gallium/auxiliary/vl: Fix transparent issue on compute shader with rgba
authorJames Zhu <James.Zhu@amd.com>
Fri, 15 Feb 2019 20:33:43 +0000 (15:33 -0500)
committerLeo Liu <leo.liu@amd.com>
Thu, 21 Feb 2019 18:11:53 +0000 (13:11 -0500)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109646
Problem 1,4: they are caused by imcomplete blend comute shader
implementation. So Reverts rgba back to frament shader.

Fixes: 9364d66cb7f7 (Add video compositor compute shader render)
Signed-off-by: James Zhu <James.Zhu@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Tested-by: Bruno Milreu <bmilreu@gmail.com>
src/gallium/auxiliary/vl/vl_compositor.c

index 8731ad95f5859b0f0cb8b8c60a554830df40172c..a8f3620103b52666d7d490fcc98aef701a6fe641 100644 (file)
@@ -100,12 +100,12 @@ init_shaders(struct vl_compositor *c)
          debug_printf("Unable to create YCbCr-to-RGB weave fragment shader.\n");
          return false;
       }
+   }
 
-      c->fs_rgba = create_frag_shader_rgba(c);
-      if (!c->fs_rgba) {
-         debug_printf("Unable to create RGB-to-RGB fragment shader.\n");
-         return false;
-      }
+   c->fs_rgba = create_frag_shader_rgba(c);
+   if (!c->fs_rgba) {
+      debug_printf("Unable to create RGB-to-RGB fragment shader.\n");
+      return false;
    }
 
    return true;
@@ -132,8 +132,8 @@ static void cleanup_shaders(struct vl_compositor *c)
    } else {
       c->pipe->delete_fs_state(c->pipe, c->fs_video_buffer);
       c->pipe->delete_fs_state(c->pipe, c->fs_weave_rgb);
-      c->pipe->delete_fs_state(c->pipe, c->fs_rgba);
    }
+   c->pipe->delete_fs_state(c->pipe, c->fs_rgba);
 }
 
 static bool
@@ -642,10 +642,7 @@ vl_compositor_set_rgba_layer(struct vl_compositor_state *s,
    assert(layer < VL_COMPOSITOR_MAX_LAYERS);
 
    s->used_layers |= 1 << layer;
-   if (c->pipe_compute_supported)
-      s->layers[layer].cs = c->cs_rgba;
-   else
-      s->layers[layer].fs = c->fs_rgba;
+   s->layers[layer].fs = c->fs_rgba;
    s->layers[layer].samplers[0] = c->sampler_linear;
    s->layers[layer].samplers[1] = NULL;
    s->layers[layer].samplers[2] = NULL;