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v3d: don't emit point coordinates varyings if the FS doesn't read them
[mesa.git]
/
src
/
broadcom
/
compiler
/
nir_to_vir.c
2018-01-13
Eric Anholt
broadcom/vc5: Move V3D 3.3 VPM write setup to a separat...
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2018-01-13
Eric Anholt
broadcom/vc5: Use THRSW to enable multi-threaded shaders.
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2018-01-13
Eric Anholt
broadcom/vc5: Implement GFXH-1684 workaround.
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2018-01-13
Eric Anholt
broadcom/vc5: Use the new LDVPM/STVPM opcodes on V3D...
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2018-01-03
Eric Anholt
broadcom/vc5: Fix discard_if during control flow.
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2018-01-03
Eric Anholt
broadcom/vc5: Don't emit component 3/4 F16 TLB writes...
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2018-01-03
Eric Anholt
broadcom/vc5: Emit proper flatshading code for glShadeM...
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2018-01-03
Eric Anholt
broadcom/vc5: Move texture return channel setup into...
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2017-12-14
Eric Anholt
broadcom/vc5: Fix shader input/outputs for gallium...
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2017-11-22
Eric Anholt
broadcom/vc5: Fix BASE_LEVEL handling with txl.
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2017-11-18
Eric Anholt
broadcom/vc5: Ensure that there is always a TLB write.
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2017-11-07
Eric Anholt
broadcom/vc5: Do 16-bit unpacking of integer texture...
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2017-10-30
Eric Anholt
broadcom/vc5: Stop lowering negates to subs.
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2017-10-30
Eric Anholt
broadcom/vc5: Lower unpack_*_4x8 to normal math.
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2017-10-20
Eric Anholt
broadcom/vc5: Use SETMSF to handle discards.
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2017-10-20
Eric Anholt
broadcom/vc5: Set the snorm/unorm packing functions...
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2017-10-20
Jason Ekstrand
nir: Get rid of nir_shader::stage
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2017-10-10
Eric Anholt
broadcom/vc5: Add support for f32 render targets.
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2017-10-10
Eric Anholt
broadcom/vc5: Start hooking up multiple render targets...
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2017-10-10
Eric Anholt
broadcom/vc5: Fix handling of interp qualifiers on...
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2017-10-10
Eric Anholt
broadcom/compiler: Set up passthrough Z when doing...
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2017-10-10
Eric Anholt
broadcom/compiler: Don't forget the discard state on...
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2017-10-10
Eric Anholt
broadcom/compiler: Use defines instead of magic values...
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2017-10-10
Eric Anholt
broadcom: Add VC5 NIR compiler.
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