v3d: Don't try to fold non-SSA-src comparisons into bcsels.
[mesa.git] / src / broadcom / compiler / nir_to_vir.c
2019-01-02 Eric Anholtv3d: Don't try to fold non-SSA-src comparisons into...
2019-01-02 Eric Anholtv3d: Move the "Find the ALU instruction generating...
2019-01-02 Eric Anholtv3d: Simplify the emission of comparisons for the bcsel...
2018-12-30 Eric Anholtv3d: Add support for gl_HelperInvocation.
2018-12-30 Eric Anholtv3d: Add support for textureSize() on MSAA textures.
2018-12-30 Eric Anholtv3d: Don't generate temps for comparisons.
2018-12-30 Eric Anholtv3d: Drop unused count_nir_instrs() helper.
2018-12-30 Eric Anholtv3d: Hook up some shader-db output to GL_ARB_debug_output.
2018-12-17 Ian Romanicknir/opt_peephole_select: Don't peephole_select expensiv...
2018-12-17 Ian Romanicknir/opt_peephole_select: Don't try to remove flow contr...
2018-12-16 Jason Ekstrandnir: Rename Boolean-related opcodes to include 32 in...
2018-12-15 Eric Anholtv3d: Drop in a bunch of notes about performance improve...
2018-12-08 Eric Anholtv3d: Return the right gl_SampleMaskIn[] value.
2018-12-08 Eric Anholtv3d: Convert to using nir_src_as_uint() from const_valu...
2018-12-05 Jason Ekstrandnir: Make boolean conversions sized just like the others
2018-11-01 Eric Anholtv3d: Update the TLB config for depth writes on V3D...
2018-10-30 Eric Anholtv3d: Only add output slot tracking for the current...
2018-10-30 Eric Anholtv3d: Don't rely on sorting input vars for VPM read...
2018-10-30 Eric Anholtv3d: Split out NIR input setup between FS and VPM.
2018-10-16 Eric Anholtv3d: Add support for hardware pack/unpack of half floats.
2018-07-26 Eric Anholtnir: Add flipping of gl_PointCoord.y in nir_lower_wpos_...
2018-07-23 Eric Anholtv3d: Switch to using the new SFU instructions on V3D...
2018-07-23 Eric Anholtv3d: Drop unused vir_SAT() operation.
2018-07-09 Eric Anholtv3d: Implement noperspective varyings on V3D 4.x.
2018-07-05 Eric Anholtv3d: Add support for GL_SAMPLE_ALPHA_TO_ONE.
2018-07-05 Eric Anholtv3d: Respect swap_color_rb for the f32_color_rb case.
2018-06-20 Eric Anholtv3d: Implement ALPHA_TO_COVERAGE.
2018-06-15 Eric Anholtv3d: Fix shaders using pixel center W but no varyings.
2018-06-14 Eric Anholtv3d: Fix configuration setup of mixed f32 and f16 rende...
2018-06-14 Eric Anholtv3d: Fix undefined results for a swap_color_rb RT from...
2018-06-06 Eric Anholtv3d: Enable the new NIR bitfield operation lowering...
2018-04-26 Eric Anholtbroadcom/vc5: Add support for centroid varyings.
2018-03-29 Ian Romanickutil: Move util_is_power_of_two to bitscan.h and rename...
2018-03-29 Eric Anholtbroadcom/vc5: Start using nir_opt_move_load_ubo().
2018-03-22 Eric Anholtbroadcom/vc5: Set up a vertex position if the shader...
2018-03-19 Eric Anholtbroadcom/vc5: Add support for register spilling.
2018-03-19 Eric Anholtbroadcom/vc5: Add cursors to the compiler infrastructur...
2018-03-19 Eric Anholtbroadcom/vc5: Move the umul macro to a header.
2018-03-19 Eric Anholtbroadcom/vc5: Re-do live variables after removing thrsws.
2018-02-27 Timothy Arcerinir: add lower_ldexp to nir compiler options
2018-02-01 Eric Anholtbroadcom/vc5: Fix a segfault on mix of booleans.
2018-01-30 Timothy Arcerinir: add lower_all_io_to_temps flag
2018-01-27 Eric Anholtbroadcom/vc5: Update the compiler for V3D 4.2.
2018-01-13 Eric Anholtbroadcom/vc5: Use MSF to ignore discards/non-dispatched...
2018-01-13 Eric Anholtbroadcom/vc5: Use XOR instead of SUB for execute flags...
2018-01-13 Eric Anholtbroadcom/vc5: Add support for loading varyings in V3D...
2018-01-13 Eric Anholtbroadcom/vc5: Add compiler support for V3D 4.x texturing.
2018-01-13 Eric Anholtbroadcom/vc5: Move V3D 3.3 texturing to a separate...
2018-01-13 Eric Anholtbroadcom/vc5: Move V3D 3.3 VPM write setup to a separat...
2018-01-13 Eric Anholtbroadcom/vc5: Use THRSW to enable multi-threaded shaders.
2018-01-13 Eric Anholtbroadcom/vc5: Implement GFXH-1684 workaround.
2018-01-13 Eric Anholtbroadcom/vc5: Use the new LDVPM/STVPM opcodes on V3D...
2018-01-03 Eric Anholtbroadcom/vc5: Fix discard_if during control flow.
2018-01-03 Eric Anholtbroadcom/vc5: Don't emit component 3/4 F16 TLB writes...
2018-01-03 Eric Anholtbroadcom/vc5: Emit proper flatshading code for glShadeM...
2018-01-03 Eric Anholtbroadcom/vc5: Move texture return channel setup into...
2017-12-14 Eric Anholtbroadcom/vc5: Fix shader input/outputs for gallium...
2017-11-22 Eric Anholtbroadcom/vc5: Fix BASE_LEVEL handling with txl.
2017-11-18 Eric Anholtbroadcom/vc5: Ensure that there is always a TLB write.
2017-11-07 Eric Anholtbroadcom/vc5: Do 16-bit unpacking of integer texture...
2017-10-30 Eric Anholtbroadcom/vc5: Stop lowering negates to subs.
2017-10-30 Eric Anholtbroadcom/vc5: Lower unpack_*_4x8 to normal math.
2017-10-20 Eric Anholtbroadcom/vc5: Use SETMSF to handle discards.
2017-10-20 Eric Anholtbroadcom/vc5: Set the snorm/unorm packing functions...
2017-10-20 Jason Ekstrandnir: Get rid of nir_shader::stage
2017-10-10 Eric Anholtbroadcom/vc5: Add support for f32 render targets.
2017-10-10 Eric Anholtbroadcom/vc5: Start hooking up multiple render targets...
2017-10-10 Eric Anholtbroadcom/vc5: Fix handling of interp qualifiers on...
2017-10-10 Eric Anholtbroadcom/compiler: Set up passthrough Z when doing...
2017-10-10 Eric Anholtbroadcom/compiler: Don't forget the discard state on...
2017-10-10 Eric Anholtbroadcom/compiler: Use defines instead of magic values...
2017-10-10 Eric Anholtbroadcom: Add VC5 NIR compiler.