virgl: adjust strides when mapping temp-resources
authorErik Faye-Lund <erik.faye-lund@collabora.com>
Wed, 12 Sep 2018 07:48:41 +0000 (09:48 +0200)
committerDave Airlie <airlied@redhat.com>
Fri, 14 Sep 2018 00:59:02 +0000 (10:59 +1000)
When we're mapping temp-resources, we clip the resource to the
transfer-box, which means the stride might not be correct any more.

So let's update the stride from the temp-resource, and recompute the
layer-stride.

This fixes crashes when running dEQP with --deqp-gl-config-name=rgba8888d24s8ms4

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Fixes: a8987b88ff1 "virgl: add driver for virtio-gpu 3D (v2)"
Reviewed-by: Dave Airlie <airlied@redhat.com>
src/gallium/drivers/virgl/virgl_texture.c

index 0902f9b8172cef998671eea5fb6aa3e9682ca295..9edf0ced0c1b1f05e984579be2351142e9e938a4 100644 (file)
@@ -176,6 +176,8 @@ static void *virgl_texture_transfer_map(struct pipe_context *ctx,
       /* we want to do a resolve blit into the temporary */
       hw_res = trans->resolve_tmp->hw_res;
       offset = 0;
+      trans->base.stride = ((struct virgl_texture*)trans->resolve_tmp)->stride[level];
+      trans->base.layer_stride = trans->base.stride * nblocksy;
    } else {
       offset = vrend_get_tex_image_offset(vtex, level, box->z);