        nvc0->state.scissor == nvc0->rast->pipe.scissor)
+    if (!(nvc0->dirty & NVC0_NEW_SCISSOR) &&
+        nvc0->rast->pipe.scissor == nvc0->state.scissor)
        return;
     nvc0->state.scissor = nvc0->rast->pipe.scissor;
 
-    if (nvc0->state.scissor) {
-       minx = s->minx;
-       maxx = s->maxx;
-       miny = s->miny;
-       maxy = s->maxy;
+    BEGIN_RING(chan, RING_3D(SCISSOR_HORIZ(0)), 2);
+    if (nvc0->rast->pipe.scissor) {
+       OUT_RING(chan, (s->maxx << 16) | s->minx);
+       OUT_RING(chan, (s->maxy << 16) | s->miny);
     } else {
-       minx = 0;
-       maxx = nvc0->framebuffer.width;
-       miny = 0;
-       maxy = nvc0->framebuffer.height;
+       OUT_RING(chan, (0xffff << 16) | 0);
+       OUT_RING(chan, (0xffff << 16) | 0);
     }
-
-    minx = MAX2(minx, (int)(vp->translate[0] - fabsf(vp->scale[0])));
-    maxx = MIN2(maxx, (int)(vp->translate[0] + fabsf(vp->scale[0])));
-    miny = MAX2(miny, (int)(vp->translate[1] - fabsf(vp->scale[1])));
-    maxy = MIN2(maxy, (int)(vp->translate[1] + fabsf(vp->scale[1])));
-
-    BEGIN_RING(chan, RING_3D(SCISSOR_HORIZ(0)), 2);
-    OUT_RING  (chan, (maxx << 16) | minx);
-    OUT_RING  (chan, (maxy << 16) | miny);
-    BEGIN_RING(chan, RING_3D(VIEWPORT_HORIZ(0)), 2);
-    OUT_RING  (chan, ((maxx - minx) << 16) | minx);
-    OUT_RING  (chan, ((maxy - miny) << 16) | miny);
-#else
-    BEGIN_RING(chan, RING_3D(SCISSOR_HORIZ(0)), 2);
-    OUT_RING  (chan, (s->maxx << 16) | s->minx);
-    OUT_RING  (chan, (s->maxy << 16) | s->miny);
-#endif
 }
 
 static void
 nvc0_validate_viewport(struct nvc0_context *nvc0)
 {
     struct nouveau_channel *chan = nvc0->screen->base.channel;
+    struct pipe_viewport_state *vp = &nvc0->viewport;
+    int x, y, w, h;
+    float zmin, zmax;
 
     BEGIN_RING(chan, RING_3D(VIEWPORT_TRANSLATE_X(0)), 3);
-    OUT_RINGf (chan, nvc0->viewport.translate[0]);
-    OUT_RINGf (chan, nvc0->viewport.translate[1]);
-    OUT_RINGf (chan, nvc0->viewport.translate[2]);
+    OUT_RINGf (chan, vp->translate[0]);
+    OUT_RINGf (chan, vp->translate[1]);
+    OUT_RINGf (chan, vp->translate[2]);
     BEGIN_RING(chan, RING_3D(VIEWPORT_SCALE_X(0)), 3);
-    OUT_RINGf (chan, nvc0->viewport.scale[0]);
-    OUT_RINGf (chan, nvc0->viewport.scale[1]);
-    OUT_RINGf (chan, nvc0->viewport.scale[2]);
+    OUT_RINGf (chan, vp->scale[0]);
+    OUT_RINGf (chan, vp->scale[1]);
+    OUT_RINGf (chan, vp->scale[2]);
 
-#ifdef NVC0_SCISSORS_CLIPPING
+    /* now set the viewport rectangle to viewport dimensions for clipping */
+
+    x = (int)(vp->translate[0] - fabsf(vp->scale[0]));
+    y = (int)(vp->translate[1] - fabsf(vp->scale[1]));
+    w = (int)fabsf(2.0f * vp->scale[0]);
+    h = (int)fabsf(2.0f * vp->scale[1]);
+    zmin = vp->translate[2] - fabsf(vp->scale[2]);
+    zmax = vp->translate[2] + fabsf(vp->scale[2]);
+
+    BEGIN_RING(chan, RING_3D(VIEWPORT_HORIZ(0)), 2);
+    OUT_RING  (chan, (w << 16) | x);
+    OUT_RING  (chan, (h << 16) | y);
     BEGIN_RING(chan, RING_3D(DEPTH_RANGE_NEAR(0)), 2);
-    OUT_RINGf (chan, nvc0->viewport.translate[2] - nvc0->viewport.scale[2]);
-    OUT_RINGf (chan, nvc0->viewport.translate[2] + nvc0->viewport.scale[2]);
-#endif
+    OUT_RINGf (chan, zmin);
+    OUT_RINGf (chan, zmax);
 }
 
 static void
@@ -231,10 +214,15 @@ nvc0_validate_clip(struct nvc0_context *nvc0)
    struct nouveau_channel *chan = nvc0->screen->base.channel;
    uint32_t clip;
 
-   clip = nvc0->clip.depth_clamp ? 0x201a : 0x0002;
-#ifndef NVC0_SCISSORS_CLIPPING
-   clip |= 0x1080;
-#endif
+   if (nvc0->clip.depth_clamp) {
+      clip =
+         NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1 |
+         NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR |
+         NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR |
+         NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2;
+   } else {
+      clip = NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1;
+   }
 
    BEGIN_RING(chan, RING_3D(VIEW_VOLUME_CLIP_CTRL), 1);
    OUT_RING  (chan, clip);
@@ -418,13 +406,7 @@ static struct state_validate {
     { nvc0_validate_blend_colour,  NVC0_NEW_BLEND_COLOUR },
     { nvc0_validate_stencil_ref,   NVC0_NEW_STENCIL_REF },
     { nvc0_validate_stipple,       NVC0_NEW_STIPPLE },
-#ifdef NVC0_SCISSORS_CLIPPING
-    { nvc0_validate_scissor,       NVC0_NEW_SCISSOR | NVC0_NEW_VIEWPORT |
-                                   NVC0_NEW_RASTERIZER |
-                                   NVC0_NEW_FRAMEBUFFER },
-#else
-    { nvc0_validate_scissor,       NVC0_NEW_SCISSOR },
-#endif
+    { nvc0_validate_scissor,       NVC0_NEW_SCISSOR | NVC0_NEW_RASTERIZER },
     { nvc0_validate_viewport,      NVC0_NEW_VIEWPORT },
     { nvc0_validate_clip,          NVC0_NEW_CLIP },
     { nvc0_vertprog_validate,      NVC0_NEW_VERTPROG },
index 5b15e286751e00599cb979f52382480e9d06b562..57566128ab5ab8fbe423bb336b119e80cf119a52 100644 (file)
@@ -4,8 +4,6 @@
 
 #include "pipe/p_state.h"
 
-#define NVC0_SCISSORS_CLIPPING
-
 #define SB_BEGIN_3D(so, m, s)                                                  \
    (so)->state[(so)->size++] =                                                 \
       (0x2 << 28) | ((s) << 16) | (NVC0_SUBCH_3D << 13) | ((NVC0_3D_##m) >> 2)