Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / broadcom / compiler / v3d_nir_lower_io.c
2020-07-29 Jason Ekstrandnir: Add nir_foreach_shader_in/out_variable helpers
2020-07-27 Iago Toral Quirogav3d/compiler: handle compact varyings
2020-07-16 Neil Robertsv3d/compiler: Lower geometry output store base into...
2020-06-16 Rob Clarkv3d: don't use intr->num_components for non-vectorized...
2019-12-16 Iago Toral Quirogav3d: handle writes to gl_Layer from geometry shaders
2019-12-16 Iago Toral Quirogav3d: we always have at least one output segment
2019-12-16 Iago Toral Quirogav3d: add initial compiler plumbing for geometry shaders
2019-12-16 Iago Toral Quirogav3d: add debug assert
2019-10-31 Iago Toral Quirogav3d: rename vertex shader key (num)_fs_inputs fields
2019-03-05 Eric Anholtv3d: Move the stores for fixed function VS output reads...
2019-01-04 Eric Anholtv3d: Stop scalarizing our uniform loads.
2019-01-04 Eric Anholtv3d: Remove dead switch cases and comments from v3d_nir...
2018-12-16 Eric Anholtv3d: Use the original bit size when scalarizing uniform...
2018-10-30 Eric Anholtv3d: Use nir_remove_unused_io_vars to handle binner...
2017-10-10 Eric Anholtbroadcom: Add VC5 NIR compiler.