From: Eric Anholt Date: Wed, 22 Nov 2017 00:05:49 +0000 (-0800) Subject: broadcom/vc5: Fix array texture layer count setup. X-Git-Url: https://git.libre-soc.org/?p=mesa.git;a=commitdiff_plain;h=c55813c22e2099d59dbff81b9202b5ce70926e45 broadcom/vc5: Fix array texture layer count setup. Fixes piglit array-texture. --- diff --git a/src/gallium/drivers/vc5/vc5_state.c b/src/gallium/drivers/vc5/vc5_state.c index dc0ee12260b..b7f9c405e4a 100644 --- a/src/gallium/drivers/vc5/vc5_state.c +++ b/src/gallium/drivers/vc5/vc5_state.c @@ -623,7 +623,12 @@ vc5_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc, v3dx_pack(&so->texture_shader_state, TEXTURE_SHADER_STATE, tex) { tex.image_width = prsc->width0 * msaa_scale; tex.image_height = prsc->height0 * msaa_scale; - tex.image_depth = prsc->depth0; + if (prsc->target == PIPE_TEXTURE_3D) { + tex.image_depth = prsc->depth0; + } else { + tex.image_depth = (cso->u.tex.last_layer - + cso->u.tex.first_layer) + 1; + } tex.srgb = util_format_is_srgb(cso->format);