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v3d: Retry with the fallback scheduler when RA fails
[mesa.git]
/
src
/
broadcom
/
compiler
/
v3d_nir_lower_io.c
2020-07-16
Neil Roberts
v3d/compiler: Lower geometry output store base into...
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2020-06-16
Rob Clark
v3d: don't use intr->num_components for non-vectorized...
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2019-12-16
Iago Toral Quiroga
v3d: handle writes to gl_Layer from geometry shaders
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2019-12-16
Iago Toral Quiroga
v3d: we always have at least one output segment
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2019-12-16
Iago Toral Quiroga
v3d: add initial compiler plumbing for geometry shaders
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2019-12-16
Iago Toral Quiroga
v3d: add debug assert
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2019-10-31
Iago Toral Quiroga
v3d: rename vertex shader key (num)_fs_inputs fields
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2019-03-05
Eric Anholt
v3d: Move the stores for fixed function VS output reads...
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2019-01-04
Eric Anholt
v3d: Stop scalarizing our uniform loads.
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2019-01-04
Eric Anholt
v3d: Remove dead switch cases and comments from v3d_nir...
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2018-12-16
Eric Anholt
v3d: Use the original bit size when scalarizing uniform...
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2018-10-30
Eric Anholt
v3d: Use nir_remove_unused_io_vars to handle binner...
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2017-10-10
Eric Anholt
broadcom: Add VC5 NIR compiler.
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