v3d: writes to magic registers aren't RF writes after THREND
[mesa.git] / src / broadcom / compiler /
2019-09-05 Jose Maria Casanov... v3d: writes to magic registers aren't RF writes after...
2019-09-03 Connor Abbottnir: Fix num_ssbos when lowering atomic counters
2019-08-21 Jason Ekstrandv3d: Use the correct opcodes for signed image min/max
2019-08-21 Jason Ekstrandnir: Add explicit signs to image min/max intrinsics
2019-08-13 Iago Toral Quirogav3d: clamp gl_PointSize to a minimum of 1.0
2019-08-13 Iago Toral Quirogav3d: line length style fixes
2019-08-13 Iago Toral Quirogav3d: honor the write mask on store operations
2019-08-13 Iago Toral Quirogav3d: refactor ntq_emit_tmu_general() slightly
2019-08-12 Rhys Perrynir: merge and extend nir_opt_move_comparisons and...
2019-07-31 Eric Engestromtree-wide: replace MAYBE_UNUSED with ASSERTED
2019-07-22 Jose Maria Casanov... v3d: Avoid scheduling an instruction that stalls waitin...
2019-07-22 Jose Maria Casanov... v3d: add shader-db stat to count SFU stalls
2019-07-18 Eric Anholtv3d: Use nir_shader_lower_instructions() for txf_ms...
2019-07-18 Eric Anholtv3d: Fix assertion failures in debug builds.
2019-07-18 Iago Toral Quirogav3d: emit correct lowering for logic operations with...
2019-07-18 Iago Toral Quirogav3d: handle nir_intrinsic_store_tlb_sample_color_v3d
2019-07-18 Iago Toral Quirogav3d: implement per-sample tlb color writes
2019-07-18 Iago Toral Quirogav3d: refactor the tlb color write code
2019-07-18 Iago Toral Quirogav3d: move tlb color write emission to a helper function
2019-07-18 Iago Toral Quirogav3d: implement per-sample tlb color reads
2019-07-12 Alejandro Piñeirov3d: use inc/dec tmu operation with image atomic sub...
2019-07-12 Alejandro Piñeirov3d: refactor some code from v3d40_vir_emit_image_load_...
2019-07-12 Alejandro Piñeirov3d: use inc/dec tmu operation with atomic sub/add...
2019-07-12 Alejandro Piñeirov3d: remove redefinition of tmu operations on nir_to_vir
2019-07-12 Iago Toral Quirogav3d: remove unused definitions
2019-07-12 Iago Toral Quirogav3d: move implementation of some intrinsics to separate...
2019-07-12 Iago Toral Quirogav3d: emit correct lowering for logic ops with RGB10A2...
2019-07-12 Iago Toral Quirogav3d: emit correct lowering for logic ops with integer...
2019-07-12 Iago Toral Quirogav3d: add lowering for OpenGL logic operations
2019-07-12 Iago Toral Quirogav3d: acquire scoreboard lock before first tlb read
2019-07-12 Iago Toral Quirogav3d: implement tile buffer color read intrinsic
2019-07-12 Iago Toral Quirogav3d: fix size of color_reads and sample_colors arrays
2019-07-12 Iago Toral Quirogav3d: add color formats and swizzles to the fragment...
2019-07-12 Iago Toral Quirogav3d: add helpers to emit ldtlb and ldtlbu signals
2019-07-12 Iago Toral Quirogav3d: handle tlb read dependency tracking as if they...
2019-07-12 Iago Toral Quirogav3d: instructions with the ldtlb and ldtlbu signals...
2019-07-12 Iago Toral Quirogav3d: tlb loads cannot be removed
2019-07-12 Iago Toral Quirogav3d: the ldtlbu signal reads an implicit uniform
2019-07-01 Sagar Ghugenir: Add lower_rotate flag and set to true in all drivers
2019-06-24 Daniel Schürmannnir: define behavior of nir_op_bfm and nir_op_u/ibfe...
2019-06-18 Iago Toral Quirogav3d: implement simultaneous peripheral access exception...
2019-06-14 Iago Toral Quirogav3d: do not setup execute flags for else block in unifo...
2019-06-13 Alejandro Piñeirov3d: fix checking twice auf flag
2019-06-07 Iago Toral Quirogav3d: don't emit point coordinates varyings if the FS...
2019-06-07 Iago Toral Quirogav3d: add a helper to track variables that need point...
2019-06-06 Iago Toral Quirogav3d: fix scheduling dependency tracking for ALU with...
2019-06-05 Kenneth Graunkev3d: Enable NIR's lower_fmod option.
2019-05-24 Jason Ekstrandnir: Drop imov/fmov in favor of one mov instruction
2019-05-10 Jonathan Mareknir: allow specifying a set of opcodes in lower_alu_to_...
2019-05-09 Ian Romanicknir: Initialize lower_flrp_progress everywhere
2019-05-07 Ian Romanicknir: Use the flrp lowering pass instead of nir_opt_alge...
2019-05-07 Christian Gmeinernir: nir_shader_compiler_options: drop native_integers
2019-04-26 Eric Anholtv3d: Fix detection of TMU write sequences in register...
2019-04-26 Eric Anholtv3d: Fix detection of the last ldtmu before a new TMU op.
2019-04-26 Eric Anholtv3d: Re-add support for memory_barrier_shared.
2019-04-26 Eric Anholtv3d: Add a note about i/o indirection for future perfor...
2019-04-26 Eric Anholtv3d: Assert that we do request the normal texturing...
2019-04-18 Eric Anholtv3d: Fix atomic cmpxchg in shaders on hardware.
2019-04-18 Eric Anholtv3d: Fix an invalid reuse of flags generation from...
2019-04-16 Eric Anholtv3d: Always set up the qregs for CSD payload.
2019-04-16 Eric Anholtv3d: Only look up the 3rd texture gather offset for...
2019-04-14 Karol Herbstnir: make nir_const_value scalar
2019-04-12 Eric Anholtv3d: Use the new lower_to_scratch implementation for...
2019-04-12 Eric Anholtv3d: Add missing dumping for the spill offset/size...
2019-04-12 Eric Anholtv3d: Add missing base offset to CS shared memory accesses.
2019-04-12 Eric Anholtv3d: Add Compute Shader compilation support.
2019-04-12 Eric Anholtv3d: Replace the old shader-db env var output with...
2019-04-12 Eric Anholtv3d: Include the number of max temps used in the shader...
2019-04-12 Eric Anholtv3d: Add and use a define for the number of channels...
2019-04-12 Timothy Arcerinir/i965/freedreno/vc4: add a bindless bool to type...
2019-04-11 Eric Anholtv3d: Add an optimization pass for redundant flags updates.
2019-04-09 Jason Ekstrandnir: Get rid of global registers
2019-04-07 Karol Herbstv3d: prefer using nir_src_comp_as_int over nir_src_as_c...
2019-03-21 Eric Anholtv3d: Remove some dead members of struct v3d_compile.
2019-03-21 Eric Anholtv3d: Upload all of UBO[0] if any indirect load occurs.
2019-03-21 Eric Anholtv3d: Move constant offsets to UBO addresses into the...
2019-03-21 Eric Anholtv3d: Rename v3d_tmu_config_data to v3d_unit_data.
2019-03-12 Eric Anholtv3d: Fix leak of the mem_ctx after the DAG refactor.
2019-03-11 Eric Anholtv3d: Use the DAG datastructure for QPU instruction...
2019-03-11 Eric Anholtv3d: Reuse list_for_each_entry_rev().
2019-03-06 Eric Anholtv3d: Include a count of register pressure in the RA...
2019-03-05 Eric Anholtv3d: Drop the V3D 3.x vpm read dead code elimination.
2019-03-05 Eric Anholtv3d: Eliminate the TLB and TLBU files.
2019-03-05 Eric Anholtv3d: Use ldunif instructions for uniforms.
2019-03-05 Eric Anholtv3d: Add support for register-allocating a ldunif to...
2019-03-05 Eric Anholtv3d: Drop the old class bits splitting up the accumulators.
2019-03-05 Eric Anholtv3d: Add support for vir-to-qpu of ldunif instructions...
2019-03-05 Eric Anholtv3d: Switch implicit uniforms over to being any qinst...
2019-03-05 Eric Anholtv3d: Do uniform rematerialization spilling before dropp...
2019-03-05 Eric Anholtv3d: Fix temporary leaks of temp_registers and when...
2019-03-05 Eric Anholtv3d: Move the stores for fixed function VS output reads...
2019-03-05 Eric Anholtv3d: Translate f2i(fround_even) as FTOIN.
2019-03-05 Eric Anholtv3d: Stop treating exec masking specially.
2019-03-05 Eric Anholtv3d: Restrict live intervals to the blocks reachable...
2019-02-26 Eric Anholtv3d: Rematerialize MOVs of uniforms instead of spilling...
2019-02-26 Eric Anholtv3d: Dump the VIR after register spilling if we were...
2019-02-26 Eric Anholtv3d: Fix vir_is_raw_mov() for input unpacks.
2019-02-19 Eric Anholtv3d: Move i2b and f2b support into emit_comparison.
2019-02-19 Eric Anholtv3d: Emit a simpler negate for the iabs implementation.
2019-02-19 Eric Anholtv3d: Delay emitting ldvpm on V3D 4.x until it's actuall...
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