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Added few more stubs so that control reaches to DestroyDevice().
[mesa.git]
/
src
/
broadcom
/
common
/ v3d_limits.h
2019-12-16
Iago Toral Quiroga
v3d: add initial compiler plumbing for geometry shaders
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2019-10-31
Iago Toral Quiroga
v3d: rename vertex shader key (num)_fs_inputs fields
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2019-04-12
Eric Anholt
v3d: Add and use a define for the number of channels...
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2019-04-05
Eric Anholt
v3d: Bump the maximum texture size to 4k for V3D 4.x.
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2019-01-27
Eric Anholt
v3d: Drop maximum number of texture units down to 16.
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2019-01-27
Eric Anholt
v3d: Avoid duplicating limits defines between gallium...
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