Replace gl_frag_attrib enum with gl_varying_slot.
authorPaul Berry <stereotype441@gmail.com>
Sat, 23 Feb 2013 17:00:58 +0000 (09:00 -0800)
committerPaul Berry <stereotype441@gmail.com>
Fri, 15 Mar 2013 16:26:17 +0000 (09:26 -0700)
This patch makes the following search-and-replace changes:

gl_frag_attrib -> gl_varying_slot
FRAG_ATTRIB_* -> VARYING_SLOT_*
FRAG_BIT_* -> VARYING_BIT_*

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Brian Paul <brianp@vmware.com>
72 files changed:
src/glsl/builtin_variables.cpp
src/glsl/ir.cpp
src/glsl/ir.h
src/glsl/link_varyings.cpp
src/glsl/linker.cpp
src/mesa/drivers/dri/i915/i915_fragprog.c
src/mesa/drivers/dri/i915/i915_state.c
src/mesa/drivers/dri/i915/intel_tris.c
src/mesa/drivers/dri/i965/brw_fs.cpp
src/mesa/drivers/dri/i965/brw_fs.h
src/mesa/drivers/dri/i965/brw_fs_fp.cpp
src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
src/mesa/drivers/dri/i965/brw_sf.c
src/mesa/drivers/dri/i965/brw_vs_constval.c
src/mesa/drivers/dri/i965/brw_wm.c
src/mesa/drivers/dri/i965/brw_wm_iz.cpp
src/mesa/drivers/dri/i965/brw_wm_state.c
src/mesa/drivers/dri/i965/gen6_sf_state.c
src/mesa/drivers/dri/i965/gen6_wm_state.c
src/mesa/drivers/dri/i965/gen7_sf_state.c
src/mesa/drivers/dri/i965/gen7_wm_state.c
src/mesa/drivers/x11/xm_line.c
src/mesa/main/context.c
src/mesa/main/ff_fragment_shader.cpp
src/mesa/main/ffvertex_prog.c
src/mesa/main/mtypes.h
src/mesa/main/state.h
src/mesa/main/texstate.c
src/mesa/program/ir_to_mesa.cpp
src/mesa/program/prog_execute.c
src/mesa/program/prog_print.c
src/mesa/program/program.c
src/mesa/program/program_parse.y
src/mesa/program/programopt.c
src/mesa/state_tracker/st_atom_pixeltransfer.c
src/mesa/state_tracker/st_atom_rasterizer.c
src/mesa/state_tracker/st_cb_bitmap.c
src/mesa/state_tracker/st_cb_drawpixels.c
src/mesa/state_tracker/st_cb_drawtex.c
src/mesa/state_tracker/st_glsl_to_tgsi.cpp
src/mesa/state_tracker/st_mesa_to_tgsi.c
src/mesa/state_tracker/st_program.c
src/mesa/swrast/s_aaline.c
src/mesa/swrast/s_aalinetemp.h
src/mesa/swrast/s_aatritemp.h
src/mesa/swrast/s_alpha.c
src/mesa/swrast/s_atifragshader.c
src/mesa/swrast/s_context.c
src/mesa/swrast/s_context.h
src/mesa/swrast/s_copypix.c
src/mesa/swrast/s_drawpix.c
src/mesa/swrast/s_feedback.c
src/mesa/swrast/s_fog.c
src/mesa/swrast/s_fragprog.c
src/mesa/swrast/s_lines.c
src/mesa/swrast/s_linetemp.h
src/mesa/swrast/s_logic.c
src/mesa/swrast/s_masking.c
src/mesa/swrast/s_points.c
src/mesa/swrast/s_span.c
src/mesa/swrast/s_span.h
src/mesa/swrast/s_texcombine.c
src/mesa/swrast/s_texfilter.c
src/mesa/swrast/s_triangle.c
src/mesa/swrast/s_tritemp.h
src/mesa/swrast/s_zoom.c
src/mesa/swrast/swrast.h
src/mesa/swrast_setup/ss_context.c
src/mesa/swrast_setup/ss_triangle.c
src/mesa/swrast_setup/ss_tritmp.h
src/mesa/tnl/t_context.c
src/mesa/tnl_dd/t_dd_vb.c

index 531effd6a32f0633b6542a3bafe4283783bae120..b0c7a203548cc10ee0fb5437891d94aa2b18395e 100644 (file)
@@ -52,13 +52,13 @@ static const builtin_variable builtin_core_vs_variables[] = {
 };
 
 static const builtin_variable builtin_core_fs_variables[] = {
-   { ir_var_shader_in,  FRAG_ATTRIB_WPOS,  "vec4",  "gl_FragCoord" },
-   { ir_var_shader_in,  FRAG_ATTRIB_FACE,  "bool",  "gl_FrontFacing" },
+   { ir_var_shader_in,  VARYING_SLOT_POS,  "vec4",  "gl_FragCoord" },
+   { ir_var_shader_in,  VARYING_SLOT_FACE, "bool",  "gl_FrontFacing" },
    { ir_var_shader_out, FRAG_RESULT_COLOR, "vec4",  "gl_FragColor" },
 };
 
 static const builtin_variable builtin_100ES_fs_variables[] = {
-   { ir_var_shader_in,  FRAG_ATTRIB_PNTC,   "vec2",   "gl_PointCoord" },
+   { ir_var_shader_in,  VARYING_SLOT_PNTC,   "vec2",   "gl_PointCoord" },
 };
 
 static const builtin_variable builtin_300ES_vs_variables[] = {
@@ -66,10 +66,10 @@ static const builtin_variable builtin_300ES_vs_variables[] = {
 };
 
 static const builtin_variable builtin_300ES_fs_variables[] = {
-   { ir_var_shader_in,  FRAG_ATTRIB_WPOS,  "vec4",  "gl_FragCoord" },
-   { ir_var_shader_in,  FRAG_ATTRIB_FACE,  "bool",  "gl_FrontFacing" },
+   { ir_var_shader_in,  VARYING_SLOT_POS,  "vec4",  "gl_FragCoord" },
+   { ir_var_shader_in,  VARYING_SLOT_FACE, "bool",  "gl_FrontFacing" },
    { ir_var_shader_out, FRAG_RESULT_DEPTH, "float", "gl_FragDepth" },
-   { ir_var_shader_in,  FRAG_ATTRIB_PNTC,   "vec2",   "gl_PointCoord" },
+   { ir_var_shader_in,  VARYING_SLOT_PNTC, "vec2",  "gl_PointCoord" },
 };
 
 static const builtin_variable builtin_110_fs_variables[] = {
@@ -77,9 +77,9 @@ static const builtin_variable builtin_110_fs_variables[] = {
 };
 
 static const builtin_variable builtin_110_deprecated_fs_variables[] = {
-   { ir_var_shader_in,  FRAG_ATTRIB_COL0,  "vec4",  "gl_Color" },
-   { ir_var_shader_in,  FRAG_ATTRIB_COL1,  "vec4",  "gl_SecondaryColor" },
-   { ir_var_shader_in,  FRAG_ATTRIB_FOGC,  "float", "gl_FogFragCoord" },
+   { ir_var_shader_in,  VARYING_SLOT_COL0,  "vec4",  "gl_Color" },
+   { ir_var_shader_in,  VARYING_SLOT_COL1,  "vec4",  "gl_SecondaryColor" },
+   { ir_var_shader_in,  VARYING_SLOT_FOGC,  "float", "gl_FogFragCoord" },
 };
 
 static const builtin_variable builtin_110_deprecated_vs_variables[] = {
@@ -105,7 +105,7 @@ static const builtin_variable builtin_110_deprecated_vs_variables[] = {
 };
 
 static const builtin_variable builtin_120_fs_variables[] = {
-   { ir_var_shader_in,  FRAG_ATTRIB_PNTC,   "vec2",   "gl_PointCoord" },
+   { ir_var_shader_in,  VARYING_SLOT_PNTC,   "vec2",   "gl_PointCoord" },
 };
 
 static const builtin_variable builtin_130_vs_variables[] = {
@@ -681,7 +681,7 @@ generate_110_uniforms(exec_list *instructions,
       glsl_type::get_array_instance(glsl_type::vec4_type, VERT_ATTRIB_MAX);
    add_uniform(instructions, symtab, "gl_CurrentAttribVertMESA", vert_attribs);
    const glsl_type *const frag_attribs =
-      glsl_type::get_array_instance(glsl_type::vec4_type, FRAG_ATTRIB_MAX);
+      glsl_type::get_array_instance(glsl_type::vec4_type, VARYING_SLOT_MAX);
    add_uniform(instructions, symtab, "gl_CurrentAttribFragMESA", frag_attribs);
 }
 
@@ -942,7 +942,7 @@ generate_110_fs_variables(exec_list *instructions,
 
    add_variable(instructions, state->symbols,
                "gl_TexCoord", vec4_array_type, ir_var_shader_in,
-                FRAG_ATTRIB_TEX0);
+                VARYING_SLOT_TEX0);
 
    generate_ARB_draw_buffers_variables(instructions, state, false,
                                       fragment_shader);
@@ -1089,7 +1089,7 @@ generate_fs_clipdistance(exec_list *instructions,
 
    add_variable(instructions, state->symbols,
                "gl_ClipDistance", clip_distance_array_type, ir_var_shader_in,
-                FRAG_ATTRIB_CLIP_DIST0);
+                VARYING_SLOT_CLIP_DIST0);
 }
 
 static void
index 2eb3af6959c4a516dc3200c27a6943fe23212869..60ef8b95a609fed4b8aa6c075221583b432b887e 100644 (file)
@@ -1553,7 +1553,7 @@ ir_variable::determine_interpolation_mode(bool flat_shade)
       return (glsl_interp_qualifier) this->interpolation;
    int location = this->location;
    bool is_gl_Color =
-      location == FRAG_ATTRIB_COL0 || location == FRAG_ATTRIB_COL1;
+      location == VARYING_SLOT_COL0 || location == VARYING_SLOT_COL1;
    if (flat_shade && is_gl_Color)
       return INTERP_QUALIFIER_FLAT;
    else
index 4d9e8a7ee0b5708f034621ab722b1effacd3a451..bbfec695f733c0e6466cfaa863e3be503f1789f0 100644 (file)
@@ -506,7 +506,7 @@ public:
     *
     *   - Vertex shader input: one of the values from \c gl_vert_attrib.
     *   - Vertex shader output: one of the values from \c gl_varying_slot.
-    *   - Fragment shader input: one of the values from \c gl_frag_attrib.
+    *   - Fragment shader input: one of the values from \c gl_varying_slot.
     *   - Fragment shader output: one of the values from \c gl_frag_result.
     *   - Uniforms: Per-stage uniform slot number for default uniform block.
     *   - Uniforms: Index within the uniform block definition for UBO members.
index 4da28e9854ca47ff2794485bb1e3491903e58204..04c9fdd7cc62016ba261e26108031a93d08a4d70 100644 (file)
@@ -604,8 +604,8 @@ private:
       /**
        * The location which has been assigned for this varying.  This is
        * expressed in multiples of a float, with the first generic varying
-       * (i.e. the one referred to by VARYING_SLOT_VAR0 or FRAG_ATTRIB_VAR0)
-       * represented by the value 0.
+       * (i.e. the one referred to by VARYING_SLOT_VAR0) represented by the
+       * value 0.
        */
       unsigned generic_location;
    } *matches;
@@ -842,9 +842,9 @@ is_varying_var(GLenum shaderType, const ir_variable *var)
    if (shaderType == GL_FRAGMENT_SHADER &&
        var->mode == ir_var_shader_in) {
       switch (var->location) {
-      case FRAG_ATTRIB_WPOS:
-      case FRAG_ATTRIB_FACE:
-      case FRAG_ATTRIB_PNTC:
+      case VARYING_SLOT_POS:
+      case VARYING_SLOT_FACE:
+      case VARYING_SLOT_PNTC:
          return false;
       default:
          return true;
@@ -958,9 +958,8 @@ assign_varying_locations(struct gl_context *ctx,
                          unsigned num_tfeedback_decls,
                          tfeedback_decl *tfeedback_decls)
 {
-   /* FINISHME: Set dynamically when geometry shader support is added. */
    const unsigned producer_base = VARYING_SLOT_VAR0;
-   const unsigned consumer_base = FRAG_ATTRIB_VAR0;
+   const unsigned consumer_base = VARYING_SLOT_VAR0;
    varying_matches matches(ctx->Const.DisableVaryingPacking);
    hash_table *tfeedback_candidates
       = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
index adcfda8a9d2edfa39c1e83e93aabde2e634b7c3f..29856b080157b50db11ac98eced0dbe0fe11fb71 100644 (file)
@@ -1783,7 +1783,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
    if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] != NULL) {
       link_invalidate_variable_locations(
             prog->_LinkedShaders[MESA_SHADER_FRAGMENT],
-            FRAG_ATTRIB_VAR0, FRAG_RESULT_DATA0);
+            VARYING_SLOT_VAR0, FRAG_RESULT_DATA0);
    }
 
    /* FINISHME: The value of the max_attribute_index parameter is
index 23f2f0f9da055948319a7f526c94b733d420afbb..930c2b876bc9cb4ba50bebafe00ff05ec817112c 100644 (file)
@@ -97,43 +97,43 @@ src_vector(struct i915_fragment_program *p,
       break;
    case PROGRAM_INPUT:
       switch (source->Index) {
-      case FRAG_ATTRIB_WPOS:
+      case VARYING_SLOT_POS:
          src = i915_emit_decl(p, REG_TYPE_T, p->wpos_tex, D0_CHANNEL_ALL);
          break;
-      case FRAG_ATTRIB_COL0:
+      case VARYING_SLOT_COL0:
          src = i915_emit_decl(p, REG_TYPE_T, T_DIFFUSE, D0_CHANNEL_ALL);
          break;
-      case FRAG_ATTRIB_COL1:
+      case VARYING_SLOT_COL1:
          src = i915_emit_decl(p, REG_TYPE_T, T_SPECULAR, D0_CHANNEL_XYZ);
          src = swizzle(src, X, Y, Z, ONE);
          break;
-      case FRAG_ATTRIB_FOGC:
+      case VARYING_SLOT_FOGC:
          src = i915_emit_decl(p, REG_TYPE_T, T_FOG_W, D0_CHANNEL_W);
          src = swizzle(src, W, ZERO, ZERO, ONE);
          break;
-      case FRAG_ATTRIB_TEX0:
-      case FRAG_ATTRIB_TEX1:
-      case FRAG_ATTRIB_TEX2:
-      case FRAG_ATTRIB_TEX3:
-      case FRAG_ATTRIB_TEX4:
-      case FRAG_ATTRIB_TEX5:
-      case FRAG_ATTRIB_TEX6:
-      case FRAG_ATTRIB_TEX7:
+      case VARYING_SLOT_TEX0:
+      case VARYING_SLOT_TEX1:
+      case VARYING_SLOT_TEX2:
+      case VARYING_SLOT_TEX3:
+      case VARYING_SLOT_TEX4:
+      case VARYING_SLOT_TEX5:
+      case VARYING_SLOT_TEX6:
+      case VARYING_SLOT_TEX7:
          src = i915_emit_decl(p, REG_TYPE_T,
-                              T_TEX0 + (source->Index - FRAG_ATTRIB_TEX0),
+                              T_TEX0 + (source->Index - VARYING_SLOT_TEX0),
                               D0_CHANNEL_ALL);
         break;
 
-      case FRAG_ATTRIB_VAR0:
-      case FRAG_ATTRIB_VAR0 + 1:
-      case FRAG_ATTRIB_VAR0 + 2:
-      case FRAG_ATTRIB_VAR0 + 3:
-      case FRAG_ATTRIB_VAR0 + 4:
-      case FRAG_ATTRIB_VAR0 + 5:
-      case FRAG_ATTRIB_VAR0 + 6:
-      case FRAG_ATTRIB_VAR0 + 7:
+      case VARYING_SLOT_VAR0:
+      case VARYING_SLOT_VAR0 + 1:
+      case VARYING_SLOT_VAR0 + 2:
+      case VARYING_SLOT_VAR0 + 3:
+      case VARYING_SLOT_VAR0 + 4:
+      case VARYING_SLOT_VAR0 + 5:
+      case VARYING_SLOT_VAR0 + 6:
+      case VARYING_SLOT_VAR0 + 7:
          src = i915_emit_decl(p, REG_TYPE_T,
-                              T_TEX0 + (source->Index - FRAG_ATTRIB_VAR0),
+                              T_TEX0 + (source->Index - VARYING_SLOT_VAR0),
                               D0_CHANNEL_ALL);
          break;
 
@@ -1152,15 +1152,15 @@ check_wpos(struct i915_fragment_program *p)
    p->wpos_tex = -1;
 
    for (i = 0; i < p->ctx->Const.MaxTextureCoordUnits; i++) {
-      if (inputs & (FRAG_BIT_TEX(i) | FRAG_BIT_VAR(i)))
+      if (inputs & (VARYING_BIT_TEX(i) | VARYING_BIT_VAR(i)))
          continue;
-      else if (inputs & FRAG_BIT_WPOS) {
+      else if (inputs & VARYING_BIT_POS) {
          p->wpos_tex = i;
-         inputs &= ~FRAG_BIT_WPOS;
+         inputs &= ~VARYING_BIT_POS;
       }
    }
 
-   if (inputs & FRAG_BIT_WPOS) {
+   if (inputs & VARYING_BIT_POS) {
       i915_program_error(p, "No free texcoord for wpos value");
    }
 }
@@ -1359,7 +1359,7 @@ i915ValidateFragmentProgram(struct i915_context *i915)
    intel->coloroffset = 0;
    intel->specoffset = 0;
 
-   if (inputsRead & FRAG_BITS_TEX_ANY || p->wpos_tex != -1) {
+   if (inputsRead & VARYING_BITS_TEX_ANY || p->wpos_tex != -1) {
       EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, S4_VFMT_XYZW, 16);
    }
    else {
@@ -1370,22 +1370,22 @@ i915ValidateFragmentProgram(struct i915_context *i915)
    if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled)
       EMIT_ATTR(_TNL_ATTRIB_POINTSIZE, EMIT_1F, S4_VFMT_POINT_WIDTH, 4);
 
-   if (inputsRead & FRAG_BIT_COL0) {
+   if (inputsRead & VARYING_BIT_COL0) {
       intel->coloroffset = offset / 4;
       EMIT_ATTR(_TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, S4_VFMT_COLOR, 4);
    }
 
-   if (inputsRead & FRAG_BIT_COL1) {
+   if (inputsRead & VARYING_BIT_COL1) {
        intel->specoffset = offset / 4;
        EMIT_ATTR(_TNL_ATTRIB_COLOR1, EMIT_4UB_4F_BGRA, S4_VFMT_SPEC_FOG, 4);
    }
 
-   if ((inputsRead & FRAG_BIT_FOGC)) {
+   if ((inputsRead & VARYING_BIT_FOGC)) {
       EMIT_ATTR(_TNL_ATTRIB_FOG, EMIT_1F, S4_VFMT_FOG_PARAM, 4);
    }
 
    for (i = 0; i < p->ctx->Const.MaxTextureCoordUnits; i++) {
-      if (inputsRead & FRAG_BIT_TEX(i)) {
+      if (inputsRead & VARYING_BIT_TEX(i)) {
          int sz = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]->size;
 
          s2 &= ~S2_TEXCOORD_FMT(i, S2_TEXCOORD_FMT0_MASK);
@@ -1393,7 +1393,7 @@ i915ValidateFragmentProgram(struct i915_context *i915)
 
          EMIT_ATTR(_TNL_ATTRIB_TEX0 + i, EMIT_SZ(sz), 0, sz * 4);
       }
-      else if (inputsRead & FRAG_BIT_VAR(i)) {
+      else if (inputsRead & VARYING_BIT_VAR(i)) {
          int sz = VB->AttribPtr[_TNL_ATTRIB_GENERIC0 + i]->size;
 
          s2 &= ~S2_TEXCOORD_FMT(i, S2_TEXCOORD_FMT0_MASK);
index b4557570202ce96702a424b26d5a7e86f2946bc2..98eac8df08937dedb1da533fe72593d51424a3e6 100644 (file)
@@ -671,7 +671,7 @@ i915_update_sprite_point_enable(struct gl_context *ctx)
       /* _NEW_POINT */
       if (ctx->Point.CoordReplace[i] && ctx->Point.PointSprite)
          coord_replace_bits |= (1 << i);
-      if (inputsRead & FRAG_BIT_TEX(i))
+      if (inputsRead & VARYING_BIT_TEX(i))
          tex_coord_unit_bits |= (1 << i);
    }
 
index 549af5e07aa6731e0fe29451d9295a5ef7ed9fee..b97fc98d945cd3a23ab7c7fd006ab6c2b27eef63 100644 (file)
@@ -955,7 +955,7 @@ intelChooseRenderState(struct gl_context * ctx)
    struct intel_context *intel = intel_context(ctx);
    GLuint flags = ctx->_TriangleCaps;
    const struct gl_fragment_program *fprog = ctx->FragmentProgram._Current;
-   bool have_wpos = (fprog && (fprog->Base.InputsRead & FRAG_BIT_WPOS));
+   bool have_wpos = (fprog && (fprog->Base.InputsRead & VARYING_BIT_POS));
    GLuint index = 0;
 
    if (INTEL_DEBUG & DEBUG_STATE)
index 3d6a8f5a602c59f7645d5983bd60ef09ff663b16..d0f5fea3d3219eee67c777287aa5fd73647fdab9 100644 (file)
@@ -953,7 +953,7 @@ fs_visitor::emit_fragcoord_interpolation(ir_variable *ir)
       emit(FS_OPCODE_LINTERP, wpos,
            this->delta_x[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC],
            this->delta_y[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC],
-           interp_reg(FRAG_ATTRIB_WPOS, 2));
+           interp_reg(VARYING_SLOT_POS, 2));
    }
    wpos.reg_offset++;
 
@@ -1042,8 +1042,8 @@ fs_visitor::emit_general_interpolation(ir_variable *ir)
                * attribute, as well as making brw_vs_constval.c
                * handle varyings other than gl_TexCoord.
                */
-              if (location >= FRAG_ATTRIB_TEX0 &&
-                  location <= FRAG_ATTRIB_TEX7 &&
+              if (location >= VARYING_SLOT_TEX0 &&
+                  location <= VARYING_SLOT_TEX7 &&
                   k == 3 && !(c->key.proj_attrib_mask
                                & BITFIELD64_BIT(location))) {
                  emit(BRW_OPCODE_MOV, attr, fs_reg(1.0f));
@@ -1245,14 +1245,14 @@ fs_visitor::assign_curb_setup()
 void
 fs_visitor::calculate_urb_setup()
 {
-   for (unsigned int i = 0; i < FRAG_ATTRIB_MAX; i++) {
+   for (unsigned int i = 0; i < VARYING_SLOT_MAX; i++) {
       urb_setup[i] = -1;
    }
 
    int urb_next = 0;
    /* Figure out where each of the incoming setup attributes lands. */
    if (intel->gen >= 6) {
-      for (unsigned int i = 0; i < FRAG_ATTRIB_MAX; i++) {
+      for (unsigned int i = 0; i < VARYING_SLOT_MAX; i++) {
         if (fp->Base.InputsRead & BITFIELD64_BIT(i)) {
            urb_setup[i] = urb_next++;
         }
@@ -1283,8 +1283,8 @@ fs_visitor::calculate_urb_setup()
        *
        * See compile_sf_prog() for more info.
        */
-      if (fp->Base.InputsRead & BITFIELD64_BIT(FRAG_ATTRIB_PNTC))
-         urb_setup[FRAG_ATTRIB_PNTC] = urb_next++;
+      if (fp->Base.InputsRead & BITFIELD64_BIT(VARYING_SLOT_PNTC))
+         urb_setup[VARYING_SLOT_PNTC] = urb_next++;
    }
 
    /* Each attribute is 4 setup channels, each of which is half a reg. */
@@ -2690,7 +2690,7 @@ fs_visitor::setup_payload_gen6()
 {
    struct intel_context *intel = &brw->intel;
    bool uses_depth =
-      (fp->Base.InputsRead & (1 << FRAG_ATTRIB_WPOS)) != 0;
+      (fp->Base.InputsRead & (1 << VARYING_SLOT_POS)) != 0;
    unsigned barycentric_interp_modes = c->prog_data.barycentric_interp_modes;
 
    assert(intel->gen >= 6);
@@ -2989,9 +2989,9 @@ brw_fs_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
       key.proj_attrib_mask = ~(GLbitfield64) 0;
 
    if (intel->gen < 6)
-      key.vp_outputs_written |= BITFIELD64_BIT(FRAG_ATTRIB_WPOS);
+      key.vp_outputs_written |= BITFIELD64_BIT(VARYING_SLOT_POS);
 
-   for (int i = 0; i < FRAG_ATTRIB_MAX; i++) {
+   for (int i = 0; i < VARYING_SLOT_MAX; i++) {
       if (!(fp->Base.InputsRead & BITFIELD64_BIT(i)))
         continue;
 
@@ -3017,11 +3017,11 @@ brw_fs_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
       }
    }
 
-   if (fp->Base.InputsRead & FRAG_BIT_WPOS) {
+   if (fp->Base.InputsRead & VARYING_BIT_POS) {
       key.drawable_height = ctx->DrawBuffer->Height;
    }
 
-   if ((fp->Base.InputsRead & FRAG_BIT_WPOS) || program_uses_dfdy) {
+   if ((fp->Base.InputsRead & VARYING_BIT_POS) || program_uses_dfdy) {
       key.render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
    }
 
index febd56bfe2e9d7f023ac81cfc8beaf4a44f53542..254a53432c889332d781d1cb6a2866bfefd2ee52 100644 (file)
@@ -452,7 +452,7 @@ public:
    int first_non_payload_grf;
    /** Either BRW_MAX_GRF or GEN7_MRF_HACK_START */
    int max_grf;
-   int urb_setup[FRAG_ATTRIB_MAX];
+   int urb_setup[VARYING_SLOT_MAX];
 
    fs_reg *fp_temp_regs;
    fs_reg *fp_input_regs;
index 3c0ba245536ed3194818b0c7cc62fa8d155053a5..5f92955bc7b2b0515a5980fcfaa4d1d596df15db 100644 (file)
@@ -599,8 +599,8 @@ fs_visitor::setup_fp_regs()
       }
    }
 
-   fp_input_regs = rzalloc_array(mem_ctx, fs_reg, FRAG_ATTRIB_MAX);
-   for (int i = 0; i < FRAG_ATTRIB_MAX; i++) {
+   fp_input_regs = rzalloc_array(mem_ctx, fs_reg, VARYING_SLOT_MAX);
+   for (int i = 0; i < VARYING_SLOT_MAX; i++) {
       if (fp->Base.InputsRead & BITFIELD64_BIT(i)) {
          /* Make up a dummy instruction to reuse code for emitting
           * interpolation.
@@ -614,18 +614,18 @@ fs_visitor::setup_fp_regs()
                                                     i);
 
          switch (i) {
-         case FRAG_ATTRIB_WPOS:
+         case VARYING_SLOT_POS:
             ir->pixel_center_integer = fp->PixelCenterInteger;
             ir->origin_upper_left = fp->OriginUpperLeft;
             fp_input_regs[i] = *emit_fragcoord_interpolation(ir);
             break;
-         case FRAG_ATTRIB_FACE:
+         case VARYING_SLOT_FACE:
             fp_input_regs[i] = *emit_frontfacing_interpolation(ir);
             break;
          default:
             fp_input_regs[i] = *emit_general_interpolation(ir);
 
-            if (i == FRAG_ATTRIB_FOGC) {
+            if (i == VARYING_SLOT_FOGC) {
                emit(MOV(regoffset(fp_input_regs[i], 1), fs_reg(0.0f)));
                emit(MOV(regoffset(fp_input_regs[i], 2), fs_reg(0.0f)));
                emit(MOV(regoffset(fp_input_regs[i], 3), fs_reg(1.0f)));
index 92bc621a5bd356a691eaa7dfe621aa0aae8727c0..735a33d856bbfc40dec1b0350ff2c22d30f51d63 100644 (file)
@@ -2034,7 +2034,7 @@ fs_visitor::emit_interpolation_setup_gen4()
    emit(FS_OPCODE_LINTERP, wpos_w,
         this->delta_x[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC],
         this->delta_y[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC],
-       interp_reg(FRAG_ATTRIB_WPOS, 3));
+       interp_reg(VARYING_SLOT_POS, 3));
    /* Compute the pixel 1/W value from wpos.w. */
    this->pixel_w = fs_reg(this, glsl_type::float_type);
    emit_math(SHADER_OPCODE_RCP, this->pixel_w, wpos_w);
index 1132c9a4c001a315fcb3ccfdeaff3e6fbc66912e..fdc6bd741c75f15c37743132cbd6c7fe175134df 100644 (file)
@@ -181,7 +181,7 @@ brw_upload_sf_prog(struct brw_context *brw)
            key.point_sprite_coord_replace |= (1 << i);
       }
    }
-   if (brw->fragment_program->Base.InputsRead & BITFIELD64_BIT(FRAG_ATTRIB_PNTC))
+   if (brw->fragment_program->Base.InputsRead & BITFIELD64_BIT(VARYING_SLOT_PNTC))
       key.do_point_coord = 1;
    /*
     * Window coordinates in a FBO are inverted, which means point
index 782f9d734d83f4476648a56b1038a901ae708291..13e8f70e381a81204874f694f3f9b270eeb28506 100644 (file)
@@ -244,10 +244,10 @@ static void calc_wm_input_sizes( struct brw_context *brw )
    if (ctx->Point.PointSprite) {
       for (int i = 0; i < 8; i++) {
          if (ctx->Point.CoordReplace[i]) {
-            t.size_masks[4-1] |= FRAG_BIT_TEX(i);
-            t.size_masks[3-1] |= FRAG_BIT_TEX(i);
-            t.size_masks[2-1] |= FRAG_BIT_TEX(i);
-            t.size_masks[1-1] |= FRAG_BIT_TEX(i);
+            t.size_masks[4-1] |= VARYING_BIT_TEX(i);
+            t.size_masks[3-1] |= VARYING_BIT_TEX(i);
+            t.size_masks[2-1] |= VARYING_BIT_TEX(i);
+            t.size_masks[1-1] |= VARYING_BIT_TEX(i);
          }
       }
    }
index e9ef5c7f9d569c5661cd5902982bddd018e7524e..39cbbb756ff3473ddec6cc5eea20f74dc83968f0 100644 (file)
@@ -55,18 +55,18 @@ brw_compute_barycentric_interp_modes(struct brw_context *brw,
     * modes are in use, and set the appropriate bits in
     * barycentric_interp_modes.
     */
-   for (attr = 0; attr < FRAG_ATTRIB_MAX; ++attr) {
+   for (attr = 0; attr < VARYING_SLOT_MAX; ++attr) {
       enum glsl_interp_qualifier interp_qualifier =
          fprog->InterpQualifier[attr];
       bool is_centroid = fprog->IsCentroid & BITFIELD64_BIT(attr);
-      bool is_gl_Color = attr == FRAG_ATTRIB_COL0 || attr == FRAG_ATTRIB_COL1;
+      bool is_gl_Color = attr == VARYING_SLOT_COL0 || attr == VARYING_SLOT_COL1;
 
       /* Ignore unused inputs. */
       if (!(fprog->Base.InputsRead & BITFIELD64_BIT(attr)))
          continue;
 
       /* Ignore WPOS and FACE, because they don't require interpolation. */
-      if (attr == FRAG_ATTRIB_WPOS || attr == FRAG_ATTRIB_FACE)
+      if (attr == VARYING_SLOT_POS || attr == VARYING_SLOT_FACE)
          continue;
 
       /* Determine the set (or sets) of barycentric coordinates needed to
@@ -462,11 +462,11 @@ static void brw_wm_populate_key( struct brw_context *brw,
     * For DRI2 the origin_x/y will always be (0,0) but we still need the
     * drawable height in order to invert the Y axis.
     */
-   if (fp->program.Base.InputsRead & FRAG_BIT_WPOS) {
+   if (fp->program.Base.InputsRead & VARYING_BIT_POS) {
       key->drawable_height = ctx->DrawBuffer->Height;
    }
 
-   if ((fp->program.Base.InputsRead & FRAG_BIT_WPOS) || program_uses_dfdy) {
+   if ((fp->program.Base.InputsRead & VARYING_BIT_POS) || program_uses_dfdy) {
       key->render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
    }
 
index 2fd1655267b554dba55dbfa1690b532c1385db63..f1dc5747b5f75b4ecda87057ff98b0d23ea7dc49 100644 (file)
@@ -126,7 +126,7 @@ void fs_visitor::setup_payload_gen4()
    bool kill_stats_promoted_workaround = false;
    int lookup = c->key.iz_lookup;
    bool uses_depth =
-      (fp->Base.InputsRead & (1 << FRAG_ATTRIB_WPOS)) != 0;
+      (fp->Base.InputsRead & (1 << VARYING_SLOT_POS)) != 0;
 
    assert(lookup < IZ_BIT_MAX);
 
index ea2dea92a7010acfe81c86b41fdff7d2e66d0747..342a0366257384b9302d42320a69b90c372db122 100644 (file)
@@ -150,7 +150,7 @@ brw_upload_wm_unit(struct brw_context *brw)
 
    /* BRW_NEW_FRAGMENT_PROGRAM */
    wm->wm5.program_uses_depth = (fp->Base.InputsRead &
-                                (1 << FRAG_ATTRIB_WPOS)) != 0;
+                                (1 << VARYING_SLOT_POS)) != 0;
    wm->wm5.program_computes_depth = (fp->Base.OutputsWritten &
                                     BITFIELD64_BIT(FRAG_RESULT_DEPTH)) != 0;
    /* _NEW_BUFFERS
index 74b232f008c6a9315feea6fed09d1e689ec8fe60..7fe1dca50c5ce2cf722858efd4e566e68c6f699f 100644 (file)
@@ -56,7 +56,7 @@ uint32_t
 get_attr_override(struct brw_vue_map *vue_map, int urb_entry_read_offset,
                   int fs_attr, bool two_side_color, uint32_t *max_source_attr)
 {
-   if (fs_attr == FRAG_ATTRIB_WPOS) {
+   if (fs_attr == VARYING_SLOT_POS) {
       /* This attribute will be overwritten by the fragment shader's
        * interpolation code (see emit_interp() in brw_wm_fp.c), so just let it
        * reference the first available attribute.
@@ -141,7 +141,7 @@ upload_sf_state(struct brw_context *brw)
    int attr = 0, input_index = 0;
    int urb_entry_read_offset = 1;
    float point_size;
-   uint16_t attr_overrides[FRAG_ATTRIB_MAX];
+   uint16_t attr_overrides[VARYING_SLOT_MAX];
    uint32_t point_sprite_origin;
 
    dw1 = GEN6_SF_SWIZZLE_ENABLE | num_outputs << GEN6_SF_NUM_OUTPUTS_SHIFT;
@@ -281,22 +281,22 @@ upload_sf_state(struct brw_context *brw)
     * they source from.
     */
    uint32_t max_source_attr = 0;
-   for (; attr < FRAG_ATTRIB_MAX; attr++) {
+   for (; attr < VARYING_SLOT_MAX; attr++) {
       enum glsl_interp_qualifier interp_qualifier =
          brw->fragment_program->InterpQualifier[attr];
-      bool is_gl_Color = attr == FRAG_ATTRIB_COL0 || attr == FRAG_ATTRIB_COL1;
+      bool is_gl_Color = attr == VARYING_SLOT_COL0 || attr == VARYING_SLOT_COL1;
 
       if (!(brw->fragment_program->Base.InputsRead & BITFIELD64_BIT(attr)))
         continue;
 
       /* _NEW_POINT */
       if (ctx->Point.PointSprite &&
-         (attr >= FRAG_ATTRIB_TEX0 && attr <= FRAG_ATTRIB_TEX7) &&
-         ctx->Point.CoordReplace[attr - FRAG_ATTRIB_TEX0]) {
+         (attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7) &&
+         ctx->Point.CoordReplace[attr - VARYING_SLOT_TEX0]) {
         dw16 |= (1 << input_index);
       }
 
-      if (attr == FRAG_ATTRIB_PNTC)
+      if (attr == VARYING_SLOT_PNTC)
         dw16 |= (1 << input_index);
 
       /* flat shading */
@@ -320,7 +320,7 @@ upload_sf_state(struct brw_context *brw)
                            &max_source_attr);
    }
 
-   for (; input_index < FRAG_ATTRIB_MAX; input_index++)
+   for (; input_index < VARYING_SLOT_MAX; input_index++)
       attr_overrides[input_index] = 0;
 
    /* From the Sandy Bridge PRM, Volume 2, Part 1, documentation for
index bd28f97add42b3346e99e9feba9da5ed4eabde23..5cc0a61a403f55f82e1a71207283a18ee8c82850 100644 (file)
@@ -171,7 +171,7 @@ upload_wm_state(struct brw_context *brw)
       dw5 |= GEN6_WM_POLYGON_STIPPLE_ENABLE;
 
    /* BRW_NEW_FRAGMENT_PROGRAM */
-   if (fp->program.Base.InputsRead & FRAG_BIT_WPOS)
+   if (fp->program.Base.InputsRead & VARYING_BIT_POS)
       dw5 |= GEN6_WM_USES_SOURCE_DEPTH | GEN6_WM_USES_SOURCE_W;
    if (fp->program.Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH))
       dw5 |= GEN6_WM_COMPUTED_DEPTH;
index 9171eff7e7b3e0d26be50bf1316a0109e19681bf..86809a1b0a31a8febebe5bdf4e15b05e0f7f813e 100644 (file)
@@ -42,7 +42,7 @@ upload_sbe_state(struct brw_context *brw)
    int i;
    int attr = 0, input_index = 0;
    int urb_entry_read_offset = 1;
-   uint16_t attr_overrides[FRAG_ATTRIB_MAX];
+   uint16_t attr_overrides[VARYING_SLOT_MAX];
    /* _NEW_BUFFERS */
    bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
    uint32_t point_sprite_origin;
@@ -70,21 +70,21 @@ upload_sbe_state(struct brw_context *brw)
     * they source from.
     */
    uint32_t max_source_attr = 0;
-   for (; attr < FRAG_ATTRIB_MAX; attr++) {
+   for (; attr < VARYING_SLOT_MAX; attr++) {
       enum glsl_interp_qualifier interp_qualifier =
          brw->fragment_program->InterpQualifier[attr];
-      bool is_gl_Color = attr == FRAG_ATTRIB_COL0 || attr == FRAG_ATTRIB_COL1;
+      bool is_gl_Color = attr == VARYING_SLOT_COL0 || attr == VARYING_SLOT_COL1;
 
       if (!(brw->fragment_program->Base.InputsRead & BITFIELD64_BIT(attr)))
         continue;
 
       if (ctx->Point.PointSprite &&
-         attr >= FRAG_ATTRIB_TEX0 && attr <= FRAG_ATTRIB_TEX7 &&
-         ctx->Point.CoordReplace[attr - FRAG_ATTRIB_TEX0]) {
+         attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7 &&
+         ctx->Point.CoordReplace[attr - VARYING_SLOT_TEX0]) {
         dw10 |= (1 << input_index);
       }
 
-      if (attr == FRAG_ATTRIB_PNTC)
+      if (attr == VARYING_SLOT_PNTC)
         dw10 |= (1 << input_index);
 
       /* flat shading */
@@ -123,7 +123,7 @@ upload_sbe_state(struct brw_context *brw)
    dw1 |= urb_entry_read_length << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
           urb_entry_read_offset << GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT;
 
-   for (; input_index < FRAG_ATTRIB_MAX; input_index++)
+   for (; input_index < VARYING_SLOT_MAX; input_index++)
       attr_overrides[input_index] = 0;
 
    BEGIN_BATCH(14);
index e0c69113ada36d6d6f23af2759476660e4c96ce5..b0255513cf4ac4d1a9f6371676b82abfafccfac2 100644 (file)
@@ -58,7 +58,7 @@ upload_wm_state(struct brw_context *brw)
       dw1 |= GEN7_WM_POLYGON_STIPPLE_ENABLE;
 
    /* BRW_NEW_FRAGMENT_PROGRAM */
-   if (fp->program.Base.InputsRead & FRAG_BIT_WPOS)
+   if (fp->program.Base.InputsRead & VARYING_BIT_POS)
       dw1 |= GEN7_WM_USES_SOURCE_DEPTH | GEN7_WM_USES_SOURCE_W;
    if (fp->program.Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
       writes_depth = true;
index dc2687df2420fc9993ed35758a07576f18b6ae38..b3f6390e0aae9459bb8cf536b9aa26835838b356 100644 (file)
@@ -423,10 +423,10 @@ xor_line(struct gl_context *ctx, const SWvertex *vert0, const SWvertex *vert1)
                                               vert1->color[0], vert1->color[1],
                                               vert1->color[2], vert1->color[3],
                                               xmesa->pixelformat);
-   int x0 =            (GLint) vert0->attrib[FRAG_ATTRIB_WPOS][0];
-   int y0 = YFLIP(xrb, (GLint) vert0->attrib[FRAG_ATTRIB_WPOS][1]);
-   int x1 =            (GLint) vert1->attrib[FRAG_ATTRIB_WPOS][0];
-   int y1 = YFLIP(xrb, (GLint) vert1->attrib[FRAG_ATTRIB_WPOS][1]);
+   int x0 =            (GLint) vert0->attrib[VARYING_SLOT_POS][0];
+   int y0 = YFLIP(xrb, (GLint) vert0->attrib[VARYING_SLOT_POS][1]);
+   int x1 =            (GLint) vert1->attrib[VARYING_SLOT_POS][0];
+   int y1 = YFLIP(xrb, (GLint) vert1->attrib[VARYING_SLOT_POS][1]);
    XMesaSetForeground(dpy, gc, pixel);
    XMesaSetFunction(dpy, gc, GXxor);
    XSetLineAttributes(dpy, gc, (int) ctx->Line.Width,
index 40950ccc63a31252768cb24c9ab0c2d4c0c08457..05399342153ca081fa607576c5db4b5a731cb3be 100644 (file)
@@ -344,7 +344,6 @@ dummy_enum_func(void)
 {
    gl_buffer_index bi = BUFFER_FRONT_LEFT;
    gl_face_index fi = FACE_POS_X;
-   gl_frag_attrib fa = FRAG_ATTRIB_WPOS;
    gl_frag_result fr = FRAG_RESULT_DEPTH;
    gl_texture_index ti = TEXTURE_2D_ARRAY_INDEX;
    gl_vert_attrib va = VERT_ATTRIB_POS;
@@ -352,7 +351,6 @@ dummy_enum_func(void)
 
    (void) bi;
    (void) fi;
-   (void) fa;
    (void) fr;
    (void) ti;
    (void) va;
@@ -675,7 +673,7 @@ check_context_limits(struct gl_context *ctx)
    /* check that we don't exceed the size of various bitfields */
    assert(VARYING_SLOT_MAX <=
          (8 * sizeof(ctx->VertexProgram._Current->Base.OutputsWritten)));
-   assert(FRAG_ATTRIB_MAX <=
+   assert(VARYING_SLOT_MAX <=
          (8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead)));
 
    assert(MAX_COMBINED_TEXTURE_IMAGE_UNITS <= 8 * sizeof(GLbitfield));
index 1aea6e36d60ef7d8ac3464c00ebc1625c4a1a978..186988bbd7016ddc0a194b189ffde882553239b5 100644 (file)
@@ -333,7 +333,7 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx )
    }
    else if (ctx->RenderMode == GL_FEEDBACK) {
       /* _NEW_RENDERMODE */
-      fp_inputs = (FRAG_BIT_COL0 | FRAG_BIT_TEX0);
+      fp_inputs = (VARYING_BIT_COL0 | VARYING_BIT_TEX0);
    }
    else if (!(vertexProgram || vertexShader)) {
       /* Fixed function vertex logic */
@@ -345,33 +345,33 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx )
        */
       /* _NEW_POINT */
       if (ctx->Point.PointSprite)
-         varying_inputs |= FRAG_BITS_TEX_ANY;
+         varying_inputs |= VARYING_BITS_TEX_ANY;
 
       /* First look at what values may be computed by the generated
        * vertex program:
        */
       /* _NEW_LIGHT */
       if (ctx->Light.Enabled) {
-         fp_inputs |= FRAG_BIT_COL0;
+         fp_inputs |= VARYING_BIT_COL0;
 
          if (texenv_doing_secondary_color(ctx))
-            fp_inputs |= FRAG_BIT_COL1;
+            fp_inputs |= VARYING_BIT_COL1;
       }
 
       /* _NEW_TEXTURE */
       fp_inputs |= (ctx->Texture._TexGenEnabled |
-                    ctx->Texture._TexMatEnabled) << FRAG_ATTRIB_TEX0;
+                    ctx->Texture._TexMatEnabled) << VARYING_SLOT_TEX0;
 
       /* Then look at what might be varying as a result of enabled
        * arrays, etc:
        */
       if (varying_inputs & VERT_BIT_COLOR0)
-         fp_inputs |= FRAG_BIT_COL0;
+         fp_inputs |= VARYING_BIT_COL0;
       if (varying_inputs & VERT_BIT_COLOR1)
-         fp_inputs |= FRAG_BIT_COL1;
+         fp_inputs |= VARYING_BIT_COL1;
 
       fp_inputs |= (((varying_inputs & VERT_BIT_TEX_ANY) >> VERT_ATTRIB_TEX0) 
-                    << FRAG_ATTRIB_TEX0);
+                    << VARYING_SLOT_TEX0);
 
    }
    else {
@@ -395,15 +395,15 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx )
        */
       /* _NEW_POINT */
       if (ctx->Point.PointSprite)
-         vp_outputs |= FRAG_BITS_TEX_ANY;
+         vp_outputs |= VARYING_BITS_TEX_ANY;
 
       if (vp_outputs & (1 << VARYING_SLOT_COL0))
-         fp_inputs |= FRAG_BIT_COL0;
+         fp_inputs |= VARYING_BIT_COL0;
       if (vp_outputs & (1 << VARYING_SLOT_COL1))
-         fp_inputs |= FRAG_BIT_COL1;
+         fp_inputs |= VARYING_BIT_COL1;
 
       fp_inputs |= (((vp_outputs & VARYING_BITS_TEX_ANY) >> VARYING_SLOT_TEX0) 
-                    << FRAG_ATTRIB_TEX0);
+                    << VARYING_SLOT_TEX0);
    }
    
    return fp_inputs;
@@ -417,7 +417,7 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx )
 static GLuint make_state_key( struct gl_context *ctx,  struct state_key *key )
 {
    GLuint i, j;
-   GLbitfield inputs_referenced = FRAG_BIT_COL0;
+   GLbitfield inputs_referenced = VARYING_BIT_COL0;
    const GLbitfield inputs_available = get_fp_input_mask( ctx );
    GLuint keySize;
 
@@ -440,7 +440,7 @@ static GLuint make_state_key( struct gl_context *ctx,  struct state_key *key )
       key->unit[i].enabled = 1;
       key->enabled_units |= (1<<i);
       key->nr_enabled_units = i + 1;
-      inputs_referenced |= FRAG_BIT_TEX(i);
+      inputs_referenced |= VARYING_BIT_TEX(i);
 
       key->unit[i].source_index =
          translate_tex_src_bit(texUnit->_ReallyEnabled);
@@ -482,14 +482,14 @@ static GLuint make_state_key( struct gl_context *ctx,  struct state_key *key )
    /* _NEW_LIGHT | _NEW_FOG */
    if (texenv_doing_secondary_color(ctx)) {
       key->separate_specular = 1;
-      inputs_referenced |= FRAG_BIT_COL1;
+      inputs_referenced |= VARYING_BIT_COL1;
    }
 
    /* _NEW_FOG */
    if (ctx->Fog.Enabled) {
       key->fog_enabled = 1;
       key->fog_mode = translate_fog_mode(ctx->Fog.Mode);
-      inputs_referenced |= FRAG_BIT_FOGC; /* maybe */
+      inputs_referenced |= VARYING_BIT_FOGC; /* maybe */
    }
 
    /* _NEW_BUFFERS */
@@ -553,7 +553,7 @@ get_current_attrib(texenv_fragment_program *p, GLuint attrib)
 static ir_rvalue *
 get_gl_Color(texenv_fragment_program *p)
 {
-   if (p->state->inputs_available & FRAG_BIT_COL0) {
+   if (p->state->inputs_available & VARYING_BIT_COL0) {
       ir_variable *var = p->shader->symbols->get_variable("gl_Color");
       assert(var);
       return new(p->mem_ctx) ir_dereference_variable(var);
@@ -918,7 +918,7 @@ static void load_texture( texenv_fragment_program *p, GLuint unit )
    const GLuint texTarget = p->state->unit[unit].source_index;
    ir_rvalue *texcoord;
 
-   if (!(p->state->inputs_available & (FRAG_BIT_TEX0 << unit))) {
+   if (!(p->state->inputs_available & (VARYING_BIT_TEX0 << unit))) {
       texcoord = get_current_attrib(p, VERT_ATTRIB_TEX0 + unit);
    } else if (p->texcoord_tex[unit]) {
       texcoord = new(p->mem_ctx) ir_dereference_variable(p->texcoord_tex[unit]);
@@ -1253,7 +1253,7 @@ emit_instructions(texenv_fragment_program *p)
       p->emit(assign(spec_result, cf));
 
       ir_rvalue *secondary;
-      if (p->state->inputs_available & FRAG_BIT_COL1) {
+      if (p->state->inputs_available & VARYING_BIT_COL1) {
         ir_variable *var =
            p->shader->symbols->get_variable("gl_SecondaryColor");
         assert(var);
index 3f08b0984695086ea4a994ba2c3562fdd1e3f239..093bc6651a98fec46ba4381e99cf8e7a1a68df8f 100644 (file)
@@ -165,7 +165,7 @@ static void make_state_key( struct gl_context *ctx, struct state_key *key )
 
    if (ctx->RenderMode == GL_FEEDBACK) {
       /* make sure the vertprog emits color and tex0 */
-      key->fragprog_inputs_read |= (FRAG_BIT_COL0 | FRAG_BIT_TEX0);
+      key->fragprog_inputs_read |= (VARYING_BIT_COL0 | VARYING_BIT_TEX0);
    }
 
    key->separate_specular = (ctx->Light.Model.ColorControl ==
@@ -1407,7 +1407,7 @@ static void build_texture_transform( struct tnl_program *p )
 
    for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
 
-      if (!(p->state->fragprog_inputs_read & FRAG_BIT_TEX(i)))
+      if (!(p->state->fragprog_inputs_read & VARYING_BIT_TEX(i)))
         continue;
 
       if (p->state->unit[i].coord_replace)
@@ -1575,22 +1575,22 @@ static void build_tnl_program( struct tnl_program *p )
 
    /* Lighting calculations:
     */
-   if (p->state->fragprog_inputs_read & (FRAG_BIT_COL0|FRAG_BIT_COL1)) {
+   if (p->state->fragprog_inputs_read & (VARYING_BIT_COL0|VARYING_BIT_COL1)) {
       if (p->state->light_global_enabled)
         build_lighting(p);
       else {
-        if (p->state->fragprog_inputs_read & FRAG_BIT_COL0)
+        if (p->state->fragprog_inputs_read & VARYING_BIT_COL0)
            emit_passthrough(p, VERT_ATTRIB_COLOR0, VARYING_SLOT_COL0);
 
-        if (p->state->fragprog_inputs_read & FRAG_BIT_COL1)
+        if (p->state->fragprog_inputs_read & VARYING_BIT_COL1)
            emit_passthrough(p, VERT_ATTRIB_COLOR1, VARYING_SLOT_COL1);
       }
    }
 
-   if (p->state->fragprog_inputs_read & FRAG_BIT_FOGC)
+   if (p->state->fragprog_inputs_read & VARYING_BIT_FOGC)
       build_fog(p);
 
-   if (p->state->fragprog_inputs_read & FRAG_BITS_TEX_ANY)
+   if (p->state->fragprog_inputs_read & VARYING_BITS_TEX_ANY)
       build_texture_transform(p);
 
    if (p->state->point_attenuated)
index 9c431af74d679402bd00ff0662d22fc83eddea56..83b6c8984664d6e0b0cb35155c35284f879cde65 100644 (file)
@@ -285,32 +285,6 @@ typedef enum
 
 /*********************************************/
 
-/**
- * Indexes for fragment program input attributes.
- */
-typedef enum
-{
-   FRAG_ATTRIB_WPOS = VARYING_SLOT_POS,
-   FRAG_ATTRIB_COL0 = VARYING_SLOT_COL0,
-   FRAG_ATTRIB_COL1 = VARYING_SLOT_COL1,
-   FRAG_ATTRIB_FOGC = VARYING_SLOT_FOGC,
-   FRAG_ATTRIB_TEX0 = VARYING_SLOT_TEX0,
-   FRAG_ATTRIB_TEX1 = VARYING_SLOT_TEX1,
-   FRAG_ATTRIB_TEX2 = VARYING_SLOT_TEX2,
-   FRAG_ATTRIB_TEX3 = VARYING_SLOT_TEX3,
-   FRAG_ATTRIB_TEX4 = VARYING_SLOT_TEX4,
-   FRAG_ATTRIB_TEX5 = VARYING_SLOT_TEX5,
-   FRAG_ATTRIB_TEX6 = VARYING_SLOT_TEX6,
-   FRAG_ATTRIB_TEX7 = VARYING_SLOT_TEX7,
-   FRAG_ATTRIB_FACE = VARYING_SLOT_FACE,  /**< front/back face */
-   FRAG_ATTRIB_PNTC = VARYING_SLOT_PNTC,  /**< sprite/point coord */
-   FRAG_ATTRIB_CLIP_DIST0 = VARYING_SLOT_CLIP_DIST0,
-   FRAG_ATTRIB_CLIP_DIST1 = VARYING_SLOT_CLIP_DIST1,
-   FRAG_ATTRIB_VAR0 = VARYING_SLOT_VAR0,  /**< shader varying */
-   FRAG_ATTRIB_MAX = VARYING_SLOT_MAX
-} gl_frag_attrib;
-
-
 /**
  * Determine if the given gl_varying_slot appears in the fragment shader.
  */
@@ -331,40 +305,6 @@ _mesa_varying_slot_in_fs(gl_varying_slot slot)
 }
 
 
-/**
- * Bitflags for fragment program input attributes.
- */
-/*@{*/
-#define FRAG_BIT_WPOS  (1 << FRAG_ATTRIB_WPOS)
-#define FRAG_BIT_COL0  (1 << FRAG_ATTRIB_COL0)
-#define FRAG_BIT_COL1  (1 << FRAG_ATTRIB_COL1)
-#define FRAG_BIT_FOGC  (1 << FRAG_ATTRIB_FOGC)
-#define FRAG_BIT_FACE  (1 << FRAG_ATTRIB_FACE)
-#define FRAG_BIT_PNTC  (1 << FRAG_ATTRIB_PNTC)
-#define FRAG_BIT_TEX0  (1 << FRAG_ATTRIB_TEX0)
-#define FRAG_BIT_TEX1  (1 << FRAG_ATTRIB_TEX1)
-#define FRAG_BIT_TEX2  (1 << FRAG_ATTRIB_TEX2)
-#define FRAG_BIT_TEX3  (1 << FRAG_ATTRIB_TEX3)
-#define FRAG_BIT_TEX4  (1 << FRAG_ATTRIB_TEX4)
-#define FRAG_BIT_TEX5  (1 << FRAG_ATTRIB_TEX5)
-#define FRAG_BIT_TEX6  (1 << FRAG_ATTRIB_TEX6)
-#define FRAG_BIT_TEX7  (1 << FRAG_ATTRIB_TEX7)
-#define FRAG_BIT_VAR0  (1 << FRAG_ATTRIB_VAR0)
-
-#define FRAG_BIT_TEX(U)  (FRAG_BIT_TEX0 << (U))
-#define FRAG_BIT_VAR(V)  (FRAG_BIT_VAR0 << (V))
-
-#define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0|      \
-                          FRAG_BIT_TEX1|       \
-                          FRAG_BIT_TEX2|       \
-                          FRAG_BIT_TEX3|       \
-                          FRAG_BIT_TEX4|       \
-                          FRAG_BIT_TEX5|       \
-                          FRAG_BIT_TEX6|       \
-                          FRAG_BIT_TEX7)
-/*@}*/
-
-
 /**
  * Fragment program results
  */
@@ -2016,7 +1956,7 @@ struct gl_fragment_program
     * For inputs that do not have an interpolation qualifier specified in
     * GLSL, the value is INTERP_QUALIFIER_NONE.
     */
-   enum glsl_interp_qualifier InterpQualifier[FRAG_ATTRIB_MAX];
+   enum glsl_interp_qualifier InterpQualifier[VARYING_SLOT_MAX];
 
    /**
     * Bitfield indicating, for each fragment shader input, 1 if that input
index 29a2540926828304c4d2a10c27f81cbad34eb92f..7b3121b4e33036397ea921e3d9b2bb9c0c2f5810 100644 (file)
@@ -66,7 +66,7 @@ _mesa_need_secondary_color(const struct gl_context *ctx)
 
    if (ctx->FragmentProgram._Current &&
        (ctx->FragmentProgram._Current != ctx->FragmentProgram._TexEnvProgram) &&
-       (ctx->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_COL1))
+       (ctx->FragmentProgram._Current->Base.InputsRead & VARYING_BIT_COL1))
       return GL_TRUE;
 
    return GL_FALSE;
index 1bd9f911f9e93b10c2659835e0f14b0cabcc3044..d44cd7cf9a6afbff03fc64f85661425a8d6acf1b 100644 (file)
@@ -661,7 +661,7 @@ update_texture_state( struct gl_context *ctx )
    if (fprog) {
       const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1;
       ctx->Texture._EnabledCoordUnits
-         = (fprog->InputsRead >> FRAG_ATTRIB_TEX0) & coordMask;
+         = (fprog->InputsRead >> VARYING_SLOT_TEX0) & coordMask;
    }
    else {
       ctx->Texture._EnabledCoordUnits = enabledFragUnits;
index 486cf4639cef4fa901dfe7ca9a0b492ce696a199..2cb5f02f4982d0b9a3c259b538550f1ec6c41658 100644 (file)
@@ -93,7 +93,7 @@ public:
    explicit src_reg(dst_reg reg);
 
    gl_register_file file; /**< PROGRAM_* from Mesa */
-   int index; /**< temporary index, VERT_ATTRIB_*, FRAG_ATTRIB_*, etc. */
+   int index; /**< temporary index, VERT_ATTRIB_*, VARYING_SLOT_*, etc. */
    GLuint swizzle; /**< SWIZZLE_XYZWONEZERO swizzles from Mesa. */
    int negate; /**< NEGATE_XYZW mask from mesa */
    /** Register index should be offset by the integer in this reg. */
@@ -123,7 +123,7 @@ public:
    explicit dst_reg(src_reg reg);
 
    gl_register_file file; /**< PROGRAM_* from Mesa */
-   int index; /**< temporary index, VERT_ATTRIB_*, FRAG_ATTRIB_*, etc. */
+   int index; /**< temporary index, VERT_ATTRIB_*, VARYING_SLOT_*, etc. */
    int writemask; /**< Bitfield of WRITEMASK_[XYZW] */
    GLuint cond_mask:4;
    /** Register index should be offset by the integer in this reg. */
index fe2359bc24ff51ef3a58da83023d9942208c8d71..d205cdbbe7791b81126e8c2ca741080b694139b2 100644 (file)
@@ -108,7 +108,7 @@ get_src_register_pointer(const struct prog_src_register *source,
          return machine->VertAttribs[reg];
       }
       else {
-         if (reg >= FRAG_ATTRIB_MAX)
+         if (reg >= VARYING_SLOT_MAX)
             return ZeroVec;
          return machine->Attribs[reg][machine->CurElement];
       }
@@ -283,7 +283,7 @@ fetch_vector4_deriv(struct gl_context * ctx,
    if (source->File == PROGRAM_INPUT &&
        source->Index < (GLint) machine->NumDeriv) {
       const GLint col = machine->CurElement;
-      const GLfloat w = machine->Attribs[FRAG_ATTRIB_WPOS][col][3];
+      const GLfloat w = machine->Attribs[VARYING_SLOT_POS][col][3];
       const GLfloat invQ = 1.0f / w;
       GLfloat deriv[4];
 
@@ -371,7 +371,7 @@ fetch_texel(struct gl_context *ctx,
     */
    if (machine->NumDeriv > 0 &&
        inst->SrcReg[0].File == PROGRAM_INPUT &&
-       inst->SrcReg[0].Index == FRAG_ATTRIB_TEX0 + inst->TexSrcUnit) {
+       inst->SrcReg[0].Index == VARYING_SLOT_TEX0 + inst->TexSrcUnit) {
       /* simple texture fetch for which we should have derivatives */
       GLuint attr = inst->SrcReg[0].Index;
       machine->FetchTexelDeriv(ctx, texcoord,
index d740bf7d985c0df63706ce16dfd5fc811f5e1202..c73f10df5cf756d22b2275ce64dc99d5f2b66c3c 100644 (file)
@@ -89,7 +89,7 @@ static const char *
 arb_input_attrib_string(GLint index, GLenum progType)
 {
    /*
-    * These strings should match the VERT_ATTRIB_x and FRAG_ATTRIB_x tokens.
+    * These strings should match the VERT_ATTRIB_x and VARYING_SLOT_x tokens.
     */
    static const char *const vertAttribs[] = {
       "vertex.position",
@@ -144,12 +144,12 @@ arb_input_attrib_string(GLint index, GLenum progType)
       "fragment.(fourteen)", /* VARYING_SLOT_BFC1 */
       "fragment.(fifteen)", /* VARYING_SLOT_EDGE */
       "fragment.(sixteen)", /* VARYING_SLOT_CLIP_VERTEX */
-      "fragment.(seventeen)", /* FRAG_ATTRIB_CLIP_DIST0 */
-      "fragment.(eighteen)", /* FRAG_ATTRIB_CLIP_DIST1 */
+      "fragment.(seventeen)", /* VARYING_SLOT_CLIP_DIST0 */
+      "fragment.(eighteen)", /* VARYING_SLOT_CLIP_DIST1 */
       "fragment.(nineteen)", /* VARYING_SLOT_PRIMITIVE_ID */
       "fragment.(twenty)", /* VARYING_SLOT_LAYER */
-      "fragment.(twenty-one)", /* FRAG_ATTRIB_FACE */
-      "fragment.(twenty-two)", /* FRAG_ATTRIB_PNTC */
+      "fragment.(twenty-one)", /* VARYING_SLOT_FACE */
+      "fragment.(twenty-two)", /* VARYING_SLOT_PNTC */
       "fragment.varying[0]",
       "fragment.varying[1]",
       "fragment.varying[2]",
@@ -186,11 +186,11 @@ arb_input_attrib_string(GLint index, GLenum progType)
 
    /* sanity checks */
    STATIC_ASSERT(Elements(vertAttribs) == VERT_ATTRIB_MAX);
-   STATIC_ASSERT(Elements(fragAttribs) == FRAG_ATTRIB_MAX);
+   STATIC_ASSERT(Elements(fragAttribs) == VARYING_SLOT_MAX);
    assert(strcmp(vertAttribs[VERT_ATTRIB_TEX0], "vertex.texcoord[0]") == 0);
    assert(strcmp(vertAttribs[VERT_ATTRIB_GENERIC15], "vertex.attrib[15]") == 0);
-   assert(strcmp(fragAttribs[FRAG_ATTRIB_TEX0], "fragment.texcoord[0]") == 0);
-   assert(strcmp(fragAttribs[FRAG_ATTRIB_VAR0+15], "fragment.varying[15]") == 0);
+   assert(strcmp(fragAttribs[VARYING_SLOT_TEX0], "fragment.texcoord[0]") == 0);
+   assert(strcmp(fragAttribs[VARYING_SLOT_VAR0+15], "fragment.varying[15]") == 0);
 
    if (progType == GL_VERTEX_PROGRAM_ARB) {
       assert(index < Elements(vertAttribs));
index bc7ab1ef8143ec6af209347a8ff5d798d463cf78..2ef969ff77b77128c93b92149e0d2307c483f826 100644 (file)
@@ -738,7 +738,7 @@ _mesa_combine_programs(struct gl_context *ctx,
        * of progB_colorFile/progB_colorIndex below...
        */
       progB_colorFile = PROGRAM_INPUT;
-      progB_colorIndex = FRAG_ATTRIB_COL0;
+      progB_colorIndex = VARYING_SLOT_COL0;
 
       /*
        * The fragment program may get color from a state var rather than
@@ -754,7 +754,7 @@ _mesa_combine_programs(struct gl_context *ctx,
              p->StateIndexes[0] == STATE_INTERNAL &&
              p->StateIndexes[1] == STATE_CURRENT_ATTRIB &&
              (int) p->StateIndexes[2] == (int) VERT_ATTRIB_COLOR0) {
-            progB_inputsRead |= FRAG_BIT_COL0;
+            progB_inputsRead |= VARYING_BIT_COL0;
             progB_colorFile = PROGRAM_STATE_VAR;
             progB_colorIndex = i;
             break;
@@ -765,7 +765,7 @@ _mesa_combine_programs(struct gl_context *ctx,
        * new temporary register.
        */
       if ((progA->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) &&
-          (progB_inputsRead & FRAG_BIT_COL0)) {
+          (progB_inputsRead & VARYING_BIT_COL0)) {
          GLint tempReg = _mesa_find_free_register(usedTemps, MAX_PROGRAM_TEMPS,
                                                   firstTemp);
          if (tempReg < 0) {
@@ -788,7 +788,7 @@ _mesa_combine_programs(struct gl_context *ctx,
       /* compute combined program's InputsRead */
       inputsB = progB_inputsRead;
       if (progA->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) {
-         inputsB &= ~(1 << FRAG_ATTRIB_COL0);
+         inputsB &= ~(1 << VARYING_SLOT_COL0);
       }
       newProg->InputsRead = progA->InputsRead | inputsB;
       newProg->OutputsWritten = progB->OutputsWritten;
@@ -934,7 +934,7 @@ _mesa_valid_register_index(const struct gl_context *ctx,
       case MESA_SHADER_VERTEX:
          return index < VERT_ATTRIB_GENERIC0 + (GLint) c->MaxAttribs;
       case MESA_SHADER_FRAGMENT:
-         return index < FRAG_ATTRIB_VAR0 + (GLint) ctx->Const.MaxVarying;
+         return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
       case MESA_SHADER_GEOMETRY:
          return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
       default:
index c9df3e64f90d10a7b2933a7f95095160892c1616..81d85f9fb1b19106e2c20a72a7b2b27b51e77278 100644 (file)
@@ -1187,19 +1187,19 @@ vtxWeightNum: INTEGER;
 
 fragAttribItem: POSITION
        {
-          $$ = FRAG_ATTRIB_WPOS;
+          $$ = VARYING_SLOT_POS;
        }
        | COLOR optColorType
        {
-          $$ = FRAG_ATTRIB_COL0 + $2;
+          $$ = VARYING_SLOT_COL0 + $2;
        }
        | FOGCOORD
        {
-          $$ = FRAG_ATTRIB_FOGC;
+          $$ = VARYING_SLOT_FOGC;
        }
        | TEXCOORD optTexCoordUnitNum
        {
-          $$ = FRAG_ATTRIB_TEX0 + $2;
+          $$ = VARYING_SLOT_TEX0 + $2;
        }
        ;
 
index 19890802b794f8f41d04948274e2777b40d62804..d40ffd543a94cbcfe311edac99fa4ce7e1ee4912 100644 (file)
@@ -240,7 +240,7 @@ _mesa_insert_mvp_code(struct gl_context *ctx, struct gl_vertex_program *vprog)
  * \param saturate True if writes to color outputs should be clamped to [0, 1]
  *
  * \note
- * This function sets \c FRAG_BIT_FOGC in \c fprog->Base.InputsRead.
+ * This function sets \c VARYING_BIT_FOGC in \c fprog->Base.InputsRead.
  *
  * \todo With a little work, this function could be adapted to add fog code
  * to vertex programs too.
@@ -323,7 +323,7 @@ _mesa_append_fog_code(struct gl_context *ctx,
       inst->DstReg.Index = fogFactorTemp;
       inst->DstReg.WriteMask = WRITEMASK_X;
       inst->SrcReg[0].File = PROGRAM_INPUT;
-      inst->SrcReg[0].Index = FRAG_ATTRIB_FOGC;
+      inst->SrcReg[0].Index = VARYING_SLOT_FOGC;
       inst->SrcReg[0].Swizzle = SWIZZLE_XXXX;
       inst->SrcReg[1].File = PROGRAM_STATE_VAR;
       inst->SrcReg[1].Index = fogPRefOpt;
@@ -348,7 +348,7 @@ _mesa_append_fog_code(struct gl_context *ctx,
       inst->SrcReg[0].Swizzle
          = (fog_mode == GL_EXP) ? SWIZZLE_ZZZZ : SWIZZLE_WWWW;
       inst->SrcReg[1].File = PROGRAM_INPUT;
-      inst->SrcReg[1].Index = FRAG_ATTRIB_FOGC;
+      inst->SrcReg[1].Index = VARYING_SLOT_FOGC;
       inst->SrcReg[1].Swizzle = SWIZZLE_XXXX;
       inst++;
       if (fog_mode == GL_EXP2) {
@@ -411,7 +411,7 @@ _mesa_append_fog_code(struct gl_context *ctx,
    /* install new instructions */
    fprog->Base.Instructions = newInst;
    fprog->Base.NumInstructions = inst - newInst;
-   fprog->Base.InputsRead |= FRAG_BIT_FOGC;
+   fprog->Base.InputsRead |= VARYING_BIT_FOGC;
    assert(fprog->Base.OutputsWritten & (1 << FRAG_RESULT_COLOR));
 }
 
@@ -615,10 +615,10 @@ _mesa_nop_fragment_program(struct gl_context *ctx, struct gl_fragment_program *p
    inst[0].DstReg.File = PROGRAM_OUTPUT;
    inst[0].DstReg.Index = FRAG_RESULT_COLOR;
    inst[0].SrcReg[0].File = PROGRAM_INPUT;
-   if (prog->Base.InputsRead & FRAG_BIT_COL0)
-      inputAttr = FRAG_ATTRIB_COL0;
+   if (prog->Base.InputsRead & VARYING_BIT_COL0)
+      inputAttr = VARYING_SLOT_COL0;
    else
-      inputAttr = FRAG_ATTRIB_TEX0;
+      inputAttr = VARYING_SLOT_TEX0;
    inst[0].SrcReg[0].Index = inputAttr;
 
    inst[1].Opcode = OPCODE_END;
index b612f784630e46a8eca1cb87e4d89993fc9e5988..7e3997ef2437fbd3b536af92753c0acf35f124b5 100644 (file)
@@ -161,11 +161,11 @@ get_pixel_transfer_program(struct gl_context *ctx, const struct state_key *key)
    inst[ic].DstReg.File = PROGRAM_TEMPORARY;
    inst[ic].DstReg.Index = colorTemp;
    inst[ic].SrcReg[0].File = PROGRAM_INPUT;
-   inst[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
+   inst[ic].SrcReg[0].Index = VARYING_SLOT_TEX0;
    inst[ic].TexSrcUnit = 0;
    inst[ic].TexSrcTarget = TEXTURE_2D_INDEX;
    ic++;
-   fp->Base.InputsRead = BITFIELD64_BIT(FRAG_ATTRIB_TEX0);
+   fp->Base.InputsRead = BITFIELD64_BIT(VARYING_SLOT_TEX0);
    fp->Base.OutputsWritten = BITFIELD64_BIT(FRAG_RESULT_COLOR);
    fp->Base.SamplersUsed = 0x1;  /* sampler 0 (bit 0) is used */
 
index c4b95e83b475bdf7f8d11f55f1fb09d96129c5c3..866e5627d7fbcd2260b8aa9c9b77713561718f1f 100644 (file)
@@ -171,9 +171,9 @@ static void update_raster_state( struct st_context *st )
             raster->sprite_coord_enable |= 1 << i;
          }
       }
-      if (fragProg->Base.InputsRead & FRAG_BIT_PNTC) {
+      if (fragProg->Base.InputsRead & VARYING_BIT_PNTC) {
          raster->sprite_coord_enable |=
-            1 << (FRAG_ATTRIB_PNTC - FRAG_ATTRIB_TEX0);
+            1 << (VARYING_SLOT_PNTC - VARYING_SLOT_TEX0);
       }
 
       raster->point_quad_rasterization = 1;
index 36fffe90dc538bf4add14c650251fff3056d717b..bae9ff858238f346fac3274c9fb643c175aa0e0b 100644 (file)
@@ -139,7 +139,7 @@ make_bitmap_fragment_program(struct gl_context *ctx, GLuint samplerIndex)
    p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY;
    p->Instructions[ic].DstReg.Index = 0;
    p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
-   p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
+   p->Instructions[ic].SrcReg[0].Index = VARYING_SLOT_TEX0;
    p->Instructions[ic].TexSrcUnit = samplerIndex;
    p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
    ic++;
@@ -160,7 +160,7 @@ make_bitmap_fragment_program(struct gl_context *ctx, GLuint samplerIndex)
 
    assert(ic == p->NumInstructions);
 
-   p->InputsRead = FRAG_BIT_TEX0;
+   p->InputsRead = VARYING_BIT_TEX0;
    p->OutputsWritten = 0x0;
    p->SamplersUsed = (1 << samplerIndex);
 
index e282bf98dbfb6128d6c6b80b5ec5408f7534a220..f0baa343566c79f76e6b6ac4ce028a2196609d42 100644 (file)
@@ -87,7 +87,7 @@ is_passthrough_program(const struct gl_fragment_program *prog)
           inst[0].DstReg.Index == FRAG_RESULT_COLOR &&
           inst[0].DstReg.WriteMask == WRITEMASK_XYZW &&
           inst[0].SrcReg[0].File == PROGRAM_INPUT &&
-          inst[0].SrcReg[0].Index == FRAG_ATTRIB_COL0 &&
+          inst[0].SrcReg[0].Index == VARYING_SLOT_COL0 &&
           inst[0].SrcReg[0].Swizzle == SWIZZLE_XYZW) {
          return GL_TRUE;
       }
@@ -233,7 +233,7 @@ st_make_drawpix_z_stencil_program(struct st_context *st,
       p->Instructions[ic].DstReg.Index = FRAG_RESULT_DEPTH;
       p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Z;
       p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
-      p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
+      p->Instructions[ic].SrcReg[0].Index = VARYING_SLOT_TEX0;
       p->Instructions[ic].TexSrcUnit = 0;
       p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
       ic++;
@@ -242,7 +242,7 @@ st_make_drawpix_z_stencil_program(struct st_context *st,
       p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
       p->Instructions[ic].DstReg.Index = FRAG_RESULT_COLOR;
       p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
-      p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_COL0;
+      p->Instructions[ic].SrcReg[0].Index = VARYING_SLOT_COL0;
       ic++;
    }
 
@@ -253,7 +253,7 @@ st_make_drawpix_z_stencil_program(struct st_context *st,
       p->Instructions[ic].DstReg.Index = FRAG_RESULT_STENCIL;
       p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Y;
       p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
-      p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
+      p->Instructions[ic].SrcReg[0].Index = VARYING_SLOT_TEX0;
       p->Instructions[ic].TexSrcUnit = 1;
       p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
       ic++;
@@ -264,7 +264,7 @@ st_make_drawpix_z_stencil_program(struct st_context *st,
 
    assert(ic == p->NumInstructions);
 
-   p->InputsRead = FRAG_BIT_TEX0 | FRAG_BIT_COL0;
+   p->InputsRead = VARYING_BIT_TEX0 | VARYING_BIT_COL0;
    p->OutputsWritten = 0;
    if (write_depth) {
       p->OutputsWritten |= BITFIELD64_BIT(FRAG_RESULT_DEPTH);
index 5ca097004532d8ea7bb1cec495da79a9fffb2fbd..a8806c91edd4d40ed23f63b6bb3153c2a92d9595 100644 (file)
@@ -116,7 +116,7 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
    st_validate_state(st);
 
    /* determine if we need vertex color */
-   if (ctx->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_COL0)
+   if (ctx->FragmentProgram._Current->Base.InputsRead & VARYING_BIT_COL0)
       emitColor = GL_TRUE;
    else
       emitColor = GL_FALSE;
index b4f94657ed1359cac8b6f99beaebc570a9b3398f..0cef092d387e2dd6f1ad5455a4f4b8e8f8d72818 100644 (file)
@@ -148,7 +148,7 @@ public:
    explicit st_src_reg(st_dst_reg reg);
 
    gl_register_file file; /**< PROGRAM_* from Mesa */
-   int index; /**< temporary index, VERT_ATTRIB_*, FRAG_ATTRIB_*, etc. */
+   int index; /**< temporary index, VERT_ATTRIB_*, VARYING_SLOT_*, etc. */
    int index2D;
    GLuint swizzle; /**< SWIZZLE_XYZWONEZERO swizzles from Mesa. */
    int negate; /**< NEGATE_XYZW mask from mesa */
@@ -182,7 +182,7 @@ public:
    explicit st_dst_reg(st_src_reg reg);
 
    gl_register_file file; /**< PROGRAM_* from Mesa */
-   int index; /**< temporary index, VERT_ATTRIB_*, FRAG_ATTRIB_*, etc. */
+   int index; /**< temporary index, VERT_ATTRIB_*, VARYING_SLOT_*, etc. */
    int writemask; /**< Bitfield of WRITEMASK_[XYZW] */
    GLuint cond_mask:4;
    int type; /** GLSL_TYPE_* from GLSL IR (enum glsl_base_type) */
@@ -3830,14 +3830,14 @@ get_pixel_transfer_visitor(struct st_fragment_program *fp,
     * Get initial pixel color from the texture.
     * TEX colorTemp, fragment.texcoord[0], texture[0], 2D;
     */
-   coord = st_src_reg(PROGRAM_INPUT, FRAG_ATTRIB_TEX0, glsl_type::vec2_type);
+   coord = st_src_reg(PROGRAM_INPUT, VARYING_SLOT_TEX0, glsl_type::vec2_type);
    src0 = v->get_temp(glsl_type::vec4_type);
    dst0 = st_dst_reg(src0);
    inst = v->emit(NULL, TGSI_OPCODE_TEX, dst0, coord);
    inst->sampler = 0;
    inst->tex_target = TEXTURE_2D_INDEX;
 
-   prog->InputsRead |= FRAG_BIT_TEX0;
+   prog->InputsRead |= VARYING_BIT_TEX0;
    prog->SamplersUsed |= (1 << 0); /* mark sampler 0 as used */
    v->samplers_used |= (1 << 0);
 
@@ -3903,7 +3903,7 @@ get_pixel_transfer_visitor(struct st_fragment_program *fp,
       for (int i=0; i<3; i++) {
          src_regs[i] = inst->src[i];
          if (src_regs[i].file == PROGRAM_INPUT &&
-             src_regs[i].index == FRAG_ATTRIB_COL0)
+             src_regs[i].index == VARYING_SLOT_COL0)
          {
             src_regs[i].file = PROGRAM_TEMPORARY;
             src_regs[i].index = src0.index;
@@ -3958,14 +3958,14 @@ get_bitmap_visitor(struct st_fragment_program *fp,
    v->num_immediates = original->num_immediates;
 
    /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */
-   coord = st_src_reg(PROGRAM_INPUT, FRAG_ATTRIB_TEX0, glsl_type::vec2_type);
+   coord = st_src_reg(PROGRAM_INPUT, VARYING_SLOT_TEX0, glsl_type::vec2_type);
    src0 = v->get_temp(glsl_type::vec4_type);
    dst0 = st_dst_reg(src0);
    inst = v->emit(NULL, TGSI_OPCODE_TEX, dst0, coord);
    inst->sampler = samplerIndex;
    inst->tex_target = TEXTURE_2D_INDEX;
 
-   prog->InputsRead |= FRAG_BIT_TEX0;
+   prog->InputsRead |= VARYING_BIT_TEX0;
    prog->SamplersUsed |= (1 << samplerIndex); /* mark sampler as used */
    v->samplers_used |= (1 << samplerIndex);
 
@@ -4441,7 +4441,7 @@ emit_wpos_adjustment( struct st_translate *t,
 
    struct ureg_src wpostrans = ureg_DECL_constant( ureg, wposTransConst );
    struct ureg_dst wpos_temp = ureg_DECL_temporary( ureg );
-   struct ureg_src wpos_input = t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]];
+   struct ureg_src wpos_input = t->inputs[t->inputMapping[VARYING_SLOT_POS]];
 
    /* First, apply the coordinate shift: */
    if (adjX || adjY[0] || adjY[1]) {
@@ -4492,7 +4492,7 @@ emit_wpos_adjustment( struct st_translate *t,
 
    /* Use wpos_temp as position input from here on:
     */
-   t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]] = ureg_src(wpos_temp);
+   t->inputs[t->inputMapping[VARYING_SLOT_POS]] = ureg_src(wpos_temp);
 }
 
 
@@ -4610,14 +4610,14 @@ emit_face_var(struct st_translate *t)
 {
    struct ureg_program *ureg = t->ureg;
    struct ureg_dst face_temp = ureg_DECL_temporary(ureg);
-   struct ureg_src face_input = t->inputs[t->inputMapping[FRAG_ATTRIB_FACE]];
+   struct ureg_src face_input = t->inputs[t->inputMapping[VARYING_SLOT_FACE]];
 
    /* MOV_SAT face_temp, input[face] */
    face_temp = ureg_saturate(face_temp);
    ureg_MOV(ureg, face_temp, face_input);
 
    /* Use face_temp as face input from here on: */
-   t->inputs[t->inputMapping[FRAG_ATTRIB_FACE]] = ureg_src(face_temp);
+   t->inputs[t->inputMapping[VARYING_SLOT_FACE]] = ureg_src(face_temp);
 }
 
 static void
@@ -4710,14 +4710,14 @@ st_translate_program(
                                                         is_centroid[i]);
       }
 
-      if (proginfo->InputsRead & FRAG_BIT_WPOS) {
+      if (proginfo->InputsRead & VARYING_BIT_POS) {
          /* Must do this after setting up t->inputs, and before
           * emitting constant references, below:
           */
           emit_wpos(st_context(ctx), t, proginfo, ureg);
       }
 
-      if (proginfo->InputsRead & FRAG_BIT_FACE)
+      if (proginfo->InputsRead & VARYING_BIT_FACE)
          emit_face_var(t);
 
       /*
index a874e2610e9c2786bf80db916586bcb7391ab7c7..3831a0a793b4d8aa187c56081ed0ee983c5d432c 100644 (file)
@@ -790,7 +790,7 @@ emit_wpos_adjustment( struct st_translate *t,
 
    struct ureg_src wpostrans = ureg_DECL_constant( ureg, wposTransConst );
    struct ureg_dst wpos_temp = ureg_DECL_temporary( ureg );
-   struct ureg_src wpos_input = t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]];
+   struct ureg_src wpos_input = t->inputs[t->inputMapping[VARYING_SLOT_POS]];
 
    /* First, apply the coordinate shift: */
    if (adjX || adjY[0] || adjY[1]) {
@@ -841,7 +841,7 @@ emit_wpos_adjustment( struct st_translate *t,
 
    /* Use wpos_temp as position input from here on:
     */
-   t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]] = ureg_src(wpos_temp);
+   t->inputs[t->inputMapping[VARYING_SLOT_POS]] = ureg_src(wpos_temp);
 }
 
 
@@ -961,7 +961,7 @@ emit_face_var( struct st_translate *t,
 {
    struct ureg_program *ureg = t->ureg;
    struct ureg_dst face_temp = ureg_DECL_temporary( ureg );
-   struct ureg_src face_input = t->inputs[t->inputMapping[FRAG_ATTRIB_FACE]];
+   struct ureg_src face_input = t->inputs[t->inputMapping[VARYING_SLOT_FACE]];
 
    /* MOV_SAT face_temp, input[face]
     */
@@ -970,7 +970,7 @@ emit_face_var( struct st_translate *t,
 
    /* Use face_temp as face input from here on:
     */
-   t->inputs[t->inputMapping[FRAG_ATTRIB_FACE]] = ureg_src(face_temp);
+   t->inputs[t->inputMapping[VARYING_SLOT_FACE]] = ureg_src(face_temp);
 }
 
 
@@ -1051,14 +1051,14 @@ st_translate_mesa_program(
                                            interpMode[i]);
       }
 
-      if (program->InputsRead & FRAG_BIT_WPOS) {
+      if (program->InputsRead & VARYING_BIT_POS) {
          /* Must do this after setting up t->inputs, and before
           * emitting constant references, below:
           */
          emit_wpos(st_context(ctx), t, program, ureg);
       }
 
-      if (program->InputsRead & FRAG_BIT_FACE) {
+      if (program->InputsRead & VARYING_BIT_FACE) {
          emit_face_var( t, program );
       }
 
index 6afad9b4155513aced413748f41fa16f2e0b7be2..6af8df31641d6e7f9b0f4bd96a99c8122ddb09b9 100644 (file)
@@ -275,8 +275,8 @@ st_prepare_vertex_program(struct gl_context *ctx,
          default:
             assert(attr < VARYING_SLOT_MAX);
             stvp->output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
-            stvp->output_semantic_index[slot] = (FRAG_ATTRIB_VAR0 - 
-                                                FRAG_ATTRIB_TEX0 +
+            stvp->output_semantic_index[slot] = (VARYING_SLOT_VAR0 - 
+                                                VARYING_SLOT_TEX0 +
                                                 attr - 
                                                 VARYING_SLOT_VAR0);
             break;
@@ -472,7 +472,7 @@ st_translate_fragment_program(struct st_context *st,
    GLboolean deleteFP = GL_FALSE;
 
    GLuint outputMapping[FRAG_RESULT_MAX];
-   GLuint inputMapping[FRAG_ATTRIB_MAX];
+   GLuint inputMapping[VARYING_SLOT_MAX];
    GLuint interpMode[PIPE_MAX_SHADER_INPUTS];  /* XXX size? */
    GLuint attr;
    GLbitfield64 inputsRead;
@@ -529,7 +529,7 @@ st_translate_fragment_program(struct st_context *st,
     * Convert Mesa program inputs to TGSI input register semantics.
     */
    inputsRead = stfp->Base.Base.InputsRead;
-   for (attr = 0; attr < FRAG_ATTRIB_MAX; attr++) {
+   for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
       if ((inputsRead & BITFIELD64_BIT(attr)) != 0) {
          const GLuint slot = fs_num_inputs++;
 
@@ -537,46 +537,46 @@ st_translate_fragment_program(struct st_context *st,
          is_centroid[slot] = (stfp->Base.IsCentroid & BITFIELD64_BIT(attr)) != 0;
 
          switch (attr) {
-         case FRAG_ATTRIB_WPOS:
+         case VARYING_SLOT_POS:
             input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
             input_semantic_index[slot] = 0;
             interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
             break;
-         case FRAG_ATTRIB_COL0:
+         case VARYING_SLOT_COL0:
             input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
             input_semantic_index[slot] = 0;
             interpMode[slot] = st_translate_interp(stfp->Base.InterpQualifier[attr],
                                                    TRUE);
             break;
-         case FRAG_ATTRIB_COL1:
+         case VARYING_SLOT_COL1:
             input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
             input_semantic_index[slot] = 1;
             interpMode[slot] = st_translate_interp(stfp->Base.InterpQualifier[attr],
                                                    TRUE);
             break;
-         case FRAG_ATTRIB_FOGC:
+         case VARYING_SLOT_FOGC:
             input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
             input_semantic_index[slot] = 0;
             interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
             break;
-         case FRAG_ATTRIB_FACE:
+         case VARYING_SLOT_FACE:
             input_semantic_name[slot] = TGSI_SEMANTIC_FACE;
             input_semantic_index[slot] = 0;
             interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
             break;
-         case FRAG_ATTRIB_CLIP_DIST0:
+         case VARYING_SLOT_CLIP_DIST0:
             input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
             input_semantic_index[slot] = 0;
             interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
             break;
-         case FRAG_ATTRIB_CLIP_DIST1:
+         case VARYING_SLOT_CLIP_DIST1:
             input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
             input_semantic_index[slot] = 1;
             interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
             break;
             /* In most cases, there is nothing special about these
              * inputs, so adopt a convention to use the generic
-             * semantic name and the mesa FRAG_ATTRIB_ number as the
+             * semantic name and the mesa VARYING_SLOT_ number as the
              * index.
              *
              * All that is required is that the vertex shader labels
@@ -589,24 +589,24 @@ st_translate_fragment_program(struct st_context *st,
              * zero or be restricted to a particular range -- nobody
              * should be building tables based on semantic index.
              */
-         case FRAG_ATTRIB_PNTC:
-         case FRAG_ATTRIB_TEX0:
-         case FRAG_ATTRIB_TEX1:
-         case FRAG_ATTRIB_TEX2:
-         case FRAG_ATTRIB_TEX3:
-         case FRAG_ATTRIB_TEX4:
-         case FRAG_ATTRIB_TEX5:
-         case FRAG_ATTRIB_TEX6:
-         case FRAG_ATTRIB_TEX7:
-         case FRAG_ATTRIB_VAR0:
+         case VARYING_SLOT_PNTC:
+         case VARYING_SLOT_TEX0:
+         case VARYING_SLOT_TEX1:
+         case VARYING_SLOT_TEX2:
+         case VARYING_SLOT_TEX3:
+         case VARYING_SLOT_TEX4:
+         case VARYING_SLOT_TEX5:
+         case VARYING_SLOT_TEX6:
+         case VARYING_SLOT_TEX7:
+         case VARYING_SLOT_VAR0:
          default:
             /* Actually, let's try and zero-base this just for
              * readability of the generated TGSI.
              */
-            assert(attr >= FRAG_ATTRIB_TEX0);
-            input_semantic_index[slot] = (attr - FRAG_ATTRIB_TEX0);
+            assert(attr >= VARYING_SLOT_TEX0);
+            input_semantic_index[slot] = (attr - VARYING_SLOT_TEX0);
             input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
-            if (attr == FRAG_ATTRIB_PNTC)
+            if (attr == VARYING_SLOT_PNTC)
                interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
             else
                interpMode[slot] = st_translate_interp(stfp->Base.InterpQualifier[attr],
index d36d876974e3301919d97a78c53ce08c4f7a7bde..dcc9e3a5c5933f3d95fee0f088a37144e5b2e1b6 100644 (file)
@@ -63,10 +63,10 @@ struct LineInfo
    GLfloat rPlane[4], gPlane[4], bPlane[4], aPlane[4];
    /* DO_ATTRIBS */
    GLfloat wPlane[4];
-   GLfloat attrPlane[FRAG_ATTRIB_MAX][4][4];
-   GLfloat lambda[FRAG_ATTRIB_MAX];
-   GLfloat texWidth[FRAG_ATTRIB_MAX];
-   GLfloat texHeight[FRAG_ATTRIB_MAX];
+   GLfloat attrPlane[VARYING_SLOT_MAX][4][4];
+   GLfloat lambda[VARYING_SLOT_MAX];
+   GLfloat texWidth[VARYING_SLOT_MAX];
+   GLfloat texHeight[VARYING_SLOT_MAX];
 
    SWspan span;
 };
index 6cfd3bc28a46b7fecab1223df2c4d19a644521de..75e28f4174af31e499f26dc875770c0baa9e4f76 100644 (file)
@@ -66,10 +66,10 @@ NAME(plot)(struct gl_context *ctx, struct LineInfo *line, int ix, int iy)
 #if defined(DO_ATTRIBS)
    ATTRIB_LOOP_BEGIN
       GLfloat (*attribArray)[4] = line->span.array->attribs[attr];
-      if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0
+      if (attr >= VARYING_SLOT_TEX0 && attr < VARYING_SLOT_VAR0
           && !_swrast_use_fragment_program(ctx)) {
          /* texcoord w/ divide by Q */
-         const GLuint unit = attr - FRAG_ATTRIB_TEX0;
+         const GLuint unit = attr - VARYING_SLOT_TEX0;
          const GLfloat invQ = solve_plane_recip(fx, fy, line->attrPlane[attr][3]);
          GLuint c;
          for (c = 0; c < 3; c++) {
@@ -112,10 +112,10 @@ NAME(line)(struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1)
 
    /* Init the LineInfo struct */
    struct LineInfo line;
-   line.x0 = v0->attrib[FRAG_ATTRIB_WPOS][0];
-   line.y0 = v0->attrib[FRAG_ATTRIB_WPOS][1];
-   line.x1 = v1->attrib[FRAG_ATTRIB_WPOS][0];
-   line.y1 = v1->attrib[FRAG_ATTRIB_WPOS][1];
+   line.x0 = v0->attrib[VARYING_SLOT_POS][0];
+   line.y0 = v0->attrib[VARYING_SLOT_POS][1];
+   line.x1 = v1->attrib[VARYING_SLOT_POS][0];
+   line.y1 = v1->attrib[VARYING_SLOT_POS][1];
    line.dx = line.x1 - line.x0;
    line.dy = line.y1 - line.y0;
    line.len = sqrtf(line.dx * line.dx + line.dy * line.dy);
@@ -135,7 +135,7 @@ NAME(line)(struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1)
 #ifdef DO_Z
    line.span.arrayMask |= SPAN_Z;
    compute_plane(line.x0, line.y0, line.x1, line.y1,
-                 v0->attrib[FRAG_ATTRIB_WPOS][2], v1->attrib[FRAG_ATTRIB_WPOS][2], line.zPlane);
+                 v0->attrib[VARYING_SLOT_POS][2], v1->attrib[VARYING_SLOT_POS][2], line.zPlane);
 #endif
    line.span.arrayMask |= SPAN_RGBA;
    if (ctx->Light.ShadeModel == GL_SMOOTH) {
@@ -156,8 +156,8 @@ NAME(line)(struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1)
    }
 #if defined(DO_ATTRIBS)
    {
-      const GLfloat invW0 = v0->attrib[FRAG_ATTRIB_WPOS][3];
-      const GLfloat invW1 = v1->attrib[FRAG_ATTRIB_WPOS][3];
+      const GLfloat invW0 = v0->attrib[VARYING_SLOT_POS][3];
+      const GLfloat invW1 = v1->attrib[VARYING_SLOT_POS][3];
       line.span.arrayMask |= SPAN_LAMBDA;
       compute_plane(line.x0, line.y0, line.x1, line.y1, invW0, invW1, line.wPlane);
       ATTRIB_LOOP_BEGIN
@@ -176,8 +176,8 @@ NAME(line)(struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1)
             }
          }
          line.span.arrayAttribs |= BITFIELD64_BIT(attr);
-         if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0) {
-            const GLuint u = attr - FRAG_ATTRIB_TEX0;
+         if (attr >= VARYING_SLOT_TEX0 && attr < VARYING_SLOT_VAR0) {
+            const GLuint u = attr - VARYING_SLOT_TEX0;
             const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current;
             const struct gl_texture_image *texImage = obj->Image[0][obj->BaseLevel];
             line.texWidth[attr]  = (GLfloat) texImage->Width;
index 9cdb35fd29d4d389d4a7456aff3e2609595124d3..4581248fd0d2ac5e8f44e28bcd528d5ffbe21f0b 100644 (file)
@@ -39,9 +39,9 @@
 /*void triangle( struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint pv )*/
 {
    const SWcontext *swrast = SWRAST_CONTEXT(ctx);
-   const GLfloat *p0 = v0->attrib[FRAG_ATTRIB_WPOS];
-   const GLfloat *p1 = v1->attrib[FRAG_ATTRIB_WPOS];
-   const GLfloat *p2 = v2->attrib[FRAG_ATTRIB_WPOS];
+   const GLfloat *p0 = v0->attrib[VARYING_SLOT_POS];
+   const GLfloat *p1 = v1->attrib[VARYING_SLOT_POS];
+   const GLfloat *p2 = v2->attrib[VARYING_SLOT_POS];
    const SWvertex *vMin, *vMid, *vMax;
    GLint iyMin, iyMax;
    GLfloat yMin, yMax;
@@ -55,7 +55,7 @@
 #endif
    GLfloat rPlane[4], gPlane[4], bPlane[4], aPlane[4];
 #if defined(DO_ATTRIBS)
-   GLfloat attrPlane[FRAG_ATTRIB_MAX][4][4];
+   GLfloat attrPlane[VARYING_SLOT_MAX][4][4];
    GLfloat wPlane[4];  /* win[3] */
 #endif
    GLfloat bf = SWRAST_CONTEXT(ctx)->_BackfaceCullSign;
@@ -67,9 +67,9 @@
 
    /* determine bottom to top order of vertices */
    {
-      GLfloat y0 = v0->attrib[FRAG_ATTRIB_WPOS][1];
-      GLfloat y1 = v1->attrib[FRAG_ATTRIB_WPOS][1];
-      GLfloat y2 = v2->attrib[FRAG_ATTRIB_WPOS][1];
+      GLfloat y0 = v0->attrib[VARYING_SLOT_POS][1];
+      GLfloat y1 = v1->attrib[VARYING_SLOT_POS][1];
+      GLfloat y2 = v2->attrib[VARYING_SLOT_POS][1];
       if (y0 <= y1) {
         if (y1 <= y2) {
            vMin = v0;   vMid = v1;   vMax = v2;   /* y0<=y1<=y2 */
       }
    }
 
-   majDx = vMax->attrib[FRAG_ATTRIB_WPOS][0] - vMin->attrib[FRAG_ATTRIB_WPOS][0];
-   majDy = vMax->attrib[FRAG_ATTRIB_WPOS][1] - vMin->attrib[FRAG_ATTRIB_WPOS][1];
+   majDx = vMax->attrib[VARYING_SLOT_POS][0] - vMin->attrib[VARYING_SLOT_POS][0];
+   majDy = vMax->attrib[VARYING_SLOT_POS][1] - vMin->attrib[VARYING_SLOT_POS][1];
 
    /* front/back-face determination and cullling */
    {
-      const GLfloat botDx = vMid->attrib[FRAG_ATTRIB_WPOS][0] - vMin->attrib[FRAG_ATTRIB_WPOS][0];
-      const GLfloat botDy = vMid->attrib[FRAG_ATTRIB_WPOS][1] - vMin->attrib[FRAG_ATTRIB_WPOS][1];
+      const GLfloat botDx = vMid->attrib[VARYING_SLOT_POS][0] - vMin->attrib[VARYING_SLOT_POS][0];
+      const GLfloat botDy = vMid->attrib[VARYING_SLOT_POS][1] - vMin->attrib[VARYING_SLOT_POS][1];
       const GLfloat area = majDx * botDy - botDx * majDy;
       /* Do backface culling */
       if (area * bf < 0 || area == 0 || IS_INF_OR_NAN(area))
    span.arrayMask |= SPAN_RGBA;
 #if defined(DO_ATTRIBS)
    {
-      const GLfloat invW0 = v0->attrib[FRAG_ATTRIB_WPOS][3];
-      const GLfloat invW1 = v1->attrib[FRAG_ATTRIB_WPOS][3];
-      const GLfloat invW2 = v2->attrib[FRAG_ATTRIB_WPOS][3];
+      const GLfloat invW0 = v0->attrib[VARYING_SLOT_POS][3];
+      const GLfloat invW1 = v1->attrib[VARYING_SLOT_POS][3];
+      const GLfloat invW2 = v2->attrib[VARYING_SLOT_POS][3];
       compute_plane(p0, p1, p2, invW0, invW1, invW2, wPlane);
-      span.attrStepX[FRAG_ATTRIB_WPOS][3] = plane_dx(wPlane);
-      span.attrStepY[FRAG_ATTRIB_WPOS][3] = plane_dy(wPlane);
+      span.attrStepX[VARYING_SLOT_POS][3] = plane_dx(wPlane);
+      span.attrStepY[VARYING_SLOT_POS][3] = plane_dy(wPlane);
       ATTRIB_LOOP_BEGIN
          GLuint c;
          if (swrast->_InterpMode[attr] == GL_FLAT) {
     * edges, stopping when we find that coverage = 0.  If the long edge
     * is on the left we scan left-to-right.  Else, we scan right-to-left.
     */
-   yMin = vMin->attrib[FRAG_ATTRIB_WPOS][1];
-   yMax = vMax->attrib[FRAG_ATTRIB_WPOS][1];
+   yMin = vMin->attrib[VARYING_SLOT_POS][1];
+   yMax = vMax->attrib[VARYING_SLOT_POS][1];
    iyMin = (GLint) yMin;
    iyMax = (GLint) yMax + 1;
 
    if (ltor) {
       /* scan left to right */
-      const GLfloat *pMin = vMin->attrib[FRAG_ATTRIB_WPOS];
-      const GLfloat *pMid = vMid->attrib[FRAG_ATTRIB_WPOS];
-      const GLfloat *pMax = vMax->attrib[FRAG_ATTRIB_WPOS];
+      const GLfloat *pMin = vMin->attrib[VARYING_SLOT_POS];
+      const GLfloat *pMid = vMid->attrib[VARYING_SLOT_POS];
+      const GLfloat *pMax = vMax->attrib[VARYING_SLOT_POS];
       const GLfloat dxdy = majDx / majDy;
       const GLfloat xAdj = dxdy < 0.0F ? -dxdy : 0.0F;
       GLint iy;
 
 #if defined(DO_ATTRIBS)
          /* compute attributes at left-most fragment */
-         span.attrStart[FRAG_ATTRIB_WPOS][3] = solve_plane(ix + 0.5F, iy + 0.5F, wPlane);
+         span.attrStart[VARYING_SLOT_POS][3] = solve_plane(ix + 0.5F, iy + 0.5F, wPlane);
          ATTRIB_LOOP_BEGIN
             GLuint c;
             for (c = 0; c < 4; c++) {
    }
    else {
       /* scan right to left */
-      const GLfloat *pMin = vMin->attrib[FRAG_ATTRIB_WPOS];
-      const GLfloat *pMid = vMid->attrib[FRAG_ATTRIB_WPOS];
-      const GLfloat *pMax = vMax->attrib[FRAG_ATTRIB_WPOS];
+      const GLfloat *pMin = vMin->attrib[VARYING_SLOT_POS];
+      const GLfloat *pMid = vMid->attrib[VARYING_SLOT_POS];
+      const GLfloat *pMax = vMax->attrib[VARYING_SLOT_POS];
       const GLfloat dxdy = majDx / majDy;
       const GLfloat xAdj = dxdy > 0 ? dxdy : 0.0F;
       GLint iy;
          
 #if defined(DO_ATTRIBS)
          /* compute attributes at left-most fragment */
-         span.attrStart[FRAG_ATTRIB_WPOS][3] = solve_plane(ix + 1.5F, iy + 0.5F, wPlane);
+         span.attrStart[VARYING_SLOT_POS][3] = solve_plane(ix + 1.5F, iy + 0.5F, wPlane);
          ATTRIB_LOOP_BEGIN
             GLuint c;
             for (c = 0; c < 4; c++) {
index df2181ba968f2233bf109f4fb1aef54f7b0b6d39..1ceda531cab68d0d06f7492cf2422b89535d4305 100644 (file)
@@ -123,7 +123,7 @@ _swrast_alpha_test(const struct gl_context *ctx, SWspan *span)
          ALPHA_TEST(rgba[i][ACOMP], ;);
       }
       else {
-         GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
+         GLfloat (*rgba)[4] = span->array->attribs[VARYING_SLOT_COL0];
          const GLfloat ref = ctx->Color.AlphaRef;
          ALPHA_TEST(rgba[i][ACOMP], ;);
       }
index c5abaa0d475a804ca9c6f3d427a873fbd9d2c3d8..1e91e2bee425fe376e8052349865b8b14f2978f1 100644 (file)
@@ -248,7 +248,7 @@ handle_pass_op(struct atifs_machine *machine, struct atifs_setupinst *texinst,
    if (pass_tex >= GL_TEXTURE0_ARB && pass_tex <= GL_TEXTURE7_ARB) {
       pass_tex -= GL_TEXTURE0_ARB;
       COPY_4V(machine->Registers[idx],
-             span->array->attribs[FRAG_ATTRIB_TEX0 + pass_tex][column]);
+             span->array->attribs[VARYING_SLOT_TEX0 + pass_tex][column]);
    }
    else if (pass_tex >= GL_REG_0_ATI && pass_tex <= GL_REG_5_ATI) {
       pass_tex -= GL_REG_0_ATI;
@@ -271,7 +271,7 @@ handle_sample_op(struct gl_context * ctx, struct atifs_machine *machine,
    if (coord_source >= GL_TEXTURE0_ARB && coord_source <= GL_TEXTURE7_ARB) {
       coord_source -= GL_TEXTURE0_ARB;
       COPY_4V(tex_coords,
-              span->array->attribs[FRAG_ATTRIB_TEX0 + coord_source][column]);
+              span->array->attribs[VARYING_SLOT_TEX0 + coord_source][column]);
    }
    else if (coord_source >= GL_REG_0_ATI && coord_source <= GL_REG_5_ATI) {
       coord_source -= GL_REG_0_ATI;
@@ -554,8 +554,8 @@ init_machine(struct gl_context * ctx, struct atifs_machine *machine,
         machine->Registers[i][j] = 0.0;
    }
 
-   COPY_4V(inputs[ATI_FS_INPUT_PRIMARY], span->array->attribs[FRAG_ATTRIB_COL0][col]);
-   COPY_4V(inputs[ATI_FS_INPUT_SECONDARY], span->array->attribs[FRAG_ATTRIB_COL1][col]);
+   COPY_4V(inputs[ATI_FS_INPUT_PRIMARY], span->array->attribs[VARYING_SLOT_COL0][col]);
+   COPY_4V(inputs[ATI_FS_INPUT_SECONDARY], span->array->attribs[VARYING_SLOT_COL1][col]);
 }
 
 
@@ -584,7 +584,7 @@ _swrast_exec_fragment_shader(struct gl_context * ctx, SWspan *span)
            const GLfloat *colOut = machine.Registers[0];
             /*fprintf(stderr,"outputs %f %f %f %f\n",
               colOut[0], colOut[1], colOut[2], colOut[3]); */
-            COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0][i], colOut);
+            COPY_4V(span->array->attribs[VARYING_SLOT_COL0][i], colOut);
         }
       }
    }
index ef7ca2e1593a7e37c880867f3e8fc6f74e1452c9..11e9064369470eaadc55aa8870a5086effee7554 100644 (file)
@@ -502,7 +502,7 @@ _swrast_update_active_attribs(struct gl_context *ctx)
    if (_swrast_use_fragment_program(ctx)) {
       /* fragment program/shader */
       attribsMask = ctx->FragmentProgram._Current->Base.InputsRead;
-      attribsMask &= ~FRAG_BIT_WPOS; /* WPOS is always handled specially */
+      attribsMask &= ~VARYING_BIT_POS; /* WPOS is always handled specially */
    }
    else if (ctx->ATIFragmentShader._Enabled) {
       attribsMask = ~0;  /* XXX fix me */
@@ -512,19 +512,19 @@ _swrast_update_active_attribs(struct gl_context *ctx)
       attribsMask = 0x0;
 
 #if CHAN_TYPE == GL_FLOAT
-      attribsMask |= FRAG_BIT_COL0;
+      attribsMask |= VARYING_BIT_COL0;
 #endif
 
       if (ctx->Fog.ColorSumEnabled ||
           (ctx->Light.Enabled &&
            ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) {
-         attribsMask |= FRAG_BIT_COL1;
+         attribsMask |= VARYING_BIT_COL1;
       }
 
       if (swrast->_FogEnabled)
-         attribsMask |= FRAG_BIT_FOGC;
+         attribsMask |= VARYING_BIT_FOGC;
 
-      attribsMask |= (ctx->Texture._EnabledUnits << FRAG_ATTRIB_TEX0);
+      attribsMask |= (ctx->Texture._EnabledUnits << VARYING_SLOT_TEX0);
    }
 
    swrast->_ActiveAttribMask = attribsMask;
@@ -532,11 +532,11 @@ _swrast_update_active_attribs(struct gl_context *ctx)
    /* Update _ActiveAttribs[] list */
    {
       GLuint i, num = 0;
-      for (i = 0; i < FRAG_ATTRIB_MAX; i++) {
+      for (i = 0; i < VARYING_SLOT_MAX; i++) {
          if (attribsMask & BITFIELD64_BIT(i)) {
             swrast->_ActiveAttribs[num++] = i;
             /* how should this attribute be interpolated? */
-            if (i == FRAG_ATTRIB_COL0 || i == FRAG_ATTRIB_COL1)
+            if (i == VARYING_SLOT_COL0 || i == VARYING_SLOT_COL1)
                swrast->_InterpMode[i] = ctx->Light.ShadeModel;
             else
                swrast->_InterpMode[i] = GL_SMOOTH;
@@ -785,7 +785,7 @@ _swrast_CreateContext( struct gl_context *ctx )
 #elif CHAN_TYPE == GL_UNSIGNED_SHORT
       swrast->SpanArrays[i].rgba = swrast->SpanArrays[i].rgba16;
 #else
-      swrast->SpanArrays[i].rgba = swrast->SpanArrays[i].attribs[FRAG_ATTRIB_COL0];
+      swrast->SpanArrays[i].rgba = swrast->SpanArrays[i].attribs[VARYING_SLOT_COL0];
 #endif
    }
 
@@ -918,18 +918,18 @@ _swrast_print_vertex( struct gl_context *ctx, const SWvertex *v )
 
    if (SWRAST_DEBUG_VERTICES) {
       _mesa_debug(ctx, "win %f %f %f %f\n",
-                  v->attrib[FRAG_ATTRIB_WPOS][0],
-                  v->attrib[FRAG_ATTRIB_WPOS][1],
-                  v->attrib[FRAG_ATTRIB_WPOS][2],
-                  v->attrib[FRAG_ATTRIB_WPOS][3]);
+                  v->attrib[VARYING_SLOT_POS][0],
+                  v->attrib[VARYING_SLOT_POS][1],
+                  v->attrib[VARYING_SLOT_POS][2],
+                  v->attrib[VARYING_SLOT_POS][3]);
 
       for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
         if (ctx->Texture.Unit[i]._ReallyEnabled)
            _mesa_debug(ctx, "texcoord[%d] %f %f %f %f\n", i,
-                        v->attrib[FRAG_ATTRIB_TEX0 + i][0],
-                        v->attrib[FRAG_ATTRIB_TEX0 + i][1],
-                        v->attrib[FRAG_ATTRIB_TEX0 + i][2],
-                        v->attrib[FRAG_ATTRIB_TEX0 + i][3]);
+                        v->attrib[VARYING_SLOT_TEX0 + i][0],
+                        v->attrib[VARYING_SLOT_TEX0 + i][1],
+                        v->attrib[VARYING_SLOT_TEX0 + i][2],
+                        v->attrib[VARYING_SLOT_TEX0 + i][3]);
 
 #if CHAN_TYPE == GL_FLOAT
       _mesa_debug(ctx, "color %f %f %f %f\n",
@@ -939,12 +939,12 @@ _swrast_print_vertex( struct gl_context *ctx, const SWvertex *v )
                   v->color[0], v->color[1], v->color[2], v->color[3]);
 #endif
       _mesa_debug(ctx, "spec %g %g %g %g\n",
-                  v->attrib[FRAG_ATTRIB_COL1][0],
-                  v->attrib[FRAG_ATTRIB_COL1][1],
-                  v->attrib[FRAG_ATTRIB_COL1][2],
-                  v->attrib[FRAG_ATTRIB_COL1][3]);
-      _mesa_debug(ctx, "fog %f\n", v->attrib[FRAG_ATTRIB_FOGC][0]);
-      _mesa_debug(ctx, "index %f\n", v->attrib[FRAG_ATTRIB_CI][0]);
+                  v->attrib[VARYING_SLOT_COL1][0],
+                  v->attrib[VARYING_SLOT_COL1][1],
+                  v->attrib[VARYING_SLOT_COL1][2],
+                  v->attrib[VARYING_SLOT_COL1][3]);
+      _mesa_debug(ctx, "fog %f\n", v->attrib[VARYING_SLOT_FOGC][0]);
+      _mesa_debug(ctx, "index %f\n", v->attrib[VARYING_SLOT_CI][0]);
       _mesa_debug(ctx, "pointsize %f\n", v->pointSize);
       _mesa_debug(ctx, "\n");
    }
index f3f188e470f1c5e714725f4d9fe4b10fc630852e..2f7a2b5319716136b00d244a6b6b48afb7a70f91 100644 (file)
@@ -224,13 +224,13 @@ typedef struct
    GLboolean _DeferredTexture;
 
    /** List/array of the fragment attributes to interpolate */
-   GLuint _ActiveAttribs[FRAG_ATTRIB_MAX];
-   /** Same info, but as a bitmask of FRAG_BIT_x bits */
+   GLuint _ActiveAttribs[VARYING_SLOT_MAX];
+   /** Same info, but as a bitmask of VARYING_BIT_x bits */
    GLbitfield64 _ActiveAttribMask;
    /** Number of fragment attributes to interpolate */
    GLuint _NumActiveAttribs;
    /** Indicates how each attrib is to be interpolated (lines/tris) */
-   GLenum _InterpMode[FRAG_ATTRIB_MAX]; /* GL_FLAT or GL_SMOOTH (for now) */
+   GLenum _InterpMode[VARYING_SLOT_MAX]; /* GL_FLAT or GL_SMOOTH (for now) */
 
    /* Working values:
     */
index bbd1f228c3925f82c3e982b7c51f570287a37765..1d892617938ea3490ac7b224486c8a3086a97238 100644 (file)
@@ -136,7 +136,7 @@ copy_rgba_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
    INIT_SPAN(span, GL_BITMAP);
    _swrast_span_default_attribs(ctx, &span);
    span.arrayMask = SPAN_RGBA;
-   span.arrayAttribs = FRAG_BIT_COL0; /* we'll fill in COL0 attrib values */
+   span.arrayAttribs = VARYING_BIT_COL0; /* we'll fill in COL0 attrib values */
 
    if (overlapping) {
       tmpImage = malloc(width * height * sizeof(GLfloat) * 4);
@@ -161,7 +161,7 @@ copy_rgba_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
    ASSERT(width < SWRAST_MAX_WIDTH);
 
    for (row = 0; row < height; row++, sy += stepy, dy += stepy) {
-      GLvoid *rgba = span.array->attribs[FRAG_ATTRIB_COL0];
+      GLvoid *rgba = span.array->attribs[VARYING_SLOT_COL0];
 
       /* Get row/span of source pixels */
       if (overlapping) {
index 7665408fd13f0f468056ebc42b87a1f76a09497b..3d23f912fe8b511a08969d8c4bd96696225a6499 100644 (file)
@@ -429,7 +429,7 @@ draw_rgba_pixels( struct gl_context *ctx, GLint x, GLint y,
    INIT_SPAN(span, GL_BITMAP);
    _swrast_span_default_attribs(ctx, &span);
    span.arrayMask = SPAN_RGBA;
-   span.arrayAttribs = FRAG_BIT_COL0; /* we're fill in COL0 attrib values */
+   span.arrayAttribs = VARYING_BIT_COL0; /* we're fill in COL0 attrib values */
 
    if (ctx->DrawBuffer->_NumColorDrawBuffers > 0) {
       GLenum datatype = _mesa_get_format_datatype(
@@ -451,7 +451,7 @@ draw_rgba_pixels( struct gl_context *ctx, GLint x, GLint y,
          = _mesa_image_row_stride(unpack, width, format, type);
       GLint skipPixels = 0;
       /* use span array for temp color storage */
-      GLfloat *rgba = (GLfloat *) span.array->attribs[FRAG_ATTRIB_COL0];
+      GLfloat *rgba = (GLfloat *) span.array->attribs[VARYING_SLOT_COL0];
 
       /* if the span is wider than SWRAST_MAX_WIDTH we have to do it in chunks */
       while (skipPixels < width) {
index 00f92d463c33f1626313b4d47d94e56dd4c7af98..00467e54f7128eeaecb721047354865d7f533b2f 100644 (file)
@@ -37,13 +37,13 @@ static void
 feedback_vertex(struct gl_context * ctx, const SWvertex * v, const SWvertex * pv)
 {
    GLfloat win[4];
-   const GLfloat *vtc = v->attrib[FRAG_ATTRIB_TEX0];
-   const GLfloat *color = v->attrib[FRAG_ATTRIB_COL0];
+   const GLfloat *vtc = v->attrib[VARYING_SLOT_TEX0];
+   const GLfloat *color = v->attrib[VARYING_SLOT_COL0];
 
-   win[0] = v->attrib[FRAG_ATTRIB_WPOS][0];
-   win[1] = v->attrib[FRAG_ATTRIB_WPOS][1];
-   win[2] = v->attrib[FRAG_ATTRIB_WPOS][2] / ctx->DrawBuffer->_DepthMaxF;
-   win[3] = 1.0F / v->attrib[FRAG_ATTRIB_WPOS][3];
+   win[0] = v->attrib[VARYING_SLOT_POS][0];
+   win[1] = v->attrib[VARYING_SLOT_POS][1];
+   win[2] = v->attrib[VARYING_SLOT_POS][2] / ctx->DrawBuffer->_DepthMaxF;
+   win[3] = 1.0F / v->attrib[VARYING_SLOT_POS][3];
 
    _mesa_feedback_vertex(ctx, win, color, vtc);
 }
@@ -114,9 +114,9 @@ _swrast_select_triangle(struct gl_context *ctx, const SWvertex *v0,
    if (!_swrast_culltriangle(ctx, v0, v1, v2)) {
       const GLfloat zs = 1.0F / ctx->DrawBuffer->_DepthMaxF;
 
-      _mesa_update_hitflag( ctx, v0->attrib[FRAG_ATTRIB_WPOS][2] * zs );
-      _mesa_update_hitflag( ctx, v1->attrib[FRAG_ATTRIB_WPOS][2] * zs );
-      _mesa_update_hitflag( ctx, v2->attrib[FRAG_ATTRIB_WPOS][2] * zs );
+      _mesa_update_hitflag( ctx, v0->attrib[VARYING_SLOT_POS][2] * zs );
+      _mesa_update_hitflag( ctx, v1->attrib[VARYING_SLOT_POS][2] * zs );
+      _mesa_update_hitflag( ctx, v2->attrib[VARYING_SLOT_POS][2] * zs );
    }
 }
 
@@ -125,8 +125,8 @@ void
 _swrast_select_line(struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1)
 {
    const GLfloat zs = 1.0F / ctx->DrawBuffer->_DepthMaxF;
-   _mesa_update_hitflag( ctx, v0->attrib[FRAG_ATTRIB_WPOS][2] * zs );
-   _mesa_update_hitflag( ctx, v1->attrib[FRAG_ATTRIB_WPOS][2] * zs );
+   _mesa_update_hitflag( ctx, v0->attrib[VARYING_SLOT_POS][2] * zs );
+   _mesa_update_hitflag( ctx, v1->attrib[VARYING_SLOT_POS][2] * zs );
 }
 
 
@@ -134,5 +134,5 @@ void
 _swrast_select_point(struct gl_context *ctx, const SWvertex *v)
 {
    const GLfloat zs = 1.0F / ctx->DrawBuffer->_DepthMaxF;
-   _mesa_update_hitflag( ctx, v->attrib[FRAG_ATTRIB_WPOS][2] * zs );
+   _mesa_update_hitflag( ctx, v->attrib[VARYING_SLOT_POS][2] * zs );
 }
index ea59de1602007515d1c46da98df88967e3308b6e..57a6a8e61812127ac605f96067633b64ef7e2f87 100644 (file)
@@ -87,10 +87,10 @@ do {                                                        \
  * \param COMPUTE_F  code to compute the fog blend factor, f.
  */
 #define FOG_LOOP(TYPE, FOG_FUNC)                                               \
-if (span->arrayAttribs & FRAG_BIT_FOGC) {                                      \
+if (span->arrayAttribs & VARYING_BIT_FOGC) {                                   \
    GLuint i;                                                                   \
    for (i = 0; i < span->end; i++) {                                           \
-      const GLfloat fogCoord = span->array->attribs[FRAG_ATTRIB_FOGC][i][0];   \
+      const GLfloat fogCoord = span->array->attribs[VARYING_SLOT_FOGC][i][0];  \
       const GLfloat c = FABSF(fogCoord);                                       \
       GLfloat f, oneMinusF;                                                    \
       FOG_FUNC(f, c);                                                          \
@@ -102,10 +102,10 @@ if (span->arrayAttribs & FRAG_BIT_FOGC) {                                 \
    }                                                                           \
 }                                                                              \
 else {                                                                         \
-   const GLfloat fogStep = span->attrStepX[FRAG_ATTRIB_FOGC][0];               \
-   GLfloat fogCoord = span->attrStart[FRAG_ATTRIB_FOGC][0];                    \
-   const GLfloat wStep = span->attrStepX[FRAG_ATTRIB_WPOS][3];                 \
-   GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3];                           \
+   const GLfloat fogStep = span->attrStepX[VARYING_SLOT_FOGC][0];              \
+   GLfloat fogCoord = span->attrStart[VARYING_SLOT_FOGC][0];                   \
+   const GLfloat wStep = span->attrStepX[VARYING_SLOT_POS][3];                 \
+   GLfloat w = span->attrStart[VARYING_SLOT_POS][3];                           \
    GLuint i;                                                                   \
    for (i = 0; i < span->end; i++) {                                           \
       const GLfloat c = FABSF(fogCoord) / w;                                   \
@@ -173,7 +173,7 @@ _swrast_fog_rgba_span( const struct gl_context *ctx, SWspan *span )
                FOG_LOOP(GLushort, LINEAR_FOG);
             }
             else {
-               GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
+               GLfloat (*rgba)[4] = span->array->attribs[VARYING_SLOT_COL0];
                ASSERT(span->array->ChanType == GL_FLOAT);
                FOG_LOOP(GLfloat, LINEAR_FOG);
             }
@@ -192,7 +192,7 @@ _swrast_fog_rgba_span( const struct gl_context *ctx, SWspan *span )
                FOG_LOOP(GLushort, EXP_FOG);
             }
             else {
-               GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
+               GLfloat (*rgba)[4] = span->array->attribs[VARYING_SLOT_COL0];
                ASSERT(span->array->ChanType == GL_FLOAT);
                FOG_LOOP(GLfloat, EXP_FOG);
             }
@@ -211,7 +211,7 @@ _swrast_fog_rgba_span( const struct gl_context *ctx, SWspan *span )
                FOG_LOOP(GLushort, EXP2_FOG);
             }
             else {
-               GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
+               GLfloat (*rgba)[4] = span->array->attribs[VARYING_SLOT_COL0];
                ASSERT(span->array->ChanType == GL_FLOAT);
                FOG_LOOP(GLfloat, EXP2_FOG);
             }
@@ -236,7 +236,7 @@ _swrast_fog_rgba_span( const struct gl_context *ctx, SWspan *span )
          FOG_LOOP(GLushort, BLEND_FOG);
       }
       else {
-         GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
+         GLfloat (*rgba)[4] = span->array->attribs[VARYING_SLOT_COL0];
          ASSERT(span->array->ChanType == GL_FLOAT);
          FOG_LOOP(GLfloat, BLEND_FOG);
       }
index 9b60893db3f6bd24d7c19c56e7c112c442ce5861..1ce2ee45276f9ba3440fdfef69a66ee5ec2522ed 100644 (file)
@@ -162,7 +162,7 @@ init_machine(struct gl_context *ctx, struct gl_program_machine *machine,
              const struct gl_fragment_program *program,
              const SWspan *span, GLuint col)
 {
-   GLfloat *wpos = span->array->attribs[FRAG_ATTRIB_WPOS][col];
+   GLfloat *wpos = span->array->attribs[VARYING_SLOT_POS][col];
 
    /* ARB_fragment_coord_conventions */
    if (program->OriginUpperLeft)
@@ -177,14 +177,14 @@ init_machine(struct gl_context *ctx, struct gl_program_machine *machine,
 
    machine->DerivX = (GLfloat (*)[4]) span->attrStepX;
    machine->DerivY = (GLfloat (*)[4]) span->attrStepY;
-   machine->NumDeriv = FRAG_ATTRIB_MAX;
+   machine->NumDeriv = VARYING_SLOT_MAX;
 
    machine->Samplers = program->Base.SamplerUnits;
 
    /* if running a GLSL program (not ARB_fragment_program) */
    if (ctx->Shader.CurrentFragmentProgram) {
       /* Store front/back facing value */
-      machine->Attribs[FRAG_ATTRIB_FACE][col][0] = 1.0F - span->facing;
+      machine->Attribs[VARYING_SLOT_FACE][col][0] = 1.0F - span->facing;
    }
 
    machine->CurElement = col;
@@ -223,7 +223,7 @@ run_program(struct gl_context *ctx, SWspan *span, GLuint start, GLuint end)
 
             /* Store result color */
            if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) {
-               COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0][i],
+               COPY_4V(span->array->attribs[VARYING_SLOT_COL0][i],
                        machine->Outputs[FRAG_RESULT_COLOR]);
             }
             else {
@@ -234,7 +234,7 @@ run_program(struct gl_context *ctx, SWspan *span, GLuint start, GLuint end)
                GLuint buf;
                for (buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) {
                   if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DATA0 + buf)) {
-                     COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0 + buf][i],
+                     COPY_4V(span->array->attribs[VARYING_SLOT_COL0 + buf][i],
                              machine->Outputs[FRAG_RESULT_DATA0 + buf]);
                   }
                }
@@ -272,7 +272,7 @@ _swrast_exec_fragment_program( struct gl_context *ctx, SWspan *span )
    const struct gl_fragment_program *program = ctx->FragmentProgram._Current;
 
    /* incoming colors should be floats */
-   if (program->Base.InputsRead & FRAG_BIT_COL0) {
+   if (program->Base.InputsRead & VARYING_BIT_COL0) {
       ASSERT(span->array->ChanType == GL_FLOAT);
    }
 
index cfd3e6fa9f642842173b4eca94d046024e0a2914..7364dd9655e21fe079fb046a70ccd6ab2ed67fe1 100644 (file)
@@ -172,16 +172,16 @@ _swrast_add_spec_terms_line(struct gl_context *ctx,
    COPY_CHAN4(cSave[0], ncv0->color);
    COPY_CHAN4(cSave[1], ncv1->color);
    /* sum v0 */
-   rSum = CHAN_TO_FLOAT(ncv0->color[0]) + ncv0->attrib[FRAG_ATTRIB_COL1][0];
-   gSum = CHAN_TO_FLOAT(ncv0->color[1]) + ncv0->attrib[FRAG_ATTRIB_COL1][1];
-   bSum = CHAN_TO_FLOAT(ncv0->color[2]) + ncv0->attrib[FRAG_ATTRIB_COL1][2];
+   rSum = CHAN_TO_FLOAT(ncv0->color[0]) + ncv0->attrib[VARYING_SLOT_COL1][0];
+   gSum = CHAN_TO_FLOAT(ncv0->color[1]) + ncv0->attrib[VARYING_SLOT_COL1][1];
+   bSum = CHAN_TO_FLOAT(ncv0->color[2]) + ncv0->attrib[VARYING_SLOT_COL1][2];
    UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[0], rSum);
    UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[1], gSum);
    UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[2], bSum);
    /* sum v1 */
-   rSum = CHAN_TO_FLOAT(ncv1->color[0]) + ncv1->attrib[FRAG_ATTRIB_COL1][0];
-   gSum = CHAN_TO_FLOAT(ncv1->color[1]) + ncv1->attrib[FRAG_ATTRIB_COL1][1];
-   bSum = CHAN_TO_FLOAT(ncv1->color[2]) + ncv1->attrib[FRAG_ATTRIB_COL1][2];
+   rSum = CHAN_TO_FLOAT(ncv1->color[0]) + ncv1->attrib[VARYING_SLOT_COL1][0];
+   gSum = CHAN_TO_FLOAT(ncv1->color[1]) + ncv1->attrib[VARYING_SLOT_COL1][1];
+   bSum = CHAN_TO_FLOAT(ncv1->color[2]) + ncv1->attrib[VARYING_SLOT_COL1][2];
    UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[0], rSum);
    UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[1], gSum);
    UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[2], bSum);
index 1668f7db9148a67f8769c0dc1788f037e08a27c7..8feb8b120875f630c3d8aeaae17607255c3b073f 100644 (file)
@@ -68,10 +68,10 @@ NAME( struct gl_context *ctx, const SWvertex *vert0, const SWvertex *vert1 )
    const SWcontext *swrast = SWRAST_CONTEXT(ctx);
    SWspan span;
    GLuint interpFlags = 0;
-   GLint x0 = (GLint) vert0->attrib[FRAG_ATTRIB_WPOS][0];
-   GLint x1 = (GLint) vert1->attrib[FRAG_ATTRIB_WPOS][0];
-   GLint y0 = (GLint) vert0->attrib[FRAG_ATTRIB_WPOS][1];
-   GLint y1 = (GLint) vert1->attrib[FRAG_ATTRIB_WPOS][1];
+   GLint x0 = (GLint) vert0->attrib[VARYING_SLOT_POS][0];
+   GLint x1 = (GLint) vert1->attrib[VARYING_SLOT_POS][0];
+   GLint y0 = (GLint) vert0->attrib[VARYING_SLOT_POS][1];
+   GLint y1 = (GLint) vert1->attrib[VARYING_SLOT_POS][1];
    GLint dx, dy;
    GLint numPixels;
    GLint xstep, ystep;
@@ -99,8 +99,8 @@ NAME( struct gl_context *ctx, const SWvertex *vert0, const SWvertex *vert1 )
    /* Cull primitives with malformed coordinates.
     */
    {
-      GLfloat tmp = vert0->attrib[FRAG_ATTRIB_WPOS][0] + vert0->attrib[FRAG_ATTRIB_WPOS][1]
-                  + vert1->attrib[FRAG_ATTRIB_WPOS][0] + vert1->attrib[FRAG_ATTRIB_WPOS][1];
+      GLfloat tmp = vert0->attrib[VARYING_SLOT_POS][0] + vert0->attrib[VARYING_SLOT_POS][1]
+                  + vert1->attrib[VARYING_SLOT_POS][0] + vert1->attrib[VARYING_SLOT_POS][1];
       if (IS_INF_OR_NAN(tmp))
         return;
    }
@@ -108,12 +108,12 @@ NAME( struct gl_context *ctx, const SWvertex *vert0, const SWvertex *vert1 )
    /*
    printf("%s():\n", __FUNCTION__);
    printf(" (%f, %f, %f) -> (%f, %f, %f)\n",
-          vert0->attrib[FRAG_ATTRIB_WPOS][0],
-          vert0->attrib[FRAG_ATTRIB_WPOS][1],
-          vert0->attrib[FRAG_ATTRIB_WPOS][2],
-          vert1->attrib[FRAG_ATTRIB_WPOS][0],
-          vert1->attrib[FRAG_ATTRIB_WPOS][1],
-          vert1->attrib[FRAG_ATTRIB_WPOS][2]);
+          vert0->attrib[VARYING_SLOT_POS][0],
+          vert0->attrib[VARYING_SLOT_POS][1],
+          vert0->attrib[VARYING_SLOT_POS][2],
+          vert1->attrib[VARYING_SLOT_POS][0],
+          vert1->attrib[VARYING_SLOT_POS][1],
+          vert1->attrib[VARYING_SLOT_POS][2]);
    printf(" (%d, %d, %d) -> (%d, %d, %d)\n",
           vert0->color[0], vert0->color[1], vert0->color[2], 
           vert1->color[0], vert1->color[1], vert1->color[2]);
@@ -155,14 +155,14 @@ NAME( struct gl_context *ctx, const SWvertex *vert0, const SWvertex *vert1 )
 
    /*
    printf("%s %d,%d  %g %g %g %g  %g %g %g %g\n", __FUNCTION__, dx, dy,
-          vert0->attrib[FRAG_ATTRIB_COL1][0],
-          vert0->attrib[FRAG_ATTRIB_COL1][1],
-          vert0->attrib[FRAG_ATTRIB_COL1][2],
-          vert0->attrib[FRAG_ATTRIB_COL1][3],
-          vert1->attrib[FRAG_ATTRIB_COL1][0],
-          vert1->attrib[FRAG_ATTRIB_COL1][1],
-          vert1->attrib[FRAG_ATTRIB_COL1][2],
-          vert1->attrib[FRAG_ATTRIB_COL1][3]);
+          vert0->attrib[VARYING_SLOT_COL1][0],
+          vert0->attrib[VARYING_SLOT_COL1][1],
+          vert0->attrib[VARYING_SLOT_COL1][2],
+          vert0->attrib[VARYING_SLOT_COL1][3],
+          vert1->attrib[VARYING_SLOT_COL1][0],
+          vert1->attrib[VARYING_SLOT_COL1][1],
+          vert1->attrib[VARYING_SLOT_COL1][2],
+          vert1->attrib[VARYING_SLOT_COL1][3]);
    */
 
 #ifdef DEPTH_TYPE
@@ -245,27 +245,27 @@ NAME( struct gl_context *ctx, const SWvertex *vert0, const SWvertex *vert1 )
    interpFlags |= SPAN_Z;
    {
       if (depthBits <= 16) {
-         span.z = FloatToFixed(vert0->attrib[FRAG_ATTRIB_WPOS][2]) + FIXED_HALF;
-         span.zStep = FloatToFixed(  vert1->attrib[FRAG_ATTRIB_WPOS][2]
-                                   - vert0->attrib[FRAG_ATTRIB_WPOS][2]) / numPixels;
+         span.z = FloatToFixed(vert0->attrib[VARYING_SLOT_POS][2]) + FIXED_HALF;
+         span.zStep = FloatToFixed(  vert1->attrib[VARYING_SLOT_POS][2]
+                                   - vert0->attrib[VARYING_SLOT_POS][2]) / numPixels;
       }
       else {
          /* don't use fixed point */
-         span.z = (GLuint) vert0->attrib[FRAG_ATTRIB_WPOS][2];
-         span.zStep = (GLint) ((  vert1->attrib[FRAG_ATTRIB_WPOS][2]
-                                - vert0->attrib[FRAG_ATTRIB_WPOS][2]) / numPixels);
+         span.z = (GLuint) vert0->attrib[VARYING_SLOT_POS][2];
+         span.zStep = (GLint) ((  vert1->attrib[VARYING_SLOT_POS][2]
+                                - vert0->attrib[VARYING_SLOT_POS][2]) / numPixels);
       }
    }
 #endif
 #if defined(INTERP_ATTRIBS)
    {
       const GLfloat invLen = 1.0F / numPixels;
-      const GLfloat invw0 = vert0->attrib[FRAG_ATTRIB_WPOS][3];
-      const GLfloat invw1 = vert1->attrib[FRAG_ATTRIB_WPOS][3];
+      const GLfloat invw0 = vert0->attrib[VARYING_SLOT_POS][3];
+      const GLfloat invw1 = vert1->attrib[VARYING_SLOT_POS][3];
 
-      span.attrStart[FRAG_ATTRIB_WPOS][3] = invw0;
-      span.attrStepX[FRAG_ATTRIB_WPOS][3] = (invw1 - invw0) * invLen;
-      span.attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0;
+      span.attrStart[VARYING_SLOT_POS][3] = invw0;
+      span.attrStepX[VARYING_SLOT_POS][3] = (invw1 - invw0) * invLen;
+      span.attrStepY[VARYING_SLOT_POS][3] = 0.0;
 
       ATTRIB_LOOP_BEGIN
          if (swrast->_InterpMode[attr] == GL_FLAT) {
index 8791630a43bddca611873b0710003266d9f162f5..93388d720b6a1931fcb9f187f102f93bb54f5c3b 100644 (file)
@@ -212,7 +212,7 @@ _swrast_logicop_rgba_span(struct gl_context *ctx, struct gl_renderbuffer *rb,
    }
    else {
       logicop_uint4(ctx, 4 * span->end,
-                    (GLuint *) span->array->attribs[FRAG_ATTRIB_COL0],
+                    (GLuint *) span->array->attribs[VARYING_SLOT_COL0],
                     (const GLuint *) rbPixels, span->array->mask);
    }
 }
index 4f262fa976b19850207267213c68aef2d40c45fb..8f53446500bcdb58971caea79bacb9dae38e7850 100644 (file)
@@ -90,7 +90,7 @@ _swrast_mask_rgba_span(struct gl_context *ctx, struct gl_renderbuffer *rb,
       const GLuint bMask = ctx->Color.ColorMask[buf][BCOMP] ? ~0x0 : 0x0;
       const GLuint aMask = ctx->Color.ColorMask[buf][ACOMP] ? ~0x0 : 0x0;
       const GLuint (*dst)[4] = (const GLuint (*)[4]) rbPixels;
-      GLuint (*src)[4] = (GLuint (*)[4]) span->array->attribs[FRAG_ATTRIB_COL0];
+      GLuint (*src)[4] = (GLuint (*)[4]) span->array->attribs[VARYING_SLOT_COL0];
       GLuint i;
       for (i = 0; i < n; i++) {
          src[i][RCOMP] = (src[i][RCOMP] & rMask) | (dst[i][RCOMP] & ~rMask);
index acbdb2d42dd4b33a28b457c2302ef0c29ed8d791..80693be8e854c839704dde82dec52d849d747bf9 100644 (file)
@@ -37,8 +37,8 @@
  */
 #define CULL_INVALID(V)                              \
    do {                                              \
-      float tmp = (V)->attrib[FRAG_ATTRIB_WPOS][0]   \
-                + (V)->attrib[FRAG_ATTRIB_WPOS][1];  \
+      float tmp = (V)->attrib[VARYING_SLOT_POS][0]   \
+                + (V)->attrib[VARYING_SLOT_POS][1];  \
       if (IS_INF_OR_NAN(tmp))                        \
         return;                                     \
    } while(0)
@@ -93,9 +93,9 @@ sprite_point(struct gl_context *ctx, const SWvertex *vert)
 
    /* z coord */
    if (ctx->DrawBuffer->Visual.depthBits <= 16)
-      span.z = FloatToFixed(vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F);
+      span.z = FloatToFixed(vert->attrib[VARYING_SLOT_POS][2] + 0.5F);
    else
-      span.z = (GLuint) (vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F);
+      span.z = (GLuint) (vert->attrib[VARYING_SLOT_POS][2] + 0.5F);
    span.zStep = 0;
 
    size = get_size(ctx, vert, GL_FALSE);
@@ -116,9 +116,9 @@ sprite_point(struct gl_context *ctx, const SWvertex *vert)
    span.alphaStep = 0;
 
    /* need these for fragment programs */
-   span.attrStart[FRAG_ATTRIB_WPOS][3] = 1.0F;
-   span.attrStepX[FRAG_ATTRIB_WPOS][3] = 0.0F;
-   span.attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0F;
+   span.attrStart[VARYING_SLOT_POS][3] = 1.0F;
+   span.attrStepX[VARYING_SLOT_POS][3] = 0.0F;
+   span.attrStepY[VARYING_SLOT_POS][3] = 0.0F;
 
    {
       GLfloat s, r, dsdx;
@@ -137,9 +137,9 @@ sprite_point(struct gl_context *ctx, const SWvertex *vert)
       }
 
       ATTRIB_LOOP_BEGIN
-         if (attr >= FRAG_ATTRIB_TEX0 && attr <= FRAG_ATTRIB_TEX7) {
+         if (attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7) {
             /* a texcoord attribute */
-            const GLuint u = attr - FRAG_ATTRIB_TEX0;
+            const GLuint u = attr - VARYING_SLOT_TEX0;
             ASSERT(u < Elements(ctx->Point.CoordReplace));
             if (ctx->Point.CoordReplace[u]) {
                tCoords[numTcoords++] = attr;
@@ -169,15 +169,15 @@ sprite_point(struct gl_context *ctx, const SWvertex *vert)
                continue;
             }
          }
-         else if (attr == FRAG_ATTRIB_PNTC) {
+         else if (attr == VARYING_SLOT_PNTC) {
             /* GLSL gl_PointCoord.xy (.zw undefined) */
-            span.attrStart[FRAG_ATTRIB_PNTC][0] = 0.0;
-            span.attrStart[FRAG_ATTRIB_PNTC][1] = 0.0; /* t0 set below */
-            span.attrStepX[FRAG_ATTRIB_PNTC][0] = dsdx;
-            span.attrStepX[FRAG_ATTRIB_PNTC][1] = 0.0;
-            span.attrStepY[FRAG_ATTRIB_PNTC][0] = 0.0;
-            span.attrStepY[FRAG_ATTRIB_PNTC][1] = dtdy;
-            tCoords[numTcoords++] = FRAG_ATTRIB_PNTC;
+            span.attrStart[VARYING_SLOT_PNTC][0] = 0.0;
+            span.attrStart[VARYING_SLOT_PNTC][1] = 0.0; /* t0 set below */
+            span.attrStepX[VARYING_SLOT_PNTC][0] = dsdx;
+            span.attrStepX[VARYING_SLOT_PNTC][1] = 0.0;
+            span.attrStepY[VARYING_SLOT_PNTC][0] = 0.0;
+            span.attrStepY[VARYING_SLOT_PNTC][1] = dtdy;
+            tCoords[numTcoords++] = VARYING_SLOT_PNTC;
             continue;
          }
          /* use vertex's texcoord/attrib */
@@ -189,8 +189,8 @@ sprite_point(struct gl_context *ctx, const SWvertex *vert)
 
    /* compute pos, bounds and render */
    {
-      const GLfloat x = vert->attrib[FRAG_ATTRIB_WPOS][0];
-      const GLfloat y = vert->attrib[FRAG_ATTRIB_WPOS][1];
+      const GLfloat x = vert->attrib[VARYING_SLOT_POS][0];
+      const GLfloat y = vert->attrib[VARYING_SLOT_POS][1];
       GLint iSize = (GLint) (size + 0.5F);
       GLint xmin, xmax, ymin, ymax, iy;
       GLint iRadius;
@@ -250,9 +250,9 @@ smooth_point(struct gl_context *ctx, const SWvertex *vert)
 
    /* z coord */
    if (ctx->DrawBuffer->Visual.depthBits <= 16)
-      span.z = FloatToFixed(vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F);
+      span.z = FloatToFixed(vert->attrib[VARYING_SLOT_POS][2] + 0.5F);
    else
-      span.z = (GLuint) (vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F);
+      span.z = (GLuint) (vert->attrib[VARYING_SLOT_POS][2] + 0.5F);
    span.zStep = 0;
 
    size = get_size(ctx, vert, GL_TRUE);
@@ -289,9 +289,9 @@ smooth_point(struct gl_context *ctx, const SWvertex *vert)
    span.alphaStep = 0;
 
    /* need these for fragment programs */
-   span.attrStart[FRAG_ATTRIB_WPOS][3] = 1.0F;
-   span.attrStepX[FRAG_ATTRIB_WPOS][3] = 0.0F;
-   span.attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0F;
+   span.attrStart[VARYING_SLOT_POS][3] = 1.0F;
+   span.attrStepX[VARYING_SLOT_POS][3] = 0.0F;
+   span.attrStepY[VARYING_SLOT_POS][3] = 0.0F;
 
    ATTRIB_LOOP_BEGIN
       COPY_4V(span.attrStart[attr], vert->attrib[attr]);
@@ -301,8 +301,8 @@ smooth_point(struct gl_context *ctx, const SWvertex *vert)
 
    /* compute pos, bounds and render */
    {
-      const GLfloat x = vert->attrib[FRAG_ATTRIB_WPOS][0];
-      const GLfloat y = vert->attrib[FRAG_ATTRIB_WPOS][1];
+      const GLfloat x = vert->attrib[VARYING_SLOT_POS][0];
+      const GLfloat y = vert->attrib[VARYING_SLOT_POS][1];
       const GLfloat radius = 0.5F * size;
       const GLfloat rmin = radius - 0.7071F;  /* 0.7071 = sqrt(2)/2 */
       const GLfloat rmax = radius + 0.7071F;
@@ -370,9 +370,9 @@ large_point(struct gl_context *ctx, const SWvertex *vert)
 
    /* z coord */
    if (ctx->DrawBuffer->Visual.depthBits <= 16)
-      span.z = FloatToFixed(vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F);
+      span.z = FloatToFixed(vert->attrib[VARYING_SLOT_POS][2] + 0.5F);
    else
-      span.z = (GLuint) (vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F);
+      span.z = (GLuint) (vert->attrib[VARYING_SLOT_POS][2] + 0.5F);
    span.zStep = 0;
 
    size = get_size(ctx, vert, GL_FALSE);
@@ -393,9 +393,9 @@ large_point(struct gl_context *ctx, const SWvertex *vert)
    span.alphaStep = 0;
 
    /* need these for fragment programs */
-   span.attrStart[FRAG_ATTRIB_WPOS][3] = 1.0F;
-   span.attrStepX[FRAG_ATTRIB_WPOS][3] = 0.0F;
-   span.attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0F;
+   span.attrStart[VARYING_SLOT_POS][3] = 1.0F;
+   span.attrStepX[VARYING_SLOT_POS][3] = 0.0F;
+   span.attrStepY[VARYING_SLOT_POS][3] = 0.0F;
 
    ATTRIB_LOOP_BEGIN
       COPY_4V(span.attrStart[attr], vert->attrib[attr]);
@@ -405,8 +405,8 @@ large_point(struct gl_context *ctx, const SWvertex *vert)
 
    /* compute pos, bounds and render */
    {
-      const GLfloat x = vert->attrib[FRAG_ATTRIB_WPOS][0];
-      const GLfloat y = vert->attrib[FRAG_ATTRIB_WPOS][1];
+      const GLfloat x = vert->attrib[VARYING_SLOT_POS][0];
+      const GLfloat y = vert->attrib[VARYING_SLOT_POS][1];
       GLint iSize = (GLint) (size + 0.5F);
       GLint xmin, xmax, ymin, ymax, ix, iy;
       GLint iRadius;
@@ -470,9 +470,9 @@ pixel_point(struct gl_context *ctx, const SWvertex *vert)
    span->arrayAttribs = swrast->_ActiveAttribMask; /* we'll produce these vals */
 
    /* need these for fragment programs */
-   span->attrStart[FRAG_ATTRIB_WPOS][3] = 1.0F;
-   span->attrStepX[FRAG_ATTRIB_WPOS][3] = 0.0F;
-   span->attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0F;
+   span->attrStart[VARYING_SLOT_POS][3] = 1.0F;
+   span->attrStepX[VARYING_SLOT_POS][3] = 0.0F;
+   span->attrStepY[VARYING_SLOT_POS][3] = 0.0F;
 
    /* check if we need to flush */
    if (span->end >= SWRAST_MAX_WIDTH ||
@@ -499,9 +499,9 @@ pixel_point(struct gl_context *ctx, const SWvertex *vert)
    ATTRIB_LOOP_END
 
    /* fragment position */
-   span->array->x[count] = (GLint) vert->attrib[FRAG_ATTRIB_WPOS][0];
-   span->array->y[count] = (GLint) vert->attrib[FRAG_ATTRIB_WPOS][1];
-   span->array->z[count] = (GLint) (vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F);
+   span->array->x[count] = (GLint) vert->attrib[VARYING_SLOT_POS][0];
+   span->array->y[count] = (GLint) vert->attrib[VARYING_SLOT_POS][1];
+   span->array->z[count] = (GLint) (vert->attrib[VARYING_SLOT_POS][2] + 0.5F);
 
    span->end = count + 1;
    ASSERT(span->end <= SWRAST_MAX_WIDTH);
@@ -522,9 +522,9 @@ _swrast_add_spec_terms_point(struct gl_context *ctx, const SWvertex *v0)
    /* save */
    COPY_CHAN4(cSave, ncv0->color);
    /* sum */
-   rSum = CHAN_TO_FLOAT(ncv0->color[0]) + ncv0->attrib[FRAG_ATTRIB_COL1][0];
-   gSum = CHAN_TO_FLOAT(ncv0->color[1]) + ncv0->attrib[FRAG_ATTRIB_COL1][1];
-   bSum = CHAN_TO_FLOAT(ncv0->color[2]) + ncv0->attrib[FRAG_ATTRIB_COL1][2];
+   rSum = CHAN_TO_FLOAT(ncv0->color[0]) + ncv0->attrib[VARYING_SLOT_COL1][0];
+   gSum = CHAN_TO_FLOAT(ncv0->color[1]) + ncv0->attrib[VARYING_SLOT_COL1][1];
+   bSum = CHAN_TO_FLOAT(ncv0->color[2]) + ncv0->attrib[VARYING_SLOT_COL1][2];
    UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[0], rSum);
    UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[1], gSum);
    UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[2], bSum);
index ff653a6225767927c62e14ec3502020c47bbb910..7bb3b1f2b9f7d6ecd4439f651931ca4d9a8330e3 100644 (file)
@@ -79,9 +79,9 @@ _swrast_span_default_attribs(struct gl_context *ctx, SWspan *span)
    }
 
    /* W (for perspective correction) */
-   span->attrStart[FRAG_ATTRIB_WPOS][3] = 1.0;
-   span->attrStepX[FRAG_ATTRIB_WPOS][3] = 0.0;
-   span->attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0;
+   span->attrStart[VARYING_SLOT_POS][3] = 1.0;
+   span->attrStepX[VARYING_SLOT_POS][3] = 0.0;
+   span->attrStepY[VARYING_SLOT_POS][3] = 0.0;
 
    /* primary color, or color index */
    UNCLAMPED_FLOAT_TO_CHAN(r, ctx->Current.RasterColor[0]);
@@ -105,16 +105,16 @@ _swrast_span_default_attribs(struct gl_context *ctx, SWspan *span)
    span->alphaStep = 0;
    span->interpMask |= SPAN_RGBA;
 
-   COPY_4V(span->attrStart[FRAG_ATTRIB_COL0], ctx->Current.RasterColor);
-   ASSIGN_4V(span->attrStepX[FRAG_ATTRIB_COL0], 0.0, 0.0, 0.0, 0.0);
-   ASSIGN_4V(span->attrStepY[FRAG_ATTRIB_COL0], 0.0, 0.0, 0.0, 0.0);
+   COPY_4V(span->attrStart[VARYING_SLOT_COL0], ctx->Current.RasterColor);
+   ASSIGN_4V(span->attrStepX[VARYING_SLOT_COL0], 0.0, 0.0, 0.0, 0.0);
+   ASSIGN_4V(span->attrStepY[VARYING_SLOT_COL0], 0.0, 0.0, 0.0, 0.0);
 
    /* Secondary color */
    if (ctx->Light.Enabled || ctx->Fog.ColorSumEnabled)
    {
-      COPY_4V(span->attrStart[FRAG_ATTRIB_COL1], ctx->Current.RasterSecondaryColor);
-      ASSIGN_4V(span->attrStepX[FRAG_ATTRIB_COL1], 0.0, 0.0, 0.0, 0.0);
-      ASSIGN_4V(span->attrStepY[FRAG_ATTRIB_COL1], 0.0, 0.0, 0.0, 0.0);
+      COPY_4V(span->attrStart[VARYING_SLOT_COL1], ctx->Current.RasterSecondaryColor);
+      ASSIGN_4V(span->attrStepX[VARYING_SLOT_COL1], 0.0, 0.0, 0.0, 0.0);
+      ASSIGN_4V(span->attrStepY[VARYING_SLOT_COL1], 0.0, 0.0, 0.0, 0.0);
    }
 
    /* fog */
@@ -129,16 +129,16 @@ _swrast_span_default_attribs(struct gl_context *ctx, SWspan *span)
          /* fog blend factor should be computed from fogcoord now */
          fogVal = _swrast_z_to_fogfactor(ctx, ctx->Current.RasterDistance);
       }
-      span->attrStart[FRAG_ATTRIB_FOGC][0] = fogVal;
-      span->attrStepX[FRAG_ATTRIB_FOGC][0] = 0.0;
-      span->attrStepY[FRAG_ATTRIB_FOGC][0] = 0.0;
+      span->attrStart[VARYING_SLOT_FOGC][0] = fogVal;
+      span->attrStepX[VARYING_SLOT_FOGC][0] = 0.0;
+      span->attrStepY[VARYING_SLOT_FOGC][0] = 0.0;
    }
 
    /* texcoords */
    {
       GLuint i;
       for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
-         const GLuint attr = FRAG_ATTRIB_TEX0 + i;
+         const GLuint attr = VARYING_SLOT_TEX0 + i;
          const GLfloat *tc = ctx->Current.RasterTexCoords[i];
          if (_swrast_use_fragment_program(ctx) ||
              ctx->ATIFragmentShader._Enabled) {
@@ -165,7 +165,7 @@ _swrast_span_default_attribs(struct gl_context *ctx, SWspan *span)
  * Interpolate the active attributes (and'd with attrMask) to
  * fill in span->array->attribs[].
  * Perspective correction will be done.  The point/line/triangle function
- * should have computed attrStart/Step values for FRAG_ATTRIB_WPOS[3]!
+ * should have computed attrStart/Step values for VARYING_SLOT_POS[3]!
  */
 static inline void
 interpolate_active_attribs(struct gl_context *ctx, SWspan *span,
@@ -181,8 +181,8 @@ interpolate_active_attribs(struct gl_context *ctx, SWspan *span,
 
    ATTRIB_LOOP_BEGIN
       if (attrMask & BITFIELD64_BIT(attr)) {
-         const GLfloat dwdx = span->attrStepX[FRAG_ATTRIB_WPOS][3];
-         GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3];
+         const GLfloat dwdx = span->attrStepX[VARYING_SLOT_POS][3];
+         GLfloat w = span->attrStart[VARYING_SLOT_POS][3];
          const GLfloat dv0dx = span->attrStepX[attr][0];
          const GLfloat dv1dx = span->attrStepX[attr][1];
          const GLfloat dv2dx = span->attrStepX[attr][2];
@@ -302,7 +302,7 @@ interpolate_int_colors(struct gl_context *ctx, SWspan *span)
       break;
 #endif
    case GL_FLOAT:
-      interpolate_active_attribs(ctx, span, FRAG_BIT_COL0);
+      interpolate_active_attribs(ctx, span, VARYING_BIT_COL0);
       break;
    default:
       _mesa_problem(ctx, "bad datatype 0x%x in interpolate_int_colors",
@@ -313,16 +313,16 @@ interpolate_int_colors(struct gl_context *ctx, SWspan *span)
 
 
 /**
- * Populate the FRAG_ATTRIB_COL0 array.
+ * Populate the VARYING_SLOT_COL0 array.
  */
 static inline void
 interpolate_float_colors(SWspan *span)
 {
-   GLfloat (*col0)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
+   GLfloat (*col0)[4] = span->array->attribs[VARYING_SLOT_COL0];
    const GLuint n = span->end;
    GLuint i;
 
-   assert(!(span->arrayAttribs & FRAG_BIT_COL0));
+   assert(!(span->arrayAttribs & VARYING_BIT_COL0));
 
    if (span->arrayMask & SPAN_RGBA) {
       /* convert array of int colors */
@@ -367,7 +367,7 @@ interpolate_float_colors(SWspan *span)
       }
    }
 
-   span->arrayAttribs |= FRAG_BIT_COL0;
+   span->arrayAttribs |= VARYING_BIT_COL0;
    span->array->ChanType = GL_FLOAT;
 }
 
@@ -456,7 +456,7 @@ _swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy,
 
 
 /**
- * Fill in the span.array->attrib[FRAG_ATTRIB_TEXn] arrays from the
+ * Fill in the span.array->attrib[VARYING_SLOT_TEXn] arrays from the
  * using the attrStart/Step values.
  *
  * This function only used during fixed-function fragment processing.
@@ -476,7 +476,7 @@ interpolate_texcoords(struct gl_context *ctx, SWspan *span)
    /* XXX CoordUnits vs. ImageUnits */
    for (u = 0; u < maxUnit; u++) {
       if (ctx->Texture._EnabledCoordUnits & (1 << u)) {
-         const GLuint attr = FRAG_ATTRIB_TEX0 + u;
+         const GLuint attr = VARYING_SLOT_TEX0 + u;
          const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current;
          GLfloat texW, texH;
          GLboolean needLambda;
@@ -524,8 +524,8 @@ interpolate_texcoords(struct gl_context *ctx, SWspan *span)
             if (_swrast_use_fragment_program(ctx)
                 || ctx->ATIFragmentShader._Enabled) {
                /* do perspective correction but don't divide s, t, r by q */
-               const GLfloat dwdx = span->attrStepX[FRAG_ATTRIB_WPOS][3];
-               GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3] + span->leftClip * dwdx;
+               const GLfloat dwdx = span->attrStepX[VARYING_SLOT_POS][3];
+               GLfloat w = span->attrStart[VARYING_SLOT_POS][3] + span->leftClip * dwdx;
                for (i = 0; i < span->end; i++) {
                   const GLfloat invW = 1.0F / w;
                   texcoord[i][0] = s * invW;
@@ -565,8 +565,8 @@ interpolate_texcoords(struct gl_context *ctx, SWspan *span)
             if (_swrast_use_fragment_program(ctx) ||
                 ctx->ATIFragmentShader._Enabled) {
                /* do perspective correction but don't divide s, t, r by q */
-               const GLfloat dwdx = span->attrStepX[FRAG_ATTRIB_WPOS][3];
-               GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3] + span->leftClip * dwdx;
+               const GLfloat dwdx = span->attrStepX[VARYING_SLOT_POS][3];
+               GLfloat w = span->attrStart[VARYING_SLOT_POS][3] + span->leftClip * dwdx;
                for (i = 0; i < span->end; i++) {
                   const GLfloat invW = 1.0F / w;
                   texcoord[i][0] = s * invW;
@@ -616,12 +616,12 @@ interpolate_texcoords(struct gl_context *ctx, SWspan *span)
 
 
 /**
- * Fill in the arrays->attribs[FRAG_ATTRIB_WPOS] array.
+ * Fill in the arrays->attribs[VARYING_SLOT_POS] array.
  */
 static inline void
 interpolate_wpos(struct gl_context *ctx, SWspan *span)
 {
-   GLfloat (*wpos)[4] = span->array->attribs[FRAG_ATTRIB_WPOS];
+   GLfloat (*wpos)[4] = span->array->attribs[VARYING_SLOT_POS];
    GLuint i;
    const GLfloat zScale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
    GLfloat w, dw;
@@ -639,8 +639,8 @@ interpolate_wpos(struct gl_context *ctx, SWspan *span)
       }
    }
 
-   dw = span->attrStepX[FRAG_ATTRIB_WPOS][3];
-   w = span->attrStart[FRAG_ATTRIB_WPOS][3] + span->leftClip * dw;
+   dw = span->attrStepX[VARYING_SLOT_POS][3];
+   w = span->attrStart[VARYING_SLOT_POS][3] + span->leftClip * dw;
    for (i = 0; i < span->end; i++) {
       wpos[i][2] = (GLfloat) span->array->z[i] * zScale;
       wpos[i][3] = w;
@@ -764,7 +764,7 @@ clip_span( struct gl_context *ctx, SWspan *span )
           * fragment attributes.
           * For arrays of values, shift them left.
           */
-         for (i = 0; i < FRAG_ATTRIB_MAX; i++) {
+         for (i = 0; i < VARYING_SLOT_MAX; i++) {
             if (span->interpMask & (1 << i)) {
                GLuint j;
                for (j = 0; j < 4; j++) {
@@ -785,7 +785,7 @@ clip_span( struct gl_context *ctx, SWspan *span )
 #define SHIFT_ARRAY(ARRAY, SHIFT, LEN) \
          memmove(ARRAY, ARRAY + (SHIFT), (LEN) * sizeof(ARRAY[0]))
 
-         for (i = 0; i < FRAG_ATTRIB_MAX; i++) {
+         for (i = 0; i < VARYING_SLOT_MAX; i++) {
             if (span->arrayAttribs & (1 << i)) {
                /* shift array elements left by 'leftClip' */
                SHIFT_ARRAY(span->array->attribs[i], leftClip, n - leftClip);
@@ -825,41 +825,41 @@ clip_span( struct gl_context *ctx, SWspan *span )
 /**
  * Add specular colors to primary colors.
  * Only called during fixed-function operation.
- * Result is float color array (FRAG_ATTRIB_COL0).
+ * Result is float color array (VARYING_SLOT_COL0).
  */
 static inline void
 add_specular(struct gl_context *ctx, SWspan *span)
 {
    const SWcontext *swrast = SWRAST_CONTEXT(ctx);
    const GLubyte *mask = span->array->mask;
-   GLfloat (*col0)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
-   GLfloat (*col1)[4] = span->array->attribs[FRAG_ATTRIB_COL1];
+   GLfloat (*col0)[4] = span->array->attribs[VARYING_SLOT_COL0];
+   GLfloat (*col1)[4] = span->array->attribs[VARYING_SLOT_COL1];
    GLuint i;
 
    ASSERT(!_swrast_use_fragment_program(ctx));
    ASSERT(span->arrayMask & SPAN_RGBA);
-   ASSERT(swrast->_ActiveAttribMask & FRAG_BIT_COL1);
+   ASSERT(swrast->_ActiveAttribMask & VARYING_BIT_COL1);
    (void) swrast; /* silence warning */
 
    if (span->array->ChanType == GL_FLOAT) {
-      if ((span->arrayAttribs & FRAG_BIT_COL0) == 0) {
-         interpolate_active_attribs(ctx, span, FRAG_BIT_COL0);
+      if ((span->arrayAttribs & VARYING_BIT_COL0) == 0) {
+         interpolate_active_attribs(ctx, span, VARYING_BIT_COL0);
       }
    }
    else {
       /* need float colors */
-      if ((span->arrayAttribs & FRAG_BIT_COL0) == 0) {
+      if ((span->arrayAttribs & VARYING_BIT_COL0) == 0) {
          interpolate_float_colors(span);
       }
    }
 
-   if ((span->arrayAttribs & FRAG_BIT_COL1) == 0) {
+   if ((span->arrayAttribs & VARYING_BIT_COL1) == 0) {
       /* XXX could avoid this and interpolate COL1 in the loop below */
-      interpolate_active_attribs(ctx, span, FRAG_BIT_COL1);
+      interpolate_active_attribs(ctx, span, VARYING_BIT_COL1);
    }
 
-   ASSERT(span->arrayAttribs & FRAG_BIT_COL0);
-   ASSERT(span->arrayAttribs & FRAG_BIT_COL1);
+   ASSERT(span->arrayAttribs & VARYING_BIT_COL0);
+   ASSERT(span->arrayAttribs & VARYING_BIT_COL1);
 
    for (i = 0; i < span->end; i++) {
       if (mask[i]) {
@@ -898,7 +898,7 @@ apply_aa_coverage(SWspan *span)
       }
    }
    else {
-      GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
+      GLfloat (*rgba)[4] = span->array->attribs[VARYING_SLOT_COL0];
       for (i = 0; i < span->end; i++) {
          rgba[i][ACOMP] = rgba[i][ACOMP] * coverage[i];
          /* clamp later */
@@ -913,7 +913,7 @@ apply_aa_coverage(SWspan *span)
 static inline void
 clamp_colors(SWspan *span)
 {
-   GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
+   GLfloat (*rgba)[4] = span->array->attribs[VARYING_SLOT_COL0];
    GLuint i;
    ASSERT(span->array->ChanType == GL_FLOAT);
    for (i = 0; i < span->end; i++) {
@@ -937,7 +937,7 @@ convert_color_type(SWspan *span, GLenum newType, GLuint output)
    GLvoid *src, *dst;
 
    if (output > 0 || span->array->ChanType == GL_FLOAT) {
-      src = span->array->attribs[FRAG_ATTRIB_COL0 + output];
+      src = span->array->attribs[VARYING_SLOT_COL0 + output];
       span->array->ChanType = GL_FLOAT;
    }
    else if (span->array->ChanType == GL_UNSIGNED_BYTE) {
@@ -955,7 +955,7 @@ convert_color_type(SWspan *span, GLenum newType, GLuint output)
       dst = span->array->rgba16;
    }
    else {
-      dst = span->array->attribs[FRAG_ATTRIB_COL0];
+      dst = span->array->attribs[VARYING_SLOT_COL0];
    }
 
    _mesa_convert_colors(span->array->ChanType, src,
@@ -981,7 +981,7 @@ shade_texture_span(struct gl_context *ctx, SWspan *span)
          convert_color_type(span, GL_FLOAT, 0);
       }
       else {
-         span->array->rgba = (void *) span->array->attribs[FRAG_ATTRIB_COL0];
+         span->array->rgba = (void *) span->array->attribs[VARYING_SLOT_COL0];
       }
 
       if (span->primitive != GL_POINT ||
@@ -996,7 +996,7 @@ shade_texture_span(struct gl_context *ctx, SWspan *span)
          _swrast_span_interpolate_z (ctx, span);
 
 #if 0
-      if (inputsRead & FRAG_BIT_WPOS)
+      if (inputsRead & VARYING_BIT_POS)
 #else
       /* XXX always interpolate wpos so that DDX/DDY work */
 #endif
@@ -1015,14 +1015,14 @@ shade_texture_span(struct gl_context *ctx, SWspan *span)
       /* conventional texturing */
 
 #if CHAN_BITS == 32
-      if ((span->arrayAttribs & FRAG_BIT_COL0) == 0) {
+      if ((span->arrayAttribs & VARYING_BIT_COL0) == 0) {
          interpolate_int_colors(ctx, span);
       }
 #else
       if (!(span->arrayMask & SPAN_RGBA))
          interpolate_int_colors(ctx, span);
 #endif
-      if ((span->arrayAttribs & FRAG_BITS_TEX_ANY) == 0x0)
+      if ((span->arrayAttribs & VARYING_BITS_TEX_ANY) == 0x0)
          interpolate_texcoords(ctx, span);
 
       _swrast_texture_span(ctx, span);
@@ -1262,8 +1262,8 @@ _swrast_write_rgba_span( struct gl_context *ctx, SWspan *span)
    }
 
 #if CHAN_BITS == 32
-   if ((span->arrayAttribs & FRAG_BIT_COL0) == 0) {
-      interpolate_active_attribs(ctx, span, FRAG_BIT_COL0);
+   if ((span->arrayAttribs & VARYING_BIT_COL0) == 0) {
+      interpolate_active_attribs(ctx, span, VARYING_BIT_COL0);
    }
 #else
    if ((span->arrayMask & SPAN_RGBA) == 0) {
@@ -1339,7 +1339,7 @@ _swrast_write_rgba_span( struct gl_context *ctx, SWspan *span)
                }
                else {
                   span->array->rgba = (void *)
-                     span->array->attribs[FRAG_ATTRIB_COL0];
+                     span->array->attribs[VARYING_SLOT_COL0];
                }
             }
 
@@ -1574,7 +1574,7 @@ _swrast_get_dest_rgba(struct gl_context *ctx, struct gl_renderbuffer *rb,
    void *rbPixels;
 
    /* Point rbPixels to a temporary space */
-   rbPixels = span->array->attribs[FRAG_ATTRIB_MAX - 1];
+   rbPixels = span->array->attribs[VARYING_SLOT_MAX - 1];
 
    /* Get destination values from renderbuffer */
    if (span->arrayMask & SPAN_XY) {
index 0763c7161b9d39d01bcae8406a8202cce75cdb03..6f710c533ca01ee3b5a6aeb0ed031c7d71f931dc 100644 (file)
@@ -68,11 +68,11 @@ struct gl_renderbuffer;
  */
 typedef struct sw_span_arrays
 {
-   /** Per-fragment attributes (indexed by FRAG_ATTRIB_* tokens) */
+   /** Per-fragment attributes (indexed by VARYING_SLOT_* tokens) */
    /* XXX someday look at transposing first two indexes for better memory
     * access pattern.
     */
-   GLfloat attribs[FRAG_ATTRIB_MAX][SWRAST_MAX_WIDTH][4];
+   GLfloat attribs[VARYING_SLOT_MAX][SWRAST_MAX_WIDTH][4];
 
    /** This mask indicates which fragments are alive or culled */
    GLubyte mask[SWRAST_MAX_WIDTH];
@@ -133,9 +133,9 @@ typedef struct sw_span
    GLbitfield interpMask;
 
    /** Fragment attribute interpolants */
-   GLfloat attrStart[FRAG_ATTRIB_MAX][4];   /**< initial value */
-   GLfloat attrStepX[FRAG_ATTRIB_MAX][4];   /**< dvalue/dx */
-   GLfloat attrStepY[FRAG_ATTRIB_MAX][4];   /**< dvalue/dy */
+   GLfloat attrStart[VARYING_SLOT_MAX][4];   /**< initial value */
+   GLfloat attrStepX[VARYING_SLOT_MAX][4];   /**< dvalue/dx */
+   GLfloat attrStepY[VARYING_SLOT_MAX][4];   /**< dvalue/dy */
 
    /* XXX the rest of these will go away eventually... */
 
@@ -156,7 +156,7 @@ typedef struct sw_span
     */
    GLbitfield arrayMask;
 
-   /** Mask of FRAG_BIT_x bits */
+   /** Mask of VARYING_BIT_x bits */
    GLbitfield64 arrayAttribs;
 
    /**
index 1a2db35e286bb6caf3fa5f6225d65690c3a7d303..c24807cb77e62156f8502d5e5181e81b90692171 100644 (file)
@@ -648,9 +648,9 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span )
       if (texUnit->_ReallyEnabled &&
          texUnit->_CurrentCombine->ModeRGB == GL_BUMP_ENVMAP_ATI) {
          const GLfloat (*texcoords)[4] = (const GLfloat (*)[4])
-            span->array->attribs[FRAG_ATTRIB_TEX0 + unit];
+            span->array->attribs[VARYING_SLOT_TEX0 + unit];
          float4_array targetcoords =
-            span->array->attribs[FRAG_ATTRIB_TEX0 +
+            span->array->attribs[VARYING_SLOT_TEX0 +
                ctx->Texture.Unit[unit].BumpTarget - GL_TEXTURE0];
 
          const struct gl_sampler_object *samp = _mesa_get_samplerobj(ctx, unit);
@@ -714,7 +714,7 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span )
       if (texUnit->_ReallyEnabled &&
           texUnit->_CurrentCombine->ModeRGB != GL_BUMP_ENVMAP_ATI) {
          const GLfloat (*texcoords)[4] = (const GLfloat (*)[4])
-            span->array->attribs[FRAG_ATTRIB_TEX0 + unit];
+            span->array->attribs[VARYING_SLOT_TEX0 + unit];
          const struct gl_texture_object *curObj = texUnit->_Current;
          const struct gl_sampler_object *samp = _mesa_get_samplerobj(ctx, unit);
          GLfloat *lambda = span->array->lambda[unit];
index 953300f655d5da297f329e091434543bb48db4d2..ae3ffe5f460a45c4edd1e43b2058e07b4ded5205 100644 (file)
@@ -1880,7 +1880,7 @@ sample_lambda_2d_aniso(struct gl_context *ctx,
     * from the context list of available texture objects.
     */
    const GLuint u = texture_unit_index(ctx, tObj);
-   const GLuint attr = FRAG_ATTRIB_TEX0 + u;
+   const GLuint attr = VARYING_SLOT_TEX0 + u;
    GLfloat texW, texH;
 
    const GLfloat dsdx = span->attrStepX[attr][0];
index 893859db0832f37c5b426a00f9fd3baa06771bfe..f0b1d383dbafc242ea89e61d2cfb704e9bf7530f 100644 (file)
@@ -57,10 +57,10 @@ _swrast_culltriangle( struct gl_context *ctx,
                       const SWvertex *v2 )
 {
    SWcontext *swrast = SWRAST_CONTEXT(ctx);
-   GLfloat ex = v1->attrib[FRAG_ATTRIB_WPOS][0] - v0->attrib[FRAG_ATTRIB_WPOS][0];
-   GLfloat ey = v1->attrib[FRAG_ATTRIB_WPOS][1] - v0->attrib[FRAG_ATTRIB_WPOS][1];
-   GLfloat fx = v2->attrib[FRAG_ATTRIB_WPOS][0] - v0->attrib[FRAG_ATTRIB_WPOS][0];
-   GLfloat fy = v2->attrib[FRAG_ATTRIB_WPOS][1] - v0->attrib[FRAG_ATTRIB_WPOS][1];
+   GLfloat ex = v1->attrib[VARYING_SLOT_POS][0] - v0->attrib[VARYING_SLOT_POS][0];
+   GLfloat ey = v1->attrib[VARYING_SLOT_POS][1] - v0->attrib[VARYING_SLOT_POS][1];
+   GLfloat fx = v2->attrib[VARYING_SLOT_POS][0] - v0->attrib[VARYING_SLOT_POS][0];
+   GLfloat fy = v2->attrib[VARYING_SLOT_POS][1] - v0->attrib[VARYING_SLOT_POS][1];
    GLfloat c = ex*fy-ey*fx;
 
    if (c * swrast->_BackfaceSign * swrast->_BackfaceCullSign <= 0.0F)
@@ -678,13 +678,13 @@ fast_persp_span(struct gl_context *ctx, SWspan *span,
    const GLuint texEnableSave = ctx->Texture._EnabledCoordUnits;
    ctx->Texture._EnabledCoordUnits = 0;
 
-   tex_coord[0] = span->attrStart[FRAG_ATTRIB_TEX0][0]  * (info->smask + 1);
-   tex_step[0] = span->attrStepX[FRAG_ATTRIB_TEX0][0] * (info->smask + 1);
-   tex_coord[1] = span->attrStart[FRAG_ATTRIB_TEX0][1] * (info->tmask + 1);
-   tex_step[1] = span->attrStepX[FRAG_ATTRIB_TEX0][1] * (info->tmask + 1);
-   /* span->attrStart[FRAG_ATTRIB_TEX0][2] only if 3D-texturing, here only 2D */
-   tex_coord[2] = span->attrStart[FRAG_ATTRIB_TEX0][3];
-   tex_step[2] = span->attrStepX[FRAG_ATTRIB_TEX0][3];
+   tex_coord[0] = span->attrStart[VARYING_SLOT_TEX0][0]  * (info->smask + 1);
+   tex_step[0] = span->attrStepX[VARYING_SLOT_TEX0][0] * (info->smask + 1);
+   tex_coord[1] = span->attrStart[VARYING_SLOT_TEX0][1] * (info->tmask + 1);
+   tex_step[1] = span->attrStepX[VARYING_SLOT_TEX0][1] * (info->tmask + 1);
+   /* span->attrStart[VARYING_SLOT_TEX0][2] only if 3D-texturing, here only 2D */
+   tex_coord[2] = span->attrStart[VARYING_SLOT_TEX0][3];
+   tex_step[2] = span->attrStepX[VARYING_SLOT_TEX0][3];
 
    switch (info->filter) {
    case GL_NEAREST:
@@ -939,23 +939,23 @@ _swrast_add_spec_terms_triangle(struct gl_context *ctx, const SWvertex *v0,
    COPY_CHAN4( cSave[1], ncv1->color );
    COPY_CHAN4( cSave[2], ncv2->color );
    /* sum v0 */
-   rSum = CHAN_TO_FLOAT(ncv0->color[0]) + ncv0->attrib[FRAG_ATTRIB_COL1][0];
-   gSum = CHAN_TO_FLOAT(ncv0->color[1]) + ncv0->attrib[FRAG_ATTRIB_COL1][1];
-   bSum = CHAN_TO_FLOAT(ncv0->color[2]) + ncv0->attrib[FRAG_ATTRIB_COL1][2];
+   rSum = CHAN_TO_FLOAT(ncv0->color[0]) + ncv0->attrib[VARYING_SLOT_COL1][0];
+   gSum = CHAN_TO_FLOAT(ncv0->color[1]) + ncv0->attrib[VARYING_SLOT_COL1][1];
+   bSum = CHAN_TO_FLOAT(ncv0->color[2]) + ncv0->attrib[VARYING_SLOT_COL1][2];
    UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[0], rSum);
    UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[1], gSum);
    UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[2], bSum);
    /* sum v1 */
-   rSum = CHAN_TO_FLOAT(ncv1->color[0]) + ncv1->attrib[FRAG_ATTRIB_COL1][0];
-   gSum = CHAN_TO_FLOAT(ncv1->color[1]) + ncv1->attrib[FRAG_ATTRIB_COL1][1];
-   bSum = CHAN_TO_FLOAT(ncv1->color[2]) + ncv1->attrib[FRAG_ATTRIB_COL1][2];
+   rSum = CHAN_TO_FLOAT(ncv1->color[0]) + ncv1->attrib[VARYING_SLOT_COL1][0];
+   gSum = CHAN_TO_FLOAT(ncv1->color[1]) + ncv1->attrib[VARYING_SLOT_COL1][1];
+   bSum = CHAN_TO_FLOAT(ncv1->color[2]) + ncv1->attrib[VARYING_SLOT_COL1][2];
    UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[0], rSum);
    UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[1], gSum);
    UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[2], bSum);
    /* sum v2 */
-   rSum = CHAN_TO_FLOAT(ncv2->color[0]) + ncv2->attrib[FRAG_ATTRIB_COL1][0];
-   gSum = CHAN_TO_FLOAT(ncv2->color[1]) + ncv2->attrib[FRAG_ATTRIB_COL1][1];
-   bSum = CHAN_TO_FLOAT(ncv2->color[2]) + ncv2->attrib[FRAG_ATTRIB_COL1][2];
+   rSum = CHAN_TO_FLOAT(ncv2->color[0]) + ncv2->attrib[VARYING_SLOT_COL1][0];
+   gSum = CHAN_TO_FLOAT(ncv2->color[1]) + ncv2->attrib[VARYING_SLOT_COL1][1];
+   bSum = CHAN_TO_FLOAT(ncv2->color[2]) + ncv2->attrib[VARYING_SLOT_COL1][2];
    UNCLAMPED_FLOAT_TO_CHAN(ncv2->color[0], rSum);
    UNCLAMPED_FLOAT_TO_CHAN(ncv2->color[1], gSum);
    UNCLAMPED_FLOAT_TO_CHAN(ncv2->color[2], bSum);
index 061759d26d2dc96e87a35732bd8966c2efb3cab8..797afc41a626253ec31d5641f78ee7858d84a237 100644 (file)
@@ -153,26 +153,26 @@ static void NAME(struct gl_context *ctx, const SWvertex *v0,
    /*
    printf("%s()\n", __FUNCTION__);
    printf("  %g, %g, %g\n",
-          v0->attrib[FRAG_ATTRIB_WPOS][0],
-          v0->attrib[FRAG_ATTRIB_WPOS][1],
-          v0->attrib[FRAG_ATTRIB_WPOS][2]);
+          v0->attrib[VARYING_SLOT_POS][0],
+          v0->attrib[VARYING_SLOT_POS][1],
+          v0->attrib[VARYING_SLOT_POS][2]);
    printf("  %g, %g, %g\n",
-          v1->attrib[FRAG_ATTRIB_WPOS][0],
-          v1->attrib[FRAG_ATTRIB_WPOS][1],
-          v1->attrib[FRAG_ATTRIB_WPOS][2]);
+          v1->attrib[VARYING_SLOT_POS][0],
+          v1->attrib[VARYING_SLOT_POS][1],
+          v1->attrib[VARYING_SLOT_POS][2]);
    printf("  %g, %g, %g\n",
-          v2->attrib[FRAG_ATTRIB_WPOS][0],
-          v2->attrib[FRAG_ATTRIB_WPOS][1],
-          v2->attrib[FRAG_ATTRIB_WPOS][2]);
+          v2->attrib[VARYING_SLOT_POS][0],
+          v2->attrib[VARYING_SLOT_POS][1],
+          v2->attrib[VARYING_SLOT_POS][2]);
    */
 
    /* Compute fixed point x,y coords w/ half-pixel offsets and snapping.
     * And find the order of the 3 vertices along the Y axis.
     */
    {
-      const GLfixed fy0 = FloatToFixed(v0->attrib[FRAG_ATTRIB_WPOS][1] - 0.5F) & snapMask;
-      const GLfixed fy1 = FloatToFixed(v1->attrib[FRAG_ATTRIB_WPOS][1] - 0.5F) & snapMask;
-      const GLfixed fy2 = FloatToFixed(v2->attrib[FRAG_ATTRIB_WPOS][1] - 0.5F) & snapMask;
+      const GLfixed fy0 = FloatToFixed(v0->attrib[VARYING_SLOT_POS][1] - 0.5F) & snapMask;
+      const GLfixed fy1 = FloatToFixed(v1->attrib[VARYING_SLOT_POS][1] - 0.5F) & snapMask;
+      const GLfixed fy2 = FloatToFixed(v2->attrib[VARYING_SLOT_POS][1] - 0.5F) & snapMask;
       if (fy0 <= fy1) {
          if (fy1 <= fy2) {
             /* y0 <= y1 <= y2 */
@@ -212,9 +212,9 @@ static void NAME(struct gl_context *ctx, const SWvertex *v0,
       }
 
       /* fixed point X coords */
-      vMin_fx = FloatToFixed(vMin->attrib[FRAG_ATTRIB_WPOS][0] + 0.5F) & snapMask;
-      vMid_fx = FloatToFixed(vMid->attrib[FRAG_ATTRIB_WPOS][0] + 0.5F) & snapMask;
-      vMax_fx = FloatToFixed(vMax->attrib[FRAG_ATTRIB_WPOS][0] + 0.5F) & snapMask;
+      vMin_fx = FloatToFixed(vMin->attrib[VARYING_SLOT_POS][0] + 0.5F) & snapMask;
+      vMid_fx = FloatToFixed(vMid->attrib[VARYING_SLOT_POS][0] + 0.5F) & snapMask;
+      vMax_fx = FloatToFixed(vMax->attrib[VARYING_SLOT_POS][0] + 0.5F) & snapMask;
    }
 
    /* vertex/edge relationship */
@@ -333,22 +333,22 @@ static void NAME(struct gl_context *ctx, const SWvertex *v0,
 #ifdef INTERP_Z
       span.interpMask |= SPAN_Z;
       {
-         GLfloat eMaj_dz = vMax->attrib[FRAG_ATTRIB_WPOS][2] - vMin->attrib[FRAG_ATTRIB_WPOS][2];
-         GLfloat eBot_dz = vMid->attrib[FRAG_ATTRIB_WPOS][2] - vMin->attrib[FRAG_ATTRIB_WPOS][2];
-         span.attrStepX[FRAG_ATTRIB_WPOS][2] = oneOverArea * (eMaj_dz * eBot.dy - eMaj.dy * eBot_dz);
-         if (span.attrStepX[FRAG_ATTRIB_WPOS][2] > maxDepth ||
-             span.attrStepX[FRAG_ATTRIB_WPOS][2] < -maxDepth) {
+         GLfloat eMaj_dz = vMax->attrib[VARYING_SLOT_POS][2] - vMin->attrib[VARYING_SLOT_POS][2];
+         GLfloat eBot_dz = vMid->attrib[VARYING_SLOT_POS][2] - vMin->attrib[VARYING_SLOT_POS][2];
+         span.attrStepX[VARYING_SLOT_POS][2] = oneOverArea * (eMaj_dz * eBot.dy - eMaj.dy * eBot_dz);
+         if (span.attrStepX[VARYING_SLOT_POS][2] > maxDepth ||
+             span.attrStepX[VARYING_SLOT_POS][2] < -maxDepth) {
             /* probably a sliver triangle */
-            span.attrStepX[FRAG_ATTRIB_WPOS][2] = 0.0;
-            span.attrStepY[FRAG_ATTRIB_WPOS][2] = 0.0;
+            span.attrStepX[VARYING_SLOT_POS][2] = 0.0;
+            span.attrStepY[VARYING_SLOT_POS][2] = 0.0;
          }
          else {
-            span.attrStepY[FRAG_ATTRIB_WPOS][2] = oneOverArea * (eMaj.dx * eBot_dz - eMaj_dz * eBot.dx);
+            span.attrStepY[VARYING_SLOT_POS][2] = oneOverArea * (eMaj.dx * eBot_dz - eMaj_dz * eBot.dx);
          }
          if (depthBits <= 16)
-            span.zStep = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_WPOS][2]);
+            span.zStep = SignedFloatToFixed(span.attrStepX[VARYING_SLOT_POS][2]);
          else
-            span.zStep = (GLint) span.attrStepX[FRAG_ATTRIB_WPOS][2];
+            span.zStep = (GLint) span.attrStepX[VARYING_SLOT_POS][2];
       }
 #endif
 #ifdef INTERP_RGB
@@ -364,61 +364,61 @@ static void NAME(struct gl_context *ctx, const SWvertex *v0,
          GLfloat eMaj_da = (GLfloat) (vMax->color[ACOMP] - vMin->color[ACOMP]);
          GLfloat eBot_da = (GLfloat) (vMid->color[ACOMP] - vMin->color[ACOMP]);
 #  endif
-         span.attrStepX[FRAG_ATTRIB_COL0][0] = oneOverArea * (eMaj_dr * eBot.dy - eMaj.dy * eBot_dr);
-         span.attrStepY[FRAG_ATTRIB_COL0][0] = oneOverArea * (eMaj.dx * eBot_dr - eMaj_dr * eBot.dx);
-         span.attrStepX[FRAG_ATTRIB_COL0][1] = oneOverArea * (eMaj_dg * eBot.dy - eMaj.dy * eBot_dg);
-         span.attrStepY[FRAG_ATTRIB_COL0][1] = oneOverArea * (eMaj.dx * eBot_dg - eMaj_dg * eBot.dx);
-         span.attrStepX[FRAG_ATTRIB_COL0][2] = oneOverArea * (eMaj_db * eBot.dy - eMaj.dy * eBot_db);
-         span.attrStepY[FRAG_ATTRIB_COL0][2] = oneOverArea * (eMaj.dx * eBot_db - eMaj_db * eBot.dx);
-         span.redStep   = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_COL0][0]);
-         span.greenStep = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_COL0][1]);
-         span.blueStep  = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_COL0][2]);
+         span.attrStepX[VARYING_SLOT_COL0][0] = oneOverArea * (eMaj_dr * eBot.dy - eMaj.dy * eBot_dr);
+         span.attrStepY[VARYING_SLOT_COL0][0] = oneOverArea * (eMaj.dx * eBot_dr - eMaj_dr * eBot.dx);
+         span.attrStepX[VARYING_SLOT_COL0][1] = oneOverArea * (eMaj_dg * eBot.dy - eMaj.dy * eBot_dg);
+         span.attrStepY[VARYING_SLOT_COL0][1] = oneOverArea * (eMaj.dx * eBot_dg - eMaj_dg * eBot.dx);
+         span.attrStepX[VARYING_SLOT_COL0][2] = oneOverArea * (eMaj_db * eBot.dy - eMaj.dy * eBot_db);
+         span.attrStepY[VARYING_SLOT_COL0][2] = oneOverArea * (eMaj.dx * eBot_db - eMaj_db * eBot.dx);
+         span.redStep   = SignedFloatToFixed(span.attrStepX[VARYING_SLOT_COL0][0]);
+         span.greenStep = SignedFloatToFixed(span.attrStepX[VARYING_SLOT_COL0][1]);
+         span.blueStep  = SignedFloatToFixed(span.attrStepX[VARYING_SLOT_COL0][2]);
 #  ifdef INTERP_ALPHA
-         span.attrStepX[FRAG_ATTRIB_COL0][3] = oneOverArea * (eMaj_da * eBot.dy - eMaj.dy * eBot_da);
-         span.attrStepY[FRAG_ATTRIB_COL0][3] = oneOverArea * (eMaj.dx * eBot_da - eMaj_da * eBot.dx);
-         span.alphaStep = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_COL0][3]);
+         span.attrStepX[VARYING_SLOT_COL0][3] = oneOverArea * (eMaj_da * eBot.dy - eMaj.dy * eBot_da);
+         span.attrStepY[VARYING_SLOT_COL0][3] = oneOverArea * (eMaj.dx * eBot_da - eMaj_da * eBot.dx);
+         span.alphaStep = SignedFloatToFixed(span.attrStepX[VARYING_SLOT_COL0][3]);
 #  endif /* INTERP_ALPHA */
       }
       else {
          ASSERT(ctx->Light.ShadeModel == GL_FLAT);
          span.interpMask |= SPAN_FLAT;
-         span.attrStepX[FRAG_ATTRIB_COL0][0] = span.attrStepY[FRAG_ATTRIB_COL0][0] = 0.0F;
-         span.attrStepX[FRAG_ATTRIB_COL0][1] = span.attrStepY[FRAG_ATTRIB_COL0][1] = 0.0F;
-         span.attrStepX[FRAG_ATTRIB_COL0][2] = span.attrStepY[FRAG_ATTRIB_COL0][2] = 0.0F;
+         span.attrStepX[VARYING_SLOT_COL0][0] = span.attrStepY[VARYING_SLOT_COL0][0] = 0.0F;
+         span.attrStepX[VARYING_SLOT_COL0][1] = span.attrStepY[VARYING_SLOT_COL0][1] = 0.0F;
+         span.attrStepX[VARYING_SLOT_COL0][2] = span.attrStepY[VARYING_SLOT_COL0][2] = 0.0F;
         span.redStep   = 0;
         span.greenStep = 0;
         span.blueStep  = 0;
 #  ifdef INTERP_ALPHA
-         span.attrStepX[FRAG_ATTRIB_COL0][3] = span.attrStepY[FRAG_ATTRIB_COL0][3] = 0.0F;
+         span.attrStepX[VARYING_SLOT_COL0][3] = span.attrStepY[VARYING_SLOT_COL0][3] = 0.0F;
         span.alphaStep = 0;
 #  endif
       }
 #endif /* INTERP_RGB */
 #ifdef INTERP_INT_TEX
       {
-         GLfloat eMaj_ds = (vMax->attrib[FRAG_ATTRIB_TEX0][0] - vMin->attrib[FRAG_ATTRIB_TEX0][0]) * S_SCALE;
-         GLfloat eBot_ds = (vMid->attrib[FRAG_ATTRIB_TEX0][0] - vMin->attrib[FRAG_ATTRIB_TEX0][0]) * S_SCALE;
-         GLfloat eMaj_dt = (vMax->attrib[FRAG_ATTRIB_TEX0][1] - vMin->attrib[FRAG_ATTRIB_TEX0][1]) * T_SCALE;
-         GLfloat eBot_dt = (vMid->attrib[FRAG_ATTRIB_TEX0][1] - vMin->attrib[FRAG_ATTRIB_TEX0][1]) * T_SCALE;
-         span.attrStepX[FRAG_ATTRIB_TEX0][0] = oneOverArea * (eMaj_ds * eBot.dy - eMaj.dy * eBot_ds);
-         span.attrStepY[FRAG_ATTRIB_TEX0][0] = oneOverArea * (eMaj.dx * eBot_ds - eMaj_ds * eBot.dx);
-         span.attrStepX[FRAG_ATTRIB_TEX0][1] = oneOverArea * (eMaj_dt * eBot.dy - eMaj.dy * eBot_dt);
-         span.attrStepY[FRAG_ATTRIB_TEX0][1] = oneOverArea * (eMaj.dx * eBot_dt - eMaj_dt * eBot.dx);
-         span.intTexStep[0] = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_TEX0][0]);
-         span.intTexStep[1] = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_TEX0][1]);
+         GLfloat eMaj_ds = (vMax->attrib[VARYING_SLOT_TEX0][0] - vMin->attrib[VARYING_SLOT_TEX0][0]) * S_SCALE;
+         GLfloat eBot_ds = (vMid->attrib[VARYING_SLOT_TEX0][0] - vMin->attrib[VARYING_SLOT_TEX0][0]) * S_SCALE;
+         GLfloat eMaj_dt = (vMax->attrib[VARYING_SLOT_TEX0][1] - vMin->attrib[VARYING_SLOT_TEX0][1]) * T_SCALE;
+         GLfloat eBot_dt = (vMid->attrib[VARYING_SLOT_TEX0][1] - vMin->attrib[VARYING_SLOT_TEX0][1]) * T_SCALE;
+         span.attrStepX[VARYING_SLOT_TEX0][0] = oneOverArea * (eMaj_ds * eBot.dy - eMaj.dy * eBot_ds);
+         span.attrStepY[VARYING_SLOT_TEX0][0] = oneOverArea * (eMaj.dx * eBot_ds - eMaj_ds * eBot.dx);
+         span.attrStepX[VARYING_SLOT_TEX0][1] = oneOverArea * (eMaj_dt * eBot.dy - eMaj.dy * eBot_dt);
+         span.attrStepY[VARYING_SLOT_TEX0][1] = oneOverArea * (eMaj.dx * eBot_dt - eMaj_dt * eBot.dx);
+         span.intTexStep[0] = SignedFloatToFixed(span.attrStepX[VARYING_SLOT_TEX0][0]);
+         span.intTexStep[1] = SignedFloatToFixed(span.attrStepX[VARYING_SLOT_TEX0][1]);
       }
 #endif
 #ifdef INTERP_ATTRIBS
       {
-         /* attrib[FRAG_ATTRIB_WPOS][3] is 1/W */
-         const GLfloat wMax = vMax->attrib[FRAG_ATTRIB_WPOS][3];
-         const GLfloat wMin = vMin->attrib[FRAG_ATTRIB_WPOS][3];
-         const GLfloat wMid = vMid->attrib[FRAG_ATTRIB_WPOS][3];
+         /* attrib[VARYING_SLOT_POS][3] is 1/W */
+         const GLfloat wMax = vMax->attrib[VARYING_SLOT_POS][3];
+         const GLfloat wMin = vMin->attrib[VARYING_SLOT_POS][3];
+         const GLfloat wMid = vMid->attrib[VARYING_SLOT_POS][3];
          {
             const GLfloat eMaj_dw = wMax - wMin;
             const GLfloat eBot_dw = wMid - wMin;
-            span.attrStepX[FRAG_ATTRIB_WPOS][3] = oneOverArea * (eMaj_dw * eBot.dy - eMaj.dy * eBot_dw);
-            span.attrStepY[FRAG_ATTRIB_WPOS][3] = oneOverArea * (eMaj.dx * eBot_dw - eMaj_dw * eBot.dx);
+            span.attrStepX[VARYING_SLOT_POS][3] = oneOverArea * (eMaj_dw * eBot.dy - eMaj.dy * eBot_dw);
+            span.attrStepY[VARYING_SLOT_POS][3] = oneOverArea * (eMaj.dx * eBot_dw - eMaj_dw * eBot.dx);
          }
          ATTRIB_LOOP_BEGIN
             if (swrast->_InterpMode[attr] == GL_FLAT) {
@@ -518,8 +518,8 @@ static void NAME(struct gl_context *ctx, const SWvertex *v0,
 #endif
 #ifdef INTERP_ATTRIBS
          GLfloat wLeft = 0, dwOuter = 0, dwInner;
-         GLfloat attrLeft[FRAG_ATTRIB_MAX][4];
-         GLfloat daOuter[FRAG_ATTRIB_MAX][4], daInner[FRAG_ATTRIB_MAX][4];
+         GLfloat attrLeft[VARYING_SLOT_MAX][4];
+         GLfloat daOuter[VARYING_SLOT_MAX][4], daInner[VARYING_SLOT_MAX][4];
 #endif
 
          for (subTriangle=0; subTriangle<=1; subTriangle++) {
@@ -609,25 +609,25 @@ static void NAME(struct gl_context *ctx, const SWvertex *v0,
 
 #ifdef INTERP_Z
                {
-                  GLfloat z0 = vLower->attrib[FRAG_ATTRIB_WPOS][2];
+                  GLfloat z0 = vLower->attrib[VARYING_SLOT_POS][2];
                   if (depthBits <= 16) {
                      /* interpolate fixed-pt values */
                      GLfloat tmp = (z0 * FIXED_SCALE
-                                    + span.attrStepX[FRAG_ATTRIB_WPOS][2] * adjx
-                                    + span.attrStepY[FRAG_ATTRIB_WPOS][2] * adjy) + FIXED_HALF;
+                                    + span.attrStepX[VARYING_SLOT_POS][2] * adjx
+                                    + span.attrStepY[VARYING_SLOT_POS][2] * adjy) + FIXED_HALF;
                      if (tmp < MAX_GLUINT / 2)
                         zLeft = (GLfixed) tmp;
                      else
                         zLeft = MAX_GLUINT / 2;
-                     fdzOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_WPOS][2] +
-                                                   dxOuter * span.attrStepX[FRAG_ATTRIB_WPOS][2]);
+                     fdzOuter = SignedFloatToFixed(span.attrStepY[VARYING_SLOT_POS][2] +
+                                                   dxOuter * span.attrStepX[VARYING_SLOT_POS][2]);
                   }
                   else {
                      /* interpolate depth values w/out scaling */
-                     zLeft = (GLuint) (z0 + span.attrStepX[FRAG_ATTRIB_WPOS][2] * FixedToFloat(adjx)
-                                          + span.attrStepY[FRAG_ATTRIB_WPOS][2] * FixedToFloat(adjy));
-                     fdzOuter = (GLint) (span.attrStepY[FRAG_ATTRIB_WPOS][2] +
-                                         dxOuter * span.attrStepX[FRAG_ATTRIB_WPOS][2]);
+                     zLeft = (GLuint) (z0 + span.attrStepX[VARYING_SLOT_POS][2] * FixedToFloat(adjx)
+                                          + span.attrStepY[VARYING_SLOT_POS][2] * FixedToFloat(adjy));
+                     fdzOuter = (GLint) (span.attrStepY[VARYING_SLOT_POS][2] +
+                                         dxOuter * span.attrStepX[VARYING_SLOT_POS][2]);
                   }
 #  ifdef DEPTH_TYPE
                   zRow = (DEPTH_TYPE *)
@@ -639,26 +639,26 @@ static void NAME(struct gl_context *ctx, const SWvertex *v0,
 #ifdef INTERP_RGB
                if (ctx->Light.ShadeModel == GL_SMOOTH) {
                   rLeft = (GLint)(ChanToFixed(vLower->color[RCOMP])
-                                  + span.attrStepX[FRAG_ATTRIB_COL0][0] * adjx
-                                  + span.attrStepY[FRAG_ATTRIB_COL0][0] * adjy) + FIXED_HALF;
+                                  + span.attrStepX[VARYING_SLOT_COL0][0] * adjx
+                                  + span.attrStepY[VARYING_SLOT_COL0][0] * adjy) + FIXED_HALF;
                   gLeft = (GLint)(ChanToFixed(vLower->color[GCOMP])
-                                  + span.attrStepX[FRAG_ATTRIB_COL0][1] * adjx
-                                  + span.attrStepY[FRAG_ATTRIB_COL0][1] * adjy) + FIXED_HALF;
+                                  + span.attrStepX[VARYING_SLOT_COL0][1] * adjx
+                                  + span.attrStepY[VARYING_SLOT_COL0][1] * adjy) + FIXED_HALF;
                   bLeft = (GLint)(ChanToFixed(vLower->color[BCOMP])
-                                  + span.attrStepX[FRAG_ATTRIB_COL0][2] * adjx
-                                  + span.attrStepY[FRAG_ATTRIB_COL0][2] * adjy) + FIXED_HALF;
-                  fdrOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_COL0][0]
-                                                + dxOuter * span.attrStepX[FRAG_ATTRIB_COL0][0]);
-                  fdgOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_COL0][1]
-                                                + dxOuter * span.attrStepX[FRAG_ATTRIB_COL0][1]);
-                  fdbOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_COL0][2]
-                                                + dxOuter * span.attrStepX[FRAG_ATTRIB_COL0][2]);
+                                  + span.attrStepX[VARYING_SLOT_COL0][2] * adjx
+                                  + span.attrStepY[VARYING_SLOT_COL0][2] * adjy) + FIXED_HALF;
+                  fdrOuter = SignedFloatToFixed(span.attrStepY[VARYING_SLOT_COL0][0]
+                                                + dxOuter * span.attrStepX[VARYING_SLOT_COL0][0]);
+                  fdgOuter = SignedFloatToFixed(span.attrStepY[VARYING_SLOT_COL0][1]
+                                                + dxOuter * span.attrStepX[VARYING_SLOT_COL0][1]);
+                  fdbOuter = SignedFloatToFixed(span.attrStepY[VARYING_SLOT_COL0][2]
+                                                + dxOuter * span.attrStepX[VARYING_SLOT_COL0][2]);
 #  ifdef INTERP_ALPHA
                   aLeft = (GLint)(ChanToFixed(vLower->color[ACOMP])
-                                  + span.attrStepX[FRAG_ATTRIB_COL0][3] * adjx
-                                  + span.attrStepY[FRAG_ATTRIB_COL0][3] * adjy) + FIXED_HALF;
-                  fdaOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_COL0][3]
-                                                + dxOuter * span.attrStepX[FRAG_ATTRIB_COL0][3]);
+                                  + span.attrStepX[VARYING_SLOT_COL0][3] * adjx
+                                  + span.attrStepY[VARYING_SLOT_COL0][3] * adjy) + FIXED_HALF;
+                  fdaOuter = SignedFloatToFixed(span.attrStepY[VARYING_SLOT_COL0][3]
+                                                + dxOuter * span.attrStepX[VARYING_SLOT_COL0][3]);
 #  endif
                }
                else {
@@ -678,29 +678,29 @@ static void NAME(struct gl_context *ctx, const SWvertex *v0,
 #ifdef INTERP_INT_TEX
                {
                   GLfloat s0, t0;
-                  s0 = vLower->attrib[FRAG_ATTRIB_TEX0][0] * S_SCALE;
-                  sLeft = (GLfixed)(s0 * FIXED_SCALE + span.attrStepX[FRAG_ATTRIB_TEX0][0] * adjx
-                                 + span.attrStepY[FRAG_ATTRIB_TEX0][0] * adjy) + FIXED_HALF;
-                  dsOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_TEX0][0]
-                                               + dxOuter * span.attrStepX[FRAG_ATTRIB_TEX0][0]);
-
-                  t0 = vLower->attrib[FRAG_ATTRIB_TEX0][1] * T_SCALE;
-                  tLeft = (GLfixed)(t0 * FIXED_SCALE + span.attrStepX[FRAG_ATTRIB_TEX0][1] * adjx
-                                 + span.attrStepY[FRAG_ATTRIB_TEX0][1] * adjy) + FIXED_HALF;
-                  dtOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_TEX0][1]
-                                               + dxOuter * span.attrStepX[FRAG_ATTRIB_TEX0][1]);
+                  s0 = vLower->attrib[VARYING_SLOT_TEX0][0] * S_SCALE;
+                  sLeft = (GLfixed)(s0 * FIXED_SCALE + span.attrStepX[VARYING_SLOT_TEX0][0] * adjx
+                                 + span.attrStepY[VARYING_SLOT_TEX0][0] * adjy) + FIXED_HALF;
+                  dsOuter = SignedFloatToFixed(span.attrStepY[VARYING_SLOT_TEX0][0]
+                                               + dxOuter * span.attrStepX[VARYING_SLOT_TEX0][0]);
+
+                  t0 = vLower->attrib[VARYING_SLOT_TEX0][1] * T_SCALE;
+                  tLeft = (GLfixed)(t0 * FIXED_SCALE + span.attrStepX[VARYING_SLOT_TEX0][1] * adjx
+                                 + span.attrStepY[VARYING_SLOT_TEX0][1] * adjy) + FIXED_HALF;
+                  dtOuter = SignedFloatToFixed(span.attrStepY[VARYING_SLOT_TEX0][1]
+                                               + dxOuter * span.attrStepX[VARYING_SLOT_TEX0][1]);
                }
 #endif
 #ifdef INTERP_ATTRIBS
                {
-                  const GLuint attr = FRAG_ATTRIB_WPOS;
-                  wLeft = vLower->attrib[FRAG_ATTRIB_WPOS][3]
+                  const GLuint attr = VARYING_SLOT_POS;
+                  wLeft = vLower->attrib[VARYING_SLOT_POS][3]
                         + (span.attrStepX[attr][3] * adjx
                            + span.attrStepY[attr][3] * adjy) * (1.0F/FIXED_SCALE);
                   dwOuter = span.attrStepY[attr][3] + dxOuter * span.attrStepX[attr][3];
                }
                ATTRIB_LOOP_BEGIN
-                  const GLfloat invW = vLower->attrib[FRAG_ATTRIB_WPOS][3];
+                  const GLfloat invW = vLower->attrib[VARYING_SLOT_POS][3];
                   if (swrast->_InterpMode[attr] == GL_FLAT) {
                      GLuint c;
                      for (c = 0; c < 4; c++) {
@@ -755,7 +755,7 @@ static void NAME(struct gl_context *ctx, const SWvertex *v0,
             dtInner = dtOuter + span.intTexStep[1];
 #endif
 #ifdef INTERP_ATTRIBS
-            dwInner = dwOuter + span.attrStepX[FRAG_ATTRIB_WPOS][3];
+            dwInner = dwOuter + span.attrStepX[VARYING_SLOT_POS][3];
             ATTRIB_LOOP_BEGIN
                GLuint c;
                for (c = 0; c < 4; c++) {
@@ -791,7 +791,7 @@ static void NAME(struct gl_context *ctx, const SWvertex *v0,
 #endif
 
 #ifdef INTERP_ATTRIBS
-               span.attrStart[FRAG_ATTRIB_WPOS][3] = wLeft;
+               span.attrStart[VARYING_SLOT_POS][3] = wLeft;
                ATTRIB_LOOP_BEGIN
                   GLuint c;
                   for (c = 0; c < 4; c++) {
index 828374f68b19962f2ba1357c338c75cc4d88feaa..3b309a251482251c2d0d9c4777db4fba455fb5b8 100644 (file)
@@ -166,15 +166,15 @@ zoom_span( struct gl_context *ctx, GLint imgX, GLint imgY, const SWspan *span,
    else if (zoomed.array->ChanType == GL_UNSIGNED_SHORT)
       zoomed.array->rgba = (GLchan (*)[4]) zoomed.array->rgba16;
    else
-      zoomed.array->rgba = (GLchan (*)[4]) zoomed.array->attribs[FRAG_ATTRIB_COL0];
+      zoomed.array->rgba = (GLchan (*)[4]) zoomed.array->attribs[VARYING_SLOT_COL0];
 
-   COPY_4V(zoomed.attrStart[FRAG_ATTRIB_WPOS], span->attrStart[FRAG_ATTRIB_WPOS]);
-   COPY_4V(zoomed.attrStepX[FRAG_ATTRIB_WPOS], span->attrStepX[FRAG_ATTRIB_WPOS]);
-   COPY_4V(zoomed.attrStepY[FRAG_ATTRIB_WPOS], span->attrStepY[FRAG_ATTRIB_WPOS]);
+   COPY_4V(zoomed.attrStart[VARYING_SLOT_POS], span->attrStart[VARYING_SLOT_POS]);
+   COPY_4V(zoomed.attrStepX[VARYING_SLOT_POS], span->attrStepX[VARYING_SLOT_POS]);
+   COPY_4V(zoomed.attrStepY[VARYING_SLOT_POS], span->attrStepY[VARYING_SLOT_POS]);
 
-   zoomed.attrStart[FRAG_ATTRIB_FOGC][0] = span->attrStart[FRAG_ATTRIB_FOGC][0];
-   zoomed.attrStepX[FRAG_ATTRIB_FOGC][0] = span->attrStepX[FRAG_ATTRIB_FOGC][0];
-   zoomed.attrStepY[FRAG_ATTRIB_FOGC][0] = span->attrStepY[FRAG_ATTRIB_FOGC][0];
+   zoomed.attrStart[VARYING_SLOT_FOGC][0] = span->attrStart[VARYING_SLOT_FOGC][0];
+   zoomed.attrStepX[VARYING_SLOT_FOGC][0] = span->attrStepX[VARYING_SLOT_FOGC][0];
+   zoomed.attrStepY[VARYING_SLOT_FOGC][0] = span->attrStepY[VARYING_SLOT_FOGC][0];
 
    if (format == GL_RGBA || format == GL_RGB) {
       /* copy Z info */
@@ -183,7 +183,7 @@ zoom_span( struct gl_context *ctx, GLint imgX, GLint imgY, const SWspan *span,
       /* we'll generate an array of colorss */
       zoomed.interpMask = span->interpMask & ~SPAN_RGBA;
       zoomed.arrayMask |= SPAN_RGBA;
-      zoomed.arrayAttribs |= FRAG_BIT_COL0;  /* we'll produce these values */
+      zoomed.arrayAttribs |= VARYING_BIT_COL0;  /* we'll produce these values */
       ASSERT(span->arrayMask & SPAN_RGBA);
    }
    else if (format == GL_DEPTH_COMPONENT) {
@@ -235,7 +235,7 @@ zoom_span( struct gl_context *ctx, GLint imgX, GLint imgY, const SWspan *span,
             GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
             ASSERT(j >= 0);
             ASSERT(j < (GLint) span->end);
-            COPY_4V(zoomed.array->attribs[FRAG_ATTRIB_COL0][i], rgba[j]);
+            COPY_4V(zoomed.array->attribs[VARYING_SLOT_COL0][i], rgba[j]);
          }
       }
    }
@@ -273,10 +273,10 @@ zoom_span( struct gl_context *ctx, GLint imgX, GLint imgY, const SWspan *span,
             GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
             ASSERT(j >= 0);
             ASSERT(j < (GLint) span->end);
-            zoomed.array->attribs[FRAG_ATTRIB_COL0][i][0] = rgb[j][0];
-            zoomed.array->attribs[FRAG_ATTRIB_COL0][i][1] = rgb[j][1];
-            zoomed.array->attribs[FRAG_ATTRIB_COL0][i][2] = rgb[j][2];
-            zoomed.array->attribs[FRAG_ATTRIB_COL0][i][3] = 1.0F;
+            zoomed.array->attribs[VARYING_SLOT_COL0][i][0] = rgb[j][0];
+            zoomed.array->attribs[VARYING_SLOT_COL0][i][1] = rgb[j][1];
+            zoomed.array->attribs[VARYING_SLOT_COL0][i][2] = rgb[j][2];
+            zoomed.array->attribs[VARYING_SLOT_COL0][i][3] = 1.0F;
          }
       }
    }
index 97cc5ee631329dd978a5bd8fc11c21a9333a1643..82555ae6a884b108546be1f985b7b3643bf2eb7f 100644 (file)
@@ -74,7 +74,7 @@
  * improve its usefulness as a fallback mechanism for hardware
  * drivers.
  *
- * wpos = attr[FRAG_ATTRIB_WPOS] and MUST BE THE FIRST values in the
+ * wpos = attr[VARYING_SLOT_POS] and MUST BE THE FIRST values in the
  * vertex because of the tnl clipping code.
 
  * wpos[0] and [1] are the screen-coords of SWvertex.
  *     primitives unaccelerated), hook in swrast_setup instead.
  */
 typedef struct {
-   GLfloat attrib[FRAG_ATTRIB_MAX][4];
+   GLfloat attrib[VARYING_SLOT_MAX][4];
    GLchan color[4];   /** integer color */
    GLfloat pointSize;
 } SWvertex;
 
 
-#define FRAG_ATTRIB_CI FRAG_ATTRIB_COL0
+#define VARYING_SLOT_CI VARYING_SLOT_COL0
 
 
 struct swrast_device_driver;
index 9444611f1aec09a541aaeaa484999d8a4ea4a0b9..5847a768255f0a719680f0fd824a22a27b6de74f 100644 (file)
@@ -125,22 +125,22 @@ setup_vertex_format(struct gl_context *ctx)
 
       swsetup->intColors = intColors;
 
-      EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, attrib[FRAG_ATTRIB_WPOS] );
+      EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, attrib[VARYING_SLOT_POS] );
 
       if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_COLOR0)) {
          if (swsetup->intColors)
             EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4CHAN_4F_RGBA, color );
          else
-            EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4F, attrib[FRAG_ATTRIB_COL0]);
+            EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4F, attrib[VARYING_SLOT_COL0]);
       }
 
       if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_COLOR1)) {
-         EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_4F, attrib[FRAG_ATTRIB_COL1]);
+         EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_4F, attrib[VARYING_SLOT_COL1]);
       }
 
       if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_FOG)) {
          const GLint emit = ctx->FragmentProgram._Current ? EMIT_4F : EMIT_1F;
-         EMIT_ATTR( _TNL_ATTRIB_FOG, emit, attrib[FRAG_ATTRIB_FOGC]);
+         EMIT_ATTR( _TNL_ATTRIB_FOG, emit, attrib[VARYING_SLOT_FOGC]);
       }
 
       if (index_bitset & BITFIELD64_RANGE(_TNL_ATTRIB_TEX0, _TNL_NUM_TEX))
@@ -148,7 +148,7 @@ setup_vertex_format(struct gl_context *ctx)
          for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
             if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_TEX(i))) {
                EMIT_ATTR( _TNL_ATTRIB_TEX(i), EMIT_4F,
-                          attrib[FRAG_ATTRIB_TEX0 + i] );
+                          attrib[VARYING_SLOT_TEX0 + i] );
             }
          }
       }
@@ -158,7 +158,7 @@ setup_vertex_format(struct gl_context *ctx)
          for (i = 0; i < ctx->Const.MaxVarying; i++) {
             if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_GENERIC(i))) {
                EMIT_ATTR( _TNL_ATTRIB_GENERIC(i), VARYING_EMIT_STYLE,
-                          attrib[FRAG_ATTRIB_VAR0 + i] );
+                          attrib[VARYING_SLOT_VAR0 + i] );
             }
          }
       }
@@ -271,29 +271,29 @@ _swsetup_Translate( struct gl_context *ctx, const void *vertex, SWvertex *dest )
 
    _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POS, tmp );
 
-   dest->attrib[FRAG_ATTRIB_WPOS][0] = m[0]  * tmp[0] + m[12];
-   dest->attrib[FRAG_ATTRIB_WPOS][1] = m[5]  * tmp[1] + m[13];
-   dest->attrib[FRAG_ATTRIB_WPOS][2] = m[10] * tmp[2] + m[14];
-   dest->attrib[FRAG_ATTRIB_WPOS][3] =         tmp[3];
+   dest->attrib[VARYING_SLOT_POS][0] = m[0]  * tmp[0] + m[12];
+   dest->attrib[VARYING_SLOT_POS][1] = m[5]  * tmp[1] + m[13];
+   dest->attrib[VARYING_SLOT_POS][2] = m[10] * tmp[2] + m[14];
+   dest->attrib[VARYING_SLOT_POS][3] =         tmp[3];
 
    /** XXX try to limit these loops someday */
    for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
       _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_TEX0 + i,
-                     dest->attrib[FRAG_ATTRIB_TEX0 + i] );
+                     dest->attrib[VARYING_SLOT_TEX0 + i] );
 
    for (i = 0 ; i < ctx->Const.MaxVarying ; i++)
       _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_GENERIC0 + i,
-                     dest->attrib[FRAG_ATTRIB_VAR0 + i] );
+                     dest->attrib[VARYING_SLOT_VAR0 + i] );
 
    _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR0,
-                  dest->attrib[FRAG_ATTRIB_COL0] );
+                  dest->attrib[VARYING_SLOT_COL0] );
    UNCLAMPED_FLOAT_TO_RGBA_CHAN( dest->color, tmp );
 
    _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR1,
-                  dest->attrib[FRAG_ATTRIB_COL1]);
+                  dest->attrib[VARYING_SLOT_COL1]);
 
    _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_FOG, tmp );
-   dest->attrib[FRAG_ATTRIB_FOGC][0] = tmp[0];
+   dest->attrib[VARYING_SLOT_FOGC][0] = tmp[0];
 
    /* XXX See _tnl_get_attr about pointsize ... */
    _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POINTSIZE, tmp );
index 5d1c70e9481be6b51280148b880adb73a04abba6..5f4a997eeceeb0c76eca0ba5961b290db5c388d3 100644 (file)
@@ -137,21 +137,21 @@ static void _swsetup_render_tri(struct gl_context *ctx,
       /* save colors/indexes for v0, v1 vertices */
       COPY_CHAN4(c[0], v0->color);
       COPY_CHAN4(c[1], v1->color);
-      COPY_4V(s[0], v0->attrib[FRAG_ATTRIB_COL1]);
-      COPY_4V(s[1], v1->attrib[FRAG_ATTRIB_COL1]);
+      COPY_4V(s[0], v0->attrib[VARYING_SLOT_COL1]);
+      COPY_4V(s[1], v1->attrib[VARYING_SLOT_COL1]);
 
       /* copy v2 color/indexes to v0, v1 indexes */
       COPY_CHAN4(v0->color, v2->color);
       COPY_CHAN4(v1->color, v2->color);
-      COPY_4V(v0->attrib[FRAG_ATTRIB_COL1], v2->attrib[FRAG_ATTRIB_COL1]);
-      COPY_4V(v1->attrib[FRAG_ATTRIB_COL1], v2->attrib[FRAG_ATTRIB_COL1]);
+      COPY_4V(v0->attrib[VARYING_SLOT_COL1], v2->attrib[VARYING_SLOT_COL1]);
+      COPY_4V(v1->attrib[VARYING_SLOT_COL1], v2->attrib[VARYING_SLOT_COL1]);
 
       render(ctx, ef, e0, e1, e2, v0, v1, v2);
 
       COPY_CHAN4(v0->color, c[0]);
       COPY_CHAN4(v1->color, c[1]);
-      COPY_4V(v0->attrib[FRAG_ATTRIB_COL1], s[0]);
-      COPY_4V(v1->attrib[FRAG_ATTRIB_COL1], s[1]);
+      COPY_4V(v0->attrib[VARYING_SLOT_COL1], s[0]);
+      COPY_4V(v1->attrib[VARYING_SLOT_COL1], s[1]);
    }
    else {
       render(ctx, ef, e0, e1, e2, v0, v1, v2);
index 5844ad594cd0f9dce340d2665e678c679a257d17..11742067fb62fcab44a124fc28aaabd8159b8c92 100644 (file)
@@ -50,10 +50,10 @@ static void TAG(triangle)(struct gl_context *ctx, GLuint e0, GLuint e1, GLuint e
 
    if (IND & (SS_TWOSIDE_BIT | SS_OFFSET_BIT | SS_UNFILLED_BIT))
    {
-      GLfloat ex = v[0]->attrib[FRAG_ATTRIB_WPOS][0] - v[2]->attrib[FRAG_ATTRIB_WPOS][0];
-      GLfloat ey = v[0]->attrib[FRAG_ATTRIB_WPOS][1] - v[2]->attrib[FRAG_ATTRIB_WPOS][1];
-      GLfloat fx = v[1]->attrib[FRAG_ATTRIB_WPOS][0] - v[2]->attrib[FRAG_ATTRIB_WPOS][0];
-      GLfloat fy = v[1]->attrib[FRAG_ATTRIB_WPOS][1] - v[2]->attrib[FRAG_ATTRIB_WPOS][1];
+      GLfloat ex = v[0]->attrib[VARYING_SLOT_POS][0] - v[2]->attrib[VARYING_SLOT_POS][0];
+      GLfloat ey = v[0]->attrib[VARYING_SLOT_POS][1] - v[2]->attrib[VARYING_SLOT_POS][1];
+      GLfloat fx = v[1]->attrib[VARYING_SLOT_POS][0] - v[2]->attrib[VARYING_SLOT_POS][0];
+      GLfloat fy = v[1]->attrib[VARYING_SLOT_POS][1] - v[2]->attrib[VARYING_SLOT_POS][1];
       GLfloat cc  = ex*fy - ey*fx;
 
       if (IND & (SS_TWOSIDE_BIT | SS_UNFILLED_BIT))
@@ -74,9 +74,9 @@ static void TAG(triangle)(struct gl_context *ctx, GLuint e0, GLuint e1, GLuint e
                      COPY_CHAN4(saved_color[2], v[2]->color);
                   }
                   else {
-                     COPY_4V(saved_col0[0], v[0]->attrib[FRAG_ATTRIB_COL0]);
-                     COPY_4V(saved_col0[1], v[1]->attrib[FRAG_ATTRIB_COL0]);
-                     COPY_4V(saved_col0[2], v[2]->attrib[FRAG_ATTRIB_COL0]);
+                     COPY_4V(saved_col0[0], v[0]->attrib[VARYING_SLOT_COL0]);
+                     COPY_4V(saved_col0[1], v[1]->attrib[VARYING_SLOT_COL0]);
+                     COPY_4V(saved_col0[2], v[2]->attrib[VARYING_SLOT_COL0]);
                   }
 
                   if (VB->BackfaceColorPtr->stride) {
@@ -86,9 +86,9 @@ static void TAG(triangle)(struct gl_context *ctx, GLuint e0, GLuint e1, GLuint e
                         SS_COLOR(v[2]->color, vbcolor[e2]);
                      }
                      else {
-                        COPY_4V(v[0]->attrib[FRAG_ATTRIB_COL0], vbcolor[e0]);
-                        COPY_4V(v[1]->attrib[FRAG_ATTRIB_COL0], vbcolor[e1]);
-                        COPY_4V(v[2]->attrib[FRAG_ATTRIB_COL0], vbcolor[e2]);
+                        COPY_4V(v[0]->attrib[VARYING_SLOT_COL0], vbcolor[e0]);
+                        COPY_4V(v[1]->attrib[VARYING_SLOT_COL0], vbcolor[e1]);
+                        COPY_4V(v[2]->attrib[VARYING_SLOT_COL0], vbcolor[e2]);
                      }
                   }
                   else {
@@ -99,9 +99,9 @@ static void TAG(triangle)(struct gl_context *ctx, GLuint e0, GLuint e1, GLuint e
                         SS_COLOR(v[2]->color, vbcolor[0]);
                      }
                      else {
-                        COPY_4V(v[0]->attrib[FRAG_ATTRIB_COL0], vbcolor[0]);
-                        COPY_4V(v[1]->attrib[FRAG_ATTRIB_COL0], vbcolor[0]);
-                        COPY_4V(v[2]->attrib[FRAG_ATTRIB_COL0], vbcolor[0]);
+                        COPY_4V(v[0]->attrib[VARYING_SLOT_COL0], vbcolor[0]);
+                        COPY_4V(v[1]->attrib[VARYING_SLOT_COL0], vbcolor[0]);
+                        COPY_4V(v[2]->attrib[VARYING_SLOT_COL0], vbcolor[0]);
                      }
                   }
                }
@@ -109,19 +109,19 @@ static void TAG(triangle)(struct gl_context *ctx, GLuint e0, GLuint e1, GLuint e
                if (VB->BackfaceSecondaryColorPtr) {
                  GLfloat (*vbspec)[4] = VB->BackfaceSecondaryColorPtr->data;
 
-                 COPY_4V(saved_spec[0], v[0]->attrib[FRAG_ATTRIB_COL1]);
-                 COPY_4V(saved_spec[1], v[1]->attrib[FRAG_ATTRIB_COL1]);
-                 COPY_4V(saved_spec[2], v[2]->attrib[FRAG_ATTRIB_COL1]);
+                 COPY_4V(saved_spec[0], v[0]->attrib[VARYING_SLOT_COL1]);
+                 COPY_4V(saved_spec[1], v[1]->attrib[VARYING_SLOT_COL1]);
+                 COPY_4V(saved_spec[2], v[2]->attrib[VARYING_SLOT_COL1]);
 
                  if (VB->BackfaceSecondaryColorPtr->stride) {
-                   SS_SPEC(v[0]->attrib[FRAG_ATTRIB_COL1], vbspec[e0]);
-                   SS_SPEC(v[1]->attrib[FRAG_ATTRIB_COL1], vbspec[e1]);
-                   SS_SPEC(v[2]->attrib[FRAG_ATTRIB_COL1], vbspec[e2]);
+                   SS_SPEC(v[0]->attrib[VARYING_SLOT_COL1], vbspec[e0]);
+                   SS_SPEC(v[1]->attrib[VARYING_SLOT_COL1], vbspec[e1]);
+                   SS_SPEC(v[2]->attrib[VARYING_SLOT_COL1], vbspec[e2]);
                  }
                  else {
-                   SS_SPEC(v[0]->attrib[FRAG_ATTRIB_COL1], vbspec[0]);
-                   SS_SPEC(v[1]->attrib[FRAG_ATTRIB_COL1], vbspec[0]);
-                   SS_SPEC(v[2]->attrib[FRAG_ATTRIB_COL1], vbspec[0]);
+                   SS_SPEC(v[0]->attrib[VARYING_SLOT_COL1], vbspec[0]);
+                   SS_SPEC(v[1]->attrib[VARYING_SLOT_COL1], vbspec[0]);
+                   SS_SPEC(v[2]->attrib[VARYING_SLOT_COL1], vbspec[0]);
                  }
               }
            }
@@ -131,9 +131,9 @@ static void TAG(triangle)(struct gl_context *ctx, GLuint e0, GLuint e1, GLuint e
       if (IND & SS_OFFSET_BIT) {
          const GLfloat max = ctx->DrawBuffer->_DepthMaxF;
          /* save original Z values (restored later) */
-        z[0] = v[0]->attrib[FRAG_ATTRIB_WPOS][2];
-        z[1] = v[1]->attrib[FRAG_ATTRIB_WPOS][2];
-        z[2] = v[2]->attrib[FRAG_ATTRIB_WPOS][2];
+        z[0] = v[0]->attrib[VARYING_SLOT_POS][2];
+        z[1] = v[1]->attrib[VARYING_SLOT_POS][2];
+        z[2] = v[2]->attrib[VARYING_SLOT_POS][2];
          /* Note that Z values are already scaled to [0,65535] (for example)
           * so no MRD value is used here.
           */
@@ -147,31 +147,31 @@ static void TAG(triangle)(struct gl_context *ctx, GLuint e0, GLuint e1, GLuint e
            offset += MAX2(dzdx, dzdy) * ctx->Polygon.OffsetFactor;
         }
          /* new Z values */
-         oz0 = CLAMP(v[0]->attrib[FRAG_ATTRIB_WPOS][2] + offset, 0.0F, max);
-         oz1 = CLAMP(v[1]->attrib[FRAG_ATTRIB_WPOS][2] + offset, 0.0F, max);
-         oz2 = CLAMP(v[2]->attrib[FRAG_ATTRIB_WPOS][2] + offset, 0.0F, max);
+         oz0 = CLAMP(v[0]->attrib[VARYING_SLOT_POS][2] + offset, 0.0F, max);
+         oz1 = CLAMP(v[1]->attrib[VARYING_SLOT_POS][2] + offset, 0.0F, max);
+         oz2 = CLAMP(v[2]->attrib[VARYING_SLOT_POS][2] + offset, 0.0F, max);
       }
    }
 
    if (mode == GL_POINT) {
       if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetPoint) {
-        v[0]->attrib[FRAG_ATTRIB_WPOS][2] = oz0;
-        v[1]->attrib[FRAG_ATTRIB_WPOS][2] = oz1;
-        v[2]->attrib[FRAG_ATTRIB_WPOS][2] = oz2;
+        v[0]->attrib[VARYING_SLOT_POS][2] = oz0;
+        v[1]->attrib[VARYING_SLOT_POS][2] = oz1;
+        v[2]->attrib[VARYING_SLOT_POS][2] = oz2;
       }
       _swsetup_render_tri(ctx, e0, e1, e2, facing, _swsetup_edge_render_point_tri);
    } else if (mode == GL_LINE) {
       if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetLine) {
-        v[0]->attrib[FRAG_ATTRIB_WPOS][2] = oz0;
-        v[1]->attrib[FRAG_ATTRIB_WPOS][2] = oz1;
-        v[2]->attrib[FRAG_ATTRIB_WPOS][2] = oz2;
+        v[0]->attrib[VARYING_SLOT_POS][2] = oz0;
+        v[1]->attrib[VARYING_SLOT_POS][2] = oz1;
+        v[2]->attrib[VARYING_SLOT_POS][2] = oz2;
       }
       _swsetup_render_tri(ctx, e0, e1, e2, facing, _swsetup_edge_render_line_tri);
    } else {
       if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetFill) {
-        v[0]->attrib[FRAG_ATTRIB_WPOS][2] = oz0;
-        v[1]->attrib[FRAG_ATTRIB_WPOS][2] = oz1;
-        v[2]->attrib[FRAG_ATTRIB_WPOS][2] = oz2;
+        v[0]->attrib[VARYING_SLOT_POS][2] = oz0;
+        v[1]->attrib[VARYING_SLOT_POS][2] = oz1;
+        v[2]->attrib[VARYING_SLOT_POS][2] = oz2;
       }
       _swrast_Triangle( ctx, v[0], v[1], v[2] );
    }
@@ -180,9 +180,9 @@ static void TAG(triangle)(struct gl_context *ctx, GLuint e0, GLuint e1, GLuint e
     * Restore original vertex colors, etc.
     */
    if (IND & SS_OFFSET_BIT) {
-      v[0]->attrib[FRAG_ATTRIB_WPOS][2] = z[0];
-      v[1]->attrib[FRAG_ATTRIB_WPOS][2] = z[1];
-      v[2]->attrib[FRAG_ATTRIB_WPOS][2] = z[2];
+      v[0]->attrib[VARYING_SLOT_POS][2] = z[0];
+      v[1]->attrib[VARYING_SLOT_POS][2] = z[1];
+      v[2]->attrib[VARYING_SLOT_POS][2] = z[2];
    }
 
    if (IND & SS_TWOSIDE_BIT) {
@@ -194,16 +194,16 @@ static void TAG(triangle)(struct gl_context *ctx, GLuint e0, GLuint e1, GLuint e
            COPY_CHAN4(v[2]->color, saved_color[2]);
          }
          else {
-           COPY_4V(v[0]->attrib[FRAG_ATTRIB_COL0], saved_col0[0]);
-           COPY_4V(v[1]->attrib[FRAG_ATTRIB_COL0], saved_col0[1]);
-           COPY_4V(v[2]->attrib[FRAG_ATTRIB_COL0], saved_col0[2]);
+           COPY_4V(v[0]->attrib[VARYING_SLOT_COL0], saved_col0[0]);
+           COPY_4V(v[1]->attrib[VARYING_SLOT_COL0], saved_col0[1]);
+           COPY_4V(v[2]->attrib[VARYING_SLOT_COL0], saved_col0[2]);
          }
        }
 
        if (VB->BackfaceSecondaryColorPtr) {
-         COPY_4V(v[0]->attrib[FRAG_ATTRIB_COL1], saved_spec[0]);
-         COPY_4V(v[1]->attrib[FRAG_ATTRIB_COL1], saved_spec[1]);
-         COPY_4V(v[2]->attrib[FRAG_ATTRIB_COL1], saved_spec[2]);
+         COPY_4V(v[0]->attrib[VARYING_SLOT_COL1], saved_spec[0]);
+         COPY_4V(v[1]->attrib[VARYING_SLOT_COL1], saved_spec[1]);
+         COPY_4V(v[2]->attrib[VARYING_SLOT_COL1], saved_spec[2]);
        }
       }
    }
index d7b62fa415e7a1a06786566f2775fe0316fa720b..ed31b9c4593899e568d12f56a47e524e2ce6de1f 100644 (file)
@@ -142,7 +142,7 @@ _tnl_InvalidateState( struct gl_context *ctx, GLuint new_state )
     */
    tnl->render_inputs_bitset = BITFIELD64_BIT(_TNL_ATTRIB_POS);
 
-   if (!fp || (fp->Base.InputsRead & FRAG_BIT_COL0)) {
+   if (!fp || (fp->Base.InputsRead & VARYING_BIT_COL0)) {
      tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_COLOR0);
    }
 
@@ -151,13 +151,13 @@ _tnl_InvalidateState( struct gl_context *ctx, GLuint new_state )
 
    for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
      if (ctx->Texture._EnabledCoordUnits & (1 << i) ||
-        (fp && fp->Base.InputsRead & FRAG_BIT_TEX(i))) {
+        (fp && fp->Base.InputsRead & VARYING_BIT_TEX(i))) {
        tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_TEX(i));
      }
    }
 
    if (ctx->Fog.Enabled
-       || (fp != NULL && (fp->Base.InputsRead & FRAG_BIT_FOGC) != 0)) {
+       || (fp != NULL && (fp->Base.InputsRead & VARYING_BIT_FOGC) != 0)) {
       /* Either fixed-function fog or a fragment program needs fog coord.
        */
       tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_FOG);
index 543b0a56858037fb2e97a026cce1819046113ff4..aea4e6746aa2557e8a78b7505cba70ae2db9d60d 100644 (file)
@@ -89,15 +89,15 @@ void TAG(translate_vertex)(struct gl_context *ctx,
 
    if (format == TINY_VERTEX_FORMAT) {
       if (HAVE_HW_VIEWPORT) {
-        dst->attrib[FRAG_ATTRIB_WPOS][0] = s[0]  * src->v.x + s[12];
-        dst->attrib[FRAG_ATTRIB_WPOS][1] = s[5]  * src->v.y + s[13];
-        dst->attrib[FRAG_ATTRIB_WPOS][2] = s[10] * src->v.z + s[14];
-        dst->attrib[FRAG_ATTRIB_WPOS][3] = 1.0;
+        dst->attrib[VARYING_SLOT_POS][0] = s[0]  * src->v.x + s[12];
+        dst->attrib[VARYING_SLOT_POS][1] = s[5]  * src->v.y + s[13];
+        dst->attrib[VARYING_SLOT_POS][2] = s[10] * src->v.z + s[14];
+        dst->attrib[VARYING_SLOT_POS][3] = 1.0;
       } else {
-        dst->attrib[FRAG_ATTRIB_WPOS][0] = UNVIEWPORT_X( src->v.x );
-        dst->attrib[FRAG_ATTRIB_WPOS][1] = UNVIEWPORT_Y( src->v.y );
-        dst->attrib[FRAG_ATTRIB_WPOS][2] = UNVIEWPORT_Z( src->v.z );
-        dst->attrib[FRAG_ATTRIB_WPOS][3] = 1.0;
+        dst->attrib[VARYING_SLOT_POS][0] = UNVIEWPORT_X( src->v.x );
+        dst->attrib[VARYING_SLOT_POS][1] = UNVIEWPORT_Y( src->v.y );
+        dst->attrib[VARYING_SLOT_POS][2] = UNVIEWPORT_Z( src->v.z );
+        dst->attrib[VARYING_SLOT_POS][3] = 1.0;
       }
 
       dst->color[0] = src->tv.color.red;
@@ -109,21 +109,21 @@ void TAG(translate_vertex)(struct gl_context *ctx,
       if (HAVE_HW_VIEWPORT) {
         if (HAVE_HW_DIVIDE && CHECK_HW_DIVIDE) {
            GLfloat oow = 1.0 / src->v.w;
-           dst->attrib[FRAG_ATTRIB_WPOS][0] = s[0]  * src->v.x * oow + s[12];
-           dst->attrib[FRAG_ATTRIB_WPOS][1] = s[5]  * src->v.y * oow + s[13];
-           dst->attrib[FRAG_ATTRIB_WPOS][2] = s[10] * src->v.z * oow + s[14];
-           dst->attrib[FRAG_ATTRIB_WPOS][3] = oow;
+           dst->attrib[VARYING_SLOT_POS][0] = s[0]  * src->v.x * oow + s[12];
+           dst->attrib[VARYING_SLOT_POS][1] = s[5]  * src->v.y * oow + s[13];
+           dst->attrib[VARYING_SLOT_POS][2] = s[10] * src->v.z * oow + s[14];
+           dst->attrib[VARYING_SLOT_POS][3] = oow;
         } else {
-           dst->attrib[FRAG_ATTRIB_WPOS][0] = s[0]  * src->v.x + s[12];
-           dst->attrib[FRAG_ATTRIB_WPOS][1] = s[5]  * src->v.y + s[13];
-           dst->attrib[FRAG_ATTRIB_WPOS][2] = s[10] * src->v.z + s[14];
-           dst->attrib[FRAG_ATTRIB_WPOS][3] = src->v.w;
+           dst->attrib[VARYING_SLOT_POS][0] = s[0]  * src->v.x + s[12];
+           dst->attrib[VARYING_SLOT_POS][1] = s[5]  * src->v.y + s[13];
+           dst->attrib[VARYING_SLOT_POS][2] = s[10] * src->v.z + s[14];
+           dst->attrib[VARYING_SLOT_POS][3] = src->v.w;
         }
       } else {
-        dst->attrib[FRAG_ATTRIB_WPOS][0] = UNVIEWPORT_X( src->v.x );
-        dst->attrib[FRAG_ATTRIB_WPOS][1] = UNVIEWPORT_Y( src->v.y );
-        dst->attrib[FRAG_ATTRIB_WPOS][2] = UNVIEWPORT_Z( src->v.z );
-        dst->attrib[FRAG_ATTRIB_WPOS][3] = src->v.w;
+        dst->attrib[VARYING_SLOT_POS][0] = UNVIEWPORT_X( src->v.x );
+        dst->attrib[VARYING_SLOT_POS][1] = UNVIEWPORT_Y( src->v.y );
+        dst->attrib[VARYING_SLOT_POS][2] = UNVIEWPORT_Z( src->v.z );
+        dst->attrib[VARYING_SLOT_POS][3] = src->v.w;
       }
 
       dst->color[0] = src->v.color.red;
@@ -131,55 +131,55 @@ void TAG(translate_vertex)(struct gl_context *ctx,
       dst->color[2] = src->v.color.blue;
       dst->color[3] = src->v.color.alpha;
 
-      dst->attrib[FRAG_ATTRIB_COL1][0] = UBYTE_TO_FLOAT(src->v.specular.red);
-      dst->attrib[FRAG_ATTRIB_COL1][1] = UBYTE_TO_FLOAT(src->v.specular.green);
-      dst->attrib[FRAG_ATTRIB_COL1][2] = UBYTE_TO_FLOAT(src->v.specular.blue);
+      dst->attrib[VARYING_SLOT_COL1][0] = UBYTE_TO_FLOAT(src->v.specular.red);
+      dst->attrib[VARYING_SLOT_COL1][1] = UBYTE_TO_FLOAT(src->v.specular.green);
+      dst->attrib[VARYING_SLOT_COL1][2] = UBYTE_TO_FLOAT(src->v.specular.blue);
 
-      dst->attrib[FRAG_ATTRIB_FOGC][0] = UBYTE_TO_FLOAT(src->v.specular.alpha);
+      dst->attrib[VARYING_SLOT_FOGC][0] = UBYTE_TO_FLOAT(src->v.specular.alpha);
 
       if (HAVE_PTEX_VERTICES &&
          ((HAVE_TEX2_VERTICES && format == PROJ_TEX3_VERTEX_FORMAT) ||
           (format == PROJ_TEX1_VERTEX_FORMAT))) {
 
-        dst->attrib[FRAG_ATTRIB_TEX0][0] = src->pv.u0;
-        dst->attrib[FRAG_ATTRIB_TEX0][1] = src->pv.v0;
-        dst->attrib[FRAG_ATTRIB_TEX0][3] = src->pv.q0;
+        dst->attrib[VARYING_SLOT_TEX0][0] = src->pv.u0;
+        dst->attrib[VARYING_SLOT_TEX0][1] = src->pv.v0;
+        dst->attrib[VARYING_SLOT_TEX0][3] = src->pv.q0;
 
-        dst->attrib[FRAG_ATTRIB_TEX1][0] = src->pv.u1;
-        dst->attrib[FRAG_ATTRIB_TEX1][1] = src->pv.v1;
-        dst->attrib[FRAG_ATTRIB_TEX1][3] = src->pv.q1;
+        dst->attrib[VARYING_SLOT_TEX1][0] = src->pv.u1;
+        dst->attrib[VARYING_SLOT_TEX1][1] = src->pv.v1;
+        dst->attrib[VARYING_SLOT_TEX1][3] = src->pv.q1;
 
         if (HAVE_TEX2_VERTICES) {
-           dst->attrib[FRAG_ATTRIB_TEX2][0] = src->pv.u2;
-           dst->attrib[FRAG_ATTRIB_TEX2][1] = src->pv.v2;
-           dst->attrib[FRAG_ATTRIB_TEX2][3] = src->pv.q2;
+           dst->attrib[VARYING_SLOT_TEX2][0] = src->pv.u2;
+           dst->attrib[VARYING_SLOT_TEX2][1] = src->pv.v2;
+           dst->attrib[VARYING_SLOT_TEX2][3] = src->pv.q2;
         }
 
         if (HAVE_TEX3_VERTICES) {
-           dst->attrib[FRAG_ATTRIB_TEX3][0] = src->pv.u3;
-           dst->attrib[FRAG_ATTRIB_TEX3][1] = src->pv.v3;
-           dst->attrib[FRAG_ATTRIB_TEX3][3] = src->pv.q3;
+           dst->attrib[VARYING_SLOT_TEX3][0] = src->pv.u3;
+           dst->attrib[VARYING_SLOT_TEX3][1] = src->pv.v3;
+           dst->attrib[VARYING_SLOT_TEX3][3] = src->pv.q3;
         }
       }
       else {
-        dst->attrib[FRAG_ATTRIB_TEX0][0] = src->v.u0;
-        dst->attrib[FRAG_ATTRIB_TEX0][1] = src->v.v0;
-        dst->attrib[FRAG_ATTRIB_TEX0][3] = 1.0;
+        dst->attrib[VARYING_SLOT_TEX0][0] = src->v.u0;
+        dst->attrib[VARYING_SLOT_TEX0][1] = src->v.v0;
+        dst->attrib[VARYING_SLOT_TEX0][3] = 1.0;
 
-        dst->attrib[FRAG_ATTRIB_TEX1][0] = src->v.u1;
-        dst->attrib[FRAG_ATTRIB_TEX1][1] = src->v.v1;
-        dst->attrib[FRAG_ATTRIB_TEX1][3] = 1.0;
+        dst->attrib[VARYING_SLOT_TEX1][0] = src->v.u1;
+        dst->attrib[VARYING_SLOT_TEX1][1] = src->v.v1;
+        dst->attrib[VARYING_SLOT_TEX1][3] = 1.0;
 
         if (HAVE_TEX2_VERTICES) {
-           dst->attrib[FRAG_ATTRIB_TEX2][0] = src->v.u2;
-           dst->attrib[FRAG_ATTRIB_TEX2][1] = src->v.v2;
-           dst->attrib[FRAG_ATTRIB_TEX2][3] = 1.0;
+           dst->attrib[VARYING_SLOT_TEX2][0] = src->v.u2;
+           dst->attrib[VARYING_SLOT_TEX2][1] = src->v.v2;
+           dst->attrib[VARYING_SLOT_TEX2][3] = 1.0;
         }
 
         if (HAVE_TEX3_VERTICES) {
-           dst->attrib[FRAG_ATTRIB_TEX3][0] = src->v.u3;
-           dst->attrib[FRAG_ATTRIB_TEX3][1] = src->v.v3;
-           dst->attrib[FRAG_ATTRIB_TEX3][3] = 1.0;
+           dst->attrib[VARYING_SLOT_TEX3][0] = src->v.u3;
+           dst->attrib[VARYING_SLOT_TEX3][1] = src->v.v3;
+           dst->attrib[VARYING_SLOT_TEX3][3] = 1.0;
         }
       }
    }