From: Adam Jackson Date: Tue, 14 Nov 2017 20:13:03 +0000 (-0500) Subject: glx: Move vertex array protocol state into the indirect backend X-Git-Url: https://git.libre-soc.org/?p=mesa.git;a=commitdiff_plain;h=01e437988d7b34065059cc1715aedd09adaf5cdd glx: Move vertex array protocol state into the indirect backend Only relevant for indirect contexts, so let's get that code out of the common path. --- diff --git a/src/glx/glxcurrent.c b/src/glx/glxcurrent.c index 9c5d2af8956..a388df7a78d 100644 --- a/src/glx/glxcurrent.c +++ b/src/glx/glxcurrent.c @@ -245,18 +245,6 @@ MakeContextCurrent(Display * dpy, GLXDrawable draw, __glXUnlock(); - /* The indirect vertex array state must to be initialised after we - * have setup the context, as it needs to query server attributes. - */ - if (gc && !gc->isDirect) { - __GLXattribute *state = gc->client_state_private; - if (state && state->array_state == NULL) { - glGetString(GL_EXTENSIONS); - glGetString(GL_VERSION); - __glXInitVertexArrayState(gc); - } - } - return GL_TRUE; } diff --git a/src/glx/indirect_glx.c b/src/glx/indirect_glx.c index d4a0b640ada..f370daf8bb6 100644 --- a/src/glx/indirect_glx.c +++ b/src/glx/indirect_glx.c @@ -34,7 +34,7 @@ #include "glapi.h" #include "glxclient.h" - +#include "indirect.h" #include "util/debug.h" #ifndef GLX_USE_APPLEGL @@ -148,9 +148,27 @@ indirect_bind_context(struct glx_context *gc, struct glx_context *old, sent = SendMakeCurrentRequest(dpy, gc->xid, tag, draw, read, &gc->currentContextTag); - if (!IndirectAPI) - IndirectAPI = __glXNewIndirectAPI(); - _glapi_set_dispatch(IndirectAPI); + if (sent) { + if (!IndirectAPI) + IndirectAPI = __glXNewIndirectAPI(); + _glapi_set_dispatch(IndirectAPI); + + /* The indirect vertex array state must to be initialised after we + * have setup the context, as it needs to query server attributes. + * + * At the point this is called gc->currentDpy is not initialized + * nor is the thread's current context actually set. Hence the + * cleverness before the GetString calls. + */ + __GLXattribute *state = gc->client_state_private; + if (state && state->array_state == NULL) { + gc->currentDpy = gc->psc->dpy; + __glXSetCurrentContext(gc); + __indirect_glGetString(GL_EXTENSIONS); + __indirect_glGetString(GL_VERSION); + __glXInitVertexArrayState(gc); + } + } return !sent; }