drirc: Add workaround for Epic Games Launcher
authorDanylo Piliaiev <danylo.piliaiev@globallogic.com>
Wed, 17 Apr 2019 11:32:47 +0000 (14:32 +0300)
committerMarek Olšák <marek.olsak@amd.com>
Mon, 22 Apr 2019 20:04:19 +0000 (16:04 -0400)
Epic Games Launcher could be launched in opengl mode
with "-opengl" option. It creates 4.4 opengl core context
however it uses deprecated functionality e.g. default
vertex buffer object.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110462

Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
src/util/00-mesa-defaults.conf

index 82037c1593b5f966698b4874b390822496e9a5b0..4d55f2eb7e541804a708fa4c629e368ac1c3287e 100644 (file)
@@ -221,6 +221,10 @@ TODO: document the other workarounds.
             <option name="glsl_correct_derivatives_after_discard" value="true"/>
         </application>
 
+        <application name="Epic Games Launcher" executable="EpicGamesLauncher.exe">
+            <option name="force_compat_profile" value="true" />
+        </application>
+
         <!-- The GL thread whitelist is below, workarounds are above.
              Keep it that way. -->