From: Marek Olšák Date: Sat, 4 Jan 2020 02:16:22 +0000 (-0500) Subject: radeonsi/gfx10: don't initialize VGPRs not used by NGG passthrough X-Git-Url: https://git.libre-soc.org/?p=mesa.git;a=commitdiff_plain;h=41fef6fc09b9e8913dc0cf6e926fa109c680f9c2 radeonsi/gfx10: don't initialize VGPRs not used by NGG passthrough v2: TES doesn't use the GS PrimitiveID Acked-by: Pierre-Eric Pelloux-Prayer --- diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index 96e6f88bb57..6b2b9e15890 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -1160,11 +1160,13 @@ static void gfx10_shader_ngg(struct si_screen *sscreen, struct si_shader *shader * pass edge flags for decomposed primitives (such as quads) to the PA * for the GL_LINE polygon mode to skip rendering lines on inner edges. */ - if (gs_info->uses_invocationid || gs_type == PIPE_SHADER_VERTEX) + if (gs_info->uses_invocationid || + (gs_type == PIPE_SHADER_VERTEX && !gfx10_is_ngg_passthrough(shader))) gs_vgpr_comp_cnt = 3; /* VGPR3 contains InvocationID, edge flags. */ - else if (gs_info->uses_primid) + else if ((gs_type == PIPE_SHADER_GEOMETRY && gs_info->uses_primid) || + (gs_type == PIPE_SHADER_VERTEX && shader->key.mono.u.vs_export_prim_id)) gs_vgpr_comp_cnt = 2; /* VGPR2 contains PrimitiveID. */ - else if (input_prim >= PIPE_PRIM_TRIANGLES) + else if (input_prim >= PIPE_PRIM_TRIANGLES && !gfx10_is_ngg_passthrough(shader)) gs_vgpr_comp_cnt = 1; /* VGPR1 contains offsets 2, 3 */ else gs_vgpr_comp_cnt = 0; /* VGPR0 contains offsets 0, 1 */