glx: Fix another missed glMultiDrawElementsEXT const change.
authorEric Anholt <eric@anholt.net>
Wed, 26 Jun 2013 19:24:08 +0000 (12:24 -0700)
committerEric Anholt <eric@anholt.net>
Wed, 26 Jun 2013 19:28:25 +0000 (12:28 -0700)
The build was broken for me since
b7d9478f36bde0f7b27321378c1bb799fdd4eaa1.

src/glx/indirect_vertex_array.c

index c723c9eeb73249b2ddea8ac336fad1512a2050a0..1d26c5eb6a91399e98c6322c80e6fc735339e491 100644 (file)
@@ -1056,7 +1056,7 @@ __indirect_glMultiDrawArrays(GLenum mode, const GLint *first,
 
 void
 __indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei * count,
-                                  GLenum type, const GLvoid ** indices,
+                                  GLenum type, const GLvoid * const * indices,
                                   GLsizei primcount)
 {
    struct glx_context *gc = __glXGetCurrentContext();