v3d: remove unused variable
authorIago Toral Quiroga <itoral@igalia.com>
Mon, 28 Oct 2019 09:29:15 +0000 (10:29 +0100)
committerIago Toral Quiroga <itoral@igalia.com>
Mon, 16 Dec 2019 07:42:37 +0000 (08:42 +0100)
Reviewed-by: Alejandro PiƱeiro <apinheiro@igalia.com>
src/broadcom/compiler/nir_to_vir.c

index 6c079bda6af9df368040473b357fe7f63d729935..6b566c68e07ee1bb8c7891f91864cbbf8f5db836 100644 (file)
@@ -1568,11 +1568,8 @@ static void
 ntq_setup_fs_inputs(struct v3d_compile *c)
 {
         unsigned num_entries = 0;
 ntq_setup_fs_inputs(struct v3d_compile *c)
 {
         unsigned num_entries = 0;
-        unsigned num_components = 0;
-        nir_foreach_variable(var, &c->s->inputs) {
+        nir_foreach_variable(var, &c->s->inputs)
                 num_entries++;
                 num_entries++;
-                num_components += glsl_get_components(var->type);
-        }
 
         nir_variable *vars[num_entries];
 
 
         nir_variable *vars[num_entries];