radv: align pipeline cache entry and header sizes
[mesa.git] / src / amd / vulkan / radv_pipeline_cache.c
2020-08-20 Rhys Perryradv: align pipeline cache entry and header sizes
2020-08-20 Rhys Perryradv: don't pass null to _mesa_sha1_update
2020-07-30 Alejandro Piñeirovulkan/util: add struct vk_pipeline_cache_header
2020-07-13 Samuel Pitoisetradv: remove the secure compile support feature
2020-05-19 Bas Nieuwenhuizenradv: Support VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCH...
2020-05-13 Samuel Pitoisetradv: use the base object struct types
2020-05-13 Samuel Pitoisetradv: use the common base object type for VkDevice
2019-10-30 Timothy Arceriradv: make use of radv_sc_read()
2019-10-26 Timothy Arceriradv: allow the secure process to read and write from...
2019-10-26 Timothy Arceriradv: add debug option to turn off in memory cache
2019-08-12 Bas Nieuwenhuizenradv: Keep shader info when needed.
2019-07-11 Timothy Arceriradv: fix memory leak when restoring from cache
2019-07-04 Bas Nieuwenhuizenradv: Add the concept of radv shader binaries.
2019-07-04 Bas Nieuwenhuizenradv: Merge rsrc1/rsrc2 fields with the config fields.
2019-03-20 Bas Nieuwenhuizenradv: Implement VK_EXT_pipeline_creation_feedback.
2018-08-14 Bas Nieuwenhuizenradv: Add on-demand compilation of built-in shaders.
2018-07-24 Bas Nieuwenhuizenradv: Still enable inmemory & API level caching if...
2018-05-31 Bas Nieuwenhuizenradv: Add option to print errors even in optimized...
2018-03-13 Samuel Pitoisetac/nir: move ac_shader_variant_info and friends to...
2018-02-01 Samuel Pitoisetradv: do not insert shaders in cache when it's disabled
2018-01-21 Bas Nieuwenhuizenradv: Init variant entry with memset.
2017-11-13 Samuel Pitoisetradv: use vk_error() everywhere an error is returned
2017-10-31 Timothy Arceriradv: use correct alloc function when loading from...
2017-10-30 Timothy Arceriradv: add cache items to in memory cache when reading...
2017-10-28 Alex Smithradv: Implement VK_AMD_shader_info
2017-10-25 Bas Nieuwenhuizenradv: Add single pipeline cache key.
2017-10-23 Alex Smithradv: Update code pointer correctly if a variant is...
2017-10-21 Alex Smithradv: Fix pipeline cache locking issues
2017-10-18 Bas Nieuwenhuizenradv: Do not read from the disk cache with RADV_DEBUG...
2017-10-17 Timothy Arceriradv: reuse the multiple shader store & load functions...
2017-10-17 Timothy Arceriradv: remove some now unused shader compile code
2017-10-17 Bas Nieuwenhuizenradv: add radv_hash_shaders() helper
2017-10-17 Bas Nieuwenhuizenradv: Add multiple shader cache store & load functions.
2017-10-17 Bas Nieuwenhuizenradv: Change cache datastructures for combined pipelines.
2017-10-12 Dave Airlieradv: take unsafe_math and sisched into account when...
2017-10-12 Dave Airlieradv: don't crash if cache is disabled.
2017-10-11 Timothy Arceriradv: remove duplicate line of code
2017-10-11 Timothy Arceriradv: make use of on-disk cache
2017-10-11 Timothy Arceriradv: remove duplicate debug_flags field
2017-09-25 Bas NieuwenhuizenRevert "Revert "radv: fallback to an in-memory cache...
2017-09-25 Samuel Pitoisetradv: make use of ATI_VENDOR_ID everywhere
2017-09-08 Samuel Pitoisetradv: move shaders related code to radv_shader.c
2017-09-01 Samuel Pitoisetradv: move RADV_TRACE_FILE functions to radv_debug.c
2017-08-30 Grazvydas Ignotasradv: don't assert on empty hash table
2017-08-24 Bas Nieuwenhuizenac/nir: Make shader key a struct.
2017-08-02 Bas Nieuwenhuizenradv: Add suballocation for shaders.
2017-07-26 Andres Rodriguezradv: rename physical_device->uuid[] to cache_uuid[]
2017-06-26 Eric Engestromradv: use Mesa's u_atomic.h header
2017-04-19 Bas Nieuwenhuizenradv: Set variant code_size when created from the cache.
2017-03-20 Dave AirlieRevert "radv: fallback to an in-memory cache when no...
2017-03-17 Timothy Arceriradv: fallback to an in-memory cache when no pipline...
2017-03-17 Timothy Arceriradv: move cache check inside insert and search functions
2017-03-15 Emil Velikovutil/sha1: rework _mesa_sha1_{init,final}
2017-03-15 Timothy Arceriradv: trivial tidy ups
2017-03-13 Bas Nieuwenhuizenradv: Store shaders in VRAM.
2017-01-30 Dave Airlieradv: add pipeline creation support for geometry shader...
2017-01-16 Bas Nieuwenhuizenradv: Get physical device from radv_device instead...
2017-01-09 Bas Nieuwenhuizenradv: Create single RADV_DEBUG env var.
2016-11-22 Bas Nieuwenhuizenradv: Store UUID in physical device.
2016-10-18 Dave Airlieradv: move to using shared vk_alloc inlines.
2016-10-11 Grigori Goronzyradv: fix strict aliasing violation
2016-10-06 Dave Airlieradv: add initial non-conformant radv vulkan driver