glsl: Rename "vertex_input_slots" -> "is_vertex_input"
[mesa.git] / src / compiler / glsl / linker.cpp
2016-04-13 Matt Turnerglsl: Rename "vertex_input_slots" -> "is_vertex_input"
2016-04-12 Kristian Høgsberg... glsl/linker: Recurse on struct fields when adding shade...
2016-04-12 Kristian Høgsberg... glsl/linker: Pass name and type through to create_shade...
2016-04-12 Kristian Høgsberg... glsl/linker: Pass absolute location to add_shader_varia...
2016-04-12 Kristian Høgsberg... glsl/linker: Add add_shader_variable() helper
2016-04-09 Lars Hamreglsl: handle unsigned int wraparound in link_shaders()
2016-04-05 Timothy Arceriglsl: fully split apart buffer block arrays
2016-04-02 Timothy Arceriglsl: store ubo or ssbo index in block index
2016-04-02 Timothy Arceriglsl: store stage reference in gl_uniform_block
2016-04-02 Timothy Arceriglsl: simplify buffer block resource limit checking
2016-04-02 Timothy Arceriglsl: simplify SSBO resources check
2016-04-02 Timothy Arceriglsl: split buffer block arrays earlier
2016-04-02 Kenneth Graunkeglsl: Fix prorgram interface query locations biasing...
2016-04-02 Kenneth Graunkeglsl: Return -1 for program interface query locations...
2016-04-02 Kenneth Graunkeglsl: Consolidate gl_VertexIDMESA -> gl_VertexID query...
2016-04-02 Kenneth Graunkeglsl: Clean up some leftover cruft.
2016-04-02 Kenneth Graunkeglsl: Add all system variables to the input resource...
2016-04-02 Kenneth Graunkeglsl: Delete hack for VS system values.
2016-04-02 Kenneth Graunkeglsl: Make add_interface_variables only consider the...
2016-04-02 Kenneth Graunkeglsl: Clarify "mask" variable in add_interface_variables().
2016-04-02 Kenneth Graunkeglsl: Pass stage to add_interface_variables().
2016-04-02 Kenneth Graunkeglsl: Exclude ir_var_hidden variables from the program...
2016-03-31 Timothy Arceriglsl: add transform feedback buffers to resource list
2016-03-31 Timothy Arceriglsl: validate global out xfb_stride qualifiers and...
2016-03-31 Timothy Arceriglsl: basic linking support for xfb qualifiers
2016-03-25 Timothy Arceriglsl: reduce buffer block duplication
2016-03-10 Iago Toral Quirogaglsl: report correct number of allowed vertex inputs...
2016-03-07 Ilia Mirkinglsl: avoid stack smashing when there are too many...
2016-03-01 Matt Turnerglsl: Initialize gl_shader_program::EmptyUniformLocations.
2016-02-18 Plamena Manolovacompiler/glsl: Fix uniform location counting.
2016-02-09 Kenneth Graunkeglsl: Disallow transform feedback varyings with compute...
2016-02-09 Timothy Arceriglsl: remove unrequired forward declaration
2016-02-09 Timothy Arceriglsl: clean up and fix bug in varying linking rules
2016-02-09 Timothy Arceriglsl: simplify ES Vertex/Fragment shader requirements
2016-02-09 Timothy Arceriglsl: simplify required stages for linking rules
2016-02-09 Timothy Arceriglsl: small tidy up now that link_shaders() exits early...
2016-02-09 Timothy Arceriglsl: don't attempt to link empty program
2016-02-07 Ilia Mirkinglsl: make sure builtins are initialized before getting...
2016-01-26 Timothy Arceriglsl: remove old FINISHME
2016-01-26 Emil Velikovglsl: move to compiler/