v3d: Use the new lower_to_scratch implementation for indirects on temps.
[mesa.git] / src / broadcom / compiler / nir_to_vir.c
2019-04-12 Eric Anholtv3d: Use the new lower_to_scratch implementation for...
2019-04-12 Eric Anholtv3d: Add missing base offset to CS shared memory accesses.
2019-04-12 Eric Anholtv3d: Add Compute Shader compilation support.
2019-04-09 Jason Ekstrandnir: Get rid of global registers
2019-03-21 Eric Anholtv3d: Upload all of UBO[0] if any indirect load occurs.
2019-03-21 Eric Anholtv3d: Move constant offsets to UBO addresses into the...
2019-03-05 Eric Anholtv3d: Eliminate the TLB and TLBU files.
2019-03-05 Eric Anholtv3d: Use ldunif instructions for uniforms.
2019-03-05 Eric Anholtv3d: Switch implicit uniforms over to being any qinst...
2019-03-05 Eric Anholtv3d: Move the stores for fixed function VS output reads...
2019-03-05 Eric Anholtv3d: Translate f2i(fround_even) as FTOIN.
2019-03-05 Eric Anholtv3d: Stop treating exec masking specially.
2019-02-26 Eric Anholtv3d: Dump the VIR after register spilling if we were...
2019-02-19 Eric Anholtv3d: Move i2b and f2b support into emit_comparison.
2019-02-19 Eric Anholtv3d: Emit a simpler negate for the iabs implementation.
2019-02-19 Eric Anholtv3d: Delay emitting ldvpm on V3D 4.x until it's actuall...
2019-02-19 Eric Anholtv3d: Stop tracking num_inputs for VPM loads.
2019-02-19 Eric Anholtv3d: Add a function to describe what the c->execute...
2019-02-19 Eric Anholtv3d: Fix the check for "is the last thrsw inside contro...
2019-02-19 Eric Anholtv3d: Fix f2b32 behavior.
2019-02-19 Eric Anholtv3d: Kill off vir_PF(), which is hard to use right.
2019-02-19 Eric Anholtv3d: Do bool-to-cond for discard_if as well.
2019-02-19 Eric Anholtv3d: Refactor bcsel and if condition handling.
2019-02-19 Eric Anholtv3d: Add a helper function for getting a nop register.
2019-02-19 Eric Anholtv3d: Drop our hand-lowered nir_op_ffract.
2019-02-19 Eric Anholtv3d: Drop a perf note about merging unpack_half_*,...
2019-02-19 Eric Anholtv3d: Use the early_fragment_tests flag for the shader...
2019-02-14 Eric Anholtv3d: Use the NIR lowering for isign instead of rolling...
2019-02-05 Eric Anholtv3d: Store the actual mask of color buffers present...
2019-01-14 Eric Anholtv3d: Add support for CS barrier() intrinsics.
2019-01-14 Eric Anholtv3d: Add support for CS shared variable load/store...
2019-01-14 Eric Anholtv3d: Add support for CS workgroup/invocation id intrinsics.
2019-01-14 Eric Anholtv3d: Add support for shader_image_load_store.
2019-01-14 Eric Anholtv3d: Add SSBO/atomic counters support.
2019-01-14 Eric Anholtv3d: Add support for matrix inputs to the FS.
2019-01-04 Eric Anholtv3d: Stop scalarizing our uniform loads.
2019-01-04 Eric Anholtv3d: Do UBO loads a vector at a time.
2019-01-02 Eric Anholtv3d: Handle dynamically uniform IF statements with...
2019-01-02 Eric Anholtv3d: Fold comparisons for IF conditions into the flags...
2019-01-02 Eric Anholtv3d: Don't try to fold non-SSA-src comparisons into...
2019-01-02 Eric Anholtv3d: Move the "Find the ALU instruction generating...
2019-01-02 Eric Anholtv3d: Simplify the emission of comparisons for the bcsel...
2018-12-30 Eric Anholtv3d: Add support for gl_HelperInvocation.
2018-12-30 Eric Anholtv3d: Add support for textureSize() on MSAA textures.
2018-12-30 Eric Anholtv3d: Don't generate temps for comparisons.
2018-12-30 Eric Anholtv3d: Drop unused count_nir_instrs() helper.
2018-12-30 Eric Anholtv3d: Hook up some shader-db output to GL_ARB_debug_output.
2018-12-17 Ian Romanicknir/opt_peephole_select: Don't peephole_select expensiv...
2018-12-17 Ian Romanicknir/opt_peephole_select: Don't try to remove flow contr...
2018-12-16 Jason Ekstrandnir: Rename Boolean-related opcodes to include 32 in...
2018-12-15 Eric Anholtv3d: Drop in a bunch of notes about performance improve...
2018-12-08 Eric Anholtv3d: Return the right gl_SampleMaskIn[] value.
2018-12-08 Eric Anholtv3d: Convert to using nir_src_as_uint() from const_valu...
2018-12-05 Jason Ekstrandnir: Make boolean conversions sized just like the others
2018-11-01 Eric Anholtv3d: Update the TLB config for depth writes on V3D...
2018-10-30 Eric Anholtv3d: Only add output slot tracking for the current...
2018-10-30 Eric Anholtv3d: Don't rely on sorting input vars for VPM read...
2018-10-30 Eric Anholtv3d: Split out NIR input setup between FS and VPM.
2018-10-16 Eric Anholtv3d: Add support for hardware pack/unpack of half floats.
2018-07-26 Eric Anholtnir: Add flipping of gl_PointCoord.y in nir_lower_wpos_...
2018-07-23 Eric Anholtv3d: Switch to using the new SFU instructions on V3D...
2018-07-23 Eric Anholtv3d: Drop unused vir_SAT() operation.
2018-07-09 Eric Anholtv3d: Implement noperspective varyings on V3D 4.x.
2018-07-05 Eric Anholtv3d: Add support for GL_SAMPLE_ALPHA_TO_ONE.
2018-07-05 Eric Anholtv3d: Respect swap_color_rb for the f32_color_rb case.
2018-06-20 Eric Anholtv3d: Implement ALPHA_TO_COVERAGE.
2018-06-15 Eric Anholtv3d: Fix shaders using pixel center W but no varyings.
2018-06-14 Eric Anholtv3d: Fix configuration setup of mixed f32 and f16 rende...
2018-06-14 Eric Anholtv3d: Fix undefined results for a swap_color_rb RT from...
2018-06-06 Eric Anholtv3d: Enable the new NIR bitfield operation lowering...
2018-04-26 Eric Anholtbroadcom/vc5: Add support for centroid varyings.
2018-03-29 Ian Romanickutil: Move util_is_power_of_two to bitscan.h and rename...
2018-03-29 Eric Anholtbroadcom/vc5: Start using nir_opt_move_load_ubo().
2018-03-22 Eric Anholtbroadcom/vc5: Set up a vertex position if the shader...
2018-03-19 Eric Anholtbroadcom/vc5: Add support for register spilling.
2018-03-19 Eric Anholtbroadcom/vc5: Add cursors to the compiler infrastructur...
2018-03-19 Eric Anholtbroadcom/vc5: Move the umul macro to a header.
2018-03-19 Eric Anholtbroadcom/vc5: Re-do live variables after removing thrsws.
2018-02-27 Timothy Arcerinir: add lower_ldexp to nir compiler options
2018-02-01 Eric Anholtbroadcom/vc5: Fix a segfault on mix of booleans.
2018-01-30 Timothy Arcerinir: add lower_all_io_to_temps flag
2018-01-27 Eric Anholtbroadcom/vc5: Update the compiler for V3D 4.2.
2018-01-13 Eric Anholtbroadcom/vc5: Use MSF to ignore discards/non-dispatched...
2018-01-13 Eric Anholtbroadcom/vc5: Use XOR instead of SUB for execute flags...
2018-01-13 Eric Anholtbroadcom/vc5: Add support for loading varyings in V3D...
2018-01-13 Eric Anholtbroadcom/vc5: Add compiler support for V3D 4.x texturing.
2018-01-13 Eric Anholtbroadcom/vc5: Move V3D 3.3 texturing to a separate...
2018-01-13 Eric Anholtbroadcom/vc5: Move V3D 3.3 VPM write setup to a separat...
2018-01-13 Eric Anholtbroadcom/vc5: Use THRSW to enable multi-threaded shaders.
2018-01-13 Eric Anholtbroadcom/vc5: Implement GFXH-1684 workaround.
2018-01-13 Eric Anholtbroadcom/vc5: Use the new LDVPM/STVPM opcodes on V3D...
2018-01-03 Eric Anholtbroadcom/vc5: Fix discard_if during control flow.
2018-01-03 Eric Anholtbroadcom/vc5: Don't emit component 3/4 F16 TLB writes...
2018-01-03 Eric Anholtbroadcom/vc5: Emit proper flatshading code for glShadeM...
2018-01-03 Eric Anholtbroadcom/vc5: Move texture return channel setup into...
2017-12-14 Eric Anholtbroadcom/vc5: Fix shader input/outputs for gallium...
2017-11-22 Eric Anholtbroadcom/vc5: Fix BASE_LEVEL handling with txl.
2017-11-18 Eric Anholtbroadcom/vc5: Ensure that there is always a TLB write.
2017-11-07 Eric Anholtbroadcom/vc5: Do 16-bit unpacking of integer texture...
2017-10-30 Eric Anholtbroadcom/vc5: Stop lowering negates to subs.
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