configure.ac: split the wayland client/server confusion
[mesa.git] / src / amd / vulkan / radv_pipeline_cache.c
2017-09-08 Samuel Pitoisetradv: move shaders related code to radv_shader.c
2017-09-01 Samuel Pitoisetradv: move RADV_TRACE_FILE functions to radv_debug.c
2017-08-30 Grazvydas Ignotasradv: don't assert on empty hash table
2017-08-24 Bas Nieuwenhuizenac/nir: Make shader key a struct.
2017-08-02 Bas Nieuwenhuizenradv: Add suballocation for shaders.
2017-07-26 Andres Rodriguezradv: rename physical_device->uuid[] to cache_uuid[]
2017-06-26 Eric Engestromradv: use Mesa's u_atomic.h header
2017-04-19 Bas Nieuwenhuizenradv: Set variant code_size when created from the cache.
2017-03-20 Dave AirlieRevert "radv: fallback to an in-memory cache when no...
2017-03-17 Timothy Arceriradv: fallback to an in-memory cache when no pipline...
2017-03-17 Timothy Arceriradv: move cache check inside insert and search functions
2017-03-15 Emil Velikovutil/sha1: rework _mesa_sha1_{init,final}
2017-03-15 Timothy Arceriradv: trivial tidy ups
2017-03-13 Bas Nieuwenhuizenradv: Store shaders in VRAM.
2017-01-30 Dave Airlieradv: add pipeline creation support for geometry shader...
2017-01-16 Bas Nieuwenhuizenradv: Get physical device from radv_device instead...
2017-01-09 Bas Nieuwenhuizenradv: Create single RADV_DEBUG env var.
2016-11-22 Bas Nieuwenhuizenradv: Store UUID in physical device.
2016-10-18 Dave Airlieradv: move to using shared vk_alloc inlines.
2016-10-11 Grigori Goronzyradv: fix strict aliasing violation
2016-10-06 Dave Airlieradv: add initial non-conformant radv vulkan driver