Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / compiler / glsl / opt_dead_builtin_varyings.cpp
2019-11-01 Timothy Arceriglsl: disable lower_fragdata_array() for NIR drivers
2019-07-19 Eric Engestromutil: use standard name for snprintf()
2018-08-30 Ilia Mirkinglsl: avoid lowering texcoord array except in simple...
2018-08-02 Andres Gomezglsl: use util_snprintf()
2018-04-12 Marek Olšákmesa: include mtypes.h less
2016-08-24 Francisco Jerezglsl: Don't attempt to do dead varying elimination...
2016-08-10 Ilia MirkinRe-apply "glsl: don't try to lower non-gl builtins...
2016-08-08 Marek OlšákRevert "glsl: don't try to lower non-gl builtins as...
2016-07-26 Matt Turnerglsl: Separate overlapping sentinel nodes in exec_list.
2016-07-06 Ilia Mirkinglsl: don't try to lower non-gl builtins as if they...
2016-06-30 Timothy Arceriglsl/mesa: split gl_shader in two
2016-06-22 Ilia Mirkinglsl: only match gl_FragData and not gl_SecondaryFragDa...
2016-02-05 Jason EkstrandMerge commit mesa-public/master into vulkan
2016-01-26 Emil Velikovglsl: move to compiler/