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glsl: Rename "vertex_input_slots" -> "is_vertex_input"
[mesa.git]
/
src
/
compiler
/
glsl
/
linker.cpp
2016-04-13
Matt Turner
glsl: Rename "vertex_input_slots" -> "is_vertex_input"
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2016-04-12
Kristian Høgsberg...
glsl/linker: Recurse on struct fields when adding shade...
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2016-04-12
Kristian Høgsberg...
glsl/linker: Pass name and type through to create_shade...
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2016-04-12
Kristian Høgsberg...
glsl/linker: Pass absolute location to add_shader_varia...
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2016-04-12
Kristian Høgsberg...
glsl/linker: Add add_shader_variable() helper
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2016-04-09
Lars Hamre
glsl: handle unsigned int wraparound in link_shaders()
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2016-04-05
Timothy Arceri
glsl: fully split apart buffer block arrays
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2016-04-02
Timothy Arceri
glsl: store ubo or ssbo index in block index
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2016-04-02
Timothy Arceri
glsl: store stage reference in gl_uniform_block
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2016-04-02
Timothy Arceri
glsl: simplify buffer block resource limit checking
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2016-04-02
Timothy Arceri
glsl: simplify SSBO resources check
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2016-04-02
Timothy Arceri
glsl: split buffer block arrays earlier
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2016-04-02
Kenneth Graunke
glsl: Fix prorgram interface query locations biasing...
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2016-04-02
Kenneth Graunke
glsl: Return -1 for program interface query locations...
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2016-04-02
Kenneth Graunke
glsl: Consolidate gl_VertexIDMESA -> gl_VertexID query...
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2016-04-02
Kenneth Graunke
glsl: Clean up some leftover cruft.
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2016-04-02
Kenneth Graunke
glsl: Add all system variables to the input resource...
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2016-04-02
Kenneth Graunke
glsl: Delete hack for VS system values.
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2016-04-02
Kenneth Graunke
glsl: Make add_interface_variables only consider the...
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2016-04-02
Kenneth Graunke
glsl: Clarify "mask" variable in add_interface_variables().
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2016-04-02
Kenneth Graunke
glsl: Pass stage to add_interface_variables().
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2016-04-02
Kenneth Graunke
glsl: Exclude ir_var_hidden variables from the program...
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2016-03-31
Timothy Arceri
glsl: add transform feedback buffers to resource list
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2016-03-31
Timothy Arceri
glsl: validate global out xfb_stride qualifiers and...
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2016-03-31
Timothy Arceri
glsl: basic linking support for xfb qualifiers
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2016-03-25
Timothy Arceri
glsl: reduce buffer block duplication
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2016-03-10
Iago Toral Quiroga
glsl: report correct number of allowed vertex inputs...
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2016-03-07
Ilia Mirkin
glsl: avoid stack smashing when there are too many...
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2016-03-01
Matt Turner
glsl: Initialize gl_shader_program::EmptyUniformLocations.
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2016-02-18
Plamena Manolova
compiler/glsl: Fix uniform location counting.
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2016-02-09
Kenneth Graunke
glsl: Disallow transform feedback varyings with compute...
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2016-02-09
Timothy Arceri
glsl: remove unrequired forward declaration
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2016-02-09
Timothy Arceri
glsl: clean up and fix bug in varying linking rules
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2016-02-09
Timothy Arceri
glsl: simplify ES Vertex/Fragment shader requirements
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2016-02-09
Timothy Arceri
glsl: simplify required stages for linking rules
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2016-02-09
Timothy Arceri
glsl: small tidy up now that link_shaders() exits early...
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2016-02-09
Timothy Arceri
glsl: don't attempt to link empty program
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2016-02-07
Ilia Mirkin
glsl: make sure builtins are initialized before getting...
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2016-01-26
Timothy Arceri
glsl: remove old FINISHME
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2016-01-26
Emil Velikov
glsl: move to compiler/
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