There seems to be a rounding difference with F2I vs nearest filtering.
The precise problem in the rounding is unknown.
This fixes an incorrect output with OpenMAX encoding.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
return;
}
- if (blit_stencil ||
- (dstbox->width == abs(srcbox->width) &&
- dstbox->height == abs(srcbox->height))) {
+ bool is_scaled = dstbox->width != abs(srcbox->width) ||
+ dstbox->height != abs(srcbox->height);
+
+ if (blit_stencil || !is_scaled)
filter = PIPE_TEX_FILTER_NEAREST;
- }
bool use_txf = false;
+ /* Don't support scaled blits. The TXF shader uses F2I for rounding. */
if (ctx->has_txf &&
+ !is_scaled &&
filter == PIPE_TEX_FILTER_NEAREST &&
src->target != PIPE_TEXTURE_CUBE &&
src->target != PIPE_TEXTURE_CUBE_ARRAY) {