v3d: Add support for CS workgroup/invocation id intrinsics.
[mesa.git] / src / broadcom / compiler / vir_register_allocate.c
2019-01-14 Eric Anholtv3d: Add support for CS workgroup/invocation id intrinsics.
2018-08-06 Eric Anholtv3d: Avoid spilling that breaks the r5 usage after...
2018-08-06 Eric Anholtv3d: Wait for TMU writes to complete before continuing...
2018-08-06 Eric Anholtv3d: Add some debug code for forcing register spilling.
2018-07-23 Eric Anholtv3d: Switch to using the new SFU instructions on V3D...
2018-07-23 Eric Anholtv3d: Rotate through registers to improve post-RA schedu...
2018-03-19 Eric Anholtbroadcom/vc5: Add support for register spilling.
2018-01-13 Eric Anholtbroadcom/vc5: Use THRSW to enable multi-threaded shaders.
2018-01-13 Eric Anholtbroadcom/vc5: Use a physical-reg-only register class...
2018-01-13 Eric Anholtbroadcom/vc5: Use the new LDVPM/STVPM opcodes on V3D...
2018-01-13 Eric Anholtbroadcom/vc5: Add support for V3Dv4 signal bits.
2017-10-10 Eric Anholtbroadcom: Add VC5 NIR compiler.