v3d: add debug assert
[mesa.git] / src / broadcom / common /
2019-10-31 Iago Toral Quirogav3d: rename vertex shader key (num)_fs_inputs fields
2019-07-17 Andreas Bergmeierbroadcom: Move v3d_get_device_info to common
2019-04-12 Eric Anholtv3d: Detect the correct number of QPUs and use it to...
2019-04-12 Eric Anholtv3d: Add and use a define for the number of channels...
2019-04-05 Eric Anholtv3d: Bump the maximum texture size to 4k for V3D 4.x.
2019-01-30 Emil Velikovvc4: Declare the last cpu pointer as being modified...
2019-01-29 Carsten Haitzler... vc4: Declare the cpu pointers as being modified in...
2019-01-29 Carsten Haitzler... vc4: Use named parameters for the NEON inline asm.
2019-01-27 Eric Anholtv3d: Drop maximum number of texture units down to 16.
2019-01-27 Eric Anholtv3d: Avoid duplicating limits defines between gallium...
2018-12-29 Eric Anholtv3d: Add a "precompile" debug flag for shader-db.
2018-12-19 Eric Anholtv3d: Add a fallthrough path for utile load/store of...
2018-12-19 Eric Anholtvc4: Move the utile load/store functions to a header...
2018-08-06 Eric Anholtv3d: Emit the VCM_CACHE_SIZE packet.
2018-07-30 Eric Anholtv3d: Add a separate flag for CLIF ABI output versus...
2018-06-19 Eric Anholtv3d: Add missing always_flush debug flag.
2018-05-14 jenny.q.caoandroid: change include "cutils/log.h" to "log/log...
2018-01-27 Eric Anholtbroadcom/vc5: Add XML for V3D 4.2.
2018-01-13 Eric Anholtbroadcom/vc5: Introduce v3dx_macros.h and v3dx_pack...
2017-10-10 Eric Anholtbroadcom: Introduce a v3d_debug.h header for vc5 and...
2017-07-13 Eric Anholtbroadcom: Introduce a header for talking about chip...