v3d: Dump the contents off all the buffers in CLIF mode.
[mesa.git] / src / broadcom / compiler /
2018-07-30 Eric Anholtvc4: Fix meson build when enabled without v3d.
2018-07-26 Eric Anholtnir: Add flipping of gl_PointCoord.y in nir_lower_wpos_...
2018-07-23 Eric Anholtv3d: Implement a small immediates optimization, based...
2018-07-23 Eric Anholtv3d: Return an invalid src number if asked for a missin...
2018-07-23 Eric Anholtv3d: Skip emitting texture config parameter 2 if it...
2018-07-23 Eric Anholtv3d: Update an XXX comment for a path we handled in...
2018-07-23 Eric Anholtv3d: Switch to using the new SFU instructions on V3D...
2018-07-23 Eric Anholtv3d: Fix the name of the "flpop" operation.
2018-07-23 Eric Anholtv3d: Drop unused vir_SAT() operation.
2018-07-23 Eric Anholtv3d: Rotate through registers to improve post-RA schedu...
2018-07-23 Eric Anholtv3d: Allow reading from physical regs written in the...
2018-07-16 Eric Anholtv3d: Disable shader-db cycle estimates until we sort...
2018-07-16 Eric Anholtv3d: Emit the lowered uniform just before its first...
2018-07-16 Eric Anholtv3d: Add an assert that we don't provide an invalid...
2018-07-16 Eric Anholtv3d: Apply GFXH-1625 restriction on TMUWT in the end...
2018-07-09 Eric Anholtv3d: Implement noperspective varyings on V3D 4.x.
2018-07-05 Eric Anholtv3d: Add support for GL_SAMPLE_ALPHA_TO_ONE.
2018-07-05 Eric Anholtv3d: Respect swap_color_rb for the f32_color_rb case.
2018-06-20 Eric Anholtv3d: Implement ALPHA_TO_COVERAGE.
2018-06-15 Eric Anholtv3d: Limit shader threading according to our maximum...
2018-06-15 Eric Anholtv3d: Fix shaders using pixel center W but no varyings.
2018-06-14 Eric Anholtv3d: Fix configuration setup of mixed f32 and f16 rende...
2018-06-14 Eric Anholtv3d: Remove unused QUNIFORM_STENCIL left over from...
2018-06-14 Eric Anholtv3d: Fix undefined results for a swap_color_rb RT from...
2018-06-06 Eric Anholtv3d: Enable the new NIR bitfield operation lowering...
2018-04-26 Eric Anholtbroadcom/vc5: Add support for centroid varyings.
2018-04-26 Eric Anholtbroadcom/vc5: Add validation that we don't violate...
2018-04-26 Eric Anholtbroadcom/vc5: Add validation that we don't violate...
2018-04-26 Eric Anholtbroadcom/vc5: Add QPU validation for register writes...
2018-04-25 Eric Anholtbroadcom/vc5: Remove leftover vc4 MSAA lowering setup...
2018-03-29 Ian Romanickutil: Move util_is_power_of_two to bitscan.h and rename...
2018-03-29 Eric Anholtbroadcom/vc5: Start using nir_opt_move_load_ubo().
2018-03-27 Eric Anholtbroadcom/vc5: Fix extraneous register index in QIR...
2018-03-22 Eric Anholtbroadcom/vc5: Account for InstanceID/VertexID in VPM...
2018-03-22 Eric Anholtbroadcom/vc5: Set up a vertex position if the shader...
2018-03-21 Eric Anholtbroadcom/vc5: Fix up the NIR types of FS outputs genera...
2018-03-19 Eric Anholtbroadcom/vc5: Don't annotate dumps with stale live...
2018-03-19 Eric Anholtbroadcom/vc5: Add support for register spilling.
2018-03-19 Eric Anholtbroadcom/vc5: Remove redundant last_inst lookup.
2018-03-19 Eric Anholtbroadcom/vc5: On QPU pack error, dump the instruction...
2018-03-19 Eric Anholtbroadcom/vc5: Add cursors to the compiler infrastructur...
2018-03-19 Eric Anholtbroadcom/vc5: Move the umul macro to a header.
2018-03-19 Eric Anholtbroadcom/vc5: Correct the arg count of TIDX/EIDX.
2018-03-19 Eric Anholtbroadcom/vc5: Re-do live variables after removing thrsws.
2018-03-19 Eric Anholtbroadcom/vc5: Extract v3d_qpu_writes_tmu() helper.
2018-02-27 Timothy Arcerinir: add lower_ldexp to nir compiler options
2018-02-05 Eric Anholtbroadcom/vc5: Try to merge more than 2 QPU instructions...
2018-02-05 Eric Anholtbroadcom/vc5: Remove no-op MOVs after register allocation.
2018-02-05 Eric Anholtbroadcom/vc5: Add missing shader-db instruction counting.
2018-02-01 Eric Anholtbroadcom/vc5: Fix a segfault on mix of booleans.
2018-01-30 Timothy Arcerinir: add lower_all_io_to_temps flag
2018-01-27 Eric Anholtbroadcom/vc5: Update the compiler for V3D 4.2.
2018-01-13 Eric Anholtbroadcom/vc5: Use MSF to ignore discards/non-dispatched...
2018-01-13 Eric Anholtbroadcom/vc5: Use XOR instead of SUB for execute flags...
2018-01-13 Eric Anholtbroadcom/vc5: Also check the update flags for avoiding...
2018-01-13 Eric Anholtbroadcom/vc5: Add support for loading varyings in V3D...
2018-01-13 Eric Anholtbroadcom/vc5: Add compiler support for V3D 4.x texturing.
2018-01-13 Eric Anholtbroadcom/vc5: Move V3D 3.3 texturing to a separate...
2018-01-13 Eric Anholtbroadcom/vc5: Move V3D 3.3 VPM write setup to a separat...
2018-01-13 Eric Anholtbroadcom/vc5: Use THRSW to enable multi-threaded shaders.
2018-01-13 Eric Anholtbroadcom/vc5: Properly schedule the thread-end THRSW.
2018-01-13 Eric Anholtbroadcom/vc5: Implement GFXH-1684 workaround.
2018-01-13 Eric Anholtbroadcom/vc5: Use a physical-reg-only register class...
2018-01-13 Eric Anholtbroadcom/vc5: Use the new LDVPM/STVPM opcodes on V3D...
2018-01-13 Eric Anholtbroadcom/vc5: Add support for V3Dv4 signal bits.
2018-01-11 Dylan Bakermeson: Use dependencies for nir
2018-01-03 Eric Anholtbroadcom/vc5: Fix discard_if during control flow.
2018-01-03 Eric Anholtbroadcom/vc5: Don't emit component 3/4 F16 TLB writes...
2018-01-03 Eric Anholtbroadcom/vc5: Emit flat shade flags for varying compone...
2018-01-03 Eric Anholtbroadcom/vc5: Emit proper flatshading code for glShadeM...
2018-01-03 Eric Anholtbroadcom/vc5: Move texture return channel setup into...
2017-12-14 Eric Anholtbroadcom/vc5: Enable NIR txd lowering on all txd instru...
2017-12-14 Eric Anholtbroadcom/vc5: Fix shader input/outputs for gallium...
2017-11-22 Eric Anholtbroadcom/vc5: Fix BASE_LEVEL handling with txl.
2017-11-18 Eric Anholtbroadcom/vc5: Ensure that there is always a TLB write.
2017-11-08 Andreas Bollbroadcom/vc5: Remove unused v3d_compiler.c
2017-11-07 Eric Anholtbroadcom/vc5: Do 16-bit unpacking of integer texture...
2017-11-07 Eric Anholtbroadcom/vc5: Fix scheduling for a non-SFU R4 write...
2017-10-30 Eric Anholtbroadcom/vc5: Stop lowering negates to subs.
2017-10-30 Eric Anholtbroadcom/vc5: Add lowering for txf_ms to a txf on a...
2017-10-30 Eric Anholtbroadcom/vc5: Lower unpack_*_4x8 to normal math.
2017-10-30 Eric Anholtbroadcom/vc5: Add PIPE_TEX_WRAP_CLAMP support for linea...
2017-10-21 Eric Anholtmeson: Fix vc5 deps on the XML-generated headers.
2017-10-21 Eric Anholtbroadcom/vc5: Propagate vc4 aliasing fix to vc5.
2017-10-20 Eric Anholtbroadcom/vc5: Use SETMSF to handle discards.
2017-10-20 Eric Anholtbroadcom/vc5: Set the snorm/unorm packing functions...
2017-10-20 Jason Ekstrandnir: Get rid of nir_shader::stage
2017-10-17 Eric Anholtmeson: Add support for the vc5 driver.
2017-10-12 Eric Anholtbroadcom/vc5: Don't pair VPMSETUP with other peripheral...
2017-10-10 Eric Anholtbroadcom/vc5: Add support for f32 render targets.
2017-10-10 Eric Anholtbroadcom/vc5: Start hooking up multiple render targets...
2017-10-10 Eric Anholtbroadcom/vc5: Fix handling of interp qualifiers on...
2017-10-10 Eric Anholtbroadcom/compiler: Set up passthrough Z when doing...
2017-10-10 Eric Anholtbroadcom/compiler: Don't forget the discard state on...
2017-10-10 Eric Anholtbroadcom/compiler: Use defines instead of magic values...
2017-10-10 Eric Anholtbroadcom: Add VC5 NIR compiler.