radv/meta: split out core part of resolve shader
authorDave Airlie <airlied@redhat.com>
Wed, 3 May 2017 03:23:04 +0000 (04:23 +0100)
committerDave Airlie <airlied@redhat.com>
Sun, 7 May 2017 22:41:38 +0000 (23:41 +0100)
I want to reuse the same code for the fragment shader
version of the resolve shaders.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
src/amd/vulkan/radv_meta.c
src/amd/vulkan/radv_meta.h
src/amd/vulkan/radv_meta_resolve_cs.c

index 1fa0e53a33cf3c4ef92be3f681a45e3dc90ccbb2..3155f07f6abb251dbb46388893bc7b761cf8db90 100644 (file)
@@ -492,3 +492,130 @@ radv_meta_build_nir_fs_noop(void)
 
        return b.shader;
 }
+
+static nir_ssa_def *radv_meta_build_resolve_srgb_conversion(nir_builder *b,
+                                                           nir_ssa_def *input)
+{
+       nir_const_value v;
+       unsigned i;
+       v.u32[0] = 0x3b4d2e1c; // 0.00313080009
+
+       nir_ssa_def *cmp[3];
+       for (i = 0; i < 3; i++)
+               cmp[i] = nir_flt(b, nir_channel(b, input, i),
+                                nir_build_imm(b, 1, 32, v));
+
+       nir_ssa_def *ltvals[3];
+       v.f32[0] = 12.92;
+       for (i = 0; i < 3; i++)
+               ltvals[i] = nir_fmul(b, nir_channel(b, input, i),
+                                    nir_build_imm(b, 1, 32, v));
+
+       nir_ssa_def *gtvals[3];
+
+       for (i = 0; i < 3; i++) {
+               v.f32[0] = 1.0/2.4;
+               gtvals[i] = nir_fpow(b, nir_channel(b, input, i),
+                                    nir_build_imm(b, 1, 32, v));
+               v.f32[0] = 1.055;
+               gtvals[i] = nir_fmul(b, gtvals[i],
+                                    nir_build_imm(b, 1, 32, v));
+               v.f32[0] = 0.055;
+               gtvals[i] = nir_fsub(b, gtvals[i],
+                                    nir_build_imm(b, 1, 32, v));
+       }
+
+       nir_ssa_def *comp[4];
+       for (i = 0; i < 3; i++)
+               comp[i] = nir_bcsel(b, cmp[i], ltvals[i], gtvals[i]);
+       comp[3] = nir_channels(b, input, 3);
+       return nir_vec(b, comp, 4);
+}
+
+void radv_meta_build_resolve_shader_core(nir_builder *b,
+                                        bool is_integer,
+                                        bool is_srgb,
+                                        int samples,
+                                        nir_variable *input_img,
+                                        nir_variable *color,
+                                        nir_ssa_def *img_coord)
+{
+       /* do a txf_ms on each sample */
+       nir_ssa_def *tmp;
+       nir_if *outer_if = NULL;
+
+       nir_tex_instr *tex = nir_tex_instr_create(b->shader, 2);
+       tex->sampler_dim = GLSL_SAMPLER_DIM_MS;
+       tex->op = nir_texop_txf_ms;
+       tex->src[0].src_type = nir_tex_src_coord;
+       tex->src[0].src = nir_src_for_ssa(img_coord);
+       tex->src[1].src_type = nir_tex_src_ms_index;
+       tex->src[1].src = nir_src_for_ssa(nir_imm_int(b, 0));
+       tex->dest_type = nir_type_float;
+       tex->is_array = false;
+       tex->coord_components = 2;
+       tex->texture = nir_deref_var_create(tex, input_img);
+       tex->sampler = NULL;
+
+       nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex");
+       nir_builder_instr_insert(b, &tex->instr);
+
+       tmp = &tex->dest.ssa;
+
+       if (!is_integer && samples > 1) {
+               nir_tex_instr *tex_all_same = nir_tex_instr_create(b->shader, 1);
+               tex_all_same->sampler_dim = GLSL_SAMPLER_DIM_MS;
+               tex_all_same->op = nir_texop_samples_identical;
+               tex_all_same->src[0].src_type = nir_tex_src_coord;
+               tex_all_same->src[0].src = nir_src_for_ssa(img_coord);
+               tex_all_same->dest_type = nir_type_float;
+               tex_all_same->is_array = false;
+               tex_all_same->coord_components = 2;
+               tex_all_same->texture = nir_deref_var_create(tex_all_same, input_img);
+               tex_all_same->sampler = NULL;
+
+               nir_ssa_dest_init(&tex_all_same->instr, &tex_all_same->dest, 1, 32, "tex");
+               nir_builder_instr_insert(b, &tex_all_same->instr);
+
+               nir_ssa_def *all_same = nir_ine(b, &tex_all_same->dest.ssa, nir_imm_int(b, 0));
+               nir_if *if_stmt = nir_if_create(b->shader);
+               if_stmt->condition = nir_src_for_ssa(all_same);
+               nir_cf_node_insert(b->cursor, &if_stmt->cf_node);
+
+               b->cursor = nir_after_cf_list(&if_stmt->then_list);
+               for (int i = 1; i < samples; i++) {
+                       nir_tex_instr *tex_add = nir_tex_instr_create(b->shader, 2);
+                       tex_add->sampler_dim = GLSL_SAMPLER_DIM_MS;
+                       tex_add->op = nir_texop_txf_ms;
+                       tex_add->src[0].src_type = nir_tex_src_coord;
+                       tex_add->src[0].src = nir_src_for_ssa(img_coord);
+                       tex_add->src[1].src_type = nir_tex_src_ms_index;
+                       tex_add->src[1].src = nir_src_for_ssa(nir_imm_int(b, i));
+                       tex_add->dest_type = nir_type_float;
+                       tex_add->is_array = false;
+                       tex_add->coord_components = 2;
+                       tex_add->texture = nir_deref_var_create(tex_add, input_img);
+                       tex_add->sampler = NULL;
+
+                       nir_ssa_dest_init(&tex_add->instr, &tex_add->dest, 4, 32, "tex");
+                       nir_builder_instr_insert(b, &tex_add->instr);
+
+                       tmp = nir_fadd(b, tmp, &tex_add->dest.ssa);
+               }
+
+               tmp = nir_fdiv(b, tmp, nir_imm_float(b, samples));
+               nir_store_var(b, color, tmp, 0xf);
+               b->cursor = nir_after_cf_list(&if_stmt->else_list);
+               outer_if = if_stmt;
+       }
+       nir_store_var(b, color, &tex->dest.ssa, 0xf);
+
+       if (outer_if)
+               b->cursor = nir_after_cf_node(&outer_if->cf_node);
+
+       if (is_srgb) {
+               nir_ssa_def *newv = nir_load_var(b, color);
+               newv = radv_meta_build_resolve_srgb_conversion(b, newv);
+               nir_store_var(b, color, newv, 0xf);
+       }
+}
index 76d2da05dc5c559777e4e5a15702b3d596ffdb2c..c4311c3c3d16423474dc5d4e1be88efa1f22f109 100644 (file)
@@ -229,6 +229,14 @@ nir_ssa_def *radv_meta_gen_rect_vertices(nir_builder *vs_b);
 nir_ssa_def *radv_meta_gen_rect_vertices_comp2(nir_builder *vs_b, nir_ssa_def *comp2);
 nir_shader *radv_meta_build_nir_vs_generate_vertices(void);
 nir_shader *radv_meta_build_nir_fs_noop(void);
+
+void radv_meta_build_resolve_shader_core(nir_builder *b,
+                                        bool is_integer,
+                                        bool is_srgb,
+                                        int samples,
+                                        nir_variable *input_img,
+                                        nir_variable *color,
+                                        nir_ssa_def *img_coord);
 #ifdef __cplusplus
 }
 #endif
index 99a3a06381cd5f97f0c0b5a44ae100303aaa359c..bb7b8b38f5fee20df72c1c3e2c2c3fdd019c0db1 100644 (file)
@@ -36,7 +36,6 @@ build_resolve_compute_shader(struct radv_device *dev, bool is_integer, bool is_s
 {
        nir_builder b;
        char name[64];
-       nir_if *outer_if = NULL;
        const struct glsl_type *sampler_type = glsl_sampler_type(GLSL_SAMPLER_DIM_MS,
                                                                 false,
                                                                 false,
@@ -83,124 +82,17 @@ build_resolve_compute_shader(struct radv_device *dev, bool is_integer, bool is_s
        nir_builder_instr_insert(&b, &dst_offset->instr);
 
        nir_ssa_def *img_coord = nir_channels(&b, nir_iadd(&b, global_id, &src_offset->dest.ssa), 0x3);
-       /* do a txf_ms on each sample */
-       nir_ssa_def *tmp;
-
-       nir_tex_instr *tex = nir_tex_instr_create(b.shader, 2);
-       tex->sampler_dim = GLSL_SAMPLER_DIM_MS;
-       tex->op = nir_texop_txf_ms;
-       tex->src[0].src_type = nir_tex_src_coord;
-       tex->src[0].src = nir_src_for_ssa(img_coord);
-       tex->src[1].src_type = nir_tex_src_ms_index;
-       tex->src[1].src = nir_src_for_ssa(nir_imm_int(&b, 0));
-       tex->dest_type = nir_type_float;
-       tex->is_array = false;
-       tex->coord_components = 2;
-       tex->texture = nir_deref_var_create(tex, input_img);
-       tex->sampler = NULL;
-
-       nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex");
-       nir_builder_instr_insert(&b, &tex->instr);
-
-       tmp = &tex->dest.ssa;
-       nir_variable *color =
-               nir_local_variable_create(b.impl, glsl_vec4_type(), "color");
-
-       if (!is_integer && samples > 1) {
-               nir_tex_instr *tex_all_same = nir_tex_instr_create(b.shader, 1);
-               tex_all_same->sampler_dim = GLSL_SAMPLER_DIM_MS;
-               tex_all_same->op = nir_texop_samples_identical;
-               tex_all_same->src[0].src_type = nir_tex_src_coord;
-               tex_all_same->src[0].src = nir_src_for_ssa(img_coord);
-               tex_all_same->dest_type = nir_type_float;
-               tex_all_same->is_array = false;
-               tex_all_same->coord_components = 2;
-               tex_all_same->texture = nir_deref_var_create(tex_all_same, input_img);
-               tex_all_same->sampler = NULL;
-
-               nir_ssa_dest_init(&tex_all_same->instr, &tex_all_same->dest, 1, 32, "tex");
-               nir_builder_instr_insert(&b, &tex_all_same->instr);
-
-               nir_ssa_def *all_same = nir_ine(&b, &tex_all_same->dest.ssa, nir_imm_int(&b, 0));
-               nir_if *if_stmt = nir_if_create(b.shader);
-               if_stmt->condition = nir_src_for_ssa(all_same);
-               nir_cf_node_insert(b.cursor, &if_stmt->cf_node);
-
-               b.cursor = nir_after_cf_list(&if_stmt->then_list);
-               for (int i = 1; i < samples; i++) {
-                       nir_tex_instr *tex_add = nir_tex_instr_create(b.shader, 2);
-                       tex_add->sampler_dim = GLSL_SAMPLER_DIM_MS;
-                       tex_add->op = nir_texop_txf_ms;
-                       tex_add->src[0].src_type = nir_tex_src_coord;
-                       tex_add->src[0].src = nir_src_for_ssa(img_coord);
-                       tex_add->src[1].src_type = nir_tex_src_ms_index;
-                       tex_add->src[1].src = nir_src_for_ssa(nir_imm_int(&b, i));
-                       tex_add->dest_type = nir_type_float;
-                       tex_add->is_array = false;
-                       tex_add->coord_components = 2;
-                       tex_add->texture = nir_deref_var_create(tex_add, input_img);
-                       tex_add->sampler = NULL;
-
-                       nir_ssa_dest_init(&tex_add->instr, &tex_add->dest, 4, 32, "tex");
-                       nir_builder_instr_insert(&b, &tex_add->instr);
-
-                       tmp = nir_fadd(&b, tmp, &tex_add->dest.ssa);
-               }
+       nir_variable *color = nir_local_variable_create(b.impl, glsl_vec4_type(), "color");
 
-               tmp = nir_fdiv(&b, tmp, nir_imm_float(&b, samples));
-               nir_store_var(&b, color, tmp, 0xf);
-               b.cursor = nir_after_cf_list(&if_stmt->else_list);
-               outer_if = if_stmt;
-       }
-       nir_store_var(&b, color, &tex->dest.ssa, 0xf);
-
-       if (outer_if)
-               b.cursor = nir_after_cf_node(&outer_if->cf_node);
-
-       nir_ssa_def *newv = nir_load_var(&b, color);
-
-       if (is_srgb) {
-               nir_const_value v;
-               unsigned i;
-               v.u32[0] = 0x3b4d2e1c; // 0.00313080009
-
-               nir_ssa_def *cmp[3];
-               for (i = 0; i < 3; i++)
-                       cmp[i] = nir_flt(&b, nir_channel(&b, newv, i),
-                                        nir_build_imm(&b, 1, 32, v));
-
-               nir_ssa_def *ltvals[3];
-               v.f32[0] = 12.92;
-               for (i = 0; i < 3; i++)
-                       ltvals[i] = nir_fmul(&b, nir_channel(&b, newv, i),
-                                            nir_build_imm(&b, 1, 32, v));
-
-               nir_ssa_def *gtvals[3];
-
-               for (i = 0; i < 3; i++) {
-                       v.f32[0] = 1.0/2.4;
-                       gtvals[i] = nir_fpow(&b, nir_channel(&b, newv, i),
-                                            nir_build_imm(&b, 1, 32, v));
-                       v.f32[0] = 1.055;
-                       gtvals[i] = nir_fmul(&b, gtvals[i],
-                                            nir_build_imm(&b, 1, 32, v));
-                       v.f32[0] = 0.055;
-                       gtvals[i] = nir_fsub(&b, gtvals[i],
-                                            nir_build_imm(&b, 1, 32, v));
-               }
-
-               nir_ssa_def *comp[4];
-               for (i = 0; i < 3; i++)
-                       comp[i] = nir_bcsel(&b, cmp[i], ltvals[i], gtvals[i]);
-               comp[3] = nir_channels(&b, newv, 3);
-               newv = nir_vec(&b, comp, 4);
-       }
+       radv_meta_build_resolve_shader_core(&b, is_integer, is_srgb, samples,
+                                           input_img, color, img_coord);
 
+       nir_ssa_def *outval = nir_load_var(&b, color);
        nir_ssa_def *coord = nir_iadd(&b, global_id, &dst_offset->dest.ssa);
        nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_image_store);
        store->src[0] = nir_src_for_ssa(coord);
        store->src[1] = nir_src_for_ssa(nir_ssa_undef(&b, 1, 32));
-       store->src[2] = nir_src_for_ssa(newv);
+       store->src[2] = nir_src_for_ssa(outval);
        store->variables[0] = nir_deref_var_create(store, output_img);
        nir_builder_instr_insert(&b, &store->instr);
        return b.shader;