v3d: Add support for CS workgroup/invocation id intrinsics.
[mesa.git] / src / broadcom / compiler / v3d_compiler.h
2019-01-14 Eric Anholtv3d: Add support for CS workgroup/invocation id intrinsics.
2019-01-14 Eric Anholtv3d: Add support for shader_image_load_store.
2019-01-14 Eric Anholtv3d: Add SSBO/atomic counters support.
2019-01-02 Eric Anholtv3d: Refactor compiler entrypoints.
2019-01-02 Eric Anholtv3d: Fold comparisons for IF conditions into the flags...
2018-12-30 Eric Anholtv3d: Move "does this instruction have flags" from sched...
2018-12-30 Eric Anholtv3d: Hook up some shader-db output to GL_ARB_debug_output.
2018-12-20 Eric Anholtv3d: Drop shadow comparison state from shader variant...
2018-12-17 Eric Anholtv3d: Fix the argument type for vir_BRANCH().
2018-12-15 Eric Anholtv3d: Move uniform pretty-printing to its own helper...
2018-12-08 Eric Anholtv3d: Add VIR dumping of TMU config p0/p1.
2018-12-08 Eric Anholtv3d: Garbage collect unused uniforms code.
2018-12-08 Eric Anholtv3d: Return the right gl_SampleMaskIn[] value.
2018-12-08 Eric Anholtv3d: Fix a comment typo
2018-12-08 Eric Anholtv3d: Use combined input/output segments.
2018-08-06 Eric Anholtv3d: Emit the VCM_CACHE_SIZE packet.
2018-08-06 Eric Anholtv3d: Make sure that QPU instruction-has-a-dest matches...
2018-07-31 Eric Anholtv3d: Add support for the TMUWT instruction.
2018-07-23 Eric Anholtv3d: Implement a small immediates optimization, based...
2018-07-23 Eric Anholtv3d: Switch to using the new SFU instructions on V3D...
2018-07-23 Eric Anholtv3d: Fix the name of the "flpop" operation.
2018-07-09 Eric Anholtv3d: Implement noperspective varyings on V3D 4.x.
2018-06-15 Eric Anholtv3d: Fix shaders using pixel center W but no varyings.
2018-06-14 Eric Anholtv3d: Remove unused QUNIFORM_STENCIL left over from...
2018-04-26 Eric Anholtbroadcom/vc5: Add support for centroid varyings.
2018-04-25 Eric Anholtbroadcom/vc5: Remove leftover vc4 MSAA lowering setup...
2018-03-21 Eric Anholtbroadcom/vc5: Fix up the NIR types of FS outputs genera...
2018-03-19 Eric Anholtbroadcom/vc5: Don't annotate dumps with stale live...
2018-03-19 Eric Anholtbroadcom/vc5: Add support for register spilling.
2018-03-19 Eric Anholtbroadcom/vc5: Add cursors to the compiler infrastructur...
2018-03-19 Eric Anholtbroadcom/vc5: Move the umul macro to a header.
2018-03-19 Eric Anholtbroadcom/vc5: Correct the arg count of TIDX/EIDX.
2018-01-13 Eric Anholtbroadcom/vc5: Add support for loading varyings in V3D...
2018-01-13 Eric Anholtbroadcom/vc5: Add compiler support for V3D 4.x texturing.
2018-01-13 Eric Anholtbroadcom/vc5: Move V3D 3.3 texturing to a separate...
2018-01-13 Eric Anholtbroadcom/vc5: Move V3D 3.3 VPM write setup to a separat...
2018-01-13 Eric Anholtbroadcom/vc5: Use THRSW to enable multi-threaded shaders.
2018-01-13 Eric Anholtbroadcom/vc5: Implement GFXH-1684 workaround.
2018-01-13 Eric Anholtbroadcom/vc5: Use a physical-reg-only register class...
2018-01-13 Eric Anholtbroadcom/vc5: Use the new LDVPM/STVPM opcodes on V3D...
2018-01-13 Eric Anholtbroadcom/vc5: Add support for V3Dv4 signal bits.
2018-01-03 Eric Anholtbroadcom/vc5: Emit flat shade flags for varying compone...
2018-01-03 Eric Anholtbroadcom/vc5: Emit proper flatshading code for glShadeM...
2018-01-03 Eric Anholtbroadcom/vc5: Move texture return channel setup into...
2017-10-30 Eric Anholtbroadcom/vc5: Add lowering for txf_ms to a txf on a...
2017-10-30 Eric Anholtbroadcom/vc5: Add PIPE_TEX_WRAP_CLAMP support for linea...
2017-10-20 Eric Anholtbroadcom/vc5: Use SETMSF to handle discards.
2017-10-10 Eric Anholtbroadcom/vc5: Add support for f32 render targets.
2017-10-10 Eric Anholtbroadcom/vc5: Start hooking up multiple render targets...
2017-10-10 Eric Anholtbroadcom/vc5: Fix handling of interp qualifiers on...
2017-10-10 Eric Anholtbroadcom/compiler: Set up passthrough Z when doing...
2017-10-10 Eric Anholtbroadcom: Add VC5 NIR compiler.