v3d: don't emit point coordinates varyings if the FS doesn't read them
[mesa.git] / src / broadcom / compiler / nir_to_vir.c
2018-01-13 Eric Anholtbroadcom/vc5: Move V3D 3.3 VPM write setup to a separat...
2018-01-13 Eric Anholtbroadcom/vc5: Use THRSW to enable multi-threaded shaders.
2018-01-13 Eric Anholtbroadcom/vc5: Implement GFXH-1684 workaround.
2018-01-13 Eric Anholtbroadcom/vc5: Use the new LDVPM/STVPM opcodes on V3D...
2018-01-03 Eric Anholtbroadcom/vc5: Fix discard_if during control flow.
2018-01-03 Eric Anholtbroadcom/vc5: Don't emit component 3/4 F16 TLB writes...
2018-01-03 Eric Anholtbroadcom/vc5: Emit proper flatshading code for glShadeM...
2018-01-03 Eric Anholtbroadcom/vc5: Move texture return channel setup into...
2017-12-14 Eric Anholtbroadcom/vc5: Fix shader input/outputs for gallium...
2017-11-22 Eric Anholtbroadcom/vc5: Fix BASE_LEVEL handling with txl.
2017-11-18 Eric Anholtbroadcom/vc5: Ensure that there is always a TLB write.
2017-11-07 Eric Anholtbroadcom/vc5: Do 16-bit unpacking of integer texture...
2017-10-30 Eric Anholtbroadcom/vc5: Stop lowering negates to subs.
2017-10-30 Eric Anholtbroadcom/vc5: Lower unpack_*_4x8 to normal math.
2017-10-20 Eric Anholtbroadcom/vc5: Use SETMSF to handle discards.
2017-10-20 Eric Anholtbroadcom/vc5: Set the snorm/unorm packing functions...
2017-10-20 Jason Ekstrandnir: Get rid of nir_shader::stage
2017-10-10 Eric Anholtbroadcom/vc5: Add support for f32 render targets.
2017-10-10 Eric Anholtbroadcom/vc5: Start hooking up multiple render targets...
2017-10-10 Eric Anholtbroadcom/vc5: Fix handling of interp qualifiers on...
2017-10-10 Eric Anholtbroadcom/compiler: Set up passthrough Z when doing...
2017-10-10 Eric Anholtbroadcom/compiler: Don't forget the discard state on...
2017-10-10 Eric Anholtbroadcom/compiler: Use defines instead of magic values...
2017-10-10 Eric Anholtbroadcom: Add VC5 NIR compiler.