From: Timothy Arceri Date: Tue, 27 Sep 2016 22:56:26 +0000 (+1000) Subject: docs: add shader cache environment variables X-Git-Url: https://git.libre-soc.org/?p=mesa.git;a=commitdiff_plain;h=41ad178b1347ad58a5cbad733426ee3b7b37a835 docs: add shader cache environment variables Reviewed-by: Eric Anholt Reviewed-by: Anuj Phogat --- diff --git a/docs/envvars.html b/docs/envvars.html index 276cea3cf34..2269f185646 100644 --- a/docs/envvars.html +++ b/docs/envvars.html @@ -114,6 +114,17 @@ glGetString(GL_VERSION) for OpenGL ES. glGetString(GL_SHADING_LANGUAGE_VERSION). Valid values are integers, such as "130". Mesa will not really implement all the features of the given language version if it's higher than what's normally reported. (for developers only) +
  • MESA_GLSL_CACHE_DISABLE - if set, disables the GLSL shader cache +
  • MESA_GLSL_CACHE_MAX_SIZE - if set, determines the maximum size of +the on-disk cache of compiled GLSL programs. Should be set to a number +optionally followed by 'K', 'M', or 'G' to specify a size in +kilobytes, megabytes, or gigabytes. By default, gigabytes will be +assumed. And if unset, a maxium size of 1GB will be used. +
  • MESA_GLSL_CACHE_DIR - if set, determines the directory to be used +for the on-disk cache of compiled GLSL programs. If this variable is +not set, then the cache will be stored in $XDG_CACHE_HOME/mesa (if +that variable is set), or else within .cache/mesa within the user's +home directory.
  • MESA_GLSL - shading language compiler options
  • MESA_NO_MINMAX_CACHE - when set, the minmax index cache is globally disabled.