v3d: Mark scheduling dependency for prim id and first output
[mesa.git] / src / broadcom / compiler / vir.c
2020-07-24 Neil Robertsv3d: Mark scheduling dependency for prim id and first...
2020-07-24 Neil Robertsnir/scheduler: Move nir_scheduler to its own header
2020-07-17 Icecream95nir: Add a face_sysval argument to nir_lower_two_sided_...
2020-07-06 Neil Robertsv3d: Add a lowering pass for line smoothing
2020-06-22 Neil Robertsv3d: Let scheduler know GS doesn’t have shared I/O...
2020-06-22 Neil Robertsnir/scheduler: Add an option to specify what stages...
2020-06-03 Timothy Arcerinir: add callback to nir_remove_dead_variables()
2019-12-16 Iago Toral Quirogav3d: compute appropriate VPM memory configuration for...
2019-12-16 Iago Toral Quirogav3d: implement geometry shader instancing
2019-12-16 Iago Toral Quirogav3d: add initial compiler plumbing for geometry shaders
2019-11-25 Eric Anholtnir: Add a scheduler pass to reduce maximum register...
2019-10-31 Iago Toral Quirogav3d: rename vertex shader key (num)_fs_inputs fields
2019-10-28 Timothy Arceriutil: rename list_empty() to list_is_empty()
2019-10-23 Erik Faye-LundRevert "v3d: do not report alpha-test as supported"
2019-10-21 Rhys Perrynir/lower_idiv: add new llvm-based path
2019-10-18 Iago Toral Quirogav3d: add new flag dirty TMU cache at v3d_compiler
2019-10-17 Erik Faye-Lundv3d: do not report alpha-test as supported
2019-10-17 Erik Faye-Lundnir: support feeding state to nir_lower_clip_[vg]s
2019-10-17 Erik Faye-Lundnir: support lowering clipdist to arrays
2019-10-17 Erik Faye-Lundnir: allow passing alpha-ref state to lowering-code
2019-09-30 Eric Anholtv3d: Enable the late algebraic optimizations to get...
2019-09-03 Connor Abbottnir: Fix num_ssbos when lowering atomic counters
2019-08-13 Iago Toral Quirogav3d: clamp gl_PointSize to a minimum of 1.0
2019-07-22 Jose Maria Casanov... v3d: add shader-db stat to count SFU stalls
2019-07-18 Eric Anholtv3d: Fix assertion failures in debug builds.
2019-07-12 Iago Toral Quirogav3d: add lowering for OpenGL logic operations
2019-07-12 Iago Toral Quirogav3d: acquire scoreboard lock before first tlb read
2019-07-12 Iago Toral Quirogav3d: tlb loads cannot be removed
2019-06-07 Iago Toral Quirogav3d: don't emit point coordinates varyings if the FS...
2019-04-12 Eric Anholtv3d: Use the new lower_to_scratch implementation for...
2019-04-12 Eric Anholtv3d: Add Compute Shader compilation support.
2019-04-12 Eric Anholtv3d: Replace the old shader-db env var output with...
2019-04-12 Eric Anholtv3d: Include the number of max temps used in the shader...
2019-04-12 Eric Anholtv3d: Add and use a define for the number of channels...
2019-04-12 Timothy Arcerinir/i965/freedreno/vc4: add a bindless bool to type...
2019-04-11 Eric Anholtv3d: Add an optimization pass for redundant flags updates.
2019-03-21 Eric Anholtv3d: Upload all of UBO[0] if any indirect load occurs.
2019-03-05 Eric Anholtv3d: Use ldunif instructions for uniforms.
2019-03-05 Eric Anholtv3d: Switch implicit uniforms over to being any qinst...
2019-03-05 Eric Anholtv3d: Move the stores for fixed function VS output reads...
2019-02-26 Eric Anholtv3d: Fix vir_is_raw_mov() for input unpacks.
2019-02-19 Eric Anholtv3d: Stop tracking num_inputs for VPM loads.
2019-02-19 Eric Anholtv3d: Kill off vir_PF(), which is hard to use right.
2019-02-19 Eric Anholtv3d: Add a helper function for getting a nop register.
2019-02-19 Eric Anholtv3d: Use the early_fragment_tests flag for the shader...
2019-02-05 Eric Anholtv3d: Fix copy-propagation of input unpacks.
2019-01-14 Eric Anholtv3d: Add support for CS workgroup/invocation id intrinsics.
2019-01-14 Eric Anholtv3d: Add support for shader_image_load_store.
2019-01-14 Eric Anholtv3d: Add support for the early_fragment_tests flag.
2019-01-08 Eric Anholtnir: Add nir_lower_tex support for Broadcom's swizzled...
2019-01-04 Eric Anholtv3d: Use the core tex lowering.
2019-01-04 Eric Anholtv3d: Do UBO loads a vector at a time.
2019-01-04 Eric Anholtv3d: Reinstate the new shader-db output after v3d_compi...
2019-01-02 Eric Anholtv3d: Refactor compiler entrypoints.
2019-01-02 Eric Anholtv3d: Fold comparisons for IF conditions into the flags...
2018-12-30 Eric Anholtv3d: Move "does this instruction have flags" from sched...
2018-12-30 Eric Anholtv3d: Hook up some shader-db output to GL_ARB_debug_output.
2018-12-16 Jason Ekstrandnir: Add a bool to int32 lowering pass
2018-12-08 Eric Anholtv3d: Use combined input/output segments.
2018-11-19 Kenneth Graunkenir: Make nir_lower_clip_vs optionally work with variables.
2018-11-15 Eric Anholtv3d: Don't try to set PF flags on a LDTMU operation
2018-10-30 Eric Anholtv3d: Use nir_remove_unused_io_vars to handle binner...
2018-10-30 Eric Anholtv3d: Use nir_lower_io_to_scalar_early to DCE unused...
2018-09-07 Eric Anholtv3d: Fix setup of the VCM cache size.
2018-08-06 Eric Anholtv3d: Emit the VCM_CACHE_SIZE packet.
2018-08-06 Eric Anholtv3d: Make sure that QPU instruction-has-a-dest matches...
2018-07-31 Eric Anholtv3d: Add support for the TMUWT instruction.
2018-07-23 Eric Anholtv3d: Implement a small immediates optimization, based...
2018-07-23 Eric Anholtv3d: Return an invalid src number if asked for a missin...
2018-07-23 Eric Anholtv3d: Update an XXX comment for a path we handled in...
2018-07-23 Eric Anholtv3d: Switch to using the new SFU instructions on V3D...
2018-07-09 Eric Anholtv3d: Implement noperspective varyings on V3D 4.x.
2018-06-20 Eric Anholtv3d: Implement ALPHA_TO_COVERAGE.
2018-06-15 Eric Anholtv3d: Fix shaders using pixel center W but no varyings.
2018-04-26 Eric Anholtbroadcom/vc5: Add support for centroid varyings.
2018-03-22 Eric Anholtbroadcom/vc5: Account for InstanceID/VertexID in VPM...
2018-03-21 Eric Anholtbroadcom/vc5: Fix up the NIR types of FS outputs genera...
2018-03-19 Eric Anholtbroadcom/vc5: Don't annotate dumps with stale live...
2018-03-19 Eric Anholtbroadcom/vc5: Add support for register spilling.
2018-03-19 Eric Anholtbroadcom/vc5: Remove redundant last_inst lookup.
2018-03-19 Eric Anholtbroadcom/vc5: Add cursors to the compiler infrastructur...
2018-01-13 Eric Anholtbroadcom/vc5: Add support for loading varyings in V3D...
2018-01-13 Eric Anholtbroadcom/vc5: Add compiler support for V3D 4.x texturing.
2018-01-13 Eric Anholtbroadcom/vc5: Use THRSW to enable multi-threaded shaders.
2018-01-13 Eric Anholtbroadcom/vc5: Implement GFXH-1684 workaround.
2018-01-13 Eric Anholtbroadcom/vc5: Use the new LDVPM/STVPM opcodes on V3D...
2018-01-13 Eric Anholtbroadcom/vc5: Add support for V3Dv4 signal bits.
2018-01-03 Eric Anholtbroadcom/vc5: Emit flat shade flags for varying compone...
2018-01-03 Eric Anholtbroadcom/vc5: Emit proper flatshading code for glShadeM...
2017-12-14 Eric Anholtbroadcom/vc5: Enable NIR txd lowering on all txd instru...
2017-10-30 Eric Anholtbroadcom/vc5: Add lowering for txf_ms to a txf on a...
2017-10-30 Eric Anholtbroadcom/vc5: Add PIPE_TEX_WRAP_CLAMP support for linea...
2017-10-20 Jason Ekstrandnir: Get rid of nir_shader::stage
2017-10-10 Eric Anholtbroadcom/vc5: Fix handling of interp qualifiers on...
2017-10-10 Eric Anholtbroadcom/compiler: Set up passthrough Z when doing...
2017-10-10 Eric Anholtbroadcom: Add VC5 NIR compiler.