v3d/compiler: request fragment shader clip lowering to be vulkan compatible.
[mesa.git] / src / broadcom / cle /
2020-06-01 Dylan Bakermeson: use gnu_symbol_visibility argument
2020-04-22 Alejandro Piñeirov3d/packet: fixing TMU_Config_Parameter_2 definition
2020-03-28 Eric Engestrommeson: inline `inc_common`
2019-12-16 Iago Toral Quirogav3d: add 1-way SIMD packing definition
2019-12-16 Iago Toral Quirogav3d: fix packet descriptions for geometry and tessellat...
2019-12-11 Dylan Bakermeson/broadcom: libbroadcom_cle also needs zlib
2019-12-10 Dylan Bakermeson/broadcom: libbroadcom_cle needs expat headers
2019-10-27 Eric Engestromv3d: fix empty-body instruction
2019-10-18 Iago Toral Quirogabroadcom: document known hardware issues for L2T flush...
2019-09-23 Kenneth Graunkebroadcom/genxml: Stop manually scrubbing 'α' -> "alpha"
2019-08-08 Iago Toral Quirogav3d: use the GPU to record primitives written to transf...
2019-08-08 Iago Toral Quirogav3d: add header guards in v3d_packet_helpers.h
2019-07-31 Eric Engestromtree-wide: replace MAYBE_UNUSED with ASSERTED
2019-07-12 Alejandro Piñeirov3d: tweak initial comment on pack generator script
2019-04-05 Eric Anholtv3d: Add some more new packets for V3D 4.x.
2019-04-05 Eric Anholtv3d: Bump the maximum texture size to 4k for V3D 4.x.
2019-01-30 Eric Anholtv3d: Fix a release build set-but-unused compiler warning.
2019-01-27 Eric Anholtv3d: Create separate sampler states for the various...
2019-01-27 Eric Anholtv3d: Use the symbolic names for wrap modes from the...
2019-01-14 Eric Anholtv3d: Add support for flushing dirty TMU data at job...
2018-12-15 Eric Anholtv3d: Add support for draw indirect for GLES3.1.
2018-12-08 Eric Anholtv3d: Re-use the wrap mode uniform on V3D 3.3.
2018-09-07 Dylan Bakermove u_math to src/util
2018-08-10 Mathieu Bridonmeson: Build with Python 3
2018-08-06 Eric Anholtv3d: Emit the VCM_CACHE_SIZE packet.
2018-08-01 Eric Anholtv3d: Actually put the "%s" in the snprintf.
2018-07-31 Eric Anholtv3d: use snprintf(..., "%s", ...) instead of strncpy
2018-07-30 Eric Anholtv3d: Use a short, underscored name for packets in CLIF...
2018-07-30 Eric Anholtv3d: Rename "configuration" and "config" in the XML...
2018-07-30 Eric Anholtv3d: s/colour/color in the XML.
2018-07-30 Eric Anholtv3d: Rename primitives to prims in the XML to match...
2018-07-30 Eric Anholtv3d: Print CLIF fixed-point values as just their decima...
2018-07-30 Eric Anholtv3d: When not doing terminal pretty-printing, comment...
2018-07-30 Eric Anholtv3d: Add pack header support for f187 values.
2018-07-28 Eric Anholtv3d: Skip printing sub-id or pad fields in CLIF dumping.
2018-07-28 Eric Anholtv3d: Dump fields in CLIF output in increasing offset...
2018-07-28 Eric Anholtv3d: Print addresses in CLIFs as references to buffers.
2018-07-28 Eric Anholtv3d: Stop doing pretty-printed colorful booleans in...
2018-07-28 Eric Anholtv3d: Pass the whole clif_dump structure to v3d_print_gr...
2018-07-27 Eric Anholtv3d: Drop the VG support from the XML.
2018-07-27 Eric Anholtv3d: Use /* */ instead of () for enum names in CLIF...
2018-07-27 Eric Anholtv3d: CLIF-dump the "Vec size" field as 0 == maximum...
2018-07-24 Mathieu Bridonpython: Use range() instead of xrange()
2018-07-09 Eric Anholtv3d: Implement noperspective varyings on V3D 4.x.
2018-07-09 Eric Anholtv3d: Fix typo in dither mode offset.
2018-07-02 Eric Anholtv3d: Emit a TF flush after each draw using TF.
2018-06-29 Eric Anholtv3d: Add missing Stream field to transform feedback...
2018-06-29 Eric Anholtv3d: Add missing "tri trip or fan" flag in Primitive...
2018-06-29 Eric Anholtv3d: Fix the shader code address field widths on V3D...
2018-06-29 Eric Anholtv3d: Add missing "no prim pack" field to the V3D4.1...
2018-06-29 Eric Anholtv3d: Express dithering mode in the same way that the...
2018-06-29 Eric Anholtv3d: Add missing "number of bin tile lists" field.
2018-06-29 Eric Anholtv3d: Rewrite the color write masks to match CLIF format.
2018-06-29 Eric Anholtv3d: Merge the V3D 4.1 and 4.2 XML into V3D 3.3'x XML.
2018-06-29 Eric Anholtv3d: Switch v3d_decoder.c to the XML's top min_ver...
2018-06-29 Eric Anholtv3d: Create XML fields for min_ver and max_ver of a...
2018-06-29 Eric Anholtv3d: Pass the version being generated to the pack gener...
2018-06-27 Eric Anholtv3d: Convert a bunch of our "minus one" fields over...
2018-06-27 Eric Anholtv3d: Add pack/unpack/decode support for fields with...
2018-06-21 Eric Anholtv3d, vc4: Disable valgrind checking of CLE inputs when...
2018-06-05 Eric Anholtv3d: Be more explicit about include directory from...
2018-05-17 Eric Anholtv3d: Add support for glSampleMask / glSampleCoverage.
2018-05-17 Eric Anholtv3d: Enable NaN propagation in the VS and CS as well.
2018-04-25 Eric Anholtbroadcom/vc5: Fix tile load/store of MSAA surfaces...
2018-02-05 Eric Anholtbroadcom/vc5: Fix "hardwrae" typo in a field name in...
2018-01-27 Eric Anholtbroadcom/vc5: Add XML for V3D 4.2.
2018-01-13 Eric Anholtbroadcom/vc5: Rename V3D 3.x Flat Shade Action to match...
2018-01-13 Eric Anholtbroadcom/vc5: Use THRSW to enable multi-threaded shaders.
2018-01-13 Eric Anholtbroadcom/vc5: Introduce v3dx_macros.h and v3dx_pack...
2018-01-13 Eric Anholtbroadcom/cle: Fix error path of missing a "type" in...
2018-01-13 Eric Anholtbroadcom/vc5: Add XML for V3D v4.1 (BCM7278)
2018-01-11 Dylan Bakermeson: don't use intermediate variables that are immedi...
2018-01-03 Eric Anholtbroadcom/vc5: Introduce enums for internal depth/type...
2018-01-03 Eric Anholtbroadcom/xml: Fix up safe name confusion with prefixing.
2018-01-03 Eric Anholtbroadcom/vc5: Turn the decimate mode field into an...
2018-01-03 Eric Anholtbroadcom/vc5: Turn the output image format into an...
2018-01-03 Eric Anholtbroadcom/vc5: Turn the CLE XML's memory format into...
2018-01-03 Eric Anholtbroadcom/vc5: Emit flat shade flags for varying compone...
2018-01-03 Eric Anholtbraodcom/vc5: Rely on OVRTMUOUT always being set.
2018-01-03 Eric Anholtbroadcom/vc5: Move texture return channel setup into...
2017-12-19 Eric Anholtbroadcom/vc5: Add missing setting of the UIF XOR disabl...
2017-12-01 Eric Anholtbroadcom/vc4: Use the new enum functionality of the...
2017-11-28 Eric Engestrombroadcom: use NDEBUG to guard asserts
2017-11-19 Eric Anholtbroadcom/vc5: Fix up integer texture handling.
2017-11-07 Eric Anholtbroadcom/vc5: Add occlusion query support.
2017-11-07 Eric Anholtbroadcom/vc5: Fix mipmap filtering enums.
2017-11-07 Eric Anholtbroadcom/vc5: Fix missing enum decode for indexed primi...
2017-11-07 Eric Anholtbroadcom/vc5: Drop padding bits from the bottom of...
2017-11-07 Kenneth Graunkebroadcom/genxml: Fix decoding of groups with small...
2017-10-30 Eric Anholtbroadcom/vc5: Add some comments about the texture/outpu...
2017-10-30 Eric Anholtbroadcom/vc5: Keep output height pad out of the store...
2017-10-30 Eric Anholtbroadcom/vc5: Drop padding bits from the texture shader...
2017-10-30 Eric Anholtbroadcom/vc5: Drop alignment bits from texture P1's...
2017-10-30 Eric Anholtbroadcom/vc5: Drop alignment bits from Z/S rendering...
2017-10-30 Eric Anholtbroadcom/xml: Fix address packing for address with...
2017-10-30 Eric Anholtbroadcom/xml: Throw an #error in XML-based codegen...
2017-10-30 Eric Anholtbroadcom/vc4: Fix bool marking on Rasterizer Oversample...
2017-10-30 Eric Anholtbroadcom/vc5: Mark lookup type as uint, not bool.
2017-10-17 Eric Anholtmeson: Add support for the vc4 driver.
2017-10-12 Eric Anholtbroadcom/vc5: Fix inclusion of FS flag bits in dumping...
next