From: Marek Olšák Date: Sun, 6 Sep 2020 15:26:16 +0000 (-0400) Subject: radeonsi: remove redundant si_shader_selector::max_gs_stream X-Git-Url: https://git.libre-soc.org/?p=mesa.git;a=commitdiff_plain;h=2828a994aea6c86be03376b511165c3cff774e7c radeonsi: remove redundant si_shader_selector::max_gs_stream Reviewed-by: Pierre-Eric Pelloux-Prayer Part-of: --- diff --git a/src/gallium/drivers/radeonsi/si_shader.h b/src/gallium/drivers/radeonsi/si_shader.h index d60f4667e85..b192617424e 100644 --- a/src/gallium/drivers/radeonsi/si_shader.h +++ b/src/gallium/drivers/radeonsi/si_shader.h @@ -435,7 +435,6 @@ struct si_shader_selector { /* GS parameters. */ uint16_t gsvs_vertex_size; ubyte gs_input_verts_per_prim; - ubyte max_gs_stream; /* count - 1 */ unsigned max_gsvs_emit_size; uint16_t enabled_streamout_buffer_mask; bool tess_turns_off_ngg; diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index ef442bde331..bf5782171d4 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -775,7 +775,7 @@ static void si_shader_gs(struct si_screen *sscreen, struct si_shader *shader) unsigned gs_num_invocations = sel->info.base.gs.invocations; struct si_pm4_state *pm4; uint64_t va; - unsigned max_stream = sel->max_gs_stream; + unsigned max_stream = util_last_bit(sel->info.base.gs.active_stream_mask); unsigned offset; pm4 = si_get_shader_pm4_state(shader); @@ -787,15 +787,15 @@ static void si_shader_gs(struct si_screen *sscreen, struct si_shader *shader) offset = num_components[0] * sel->info.base.gs.vertices_out; shader->ctx_reg.gs.vgt_gsvs_ring_offset_1 = offset; - if (max_stream >= 1) + if (max_stream >= 2) offset += num_components[1] * sel->info.base.gs.vertices_out; shader->ctx_reg.gs.vgt_gsvs_ring_offset_2 = offset; - if (max_stream >= 2) + if (max_stream >= 3) offset += num_components[2] * sel->info.base.gs.vertices_out; shader->ctx_reg.gs.vgt_gsvs_ring_offset_3 = offset; - if (max_stream >= 3) + if (max_stream >= 4) offset += num_components[3] * sel->info.base.gs.vertices_out; shader->ctx_reg.gs.vgt_gsvs_ring_itemsize = offset; @@ -805,9 +805,9 @@ static void si_shader_gs(struct si_screen *sscreen, struct si_shader *shader) shader->ctx_reg.gs.vgt_gs_max_vert_out = sel->info.base.gs.vertices_out; shader->ctx_reg.gs.vgt_gs_vert_itemsize = num_components[0]; - shader->ctx_reg.gs.vgt_gs_vert_itemsize_1 = (max_stream >= 1) ? num_components[1] : 0; - shader->ctx_reg.gs.vgt_gs_vert_itemsize_2 = (max_stream >= 2) ? num_components[2] : 0; - shader->ctx_reg.gs.vgt_gs_vert_itemsize_3 = (max_stream >= 3) ? num_components[3] : 0; + shader->ctx_reg.gs.vgt_gs_vert_itemsize_1 = (max_stream >= 2) ? num_components[1] : 0; + shader->ctx_reg.gs.vgt_gs_vert_itemsize_2 = (max_stream >= 3) ? num_components[2] : 0; + shader->ctx_reg.gs.vgt_gs_vert_itemsize_3 = (max_stream >= 4) ? num_components[3] : 0; shader->ctx_reg.gs.vgt_gs_instance_cnt = S_028B90_CNT(MIN2(gs_num_invocations, 127)) | S_028B90_ENABLE(gs_num_invocations > 0); @@ -2636,11 +2636,6 @@ static void *si_create_shader_selector(struct pipe_context *ctx, sel->gsvs_vertex_size = sel->info.num_outputs * 16; sel->max_gsvs_emit_size = sel->gsvs_vertex_size * sel->info.base.gs.vertices_out; - - sel->max_gs_stream = 0; - for (i = 0; i < sel->so.num_outputs; i++) - sel->max_gs_stream = MAX2(sel->max_gs_stream, sel->so.output[i].stream); - sel->gs_input_verts_per_prim = u_vertices_per_prim(sel->info.base.gs.input_primitive);