v3d: we always have at least one output segment
[mesa.git] / src / broadcom / common / v3d_limits.h
2019-12-16 Iago Toral Quirogav3d: add initial compiler plumbing for geometry shaders
2019-10-31 Iago Toral Quirogav3d: rename vertex shader key (num)_fs_inputs fields
2019-04-12 Eric Anholtv3d: Add and use a define for the number of channels...
2019-04-05 Eric Anholtv3d: Bump the maximum texture size to 4k for V3D 4.x.
2019-01-27 Eric Anholtv3d: Drop maximum number of texture units down to 16.
2019-01-27 Eric Anholtv3d: Avoid duplicating limits defines between gallium...