v3d: Add missing macro for stvpmd instruction
[mesa.git] / src / broadcom / compiler / v3d_compiler.h
2020-06-26 Neil Robertsv3d: Add missing macro for stvpmd instruction
2020-06-22 Neil Robertsv3d: Remove unused member of v3d_compile
2019-12-16 Iago Toral Quirogav3d: handle writes to gl_Layer from geometry shaders
2019-12-16 Iago Toral Quirogav3d: compute appropriate VPM memory configuration for...
2019-12-16 Iago Toral Quirogav3d: implement geometry shader instancing
2019-12-16 Iago Toral Quirogav3d: add initial compiler plumbing for geometry shaders
2019-12-16 Iago Toral Quirogav3d: add missing plumbing for VPM load instructions
2019-10-31 Iago Toral Quirogav3d: rename vertex shader key (num)_fs_inputs fields
2019-10-18 Iago Toral Quirogav3d: add new flag dirty TMU cache at v3d_compiler
2019-07-22 Jose Maria Casanov... v3d: add shader-db stat to count SFU stalls
2019-07-12 Alejandro Piñeirov3d: use inc/dec tmu operation with atomic sub/add...
2019-07-12 Iago Toral Quirogav3d: remove unused definitions
2019-07-12 Iago Toral Quirogav3d: add lowering for OpenGL logic operations
2019-07-12 Iago Toral Quirogav3d: acquire scoreboard lock before first tlb read
2019-07-12 Iago Toral Quirogav3d: fix size of color_reads and sample_colors arrays
2019-07-12 Iago Toral Quirogav3d: add color formats and swizzles to the fragment...
2019-07-12 Iago Toral Quirogav3d: add helpers to emit ldtlb and ldtlbu signals
2019-06-07 Iago Toral Quirogav3d: don't emit point coordinates varyings if the FS...
2019-04-12 Eric Anholtv3d: Use the new lower_to_scratch implementation for...
2019-04-12 Eric Anholtv3d: Add Compute Shader compilation support.
2019-04-11 Eric Anholtv3d: Add an optimization pass for redundant flags updates.
2019-03-21 Eric Anholtv3d: Remove some dead members of struct v3d_compile.
2019-03-21 Eric Anholtv3d: Upload all of UBO[0] if any indirect load occurs.
2019-03-21 Eric Anholtv3d: Move constant offsets to UBO addresses into the...
2019-03-21 Eric Anholtv3d: Rename v3d_tmu_config_data to v3d_unit_data.
2019-03-05 Eric Anholtv3d: Eliminate the TLB and TLBU files.
2019-03-05 Eric Anholtv3d: Use ldunif instructions for uniforms.
2019-03-05 Eric Anholtv3d: Add support for register-allocating a ldunif to...
2019-03-05 Eric Anholtv3d: Switch implicit uniforms over to being any qinst...
2019-03-05 Eric Anholtv3d: Move the stores for fixed function VS output reads...
2019-03-05 Eric Anholtv3d: Stop treating exec masking specially.
2019-03-05 Eric Anholtv3d: Restrict live intervals to the blocks reachable...
2019-02-26 Eric Anholtv3d: Rematerialize MOVs of uniforms instead of spilling...
2019-02-19 Eric Anholtv3d: Stop tracking num_inputs for VPM loads.
2019-02-19 Eric Anholtv3d: Add a function to describe what the c->execute...
2019-02-19 Eric Anholtv3d: Fix the check for "is the last thrsw inside contro...
2019-02-19 Eric Anholtv3d: Kill off vir_PF(), which is hard to use right.
2019-02-19 Eric Anholtv3d: Add a helper function for getting a nop register.
2019-02-19 Eric Anholtv3d: Use the early_fragment_tests flag for the shader...
2019-02-05 Eric Anholtv3d: Fix copy-propagation of input unpacks.
2019-02-05 Eric Anholtv3d: Store the actual mask of color buffers present...
2019-01-27 Eric Anholtv3d: Avoid duplicating limits defines between gallium...
2019-01-27 Eric Anholtv3d: Fix overly-large vattr_sizes structs.
2019-01-14 Eric Anholtv3d: Add support for CS barrier() intrinsics.
2019-01-14 Eric Anholtv3d: Add support for CS shared variable load/store...
2019-01-14 Eric Anholtv3d: Add support for CS workgroup/invocation id intrinsics.
2019-01-14 Eric Anholtv3d: Add support for shader_image_load_store.
2019-01-14 Eric Anholtv3d: Add SSBO/atomic counters support.
2019-01-02 Eric Anholtv3d: Refactor compiler entrypoints.
2019-01-02 Eric Anholtv3d: Fold comparisons for IF conditions into the flags...
2018-12-30 Eric Anholtv3d: Move "does this instruction have flags" from sched...
2018-12-30 Eric Anholtv3d: Hook up some shader-db output to GL_ARB_debug_output.
2018-12-20 Eric Anholtv3d: Drop shadow comparison state from shader variant...
2018-12-17 Eric Anholtv3d: Fix the argument type for vir_BRANCH().
2018-12-15 Eric Anholtv3d: Move uniform pretty-printing to its own helper...
2018-12-08 Eric Anholtv3d: Add VIR dumping of TMU config p0/p1.
2018-12-08 Eric Anholtv3d: Garbage collect unused uniforms code.
2018-12-08 Eric Anholtv3d: Return the right gl_SampleMaskIn[] value.
2018-12-08 Eric Anholtv3d: Fix a comment typo
2018-12-08 Eric Anholtv3d: Use combined input/output segments.
2018-08-06 Eric Anholtv3d: Emit the VCM_CACHE_SIZE packet.
2018-08-06 Eric Anholtv3d: Make sure that QPU instruction-has-a-dest matches...
2018-07-31 Eric Anholtv3d: Add support for the TMUWT instruction.
2018-07-23 Eric Anholtv3d: Implement a small immediates optimization, based...
2018-07-23 Eric Anholtv3d: Switch to using the new SFU instructions on V3D...
2018-07-23 Eric Anholtv3d: Fix the name of the "flpop" operation.
2018-07-09 Eric Anholtv3d: Implement noperspective varyings on V3D 4.x.
2018-06-15 Eric Anholtv3d: Fix shaders using pixel center W but no varyings.
2018-06-14 Eric Anholtv3d: Remove unused QUNIFORM_STENCIL left over from...
2018-04-26 Eric Anholtbroadcom/vc5: Add support for centroid varyings.
2018-04-25 Eric Anholtbroadcom/vc5: Remove leftover vc4 MSAA lowering setup...
2018-03-21 Eric Anholtbroadcom/vc5: Fix up the NIR types of FS outputs genera...
2018-03-19 Eric Anholtbroadcom/vc5: Don't annotate dumps with stale live...
2018-03-19 Eric Anholtbroadcom/vc5: Add support for register spilling.
2018-03-19 Eric Anholtbroadcom/vc5: Add cursors to the compiler infrastructur...
2018-03-19 Eric Anholtbroadcom/vc5: Move the umul macro to a header.
2018-03-19 Eric Anholtbroadcom/vc5: Correct the arg count of TIDX/EIDX.
2018-01-13 Eric Anholtbroadcom/vc5: Add support for loading varyings in V3D...
2018-01-13 Eric Anholtbroadcom/vc5: Add compiler support for V3D 4.x texturing.
2018-01-13 Eric Anholtbroadcom/vc5: Move V3D 3.3 texturing to a separate...
2018-01-13 Eric Anholtbroadcom/vc5: Move V3D 3.3 VPM write setup to a separat...
2018-01-13 Eric Anholtbroadcom/vc5: Use THRSW to enable multi-threaded shaders.
2018-01-13 Eric Anholtbroadcom/vc5: Implement GFXH-1684 workaround.
2018-01-13 Eric Anholtbroadcom/vc5: Use a physical-reg-only register class...
2018-01-13 Eric Anholtbroadcom/vc5: Use the new LDVPM/STVPM opcodes on V3D...
2018-01-13 Eric Anholtbroadcom/vc5: Add support for V3Dv4 signal bits.
2018-01-03 Eric Anholtbroadcom/vc5: Emit flat shade flags for varying compone...
2018-01-03 Eric Anholtbroadcom/vc5: Emit proper flatshading code for glShadeM...
2018-01-03 Eric Anholtbroadcom/vc5: Move texture return channel setup into...
2017-10-30 Eric Anholtbroadcom/vc5: Add lowering for txf_ms to a txf on a...
2017-10-30 Eric Anholtbroadcom/vc5: Add PIPE_TEX_WRAP_CLAMP support for linea...
2017-10-20 Eric Anholtbroadcom/vc5: Use SETMSF to handle discards.
2017-10-10 Eric Anholtbroadcom/vc5: Add support for f32 render targets.
2017-10-10 Eric Anholtbroadcom/vc5: Start hooking up multiple render targets...
2017-10-10 Eric Anholtbroadcom/vc5: Fix handling of interp qualifiers on...
2017-10-10 Eric Anholtbroadcom/compiler: Set up passthrough Z when doing...
2017-10-10 Eric Anholtbroadcom: Add VC5 NIR compiler.