nir: Use a single list for all shader variables
[mesa.git] / src / compiler / glsl / gl_nir_link_uniform_blocks.c
2020-07-29 Jason Ekstrandnir: Use a single list for all shader variables
2020-05-05 Erik Faye-Lundcompiler/glsl: explicitly store NumUniformBlocks
2020-03-06 Alejandro Piñeironir/linker: remove reference to just SPIR-V linking
2019-06-30 Alejandro Piñeironir/linker: add gl_nir_link_uniform_blocks.c