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v3d: Add support for CS workgroup/invocation id intrinsics.
[mesa.git]
/
src
/
broadcom
/
compiler
/
nir_to_vir.c
2019-01-14
Eric Anholt
v3d: Add support for CS workgroup/invocation id intrinsics.
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2019-01-14
Eric Anholt
v3d: Add support for shader_image_load_store.
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2019-01-14
Eric Anholt
v3d: Add SSBO/atomic counters support.
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2019-01-14
Eric Anholt
v3d: Add support for matrix inputs to the FS.
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2019-01-04
Eric Anholt
v3d: Stop scalarizing our uniform loads.
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2019-01-04
Eric Anholt
v3d: Do UBO loads a vector at a time.
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2019-01-02
Eric Anholt
v3d: Handle dynamically uniform IF statements with...
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2019-01-02
Eric Anholt
v3d: Fold comparisons for IF conditions into the flags...
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2019-01-02
Eric Anholt
v3d: Don't try to fold non-SSA-src comparisons into...
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2019-01-02
Eric Anholt
v3d: Move the "Find the ALU instruction generating...
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2019-01-02
Eric Anholt
v3d: Simplify the emission of comparisons for the bcsel...
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2018-12-30
Eric Anholt
v3d: Add support for gl_HelperInvocation.
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2018-12-30
Eric Anholt
v3d: Add support for textureSize() on MSAA textures.
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2018-12-30
Eric Anholt
v3d: Don't generate temps for comparisons.
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2018-12-30
Eric Anholt
v3d: Drop unused count_nir_instrs() helper.
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2018-12-30
Eric Anholt
v3d: Hook up some shader-db output to GL_ARB_debug_output.
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2018-12-17
Ian Romanick
nir/opt_peephole_select: Don't peephole_select expensiv...
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2018-12-17
Ian Romanick
nir/opt_peephole_select: Don't try to remove flow contr...
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2018-12-16
Jason Ekstrand
nir: Rename Boolean-related opcodes to include 32 in...
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2018-12-15
Eric Anholt
v3d: Drop in a bunch of notes about performance improve...
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2018-12-08
Eric Anholt
v3d: Return the right gl_SampleMaskIn[] value.
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2018-12-08
Eric Anholt
v3d: Convert to using nir_src_as_uint() from const_valu...
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2018-12-05
Jason Ekstrand
nir: Make boolean conversions sized just like the others
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2018-11-01
Eric Anholt
v3d: Update the TLB config for depth writes on V3D...
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2018-10-30
Eric Anholt
v3d: Only add output slot tracking for the current...
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2018-10-30
Eric Anholt
v3d: Don't rely on sorting input vars for VPM read...
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2018-10-30
Eric Anholt
v3d: Split out NIR input setup between FS and VPM.
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2018-10-16
Eric Anholt
v3d: Add support for hardware pack/unpack of half floats.
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2018-07-26
Eric Anholt
nir: Add flipping of gl_PointCoord.y in nir_lower_wpos_...
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2018-07-23
Eric Anholt
v3d: Switch to using the new SFU instructions on V3D...
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2018-07-23
Eric Anholt
v3d: Drop unused vir_SAT() operation.
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2018-07-09
Eric Anholt
v3d: Implement noperspective varyings on V3D 4.x.
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2018-07-05
Eric Anholt
v3d: Add support for GL_SAMPLE_ALPHA_TO_ONE.
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2018-07-05
Eric Anholt
v3d: Respect swap_color_rb for the f32_color_rb case.
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2018-06-20
Eric Anholt
v3d: Implement ALPHA_TO_COVERAGE.
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2018-06-15
Eric Anholt
v3d: Fix shaders using pixel center W but no varyings.
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2018-06-14
Eric Anholt
v3d: Fix configuration setup of mixed f32 and f16 rende...
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2018-06-14
Eric Anholt
v3d: Fix undefined results for a swap_color_rb RT from...
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2018-06-06
Eric Anholt
v3d: Enable the new NIR bitfield operation lowering...
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2018-04-26
Eric Anholt
broadcom/vc5: Add support for centroid varyings.
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2018-03-29
Ian Romanick
util: Move util_is_power_of_two to bitscan.h and rename...
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2018-03-29
Eric Anholt
broadcom/vc5: Start using nir_opt_move_load_ubo().
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2018-03-22
Eric Anholt
broadcom/vc5: Set up a vertex position if the shader...
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2018-03-19
Eric Anholt
broadcom/vc5: Add support for register spilling.
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2018-03-19
Eric Anholt
broadcom/vc5: Add cursors to the compiler infrastructur...
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2018-03-19
Eric Anholt
broadcom/vc5: Move the umul macro to a header.
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2018-03-19
Eric Anholt
broadcom/vc5: Re-do live variables after removing thrsws.
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2018-02-27
Timothy Arceri
nir: add lower_ldexp to nir compiler options
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2018-02-01
Eric Anholt
broadcom/vc5: Fix a segfault on mix of booleans.
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2018-01-30
Timothy Arceri
nir: add lower_all_io_to_temps flag
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2018-01-27
Eric Anholt
broadcom/vc5: Update the compiler for V3D 4.2.
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2018-01-13
Eric Anholt
broadcom/vc5: Use MSF to ignore discards/non-dispatched...
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2018-01-13
Eric Anholt
broadcom/vc5: Use XOR instead of SUB for execute flags...
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2018-01-13
Eric Anholt
broadcom/vc5: Add support for loading varyings in V3D...
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2018-01-13
Eric Anholt
broadcom/vc5: Add compiler support for V3D 4.x texturing.
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2018-01-13
Eric Anholt
broadcom/vc5: Move V3D 3.3 texturing to a separate...
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2018-01-13
Eric Anholt
broadcom/vc5: Move V3D 3.3 VPM write setup to a separat...
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2018-01-13
Eric Anholt
broadcom/vc5: Use THRSW to enable multi-threaded shaders.
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2018-01-13
Eric Anholt
broadcom/vc5: Implement GFXH-1684 workaround.
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2018-01-13
Eric Anholt
broadcom/vc5: Use the new LDVPM/STVPM opcodes on V3D...
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2018-01-03
Eric Anholt
broadcom/vc5: Fix discard_if during control flow.
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2018-01-03
Eric Anholt
broadcom/vc5: Don't emit component 3/4 F16 TLB writes...
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2018-01-03
Eric Anholt
broadcom/vc5: Emit proper flatshading code for glShadeM...
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2018-01-03
Eric Anholt
broadcom/vc5: Move texture return channel setup into...
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2017-12-14
Eric Anholt
broadcom/vc5: Fix shader input/outputs for gallium...
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2017-11-22
Eric Anholt
broadcom/vc5: Fix BASE_LEVEL handling with txl.
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2017-11-18
Eric Anholt
broadcom/vc5: Ensure that there is always a TLB write.
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2017-11-07
Eric Anholt
broadcom/vc5: Do 16-bit unpacking of integer texture...
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2017-10-30
Eric Anholt
broadcom/vc5: Stop lowering negates to subs.
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2017-10-30
Eric Anholt
broadcom/vc5: Lower unpack_*_4x8 to normal math.
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2017-10-20
Eric Anholt
broadcom/vc5: Use SETMSF to handle discards.
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2017-10-20
Eric Anholt
broadcom/vc5: Set the snorm/unorm packing functions...
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2017-10-20
Jason Ekstrand
nir: Get rid of nir_shader::stage
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2017-10-10
Eric Anholt
broadcom/vc5: Add support for f32 render targets.
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2017-10-10
Eric Anholt
broadcom/vc5: Start hooking up multiple render targets...
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2017-10-10
Eric Anholt
broadcom/vc5: Fix handling of interp qualifiers on...
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2017-10-10
Eric Anholt
broadcom/compiler: Set up passthrough Z when doing...
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2017-10-10
Eric Anholt
broadcom/compiler: Don't forget the discard state on...
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2017-10-10
Eric Anholt
broadcom/compiler: Use defines instead of magic values...
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2017-10-10
Eric Anholt
broadcom: Add VC5 NIR compiler.
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