st/mesa: finalize NIR after shader variant passes for TCS/TES/GS/CS
authorMarek Olšák <marek.olsak@amd.com>
Wed, 16 Oct 2019 01:08:35 +0000 (21:08 -0400)
committerMarek Olšák <marek.olsak@amd.com>
Thu, 17 Oct 2019 00:10:47 +0000 (20:10 -0400)
Same as VS and FS.

This might fix vertex color clamping.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
src/mesa/state_tracker/st_program.c

index 0e231618044ea1f56319c8c704a861f7ce0b73f3..9f0aaba4430b170a82598f6109076bd376754f77 100644 (file)
@@ -1449,8 +1449,6 @@ st_translate_common_program(struct st_context *st,
    /* We have already compiled to NIR so just return */
    if (stcp->shader_program) {
       /* No variants */
-      st_finalize_nir(st, &stcp->Base, stcp->shader_program,
-                      stcp->tgsi.ir.nir);
       if (stcp->Base.info.stage == MESA_SHADER_TESS_EVAL ||
           stcp->Base.info.stage == MESA_SHADER_GEOMETRY)
          st_translate_stream_output_info(&stcp->Base);
@@ -1678,6 +1676,9 @@ st_get_basic_variant(struct st_context *st,
                NIR_PASS_V(tgsi.ir.nir, nir_lower_clamp_color_outputs);
 
             tgsi.stream_output = prog->tgsi.stream_output;
+
+            st_finalize_nir(st, &prog->Base, prog->shader_program,
+                            tgsi.ir.nir);
         } else {
             if (key->lower_depth_clamp) {
                struct gl_program_parameter_list *params = prog->Base.Parameters;