radeonsi: remove redundant si_shader_selector::max_gs_stream
[mesa.git] / src / broadcom /
2020-09-04 Marek Olšáknir: get ffma support from NIR options for nir_lower_flrp
2020-08-31 Alejandro Piñeirobroadcom/qpu_instr: wait is not a read or write vpm...
2020-08-26 Alejandro Piñeirov3d/packet: fix typo on Set InstanceID/PrimitiveID...
2020-08-21 Jesse Natalienir: Add options to nir_lower_compute_system_values...
2020-08-21 Jesse Natalienir: Move compute system value lowering to a separate...
2020-08-21 Karol Herbstnir: rename nir_op_fne to nir_op_fneu
2020-08-20 Jason Ekstrandnir: Add an LOD parameter to image_*_size
2020-08-20 Arcady Goldmints... broadcom/compiler: Enable PER_QUAD for UBO and SSBO...
2020-08-20 Arcady Goldmints... broadcom/compiler: Add a constant folding pass after...
2020-08-20 Arcady Goldmints... broadcom/compiler: support nir_intrinsic_load_sample_id
2020-08-19 Alejandro Piñeirov3d/compiler: add v3dv_prog_data_size helper
2020-08-14 Karol Herbstnir: Add goto_if jump instruction
2020-07-29 Jason Ekstrandnir: Add a nir_foreach_uniform_variable helper
2020-07-29 Jason Ekstrandnir: Add nir_foreach_shader_in/out_variable helpers
2020-07-29 Jason Ekstrandnir: Take a mode in remove_unused_io_vars
2020-07-27 Iago Toral Quirogav3d/compiler: request fragment shader clip lowering...
2020-07-27 Iago Toral Quirogav3d/compiler: handle compact varyings
2020-07-24 Neil Robertsv3d: Retry with the fallback scheduler when RA fails
2020-07-24 Neil Robertsv3d: Changed v3d_compile:failed to an enum
2020-07-24 Neil Robertsv3d: Mark scheduling dependency for prim id and first...
2020-07-24 Neil Robertsnir/scheduler: Move nir_scheduler to its own header
2020-07-17 Icecream95nir: Add a face_sysval argument to nir_lower_two_sided_...
2020-07-16 Neil Robertsv3d/compiler: Lower geometry output store base into...
2020-07-08 Neil Robertsv3d/compiler: Fix sorting the gs and fs inputs
2020-07-07 Neil Robertsbroadcom/qpu: set VC5_QPU_RADDR_A out of the switch...
2020-07-06 Neil Robertsv3d: Add a lowering pass for line smoothing
2020-07-06 Neil Robertsv3d: Handle the line width intrinsics
2020-07-06 Neil Robertsv3d: Implement the line coord intrinsic
2020-07-03 Alejandro Piñeirov3d/tex: handle correctly coordinates for cube/cubearra...
2020-07-01 Iago Toral Quirogav3d/compiler: fix image size for 1D arrays
2020-06-29 Eric Anholtv3d: Enable PIPE_CAP_TGSI_TEXCOORD.
2020-06-29 Iago Toral Quirogav3d/compiler: fix spill offset
2020-06-27 Alejandro Piñeirov3d: moving v3d simulator to src/broadcom
2020-06-26 Iago Toral Quirogav3d/compiler: don't rewrite unused temporaries to point...
2020-06-26 Neil Robertsv3d: Use stvpmd for non-uniform offsets in GS
2020-06-26 Neil Robertsv3d: Add missing macro for stvpmd instruction
2020-06-22 Neil Robertsv3d: Let scheduler know GS doesn’t have shared I/O...
2020-06-22 Neil Robertsnir/scheduler: Add an option to specify what stages...
2020-06-22 Neil Robertsv3d: Remove unused member of v3d_compile
2020-06-16 Rob Clarkv3d: don't use intr->num_components for non-vectorized...
2020-06-03 Timothy Arcerinir: add callback to nir_remove_dead_variables()
2020-06-01 Dylan Bakermeson: use gnu_symbol_visibility argument
2020-05-11 Alejandro Piñeirov3d/tex: use TMUSLOD register if possible
2020-05-11 Alejandro Piñeirov3d/tex: set up default values for Configuration Parame...
2020-05-11 Alejandro Piñeirov3d/tex: only look up the 2nd texture gather offset...
2020-04-23 Eric Anholtdrm-shim: Let the driver choose to overwrite the first...
2020-04-22 Alejandro Piñeirov3d: support for textureQueryLOD
2020-04-22 Alejandro Piñeirov3d/packet: fixing TMU_Config_Parameter_2 definition
2020-04-22 Alejandro Piñeirov3d/tex: Configuration Parameter 1 can be only skipped...
2020-04-22 Alejandro Piñeirov3d/tex: don't configure tmu config 1 if not needed
2020-04-03 Lionel Landwerlindrm-shim: return device platform as specified
2020-03-28 Eric Engestrommeson: inline `inc_common`
2020-03-10 Rob Clarkutil/ra: spiff out select_reg_callback
2020-02-24 Eric Anholtv3d: Ask the state tracker to lower image accesses...
2020-02-06 Jose Maria Casanov... broadcom: Fix implicit declaration of ffs for Android...
2020-02-05 Eric Anholtglsl,nir: Switch the enum representing shader image...
2020-01-23 Anthony Peschutil/hash_table: update users to use new optimal intege...
2020-01-13 Jason Ekstrandnir/lower_atomics_to_ssbo: Also lower barriers
2020-01-13 Jason Ekstrandnir: Rename nir_intrinsic_barrier to control_barrier
2020-01-13 Jason Ekstrandnir: Add a new memory_barrier_tcs_patch intrinsic
2019-12-16 Iago Toral Quirogav3d: handle writes to gl_Layer from geometry shaders
2019-12-16 Iago Toral Quirogav3d: predicate geometry shader outputs inside non-unifo...
2019-12-16 Iago Toral Quirogav3d: we always have at least one output segment
2019-12-16 Iago Toral Quirogav3d: compute appropriate VPM memory configuration for...
2019-12-16 Iago Toral Quirogav3d: add 1-way SIMD packing definition
2019-12-16 Iago Toral Quirogav3d: implement geometry shader instancing
2019-12-16 Iago Toral Quirogav3d: fix packet descriptions for geometry and tessellat...
2019-12-16 Iago Toral Quirogav3d: add initial compiler plumbing for geometry shaders
2019-12-16 Iago Toral Quirogav3d: remove unused variable
2019-12-16 Iago Toral Quirogav3d: enable debug options for geometry shader dumps
2019-12-16 Iago Toral Quirogav3d: add debug assert
2019-12-16 Iago Toral Quirogav3d: add missing plumbing for VPM load instructions
2019-12-11 Dylan Bakermeson/broadcom: libbroadcom_cle also needs zlib
2019-12-10 Dylan Bakermeson/broadcom: libbroadcom_cle needs expat headers
2019-11-25 Eric Anholtnir: Add a scheduler pass to reduce maximum register...
2019-11-20 Alejandro Piñeirov3d: adds an extra MOV for any sig.ld*
2019-11-20 Jose Maria Casanov... v3d: Fix predication with atomic image operations
2019-11-14 Eric Anholtutil: Move gallium's PIPE_FORMAT utils to /util/format/
2019-10-31 Iago Toral Quirogav3d: rename vertex shader key (num)_fs_inputs fields
2019-10-28 Timothy Arceriutil: rename list_empty() to list_is_empty()
2019-10-27 Eric Engestromv3d: fix empty-body instruction
2019-10-23 Erik Faye-LundRevert "v3d: do not report alpha-test as supported"
2019-10-21 Rhys Perrynir/lower_idiv: add new llvm-based path
2019-10-18 Iago Toral Quirogabroadcom: document known hardware issues for L2T flush...
2019-10-18 Iago Toral Quirogav3d: add new flag dirty TMU cache at v3d_compiler
2019-10-17 Erik Faye-Lundv3d: do not report alpha-test as supported
2019-10-17 Erik Faye-Lundnir: support feeding state to nir_lower_clip_[vg]s
2019-10-17 Erik Faye-Lundnir: support lowering clipdist to arrays
2019-10-17 Erik Faye-Lundnir: allow passing alpha-ref state to lowering-code
2019-10-10 Marek Olšáknir: add nir_shader_compiler_options::lower_to_scalar
2019-09-30 Eric Anholtv3d: Enable the late algebraic optimizations to get...
2019-09-23 Kenneth Graunkebroadcom/genxml: Stop manually scrubbing 'α' -> "alpha"
2019-09-06 Vasily Khoruzhicknir: allow specifying filter callback in lower_alu_to_s...
2019-09-05 Jose Maria Casanov... v3d: writes to magic registers aren't RF writes after...
2019-09-03 Connor Abbottnir: Fix num_ssbos when lowering atomic counters
2019-08-21 Jason Ekstrandv3d: Use the correct opcodes for signed image min/max
2019-08-21 Jason Ekstrandnir: Add explicit signs to image min/max intrinsics
2019-08-13 Iago Toral Quirogav3d: clamp gl_PointSize to a minimum of 1.0
2019-08-13 Iago Toral Quirogav3d: line length style fixes
2019-08-13 Iago Toral Quirogav3d: honor the write mask on store operations
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