From: Brian Paul Date: Fri, 12 Jan 2018 17:16:40 +0000 (-0700) Subject: vbo: rename some functions in vbo_save_draw.c X-Git-Url: https://git.libre-soc.org/?p=mesa.git;a=commitdiff_plain;h=efb5ce1c5ef5f150ffe257810020965a206a4d90 vbo: rename some functions in vbo_save_draw.c Reviewed-by: Ian Romanick --- diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c index d10d2dd11b6..ee7f509b6cb 100644 --- a/src/mesa/vbo/vbo_save_draw.c +++ b/src/mesa/vbo/vbo_save_draw.c @@ -44,8 +44,8 @@ * last vertex to the saved state */ static void -_playback_copy_to_current(struct gl_context *ctx, - const struct vbo_save_vertex_list *node) +playback_copy_to_current(struct gl_context *ctx, + const struct vbo_save_vertex_list *node) { struct vbo_context *vbo = vbo_context(ctx); fi_type vertex[VBO_ATTRIB_MAX * 4]; @@ -132,8 +132,8 @@ _playback_copy_to_current(struct gl_context *ctx, * into it: */ static void -vbo_bind_vertex_list(struct gl_context *ctx, - const struct vbo_save_vertex_list *node) +bind_vertex_list(struct gl_context *ctx, + const struct vbo_save_vertex_list *node) { struct vbo_context *vbo = vbo_context(ctx); struct vbo_save_context *save = &vbo->save; @@ -222,8 +222,8 @@ vbo_bind_vertex_list(struct gl_context *ctx, static void -vbo_save_loopback_vertex_list(struct gl_context *ctx, - const struct vbo_save_vertex_list *list) +loopback_vertex_list(struct gl_context *ctx, + const struct vbo_save_vertex_list *list) { const char *buffer = ctx->Driver.MapBufferRange(ctx, 0, @@ -286,7 +286,7 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data) /* Various degenerate cases: translate into immediate mode * calls rather than trying to execute in place. */ - vbo_save_loopback_vertex_list(ctx, node); + loopback_vertex_list(ctx, node); goto end; } @@ -304,7 +304,7 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data) return; } - vbo_bind_vertex_list(ctx, node); + bind_vertex_list(ctx, node); vbo_draw_method(vbo_context(ctx), DRAW_DISPLAY_LIST); @@ -327,7 +327,7 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data) /* Copy to current? */ - _playback_copy_to_current(ctx, node); + playback_copy_to_current(ctx, node); end: if (remap_vertex_store) {