egl: restore surface type before linking config to its display
authorVarad Gautam <varadgautam@gmail.com>
Wed, 7 Oct 2015 04:18:14 +0000 (09:48 +0530)
committerEmil Velikov <emil.l.velikov@gmail.com>
Wed, 7 Oct 2015 14:05:20 +0000 (15:05 +0100)
commit c2c2e9a (egl: implement EGL_KHR_gl_colorspace (v2)) leaves
_EGLConfig->SurfaceType set incorrectly before calling _eglLinkConfig(),
and the bad value is passed around to platform_android. set it to zero
as earlier.

v2: Set SurfaceType to 0, rather than surface_type (Suggested by Emil)

Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91596
Signed-off-by: Varad Gautam <varadgautam@gmail.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
src/egl/drivers/dri2/egl_dri2.c

index 53f21a8eab14d09e7c1a18b6dfd94dea340d760e..aff21814be56cc9f3b3d682c7fa4e5b5e193d420 100644 (file)
@@ -313,6 +313,8 @@ dri2_add_config(_EGLDisplay *disp, const __DRIconfig *dri_config, int id,
          else
             conf->dri_single_config = dri_config;
       }
+
+      conf->base.SurfaceType = 0;
       conf->base.ConfigID = config_id;
 
       _eglLinkConfig(&conf->base);