v3d: Enable PIPE_CAP_TGSI_TEXCOORD.
[mesa.git] / src / broadcom / compiler / nir_to_vir.c
2020-06-29 Eric Anholtv3d: Enable PIPE_CAP_TGSI_TEXCOORD.
2020-06-26 Neil Robertsv3d: Use stvpmd for non-uniform offsets in GS
2020-06-16 Rob Clarkv3d: don't use intr->num_components for non-vectorized...
2020-02-24 Eric Anholtv3d: Ask the state tracker to lower image accesses...
2020-01-13 Jason Ekstrandnir/lower_atomics_to_ssbo: Also lower barriers
2020-01-13 Jason Ekstrandnir: Rename nir_intrinsic_barrier to control_barrier
2020-01-13 Jason Ekstrandnir: Add a new memory_barrier_tcs_patch intrinsic
2019-12-16 Iago Toral Quirogav3d: handle writes to gl_Layer from geometry shaders
2019-12-16 Iago Toral Quirogav3d: predicate geometry shader outputs inside non-unifo...
2019-12-16 Iago Toral Quirogav3d: implement geometry shader instancing
2019-12-16 Iago Toral Quirogav3d: add initial compiler plumbing for geometry shaders
2019-12-16 Iago Toral Quirogav3d: remove unused variable
2019-11-20 Alejandro Piñeirov3d: adds an extra MOV for any sig.ld*
2019-11-14 Eric Anholtutil: Move gallium's PIPE_FORMAT utils to /util/format/
2019-10-28 Timothy Arceriutil: rename list_empty() to list_is_empty()
2019-10-23 Erik Faye-LundRevert "v3d: do not report alpha-test as supported"
2019-10-18 Iago Toral Quirogav3d: add new flag dirty TMU cache at v3d_compiler
2019-10-17 Erik Faye-Lundv3d: do not report alpha-test as supported
2019-10-10 Marek Olšáknir: add nir_shader_compiler_options::lower_to_scalar
2019-09-06 Vasily Khoruzhicknir: allow specifying filter callback in lower_alu_to_s...
2019-08-21 Jason Ekstrandnir: Add explicit signs to image min/max intrinsics
2019-08-13 Iago Toral Quirogav3d: line length style fixes
2019-08-13 Iago Toral Quirogav3d: honor the write mask on store operations
2019-08-13 Iago Toral Quirogav3d: refactor ntq_emit_tmu_general() slightly
2019-08-12 Rhys Perrynir: merge and extend nir_opt_move_comparisons and...
2019-07-31 Eric Engestromtree-wide: replace MAYBE_UNUSED with ASSERTED
2019-07-18 Iago Toral Quirogav3d: handle nir_intrinsic_store_tlb_sample_color_v3d
2019-07-18 Iago Toral Quirogav3d: implement per-sample tlb color writes
2019-07-18 Iago Toral Quirogav3d: refactor the tlb color write code
2019-07-18 Iago Toral Quirogav3d: move tlb color write emission to a helper function
2019-07-18 Iago Toral Quirogav3d: implement per-sample tlb color reads
2019-07-12 Alejandro Piñeirov3d: use inc/dec tmu operation with atomic sub/add...
2019-07-12 Alejandro Piñeirov3d: remove redefinition of tmu operations on nir_to_vir
2019-07-12 Iago Toral Quirogav3d: move implementation of some intrinsics to separate...
2019-07-12 Iago Toral Quirogav3d: emit correct lowering for logic ops with integer...
2019-07-12 Iago Toral Quirogav3d: acquire scoreboard lock before first tlb read
2019-07-12 Iago Toral Quirogav3d: implement tile buffer color read intrinsic
2019-07-01 Sagar Ghugenir: Add lower_rotate flag and set to true in all drivers
2019-06-24 Daniel Schürmannnir: define behavior of nir_op_bfm and nir_op_u/ibfe...
2019-06-14 Iago Toral Quirogav3d: do not setup execute flags for else block in unifo...
2019-06-07 Iago Toral Quirogav3d: don't emit point coordinates varyings if the FS...
2019-06-07 Iago Toral Quirogav3d: add a helper to track variables that need point...
2019-06-05 Kenneth Graunkev3d: Enable NIR's lower_fmod option.
2019-05-24 Jason Ekstrandnir: Drop imov/fmov in favor of one mov instruction
2019-05-10 Jonathan Mareknir: allow specifying a set of opcodes in lower_alu_to_...
2019-05-09 Ian Romanicknir: Initialize lower_flrp_progress everywhere
2019-05-07 Ian Romanicknir: Use the flrp lowering pass instead of nir_opt_alge...
2019-05-07 Christian Gmeinernir: nir_shader_compiler_options: drop native_integers
2019-04-26 Eric Anholtv3d: Re-add support for memory_barrier_shared.
2019-04-26 Eric Anholtv3d: Add a note about i/o indirection for future perfor...
2019-04-18 Eric Anholtv3d: Fix atomic cmpxchg in shaders on hardware.
2019-04-16 Eric Anholtv3d: Always set up the qregs for CSD payload.
2019-04-14 Karol Herbstnir: make nir_const_value scalar
2019-04-12 Eric Anholtv3d: Use the new lower_to_scratch implementation for...
2019-04-12 Eric Anholtv3d: Add missing base offset to CS shared memory accesses.
2019-04-12 Eric Anholtv3d: Add Compute Shader compilation support.
2019-04-09 Jason Ekstrandnir: Get rid of global registers
2019-03-21 Eric Anholtv3d: Upload all of UBO[0] if any indirect load occurs.
2019-03-21 Eric Anholtv3d: Move constant offsets to UBO addresses into the...
2019-03-05 Eric Anholtv3d: Eliminate the TLB and TLBU files.
2019-03-05 Eric Anholtv3d: Use ldunif instructions for uniforms.
2019-03-05 Eric Anholtv3d: Switch implicit uniforms over to being any qinst...
2019-03-05 Eric Anholtv3d: Move the stores for fixed function VS output reads...
2019-03-05 Eric Anholtv3d: Translate f2i(fround_even) as FTOIN.
2019-03-05 Eric Anholtv3d: Stop treating exec masking specially.
2019-02-26 Eric Anholtv3d: Dump the VIR after register spilling if we were...
2019-02-19 Eric Anholtv3d: Move i2b and f2b support into emit_comparison.
2019-02-19 Eric Anholtv3d: Emit a simpler negate for the iabs implementation.
2019-02-19 Eric Anholtv3d: Delay emitting ldvpm on V3D 4.x until it's actuall...
2019-02-19 Eric Anholtv3d: Stop tracking num_inputs for VPM loads.
2019-02-19 Eric Anholtv3d: Add a function to describe what the c->execute...
2019-02-19 Eric Anholtv3d: Fix the check for "is the last thrsw inside contro...
2019-02-19 Eric Anholtv3d: Fix f2b32 behavior.
2019-02-19 Eric Anholtv3d: Kill off vir_PF(), which is hard to use right.
2019-02-19 Eric Anholtv3d: Do bool-to-cond for discard_if as well.
2019-02-19 Eric Anholtv3d: Refactor bcsel and if condition handling.
2019-02-19 Eric Anholtv3d: Add a helper function for getting a nop register.
2019-02-19 Eric Anholtv3d: Drop our hand-lowered nir_op_ffract.
2019-02-19 Eric Anholtv3d: Drop a perf note about merging unpack_half_*,...
2019-02-19 Eric Anholtv3d: Use the early_fragment_tests flag for the shader...
2019-02-14 Eric Anholtv3d: Use the NIR lowering for isign instead of rolling...
2019-02-05 Eric Anholtv3d: Store the actual mask of color buffers present...
2019-01-14 Eric Anholtv3d: Add support for CS barrier() intrinsics.
2019-01-14 Eric Anholtv3d: Add support for CS shared variable load/store...
2019-01-14 Eric Anholtv3d: Add support for CS workgroup/invocation id intrinsics.
2019-01-14 Eric Anholtv3d: Add support for shader_image_load_store.
2019-01-14 Eric Anholtv3d: Add SSBO/atomic counters support.
2019-01-14 Eric Anholtv3d: Add support for matrix inputs to the FS.
2019-01-04 Eric Anholtv3d: Stop scalarizing our uniform loads.
2019-01-04 Eric Anholtv3d: Do UBO loads a vector at a time.
2019-01-02 Eric Anholtv3d: Handle dynamically uniform IF statements with...
2019-01-02 Eric Anholtv3d: Fold comparisons for IF conditions into the flags...
2019-01-02 Eric Anholtv3d: Don't try to fold non-SSA-src comparisons into...
2019-01-02 Eric Anholtv3d: Move the "Find the ALU instruction generating...
2019-01-02 Eric Anholtv3d: Simplify the emission of comparisons for the bcsel...
2018-12-30 Eric Anholtv3d: Add support for gl_HelperInvocation.
2018-12-30 Eric Anholtv3d: Add support for textureSize() on MSAA textures.
2018-12-30 Eric Anholtv3d: Don't generate temps for comparisons.
2018-12-30 Eric Anholtv3d: Drop unused count_nir_instrs() helper.
2018-12-30 Eric Anholtv3d: Hook up some shader-db output to GL_ARB_debug_output.
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