i965: call brw_nir_lower_uniforms() after uniform linking is complete
authorTimothy Arceri <tarceri@itsqueeze.com>
Wed, 6 May 2020 04:01:41 +0000 (14:01 +1000)
committerMarge Bot <eric+marge@anholt.net>
Wed, 3 Jun 2020 10:34:22 +0000 (10:34 +0000)
i965 currently uses the NIR uniform linker for spirv support. Until
now the only reason there has been no issue with calling the
lowering pass before the linker is because no garbage collection
is done between the calls.

An upcoming change to the linker will add an optimisation to resize
unform arrays where possible. Because lowering causes the array
defs to no longer be used the new optimisation ends up resizing the
arrays to 0. To fix this we move the lowering call after the
linking calls.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4910>

src/mesa/drivers/dri/i965/brw_program.c

index cbb5b312efd25e7058c878ecede88604243f6b80..6bb6f84182d8cadff57cb4bf086f6f9cef7d322b 100644 (file)
@@ -161,8 +161,6 @@ brw_create_nir(struct brw_context *brw,
       }
    }
 
-   NIR_PASS_V(nir, brw_nir_lower_uniforms, is_scalar);
-
    return nir;
 }
 
@@ -183,6 +181,7 @@ brw_nir_lower_resources(nir_shader *nir, struct gl_shader_program *shader_prog,
                         struct gl_program *prog,
                         const struct gen_device_info *devinfo)
 {
+   NIR_PASS_V(nir, brw_nir_lower_uniforms, nir->options->lower_to_scalar);
    NIR_PASS_V(prog->nir, gl_nir_lower_samplers, shader_prog);
    prog->info.textures_used = prog->nir->info.textures_used;
    prog->info.textures_used_by_txf = prog->nir->info.textures_used_by_txf;